A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Wednesday, April 30, 2025
Sonic Superstars and beyond. Sega makes up for lost time, part 6...
Sonic Team forever changed my life. I had been playing video games since the late ‘70s through the ‘80s but didn’t become aware of specific developers until the ‘90s. Sonic Team made me take notice that a studio could create greatness. They made me more aware of all the elements that went into video game development. They changed the way I played through games. They changed the way I listened to games. They changed the way I approached art, and design in my personal work. The studio was a creative nexus for me. The thing that made video games (especially the Sonic Team ones) more influential to me than say a comic book, movie, or song, was the interactive element. Video games required a level of engagement, they were not a passive form of entertainment.
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