
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label ariem. Show all posts
Showing posts with label ariem. Show all posts
Wednesday, June 3, 2026
Bookmark This Page; Becoming a Sonic Team fan, and playing some rare Sonic games
I am a huge fan of the classic Sonic Team games. If you want a deep dive on some rare Sega titles then Bookmark This Page.
Monday, September 22, 2025
Turning fan art into physical art, how I spent the spring of 2025
Hello friends. I hope that you are doing well. What have you been up to since my last new update? I was sorely in need of a break this spring, and summer. Work, and family issues had taken a lot out of me in 2024, and the first part of 2025. I needed to step away from blogging in order to recharge my physical, creative, and mental batteries. The break allowed me to explore my art, which I haven’t really gotten into since the start of the pandemic many years ago. Back then I did illustrations in the style of Steve Nazar (RIP), and drew almost 100 different BMX bikes. Just to get my creative spirit back.






Monday, May 5, 2025
Sonic Superstars and beyond. Sega makes up for lost time, final part
In the previous blogs I talked about how much fun I had playing through Sonic Lost World on the Nintendo Wii U. The game from 2013 had stage designs, and game play which I felt were perfect for the Sonic franchise. Sadly those things weren’t revisited by Sega in the following titles. I had no sense that the ideas explored in Lost World would ever be seen again. That really bummed me out. Almost a decade later Sega announced that they were going to explore a completely new adventure for Sonic and company. One which would have hints of the Lost World stage design. I was happy with the news until I found out that Sonic Team would not develop it. Not only that but it would be exclusive to the Apple Arcade. As somebody that didn’t even have a subscription to Apple Music I was skeptical that it would be any good. I held Sonic Team in high regards, and didn’t think anybody else could do the series justice.









Friday, May 2, 2025
Sonic Superstars and beyond. Sega makes up for lost time, part 7...
In the previous blog I talked about how the 2013 game Sonic Lost World was the Sonic Team’s counter to Super Mario Galaxy series. There were a lot of fun ideas in the game, and unique elements that I thought should be revisited. Things like playing through floating satellite stages in all three dimensions, as well as crossing over the enemies, and game play from NiGHTS into dreams… These things were executed wonderfully. Unfortunately the game came out just before the Sonic Boom animated series, and games for the Nintendo 3DS, and Nintendo Wii U. Those introduced different play mechanics into the series. The subsequent games like Sonic Forces, Sonic Frontiers, and Sonic Mania further mixed up the formula, while trying to honor the Sonic Team legacy. The idea that we would ever circle back to the things that worked in Lost World seemed impossible.







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