Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Friday, September 18, 2026

Bookmark This Page; Looking at the character designs in Street Fighter V, and Street Fighter 6

I am probably best known for my deep dives on fighting game character designs. If you want to see what I did not like about Street Fighter V’s character designs, or my initial reactions to the SF6 designs then Bookmark This Page.

The return of Charlie Nash, or how zombies make the best fighters...

Necalli, a first look and second take on the new Street Fighter V character...

A look at Ed from Street Fighter V, design meets legacy...

How age and gender helped make the Street Fighter cast unique...

Zeku, the ninja spirit from the '70s finally returns!

From Strider to Zeku, where did the lighting-quick ninja come from?

G, or the evolution of power-hungry characters in fighting games

The new Evil Ryu, a look at Kage

A quick take on Luke, the new Street Fighter.

Capcom Fighting All Stars, the fighting game that never was. A reprint from 1UP / Capcom-Unity.

A first take on Jamie, the new Street Fighter 6 character

Luke in Street Fighter 6, what's different?

A look at Marisa, the Street Fighter 6 gladiator...

Ken Masters, from champ to chump in Street Fighter 6

A new look for Guile, or correcting a mistake? His update in Street Fighter 6.

A look at Lili, the new native Mexican fighter in Street Fighter 6

E. Honda, the return of a sumo legend in Street Fighter 6

Ed, and Rashid. A look at two Street Fighter V stars in Street Fighter 6

Juri in Street Fighter 6, how her design got better with time

Manon in Street Fighter 6, representing a style over 200 years in the making

Dee Jay is back in Street Fighter 6, is he better than we remember?

A look at JP in Street Fighter 6, is this old money personified?

Dhalsim, and Blanka, the return of the strange characters in Street Fighter 6

The Red Tornado returns in Street Fighter 6, a look at Zangief.

Cammy gets an entirely new look for Street Fighter 6, let's see how

The greatest fighting game boss returns to Street Fighter 6, a look at Gouki

Let's talk about A.K.I., the Dragon Lady of Street Fighter 6

Meet Kimberly, is she the Urban ninja of Street Fighter 6?

Ryu becoming the master in Street Fighter 6, a look at his new path

Chun-Li's new look in Street Fighter 6. Is it a step backwards?

Some details in the Street Fighter 6 trailer I wanted to talk about

Figuring out the changing Street Fighter style, part 1…

Figuring out the changing Street Fighter style, part 2…

Figuring out the changing Street Fighter style, part 3…

Figuring out the changing Street Fighter style, final part

Style Wars, looking at Kimberly in Street Fighter 6, and Isla from King of Fighters XIV.

The Street Fighter 6 pre-order trailer, a love letter to the series, and a look at JP

The Street Fighter 6 pre-order trailer, a look at Manon, the graceful judo practitioner

The Street Fighter 6 pre-order trailer, a look at Marisa, the modern gladiator

Lili gets a makeover, just in time for Street Fighter 6!

Gouki in Street Fighter 6, the greatest fighting game villain has returned

Did you enjoy the character deisgns from Street Fighter V or 6 more? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Wednesday, June 3, 2026

Bookmark This Page; Becoming a Sonic Team fan, and playing some rare Sonic games

I am a huge fan of the classic Sonic Team games. If you want a deep dive on some rare Sega titles then Bookmark This Page.

Making a Sonic Team fan, part 1…

Making a Sonic Team fan, part 2…

Making a Sonic Team fan, part 3…

Making a Sonic Team fan, part 4…

Making a Sonic Team fan, final part…

Sonic Superstars and beyond. Sega makes up for lost time, part 1…

Sonic Superstars and beyond. Sega makes up for lost time, part 2…

Sonic Superstars and beyond. Sega makes up for lost time, part 3…

Sonic Superstars and beyond. Sega makes up for lost time, part 4…

Sonic Superstars and beyond. Sega makes up for lost time, part 5…

Sonic Superstars and beyond. Sega makes up for lost time, part 6…

Sonic Superstars and beyond. Sega makes up for lost time, part 7…

Sonic Superstars and beyond. Sega makes up for lost time, final part

A rare Sonic Team items pops up, plus showing my favorite game character some love

Do you have a favorite Sonic Team game? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Wednesday, May 20, 2026

Bookmark This Page; 30 years of Street Fighter, 30 Days of Characters

Street Fighter is my favorite fighting game series by a mile. If you want to learn about my favorite characters from the SF universe over the past 30+ years then Bookmark This Page.

30 Years of Street Fighter, 30 Days of Characters; #30

30 Years of Street Fighter, 30 Days of Characters; #29

30 Years of Street Fighter, 30 Days of Characters; #28

30 Years of Street Fighter, 30 Days of Characters; #27

30 Years of Street Fighter, 30 Days of Characters; #26

30 Years of Street Fighter, 30 Days of Characters; #25

30 Years of Street Fighter, 30 Days of Characters; #24

30 Years of Street Fighter, 30 Days of Characters; #23

30 Years of Street Fighter, 30 Days of Characters; #22

30 Years of Street Fighter, 30 Days of Characters; #21

30 Years of Street Fighter, 30 Days of Characters; #20

30 Years of Street Fighter, 30 Days of Characters; #19

30 Years of Street Fighter, 30 Days of Characters; #18

30 Years of Street Fighter, 30 Days of Characters; #17

30 Years of Street Fighter, 30 Days of Characters; #16

30 Years of Street Fighter, 30 Days of Characters; #15

30 Years of Street Fighter, 30 Days of Characters; #14

30 Years of Street Fighter, 30 Days of Characters; #13

30 Years of Street Fighter, 30 Days of Characters; #12

30 Years of Street Fighter, 30 Days of Characters; #11

30 Years of Street Fighter, 30 Days of Characters; #10

30 Years of Street Fighter, 30 Days of Characters; #9

30 Years of Street Fighter, 30 Days of Characters; #8

30 Years of Street Fighter, 30 Days of Characters; #7

30 Years of Street Fighter, 30 Days of Characters; #6

30 Years of Street Fighter, 30 Days of Characters; #5

30 Years of Street Fighter, 30 Days of Characters; #4

30 Years of Street Fighter, 30 Days of Characters; #3

30 Years of Street Fighter, 30 Days of Characters; #2

30 Years of Street Fighter, 30 Days of Characters; #1

Who is your favorite Street Fighter universe character? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Saturday, December 21, 2024

Remix Culture - the 2024 Series

 

Earlier this year I explored the roots of urban vinyl toy design, and my love of basketball. I talked about how China, street culture, and pro sports changed the aesthetic of both toy designs, and video games. Below are all the entries in the series. If you love toys, and rambling posts that go nowhere then please check it out.


As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, October 9, 2024

A symmetry of villainy, part 4...

Over the past few entries of this series I talked about building rivals by using symmetry, and asymmetry. I wrote this series because Kabam had announced that the Leader would be introduced in their mobile game Marvel Contest of Champions. It got me thinking about all of the Hulk's rivals, and what made the Leader unique among them. I wanted to highlight these things in order to help new creators figure out how to build a great opponent. Yet with a character as overpowered as Superman from DC Comics, or the Hulk from Marvel comics how would one build a worthy rival? You could introduce a character so physically impossible to beat that they could kill the hero. It was a sometimes cheap trick that writers would use to make the threat seem unstoppable. See the genetically-altered Kryptonian weapon Doomsday for example.

This type of character might generate a lot of interest, sell a ton of comics, but in the long run they would feel one-dimensional. Their gimmick would get boring. They would become relegated to secondary foes in later stories while a human like Lex Luthor offered a greater ongoing threat. Many people thought of the Hulk in a similar regard to Doomsday. He was absurdly powerful, adapted in battle, and could solve all his problems with his fists. Yet those people missed the nuance that the character provided. The Hulk was an allegory for war, nothing good came from fighting him. The green monster just wanted to be left alone. Doomsday was a weapon of mass destruction, by comparison the Hulk was a force of nature. Their appearance could wipe entire cities off the map, and nothing could stop them. The difference between the two was that Doomsday made the choice to destroy. Whereas the Hulk was pushed into it. Doomsday could adapt, his bones would become denser, his teeth sharper, he would secrete poison, but nowhere in his canon did he ever become exponentially stronger. He did have a limit, and Superman could find it. The Hulk could not be beaten if the opponent used only force. That's not to say he had never been beaten in physical combat.

In fact a calm Hulk was weaker than the Juggernaut, and Abomination by a wide margin. To make up for this the Hulk had a healing factor much greater than Wolverine. Not only that but he never tired, he grew stronger with every passing second, he could eventually superpass the Juggernaut, and Abomination in a battle. If he continued fighting he would eventually rival cosmic-level threats. The best way to stop the Hulk was by never starting a fight. The Marvel editors considered him the "Nuclear Option." When they built a story that involved the entire universe they needed to figure out how to get Banner, and the Hulk out of the picture. For example during the events of the Civil War arc they literally sent the Hulk into space to have his own adventure. The editors knew that would have sided with Captain America, as he didn't get along with Iron Man. Also because the Hulk was against the type of authoritarian pushes that Tony Stark was supporting. The Marvel Universe would eventually have to deal with an angry Hulk upon his return home. But that would be saved for future arcs. 

Marvel realized the Hulk could serve as both a villain, or a hero depending on the situation. So how was it possible to create a worthy rival for someone as absurdly powerful during normal character arcs? That's where asymmetric design would come in handy. The plans of the Leader, and his many inventions were not the only things that made him a menace. His level of psychic ability put him on a level that was rare, even in the Marvel U. As I stated earlier in this series, the Hulk was able to single-handedly defeat opponents that gave entire teams like the X-Men, and the Avengers trouble. That meant that the opponents he faced would have to be leagues above most super powered characters. Charles Xavier “Professor X,” the leader of the X-Men was considered the most powerful psychic in the Marvel U, yet he had been bested many times while trying to invade the mind of Banner. Erik Lehnsherr "Magneto" was also one of the most powerful mutants on Earth. During the House of M storyline mutants controlled most of the world, and oppressed humans. The Hulk took over the Australia, and made it a safe haven for humanity. Magneto wanted dominion over the continent, but the Hulk threatened him to stay out. Magneto realized he could not stop the Hulk if they went to war. 

The closest the duo ever came to crushing the Marvel Universe was when their powers were combined, and a new villain named Onslaught was born. This character was so overpowered that the X-Men, and the Avengers couldn't stop him. They realized that the Hulk was their best chance. Yet during this time Bruce Banner, and the Hulk had found a sort of balance. They were at peace with each other, and in sharing a body, and soul. In order for the Hulk to become strong enough to face Onslaught they came to the realization that the personalities of Banner, and the Hulk had to become separated once more. If they did this then he might never be whole again. With the help of Jean Grey aka Marvel Girl the Hulk once again was reverted to a ball of rage. He was unleashed, and was quickly overpowered by the new villain. As anyone with a passing knowledge of the Hulk knows that the angrier he gets the stronger he gets. Onslaught made him absolutely furious. The Hulk eventually cracked Onslaught's armor, giving a chance for the teams to defeat him. Something that was glossed over in many retellings of the saga was that Banner had also defeated Onslaught when he invaded his subconscious. Essentially he beat him twice when no one else could. 

The victory against the monster was bittersweet. All the progress the Hulk had made, the goodwill he earned, and all the alliances he had built would be reset. It was the tragedy of Bruce Banner. For a moment he would be considered a hero. He stopped an enemy that the combined forces of the Marvel U could not. Once the dust settled both the X-Men, and the Avengers would eventually turn against him. Every other Marvel hero was rewarded for their powers. Bruce Banner was punished for his. This type of storytelling made for a very complex, and sympathetic character. That was why I would compare the Hulk comics to Mob Psycho 100, rather than One Punch-Man. Yes it was awesome when the Hulk could punch his way out of a problem, but the heart of the story was in literally warning the bad guy that they did not want to make Banner angry. Seeing the villains suffer the consequences was a reward, but the fallout would also set Banner back. Shigeo Kageyama aka Mob had a comparable dynamic. He wanted to get through school, and catch the eye of Emi, a girl he had a crush on. At the same time he knew his psychic abilities were powerful, and tried to keep his emotions in check so his powers would not explode. Unfortunately the pressures of growing up, and having rivals seek him out always ended with him losing control. These events would take a toll on his physical, and mental health. 

Mob Psycho 100 was essentially a retelling of the Bruce Banner mythos, but in Middle School instead of an Army Base. A cavalcade of villains with all sorts of different psychic abilities assumed that they could defeat the child. Each were humbled when Mob revealed the monster he had been suppressing. Even the final villain Toichiro Suzuki aka the Demon would find out that he shouldn't have bullied the kid. Mr. Suzuki believed that his power meant that he should rule the world. He was what Mob would have become if he didn't have a loving family, and mentors to help guide him. ONE managed to write a story that had Mob essentially doing battle with an older, and much more evil version of himself. It was similar to how Peter David managed to have the Hulk, and Maestro fight in the Future Imperfect arc. ONE wrapped up his series very well, so that he did not end up retreading the same ground like Marvel comics. If the Leader was not an evil version of the Hulk, then why was he such a great villain? How could a skinny guy with a big head be a problem for the Green Goliath? We will look at that in the next, and final entry of this series. Were you a fan of any of the aforementioned rivalries? Tell me about it on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, October 2, 2024

A symmetry of villainy, part 1...

Hello friends, I hope you are doing well. Today I want to talk about great comic book rivalries. How they are put together, and what I think makes the best ones work. This topic was actually inspired by the return of one of my favorite Incredible Hulk villains. I’ll talk about who that is in a moment. Right now I want to focus on my theory of great rival design. It is a sort of follow-up to a blog I wrote ages ago regarding The Frightful Symmetry of Street Fighter. I argued that all great fighting game designs worked because there was a lot of symmetry in the development of their cast. In the early days of fighting games the main characters had a rival or balance. They were often presented as the Asian versus Western master of the fighting arts. Think of Ken, and Ryu from Street Fighter, or Paul, and Kazuya from Tekken. Then later on the library was expanded to make female counterparts to lead characters. I talked about this on The Legend of Blue Mary. If you were a budding comic book, video game, or storyteller then you might find it hard to come up with a great recurring villain. The easiest way to approach this was by creating an opponent that was a mirror rival to the hero. For example long-time comic book fans might argue that The Abomination was the greatest enemy of the Incredible Hulk. They might be right.

The Abomination was a gamma-irradiated villain that was bigger, and stronger than the Hulk. He was also intelligent, sadistic, and cruel. Whereas the Hulk was filled with a blinding rage, he was still a moral character that just wanted to be left alone. When they battled the Earth literally trembled. There were few forces in the Marvel Universe that could come between them, let alone try to stop them. Unless you had read a lot of comic books then you might not realize how the power scale worked between different comic books. The villains on a street level hero / anti-hero like the Daredevil, or the Punisher, were nowhere near as dangerous as the villains the Hulk comics. The Hulk had single-handedly taken on characters that the entire X-Men, or Avengers rosters were unable to stop. When the Hulk, and Abomination fought it was the western equivalent of a daikaiju battle, like Godzilla vs King Ghidorah. The best course of action was to evacuate the nearest city, and let them fight. Good or evil would triumph, and the survivors would have to deal with the fallout. The Hulk, and Abomination were an example of symmetrical design. Think about your favorite comic book rivalries, and try to recall how many were symmetrical in nature.

My favorite DC hero was the Flash, it was debatable if I liked Barry Allen, or Wally West as the Flash more. Their greatest rival was also symmetrical in nature. The Reverse Flash was among the most dangerous opponents in all of DC canon. Eobard Thawne hailed from the far future. He had made it his mission to travel through time, and destroy the life, and legacy of the Flash. In several continuities he had succeeded in this, wiping out the Flash, and all of his allies. Having a compulsion to destroy entire generations of characters was a scary thought. Knowing that few in the DC universe could stop the Reverse Flash including Batman or Superman, made having the Flash there to protect the universe essential. For comic books, and most pop culture storytelling making a rival be a perfect balance just made sense. However I would argue that the most interesting rivalries were when the opponents were not perfectly balanced. Let’s talk about asymmetrical rivals.

Superman was arguably the most popular hero in DC, if not all of comics history. When he debuted in 1938 he fought mostly low level villains. The gangsters, and petty criminals that most people saw in media. Through the years different creators starting making villains more unique, and powered as well. Once the atomic bomb had been used in WWII the power scaling in comic books jumped exponentially. This was especially true for Superman, and lead to the creation of the Incredible Hulk. One of Superman’s greatest opponents was a freakish mirror version with all the same powers known as Bizarro. While Bizarro had many memorable encounters with the Man of Steel there was one villain who was a perpetual thorn in his side. Lex Luthor was seen by most as his greatest rival. He was intelligent, rich, and calculating. Using his money, and influence to gain as much power as possible he was aware that Superman was the only person that could stop his ambitions. Despite not having any super powers he had brought Superman to brink of death time, and time again. Although Bizarro was a great opponent, it turned out that Luthor was the one that gave Superman the most trouble.

Batman was similar to Superman in that they fought opponents with comparable abilities. Whether it was strength, and martial prowess (like Bane), intelligence (like the Riddler), or fear (the Scarecrow) then Batman had an opponent that could challenge his individual abilities. It was a literal wild card that gave Batman the most trouble. The Joker was pure chaos. He was unpredictable, and nothing the Batman did could prepare him for the next encounter. The Joker did not have the fighting ability of the Batman, nor the ability to calculate his next move. He would often surprise himself with his random schemes, and thus ensure that Batman would be caught off guard as well. This type of character design, the ability to fill a world with both symmetrical, and asymmetrical opponents was critical to pop culture. It made the best comic book, tv, movie, and video game battles work. I would argue that with a few exceptions it was the asymmetrical foes that were the most important for the hero to overcome. This lesson was especially true in team settings. 

Think about the greatest evil organizations in comic book history. DC had the Legion of Doom which was created to battle the Justice League. The evil organizations were made up of rivals with symmetrical powers to the heroes. This type of design was also featured in a number of Marvel books. The X-Men fought the Brotherhood of Evil Mutants, the Morlocks, and the Reavers to name just a few. They were often composed of opponents that had asymmetrical designs as the heroes, but similar powers. This sort of balance went for a few other teams in the Marvel Universe as well. Most people were familiar with the Fantastic Four, but unless you were familiar with the comics you might have never heard of the U-Foes. This team recreated the same space flight that gave the Fantastic Four their powers through cosmic radiation. They even had brother and sister; Jimmy, and Ann Darnell. The duo of X-Ray, and Vapor mirrored Sue, and Johnny Storm. The respective Invisible Girl, and Human Torch. Yet again, unless you were a long time comic book fan then you might have never heard of these villains. By the same token if you were to poll casual fans, and comic book fans as to who was the greatest enemy of the Fantastic Four were they would often point to Doctor Doom.

Victor Von Doom was an individual gifted with absurd levels intelligence, a creative mind, and an affinity for the magical arts. He combined the sciences, with the dark magics, and made for one of the most powerful villains in all of Marvel history. It was his unique blend of magic, and technology that allowed him to counter anything the Richards family could throw at him. It was this sort of asymmetrical design that made him a standout character, and able to be placed in a story that would work across the spectrum of Marvel heroes, and villains. He could one day be fighting against Dr. Strange, and the next be teaming up with him in order to save the Earth from a demonic invasion. The complexity of his design, and absolute resolve in his purpose allowed writers to put him in stories that were as fascinating for the villain, as they were for the hero. The creators at Marvel understood that the most memorable villains had nothing in common with the heroes.

I was lucky enough to have brothers that also read comic books, and we collected titles across the spectrum. We were well versed in the happenings all over the Marvel universe, and the DC universe to a lesser extent. One of the most fascinating rivalries was that of Iron Man. He was possibly my little brother’s favorite Marvel hero, next to Dr. Strange. While Iron Man did fight other armored warriors like Titanium Man, the Iron Monger, and the Crimson Dynamo none were as big a nemesis as the Mandarin. The magic rings that the Mandarin wore allowed him to fight Iron Man on a physical level, but also Tony Stark on a psychological level. People that were only familiar with the characters thanks to the Marvel live action films had no idea how many amazing battles the duo had. As the years went on I realized that being able to create asymmetrical rivals meant a lot to the longevity of a title. It also made me realize that when new creators were placed on a book they did not always understand the characters that they were writing for. I will talk about this more on the next blog. For now I would like to know if there were any great rivalries that you enjoyed. Whether in a movie, game, or comic book. I’d like to hear about it on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Friday, August 2, 2024

Remix Culture, how Asian designers changed the game, final part

 

In the previous entry of this series I talked about how great the Freestyle Street Basketball, 3on3 Freestyle, Dunk Nation 3x3, and Basketrio designs were. The different game studios from South Korea, Taiwan, and China were pulling cues from street culture, actual NBA stars, and creating characters with the styling of urban vinyl figures. I mentioned that these were the types of toys that I wanted to see more in real life. The game studios had lots of inspiration to pull from. Michael Lau, Eric So, Brothersfree, Neco Lo, IT Rangers, Bee Wong, Colan Ho, Jason Siu, Joel Chung, Steven Lee, Wendy and Kelvin Mak, Pal Wong, Ken Leung, and Hyperchild were there at the start of a movement. They helped push toys, art, fashion, and even video game designs into the future. They deserved all the respect, and appreciation that I could give them. 

Figures that had great detail such as those created by Hot Toys founder Howard Chan, or as imaginative as the ones by Raymond Choy, the founder of Toy2R did more to contemporary collectables than we could ever know. Decades ago I had collected the Super-X figures from Dragon Models, and I wished that there might be something new in that vein. My wish eventually came true thanks to the brilliant artist Jei Tseng of JT Studio. Mr. Tseng was arguably the best 12” figure designer of the past few years. His characters were inspired by superheroes like the Justice League, and Teenage Mutant Ninja Turtles, video games including Mega Man, traditional literature like Journey to the West, anime such as Astro Boy, and even classic movie heroes like Charlie Chaplin, and Felix the Cat. The thing was that none of the JT Studio releases were necessarily licensed. They were simply inspired by pop culture. It was his eye for detail, his ability to capture the essence of the culture that made his figures works of art. 

He was very much a creator as Michael Lau, Eric So, or CoolRain were. Jei designed two basketball figures. The King (based on LeBron James) and Flash (based on Dwyane Wade). Released in 2020 they were part of JT’s Street Mask series. The masks were symbolic of the characters they were portraying. An extra layer of understanding was being added to his already masterful depictions. The use of supporting details, and storytelling elements was a tradition that started with Lau's gardeners in the late '90s. Michael Lau invented the gardener universe where his characters came to life. The Street Mask universe was just as imaginative. According to JT Studio there were two clans fighting for control of the streets, the "Crazy D" which were fighting for their dreams, and the "Night M" wanted to destroy all the dreamers. It was the battle of light, and darkness. In addition to athletes the Street Mask world was also populated with skaters, and b-boys. 

The lion was the king of the jungle, a fierce predator, and hence it was the mask worn by a fictional streetball player that called himself King. LeBron of course had often been referred to as “King James” as well. According to canon the only player to ever give the King a run for his money was known as Flash. This happened to be the same nickname given to Dwyane Wade by Shaq of all people. This character had a different temperament than the aggressive King. He was granted a mask of a panther, because he was more stealthy, and speedy with his plays. He used his quickness to fly past defenders, as opposed to the King who would plow through them.

The King, and Flash would become friendly rivals. They had heated one-on-one battles on the street courts. Neither built a winning record as they literally went back, and forth with victories. They were currently tied at 25 wins each. They represented the eternal rivalry between strength, and speed, rather than good, and evil. Despite the hard fought battles they still respected each other. This was the type of storytelling that I lived for. It pulled the personalities LeBron, and Dwayne off of the court, and away from a specific time, or season. The figures came with casual, and game uniforms, plus a change of hands, and various accessories. As the kids might say they had the “hardest drip” of any toys ever released. They elevated what designer streetball figures could be, and were essentially the basketball collectables that I had been waiting all my life for. I just didn’t think that I would have to wait for decades to pass for them to turn up.

To put in context what I liked about the Flash, and King, versus an Enterbay figure of LeBron, or Dwyane; I would say that it was hard to pick a specific moment that best represented them. A figure of LeBron from his first championship with the Miami Heat, his third championship with the Cleveland Cavaliers, and his fourth with the Los Angeles Lakers would each look different. A fresh faced college Dwyane from his rookie year, and a bearded veteran Dwyane also told a different story. Choosing one, or even two seasons for the athletes felt limiting. Those were the types of nuances that some collectors would gladly pay top dollar for. I could appreciate the work that went into the sculpts, painting, and costumes on those figures. That was absolutely what I loved about the collection of 12" figures that my brother had. His Marvel, DC, and various science fiction figures were definitely some of the greatest toys I had ever seen. 

The high-end NBA figures by Enterbay, Hot Toys, and other licensed studios looked amazing. They were literally mini statues that could proudly be displayed next to any painting, or photograph. These models were accurate down to the color of the eyes, hairstyles, sneakers, and tattoos sported on the various players. By the same token they focused too much on one moment. They were basically higher priced versions of the million other seasonal toys, and collectables out there. To me that diminished their impact. With that in mind I still loved the All Star Vinyl figures, however several of the players in the lineup were at the end of their careers, and not when they were at their peak physically, or culturally. I would rather have had Vince Carter in a Toronto Raptors uniform, or Allen Iverson in a Philadelphia 76ers jersey than the respective New Jersey Nets, and Denver Nuggets colors. These looks meant much more to fans of the players than whatever team they were with at that moment.

The toy companies, or in this case trading card companies of the 2000's were limited by license deals. They were aware of the new crop of Hong Kong designers, but didn't completely understand how they were remixing culture. They had not been paying attention to the rise of domestic indy creators, and artists from the '90s. They weren't able to win back the fans that they lost to McFarlane Toys, or Image comics in that decade. I wanted something more unique, a toy that wasn't locked into one specific moment in time. More important I wanted a figure that represented the game, and captured the culture. That snapshot of an era was what I saw in the Street Mask line. It was the same feeling that the gardeners created for me more than 20 years ago. I saved up for months, and finally added the King and Flash to my lineup in the spring of 2024. I was amazed when I opened up the boxes, and took in the level of craftsmanship from JT Studio. They complimented my Super-X, and All Star Vinyl figures better than I could have ever hoped for. 

The evolution in design, and manufacturing from JT Studio was noticeable. The older Super-X figures had doll-like uniforms, and street clothes. The fashion looked good, but hung loosely on their 12" frames. They couldn't hold poses too well, and their sneakers would slide off their feet easily. By comparison the Street Mask figures had fitted outfits, and tons of extra hands, that were sculpted to fit them perfectly. In addition they weighed more, and felt much more solidly built than the Super-X figures. I never could justify spending the amount of money collecting the Marvel, Star Wars, or other licensed figures my brother had, however I would be lying if I said my 1/6 scale collection was to end here. If JT Studio decided to make another streetball figure then I'd be the first in line to order it. I wanted badly to see what a center, international player, or old-school icon might turn out in Mr. Tseng's trademark style. Just the thought of it inspired me to start illustrating again. It also made me want to create an emergency toy fund... just in case. I prayed that it wouldn't take 20+ years to see another figure that spoke to my interests. 

No matter what the future held I knew that the next great thing would come from Asia. I was certain that the new creators from Hong Kong, Taiwan, China, South Korea, and Japan would become masters of remix culture, just as the previous generation had. 

I hoped that you enjoyed this look at my favorite designs, and designers. Organizing my collection made me revisit many favorites, and discover voices that I had overlooked. More important they made me rethink the way I thought about counterfeits, clones, tributes, and homages. Were there any figures, or toys that you spent top dollar on? Were there any you wish you had gotten? I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs, podcasts, or buy a future streetball figure!
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Friday, July 26, 2024

Remix Culture, how Asian designers changed the game, part 14

 

This series started with me declaring how much I loved basketball. I was never any good at playing it, or any sport really, but I liked writing about it, and I really loved drawing fictional streetball characters. I’m still a huge fan of the game, and still get inspired when I see basketball art from various illustrators. I also talked about how Michael Lau came along at the end of the '90s, and turned me into a fan of urban vinyl art. I collected many of Lau's mini gardener figures before the trend took off. Many of my other favorite toys were streetball vinyl players. The Super-X line of fictional players inspired by actual NBA legends meant a lot to me. That collection from Dragon Models out of Hong Kong, and the Upper Deck All Star vinyl figures from the US were among my prized non-Lau figures.

NBA Street debuted in 2001, not long after the urban vinyl trend was started. Developed by EA BIG it brought together stylized character designs, streetball which had looser rules than pro basketball, and arcade game play. There hadn't been anything that had captured the frenetic pace of the game since NBA Jam from a decade earlier. There were several reasons why NBA Street really stood out to me. Of all the sports it was the one the closest to the playground experience. It was created on a farm in Springfield, Massachusetts, in 1891, but in less than 50 years it would become the most important game of the inner-city. It would be embraced by black, and brown kids faster than any other sport had ever done in the history of the US. Even though the NBA didn't integrate Black players until 1950, it was nonetheless following on the heels of Major League Baseball which started integrating in 1947.

There were many Black pioneers in the ‘50s, but it wouldn’t be until the late ‘60s, and ‘70s that Black culture really started showing up with the players. The Civil Rights era turned athletes into cultural touchstones. This meant that the music, the language, the fashion, and even the hairstyles of the street also became part of basketball culture. This made it easy to identify with the sport while growing up in the city. Unlike baseball, or football, the game of basketball didn’t really need a huge field, just a basketball, and a hoop could do the trick. It didn’t matter if it was a hoop on a garage, or a milk crate tied to a telephone pole. The game was easy to pick up, and impossible to master. Every time you played you could learn something new. The athletes that played the game, the culture lent itself easily to urban vinyl art. The best figures in my opinion reflected the world. They weren’t trying to sell a name, or brand.

While growing up the toy companies told my brothers, and I season, after season what we were going to play with. The cartoon shows they produced were nothing more than extended television commercials. By Christmas time their goal seemed to get us to dump all our old toys, and beg our parents for some new ones. These manufacturers reminded us that there weren’t any alternates, they controlled the toys, they controlled the games. Even Legos which were the standard for letting kids use their imagination soon started licensing movies, and comic book franchises. Countless generations were stuck following the same trends. All of that changed when urban vinyl figures made their debut at the end of the ‘90s. These toys were not selling any product, or label necessarily. They were instead a celebration of us. There were men, women, boys, and girls that looked like us, our family, our friends, and heroes. They highlighted our culture, our music, and fashion. More than that these figures just looked cool. This understanding started changing the way that characters would be designed for video games.

JC Entertainment out of South Korea started creating streetball games in 2004, and continued pushing the genre forward over the next 20 years. In the earliest days they presented traditional street-styled basketball players, with jerseys, shorts, and sneakers. Over time their ball players would become more stylized, and dress in all sorts of outfits. They played in business suits, track pants, surf gear, astronaut helmets, pajamas, and much more. By the time they released 3on3 Freestyle in 2016 the studio had fully embraced vinyl character design. I enjoyed the look of many of the characters that went into their franchise. Joey was the star player, and had received a radical makeover called “Intensive Joey” for a special update. Of course it was absurd that anyone would try playing in boots, neon purple, and green punk rave gear. It nonetheless was a hard look. The fact that he was pictured with a black spiked basketball brought the entire fit together. It made me wish that JC Ent. made collectable figures, and not just virtual characters. It also got me thinking of what was it that I really enjoyed in those designs, in basketball, and vinyl figures.

I talked a little about it previously on this blog series. As much as I liked the game of basketball, and as much as I admired the superstars, I just wasn’t invested in getting highly detailed 12” figures of those players for my collection. The more stylized they were, like the All Star Vinyl line from Upper Deck, the more likely I was to collect them. But there was a different motivation to which figures I sought out. I liked characters that represented an era, a genre, and entire league even more than an individual player. In my opinion the greatest gardener figure designed by Michael Lau was Jordon. He was more than just a clone of Michael Jordan.

For starters he didn’t look anything like Mike. He was much taller, with a large afro, earring, and eyebrow piercing. He represented the entire game of basketball. He was a snapshot of the late ‘80s / ‘90s era of the professional league. This would be during the formative years of Michael Lau, when the street influence was inescapable. We're talking a period of time when all the classic Nike commercials from "Just Do It," and "Be Like Mike," all the way to "It's gotta be the shoes" directed by Spike Lee (as Mars Blackmon) had taken place. This marked a time when Hip Hop, and pro basketball started going hand-in-hand. 

These street-centric campaigns were an affront to the loud protests of the team owners. They wanted basketball players to be seen as clean-cut college kids gone pro, and not street kids hitting it big. By the late '90s, and early 2000's Hong Kong was the only place on Earth that understood how to tie all of those cultural touchstones together into a new 3D format. They had a culture that was quick to spot trends, remix them by pulling elements from music, fashion, and street culture while creating their stylized vinyl figures. Their ability to remix culture at an absurdly rapid pace would end up changing the way studios the world over would approach their own character art. This sort of stylized representation was what I thought made Stretch Monroe from the NBA Street franchise so important. Although he was modeled on the ‘70s era Dr. J, he represented much more than that. 

Stretch was a fictional legend from the same post-Civil Rights era. He was like many of the pioneers of the rival ABA that were pushed out of the league when the NBA captured the market. He just couldn’t fit in because he was too ahead of his time. Stretch never got a chance to compete in the pro ranks. This didn’t stop him from destroying all challengers on the playground over the following 30 years. When NBA Street 2 came out, and EA Big started putting retro characters in the game, like a young Julius Erving then it made the inclusion of Stretch feel redundant. The fictional spirit of basketball was the aesthetic that I loved more than anything. I wondered if there was anything that a new generation of creators could do to make me rethink my approach to collectables, and specifically their basketball character designs. Could I ever love a design for a real world player as much as I loved the fictional Stretch? What about his fictional contemporaries? All9Fun had the answer for me when they released Basketrio.

In case you weren’t familiar with the current generation of pros, the ones featured in the picture above were based respectively on Giannis “The Greek Freak” Antetokounmpo, James “Fear the Beard” Harden, LeBron “King” James, and Joel “The Process” Embiid. All9Fun allowed you to create your own avatar, build stats, earn prizes, and unlock pro players. These were things that gamers had already seen for years. However the pro players, or rather look-alike pros were not licensed from actual NBA, FIBA, or other leagues. Despite being eerily similar to real people the studio changed just enough features on them to skirt IP laws. The case of public opinion was something else entirely. It was similar to how they released players based on Street Fighter designs. I highlighted them in the previous blog. The team at All9Fun were building virtual characters using all the same tricks that Fools Paradise did when creating the Three Kings, and TwentyFour statues I had also talked about. The thing was that the statues from Fools Paradise, and the virtual characters from Basketrio were extremely desirable to fans. They managed to capture the personality of some of the greatest players to have ever existed, but in a highly-stylized fashion. 

As a fan of the vinyl aesthetic there was no doubt that the design worked in video games. Basketrio featured a version of the NBA elites in a format that I had always wanted to see. It was as if the studio was able to pull equal parts of the animated look of the Upper Deck All Star Vinyl figures, the street fashion sense of Michael Lau’s gardeners, and the Hong Kong style of the Super-X athletes. The remix of the various elements was sublime character design. The knockoff pros featured in Basketrio were a master class in storytelling, and streetball design. First off the team understood the scale of the individual players. The largest of which was “Shark” who was based on Shaquille O’Neal who in real life was over seven-feet tall. The smallest of which was “The Answer” who was based on Allen Iverson, who was barely six-feet tall. 

Everyone in between had a cartoonish scale applied to them. Their frames, muscles, shoulders, torsos, hands, and feet were just a bit exaggerated. This helped the characters stand out from the rest of the cast. As with fighting game characters, the bigger hands, and feet were easier to read when moving across the screen. They allowed animators more leeway when creating movements for crossovers, backing down opponents, and of course flashy slam dunks. These proportions also made it easier to read dribbles, or passes, making defending against them more balanced for gamers. From head to toe their costumes were absolute works of art. There was more to the fit than would be typically seen on a streetball player. They were all essentially wearing high fashion streetwear, however the choice of colors, logos, patterns, also reinforced the personalities they were portraying. NBA fans could identify who these characters were based on just by looking at their faces, however the studio could get away with it because they never named one of the characters after an actual person.

All9Fun skirted the line without ever crossing it. For example Shaq was called Shark, Kobe Bryant was called Mamba, after his nickname the Black Mamba. The outfits they wore had similar colors to their actual team uniforms, of course nobody could copyright a color combination, nor could they copyright the name of a city, initials, nicknames, or even numbers. Even if each of these things happened to be pulled from actual players, and teams. This allowed the staff at All9Fun to dress the characters appropriately, without getting in legal hot water. The outfits of each, and every player was more than really fashionable street wear. They were the streetball equivalent of superhero uniforms. Fans of every sport tended to make icons out of their favorite athletes. Even race car drivers, and their autos enjoyed a certain level of hero worship. Fans of NASCAR could tell you how important the colors of their favorite cars were. Just as red, and blue were matched to Superman, or red, and yellow were matched to the Flash every character in Basketrio got similar nods. 

The Lakers royal purple, and gold were matched to Kobe, and Lebron’s outfits, without either of them wearing anything remotely alike. The Milwaukee Bucks forest green, and white dressed on Giannis. The Maverick’s navy blue, silver, and black were placed on Luka Dončić. Even if you had no idea which teams, or players they were based on, each of the outfits was inspired. The standout was Dennis Rodman, the long-retired former Bulls player had multicolored hair, was shirtless with a feather boa, and dressed in white pants with the words THE WORM printed on the leg. A nod to his over-the-top personality, and outspoken fashion sense. While I could never justify spending hundreds on realistic NBA figures, if any studio were to ever release 12” collectables in the vein of the Basketrio characters then I wouldn’t hesitate to get them all. 

I was extremely happy with my Super-X team, and the Vinyl All Stars. They sung to all of my interests in a way that no other creator except for Michael Lau was able to reach. I never thought that anything better would come along. All of that changed fairly recently. A figure designer learned the tricks that the artists working on the FreeStyle Street Basketball series were using. Not only that his work predated the look of the Basketrio icons. I will talk about this designer in the next, and final blog in this series. What do you think of video games using the likenesses of real people, or teams without licensing them? Would you be willing to look the other way if they spoke to your interests? Do you think there is a difference behind art, and IP theft? Where do you draw the line? I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs, podcasts, or buy a future streetball figure!
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