
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts
Wednesday, May 27, 2026
Bookmark This Page; rare comics for you to look at
I like comic books, every now and then I would write about some comics that I came across. If you want to learn about some rare books then Bookmark This Page.
Monday, March 9, 2026
Bookmark This Page; martial arts, and fighting game comics from overseas
Hello friends! If you want to find out about martial arts comics, and fighting game comics from overseas then Bookmark This Page.

Do you collect any international comics? Let me know about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Monday, April 28, 2025
Sonic Superstars and beyond. Sega makes up for lost time, part 5...
In the previous blogs I looked at Sonic Superstars, and the things that the developers at Sonic Team, and Arzest did great. I also talked about the technical and design choices that I think really hurt the game. While I played through it I was reminded of all the wonderful things that I enjoyed in the franchise. It very much felt like a continuation of the elements that made Sonic Mania work so well. The art direction, level, and enemy design fit in the classic 2D style, even though the models were in 3D. The introduction of a new character named Trip, plus using individual Chaos Emeralds to change the game play was inspired. When I struggled with some boss encounters it showed that there were cracks on the facade. Trying some encounters over and over lent me to discover what type of gamer I was. In the end I had a favorable opinion of the game that gave me a lot of insight into myself. It allowed me to realize that the Sonic series was one of the rare titles that was globally appealing for a number of reasons. The first thing that drew me to the franchise was the character himself.









Labels:
cartoon,
chao,
comic books,
cozy,
epic,
felix the cat,
floyd gottfredson,
idw,
infinite,
koco,
rubber hose animation,
sage,
sonic frontiers,
sonic team,
sonic the hedgehog,
tangle,
topolino,
wisps
Monday, October 28, 2024
Generations of Hulk creators, final part...
I hope my rambling series on the Hulk has kept you entertained these past couple of weeks. I had fun researching, putting it together, and sharing my thoughts on the best way to present the character. I hope it helps budding writers, and artists think about the approach they take when working on their own stories. I also wished it helped non-Hulk fans understand the appeal of the Jade Giant. He was certainly much more complex than has been presented in the recent Marvel live action films, and television shows. Today I’d like to talk about my favorite artists to work with the character. Let’s pretend that only one living artist allowed to draw the character until they retired. Who would I choose, and in what order?









Wednesday, October 2, 2024
A symmetry of villainy, part 1...
Hello friends, I hope you are doing well. Today I want to talk about great comic book rivalries. How they are put together, and what I think makes the best ones work. This topic was actually inspired by the return of one of my favorite Incredible Hulk villains. I’ll talk about who that is in a moment. Right now I want to focus on my theory of great rival design. It is a sort of follow-up to a blog I wrote ages ago regarding The Frightful Symmetry of Street Fighter. I argued that all great fighting game designs worked because there was a lot of symmetry in the development of their cast. In the early days of fighting games the main characters had a rival or balance. They were often presented as the Asian versus Western master of the fighting arts. Think of Ken, and Ryu from Street Fighter, or Paul, and Kazuya from Tekken. Then later on the library was expanded to make female counterparts to lead characters. I talked about this on The Legend of Blue Mary. If you were a budding comic book, video game, or storyteller then you might find it hard to come up with a great recurring villain. The easiest way to approach this was by creating an opponent that was a mirror rival to the hero. For example long-time comic book fans might argue that The Abomination was the greatest enemy of the Incredible Hulk. They might be right.







Friday, May 31, 2024
Remix Culture, how Asian designers changed the game, part 6












Labels:
antihero,
comic books,
creative culture,
deadpool,
gen-x,
graffiti,
hellboy,
hip hop,
image,
jamie hewlett,
jim lee,
michael lau,
mike mignola,
progression,
rob liefeld,
street art,
todd mcfarlane,
urban vinyl,
xmen
Sunday, May 12, 2024
A good Double Dragon fighting game? The story of Rage of the Dragons.
In the previous blog I talked about how EXA-Arcadia was rereleasing / remastering Daraku Tenchi: The Fallen Angels, and Rage of the Dragons W for the arcade. I mentioned “the godfather” of brawling games was Double Dragon in 1987. It had inspired the creation of Rage of the Dragons, a fighting game from 2002. A little more on that in just a moment. Technōs essentially launched the brawling game genre, and influenced the fighting game genre as well. Despite being important to game history they were incapable of creating a sequel that was as influential as the first game. Not long after Capcom released Final Fight, Konami released Vendetta, and Sega released Streets of Rage. Each was essentially a better version of Double Dragon. In fact post 1989 there were dozens of great titles which were superior to Double Dragon in every regard.







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