
Street Writer: The Word Warrior
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Friday, October 2, 2026
Bookmark This Page; Street Fighter 6 is a master class in game design
Street Fighter 6 was a revelation when it was released in 2023. My deep dive on the game almost sent me to the hospital. If you want to find out why I called it a master class in game design then Bookmark This Page.
Wednesday, September 30, 2026
Skeletons, Disney, and Oswald break me out of my art block
Hello friends, I managed to get some more art pieces done in ink, and even illustrator. The going is slow, but I feel good after each piece in the sketchbook. I started with the reliable skeleton drawing, but this time switched it up to a surfer, instead of a skateboarder. I think it came our very well.






Monday, September 28, 2026
The cancelled Oswald cartoon show, and the cameo in Disney Dreamlight Valley
Heya friends, I just wanted to talk a little bit about my favorite cartoon character today. As you may know I am referring to Oswald the Lucky Rabbit. He’s been on my mind a lot recently. In addition to doing some illustrations featuring the character I began thinking about the projects that could have been. Like another entry in the Epic Mickey series, which was sadly cancelled by Disney. Warren Spector, and the team at Junction Point deserved much more support from the parent company. Great games take time to create, they aren’t anything at all like animated films, or live action projects. They require a unique set of skills, and the right kind of leadership.








Friday, September 25, 2026
Bookmark This Page; the best of Capcom-Unity, and Street Fighter manga
I miss the old Capcom-Unity live events. If you want to see some of the best stuff I posted on the old site then Bookmark This Page.

Wednesday, September 23, 2026
Fan art for NiGHTS into dreams... 30th Anniversary
Hello friends, I hope that you are doing well. In the past few blogs I talked about working through my art block. Drawing skateboarding skeletons, led to drawing Disney characters, led to drawing Disney illustrations for news articles. The next thing that I drew was in celebration of my favorite game of all-time. NiGHTS into dreams… for the Sega Saturn was celebrating its 30th anniversary on July 5, 2026. I was so happy to grow old with the character that I had to create an illustration on the day.



Monday, September 21, 2026
Disney characters help me break our of my art block
Hello friends, in the previous blog I talked about how I’ve been working through summer of 2026 to break out of my mental block regarding drawing. I like to draw but am very hard on myself. To help get me out of the cycle of avoidance I forced myself to do sketches, the ink them. The ideas that I could draw no matter how I felt were skateboarding skeletons. Growing up in the 1980’s these were subjects burned into my brain. The best skeletons came from the pen of Vernon Courtlandt Johnson. After four days, and four drawings in a row my friend Ralph asked for a skater doing an Indy Nosebone. Rather than another skeleton I did one featuring Mickey Mouse.





Friday, September 18, 2026
Bookmark This Page; Looking at the character designs in Street Fighter V, and Street Fighter 6
I am probably best known for my deep dives on fighting game character designs. If you want to see what I did not like about Street Fighter V’s character designs, or my initial reactions to the SF6 designs then Bookmark This Page.

Labels:
aki,
arcade,
capcom,
character design,
fighting game,
graffiti,
hip hop,
history,
kimberly,
lili,
luke,
manon,
marisa,
mimi,
redesign,
ryu,
street fighter 6,
street fighter v
Wednesday, September 16, 2026
How skeletons helped me get my drawing groove back
Hello friends, I hope you are doing well. How is your year going? I hope things are going great. I just wanted to talk about getting over my drawing block in the past year and a half. I have periods of time where I don’t draw anything. I want to draw but I am hyper critical of myself. I mentioned it previously on the blog. If the drawing doesn’t’t come out exactly as I imagine it in my head then I get frustrated. This is not an excuse to switch to AI, because I do not support slop in any shape, or form. The best trick that I could do to get past my mental block was pick up my sketchbook and draw a skateboarding skeleton.




Labels:
art blocks,
drawing,
ink,
skate art,
skateboarding,
skeletons,
vcj
Monday, September 14, 2026
Sharing some favorite basketball illustrations
Heya friends, I hope that your year is going well. The art process continues to get better. I can’t wait to show you some new work when I feel it’s ready. In the meantime I wanted to share some rare basketball illustration that I made. You might already know that I am a big fan of basketball, streetball, playground basketball, freestyle, and sneaker culture. I’d written extensively about all of that in the past. Every now and then I create some basketball art that I’m really happy with. This was the case for some sci-fi themed posters.




Labels:
air mag,
alien stomper,
back to the future,
caitlin clark,
cameron brink,
gregg popovich,
illustration,
indiana fever,
los angeles sparks,
nike,
reebok,
san antonio spurs,
victor wembanyama
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