Showing posts with label superman. Show all posts
Showing posts with label superman. Show all posts

Monday, June 1, 2026

Bookmark This Page; The best Incredible Hulk villains, writers, and artists

My favorite Marvel Comics character is the Incredible Hulk. I did a series talking about his greatest enemies, as well as my favorite storytellers, and artists. If you want to find out more then Bookmark This Page.

A symmetry of villainy, part 1…

A symmetry of villainy, part 2…

A symmetry of villainy, part 3…

A symmetry of villainy, part 4…

A symmetry of villainy, final part

Generations of Hulk creators, part 1…

Generations of Hulk creators, part 2…

Generations of Hulk creators, part 3…

Generations of Hulk creators, part 4…

Generations of Hulk creators, part 5…

Generations of Hulk creators, part 6…

Generations of Hulk creators, final part…

Who is your favorite Marvel Comics character? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Friday, October 18, 2024

Generations of Hulk creators, part 3...

In the previous blog I mentioned that the Hulk was a monster, very much similar to Frankenstein’s creation. He was large, twisted, and grotesque in proportions. The character worked exceptionally well in horror stories as both the monster, and hero. An artist like Bernie Wrightson was a perfect choice to draw some of the Incredible Hulk issues, and stand-alone stories. I also mentioned that some comic book artists made the mistake of presenting the Hulk with a large bodybuilder physique. Where he had well defined muscles, and low body fat. I argued that these types of builds worked on a surface level to represent strength, but that wasn’t necessarily the best way to do it. There was an artist that had worked for DC, and Marvel that demonstrated that it was possible to render power, without making the characters swollen bodybuilders.

John Byrne was a titan in the industry. He developed countless issues, and helped shape the most important stories of several comic book publishers. He was one of the rare artists that actually had a hand in drawing what were considered the most powerful characters in their respective universes. He drew both Superman (starting in 1986), and the Incredible Hulk (starting in 1985). He did this without making either character overly muscular. Yes, both had good physiques, but they didn’t look like steroid abusers. Byrne’s understanding of anatomy, and physiology helped him render realistic frames that maintained a sense of power. For Superman he accomplished this by making Clark appear athletic, and fitting him in clothing that highlighted his body type. Readers could tell that he was in great shape, but not overtly muscular. When he changed into Superman he maintained a realistic athletic physique. Byrne was able to convey power not through muscles, but rather through the use of dynamic poses, and framing him doing the impossible with ease. He used similar techniques when drawing for the Hulk. The Hulk was not human by comparison. He was broad, with a wide head, large mouth, heavy brow, massive hands, and feet. He was supposed to be monstrous in proportions, rather than monstrous in muscle definition.

Byrne was able to present the Hulk as insanely powerful not by making the Hulk do the impossible with ease. That was a trick that he reserved for Superman. The Hulk on the other hand appeared powerful because he was able to shrug off perpetually escalating military attacks. When guns didn’t work they sent tanks after him. When that didn’t work they sent fighter jets, and missile. When that didn’t work they began unleashing monsters, giant robots, and biological attacks. When that didn’t work the biggest villains, and heroes in the Marvel Universe would be called in to stop him. The results were always the same. The Hulk took his hits, but often walked away with the win. The Hulk was powerful because no amount of escalation could break the character. The cautionary tale was that he simply wanted to be left alone, but his rivals were too arrogant to do so. Byrne set a standard for both Superman, and the Incredible Hulk that was hard to follow.

Many other artists would work on the Hulk books through the late 1980’s, but they would always be compared to Byrne. That was except for the artists whose style was so unique that they had few peers. Todd McFarlane was one such person. His style completely broke the classic mold. His version of the Hulk was as broad as he was tall. He was shaped like a cinder block, truly monstrous in proportions. This was around the time that Peter David started writing on the series. The duo used the horror element to great effect when crafting the “Ground Zero” arc. Not everyone was a fan of the bold art style, and longed for a return of something more traditional. McFarlane was moved over to the Amazing Spider-Man where he would absolutely flourish. A young Australian named Dale Keown had submitted some test pages to the studio, and they saw a similarity between his style, and Byrne’s. The new Hulk artist was called up.

Byrne’s heir apparent took over, and the fans were clamoring for more on day one. The way Dale rendered his physique, his use of crosshatching, rendering details, shapes, and proportions was spot on with the classic Byrne style. The Hulk was muscular, but not shredded like a bodybuilder. The shape of his body, his massive hands, and heavy brow were reminiscent of Byrne, however Keown had his own style too. Over the years he would tweak the proportions of the character, exaggerate it a bit more, use different poses, different panel breakdowns, and framing techniques which were distinctly his own. He would update the wardrobe, and move to jeans rather than purple pants for the Hulk, and snazzy suits for the gray Joe Fixit. Keown would also refine, and update the classic villains. The thing was that he did these things subtly over the late ‘80s, and early ‘90s so as not to shock to long-time fans. By the time he finished his run he was considered by many to be the best Hulk artist to ever live. In fact over the past 30+ years he would turn up to do a couple of issues written by Peter David, as well as create variant covers for Marvel in his own style.

The new crop of artists working at Marvel in the early ‘90s, including Jim Lee, Joe Quesada, Whilce Portacio, and Rob Liefeld were definitely a changing of the guard. Each had their own unique style that was really hitting with Generation-X. They were creating a fresh aesthetic, that sometimes included manga, and anime influences. They were rewriting the style of the company, and western comic books in general. Keown was definitely part of the equation. His hand was on the scale of the most powerful character in the Marvel U. It was essential to make his work stand apart from his contemporaries. He did this on his debut, issue #367 in March 1990. It was the fourth, and final part of the Countdown saga where the Madman was unmasked. The villain was not only massively strong, but also absolutely insane. I never thought I’d see a monster that could even terrorize even the Hulk, bringing Joe Fixit to the brink of death. From that moment on the fans knew that Keown was going to be carrying the series. Sadly it wasn’t going to be a forever run on the books.

Peter David used Keown’s red-hot pencils to break down, and rebuild both the classic green Hulk, and gray Joe Fixit. They would introduce a merged personality known as Professor Hulk. He would become a leader of a group of immortal beings known as the Pantheon, and travel the globe on all sorts of adventures. Fans were eating it up, and eager to see what else the duo had planned. Sadly that wouldn’t happen. After 31 issues, while on his second year with the series Keown shocked everyone by leaving. He would join fellow artists to leverage their skills, and fanbase to quit Marvel. The group would start up Image Comics. He would develop the alien monster series called the Pitt. The hero was a massive humanoid like the Hulk, but with razor sharp claws similar to Sabertooth, the arch-rival of Wolverine. It was a fun comic, with lots of creature designs in the trademark Keown style. There was some bad blood between the Marvel executives and the young creators, but competition, and business was generally good for the industry. Peter David was even reunited with Keown to write a one-shot book featuring the Hulk versus the Pitt. They would also work together on other short Hulk stories, including “The End” where we saw the end of the Banner many centuries from now.

It turned out that Dale Keown leaving was both a blessing, and a curse for Marvel. It was bad because in the eyes of many he was literally born to draw the character. The artists that followed in his footsteps had a hard time meeting the standard he set. At the same time Marvel was able to give chances to dozens of other artists over the next three decades. Each brought their own unique aesthetic to the character. Some weren’t quite fits for the Hulk, but they managed to be perfect for Iron Man, Spider-Man, Captain America, Thor, or any other franchise. There were a few standout artists that managed to breathe new life into the Green Goliath. I’m going to highlight some of these artists in the next entry. Until then I’d like to know if you followed the Hulk, or had a favorite comic book artist. I’d like to read about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, October 16, 2024

Generations of Hulk creators, part 2...

In the previous blog I mentioned that there were several types of stories that worked well for the Incredible Hulk. The first I highlighted was the drama, or to be more specific the psychological horror story. This was important because the plots that worked best for the characters played to their strengths, and exploited a weaknesses for the hero to overcome. The television series was a prime example of this. It was carried by Bill Bixby as Dr. Banner. He was trying to cure himself of the Hulk, but had to cobble together lab equipment from scraps, and while being hunted by the authorities. He often found himself entangled in the affairs of complete strangers. Whether it was helping someone overcome an addiction, chase off a gang, or rescue a kidnapping victim. He had to use his intelligence to find an answer. The Hulk would only show up in maybe two or three minutes out of each episode when life, and death was at stake. It highlighted to audiences that Banner was a sympathetic figure, and the Hulk was a terrifying creature that was part of the same person. There was nothing that could stop him if he was unleashed, and Banner did everything he could to keep that from happening. The Hulk as a character could also be considered a contemporary retelling of Dr. Frankenstein, with the Hulk being the monster that he unleashed to the world. Banner was also thought of as the modern Prometheus, the Ancient Greek character that stole fire from the gods, and gave it to man. He was eternally punished for his arrogance. 

Banner unleashed the power of gamma radiation, and would also be cursed for his actions. The Hulk could be presented as a misunderstood monster, reluctant hero, or even wandering adventurer. This is where I would like to start talking about my favorite Hulk artists. Because in order to tell the story of the man, and the monster then you need to be able to visually make the distinction. In superhero comics it’s very easy to see when hero is present, and when the secret identity shows up. Superman could put on glasses, and a business suit to become Clark Kent. Bruce Wayne could put on a mask, and cowl to become Batman. Bruce Banner turned into a half ton, nearly eight-foot-tall green man. Each artist brought their own visual style, their own aesthetic to the character. In my opinion the type of artist featured on the Hulk books could make, or break the story. Horror was one of the best formats for a Hulk story. Whether it was the Hulk fighting monsters, demons, or aliens. An artist that was great at rendering body, or biological horror could help ground readers into the world that the Hulk was entering. The artist that I think laid the foundation for this type of Hulk story was Bernie Wrightson.

Mr. Wrightson (RIP) was an exceptional draftsman. His lines, and detail were unrivaled. He was known for visceral renderings in his character art. We could see veins, muscles, scars, and various features on the people he drew. His black, and white art featured in the Frankenstein book released by Marvel in 1983 set a bar impossible to top. His style was perfectly suited for horror illustration, rather than mainstream comic book heroes. Unfortunately for Bernie the Comics Code Authority passed a sweeping set of laws in 1954 meant to self-regulate gratuitous horror, and violence from the comics industry. Bernie was able to skirt the code by never rending anything too graphic, but rather just hint at it. He was perfect for the horror characters like Swamp Thing (which he co-created), and the Marvel equivalent known as Man Thing. Bernie was one of the rare artists that could do it all. Many people do not know that the lead artist on a comic often only did the initial pencil work. The inking, and coloring of individual pages were often assigned to someone else. Bernie found work inking for other artists, as well as coloring for them at both Marvel, and DC. It only made sense that someone adept at drawing horror comics would be a good fit rendering the Hulk.

At the core the Hulk was a monster. The artists that did the character justice had to know how to draw creatures, rather than traditional superheroes. This was something that not every comic book artist was capable of doing. The mistake they made was in trying to draw the Hulk like a gigantic bodybuilder. The television series may have presented the idea to the mainstream, however the Hulk in the comics was anything but human. First off the Hulk on television was vastly underpowered compared to his comic counterpart. On TV he could get injured by bullets, and a fall from a great height could kill him. Whereas in the comics he could survive atomic blasts, and didn’t burn up on reentry from his leaps into space. Still there were artists that gave the Hulk a distinct bodybuilder physique. Bart Sears was one of my favorite comic book artists of all time. His understanding of anatomy was unmatched among his contemporaries. He often took proportions from professional male, and female bodybuilders when creating the physiques of his characters. They looked stunning when he penciled, and inked them. Something similar could be argued for Bryan Hitch. The lead artist on the “Ultimates” run which was designed to make the Marvel characters look, and feel real. These artists were great at the traditional hero books, however their version of the Hulk was far from my favorite.

The idea that in order to convey strength, and power in a comic book then a character had to be presented as “jacked” or have overdeveloped muscles. This was a trap that a lot of artists fell into when presenting classic characters. Someone like the Flash for example was known for his speed. Therefor it made sense that he was built like an Olympic runner, long, and lean muscles. Someone like Spider-Man had the physique of a gymnast, strong, and flexible. Each character still looked heroic, but had muscles proportional to their abilities. Yet in order to convince audiences that a character like Superman, or Omni-Man was the strongest character in their respective books they had to have bodybuilder physiques. No artists made their caped heroes (or villains) as jacked-up as Ed McGuinness, and Ryan Ottley. It was kind of hard to make people think that Clark Kent was a humble journalist when he had a neck as big as an NFL linebacker. Or that Nolan Grayson had developed his physique from writing books.

It turned out that there was a reason that each artist illustrated their heroes so strong, but I’ll talk about that in a future blog. The greatest, and longest-lasting Hulk artists had a few things in common. Their ability to create a figure that was more than a large green bodybuilder should be studied by all comic artists, and illustrators. There were many subtleties that helped explain the character, and the comic book aesthetic that was unique when compared to manga, animation, or other forms of art. We will look at this in the next blog. Were there any Hulk artists that you enjoyed? Were you familiar with the work of Bernie Wrightson? I’d like to read about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, October 2, 2024

A symmetry of villainy, part 1...

Hello friends, I hope you are doing well. Today I want to talk about great comic book rivalries. How they are put together, and what I think makes the best ones work. This topic was actually inspired by the return of one of my favorite Incredible Hulk villains. I’ll talk about who that is in a moment. Right now I want to focus on my theory of great rival design. It is a sort of follow-up to a blog I wrote ages ago regarding The Frightful Symmetry of Street Fighter. I argued that all great fighting game designs worked because there was a lot of symmetry in the development of their cast. In the early days of fighting games the main characters had a rival or balance. They were often presented as the Asian versus Western master of the fighting arts. Think of Ken, and Ryu from Street Fighter, or Paul, and Kazuya from Tekken. Then later on the library was expanded to make female counterparts to lead characters. I talked about this on The Legend of Blue Mary. If you were a budding comic book, video game, or storyteller then you might find it hard to come up with a great recurring villain. The easiest way to approach this was by creating an opponent that was a mirror rival to the hero. For example long-time comic book fans might argue that The Abomination was the greatest enemy of the Incredible Hulk. They might be right.

The Abomination was a gamma-irradiated villain that was bigger, and stronger than the Hulk. He was also intelligent, sadistic, and cruel. Whereas the Hulk was filled with a blinding rage, he was still a moral character that just wanted to be left alone. When they battled the Earth literally trembled. There were few forces in the Marvel Universe that could come between them, let alone try to stop them. Unless you had read a lot of comic books then you might not realize how the power scale worked between different comic books. The villains on a street level hero / anti-hero like the Daredevil, or the Punisher, were nowhere near as dangerous as the villains the Hulk comics. The Hulk had single-handedly taken on characters that the entire X-Men, or Avengers rosters were unable to stop. When the Hulk, and Abomination fought it was the western equivalent of a daikaiju battle, like Godzilla vs King Ghidorah. The best course of action was to evacuate the nearest city, and let them fight. Good or evil would triumph, and the survivors would have to deal with the fallout. The Hulk, and Abomination were an example of symmetrical design. Think about your favorite comic book rivalries, and try to recall how many were symmetrical in nature.

My favorite DC hero was the Flash, it was debatable if I liked Barry Allen, or Wally West as the Flash more. Their greatest rival was also symmetrical in nature. The Reverse Flash was among the most dangerous opponents in all of DC canon. Eobard Thawne hailed from the far future. He had made it his mission to travel through time, and destroy the life, and legacy of the Flash. In several continuities he had succeeded in this, wiping out the Flash, and all of his allies. Having a compulsion to destroy entire generations of characters was a scary thought. Knowing that few in the DC universe could stop the Reverse Flash including Batman or Superman, made having the Flash there to protect the universe essential. For comic books, and most pop culture storytelling making a rival be a perfect balance just made sense. However I would argue that the most interesting rivalries were when the opponents were not perfectly balanced. Let’s talk about asymmetrical rivals.

Superman was arguably the most popular hero in DC, if not all of comics history. When he debuted in 1938 he fought mostly low level villains. The gangsters, and petty criminals that most people saw in media. Through the years different creators starting making villains more unique, and powered as well. Once the atomic bomb had been used in WWII the power scaling in comic books jumped exponentially. This was especially true for Superman, and lead to the creation of the Incredible Hulk. One of Superman’s greatest opponents was a freakish mirror version with all the same powers known as Bizarro. While Bizarro had many memorable encounters with the Man of Steel there was one villain who was a perpetual thorn in his side. Lex Luthor was seen by most as his greatest rival. He was intelligent, rich, and calculating. Using his money, and influence to gain as much power as possible he was aware that Superman was the only person that could stop his ambitions. Despite not having any super powers he had brought Superman to brink of death time, and time again. Although Bizarro was a great opponent, it turned out that Luthor was the one that gave Superman the most trouble.

Batman was similar to Superman in that they fought opponents with comparable abilities. Whether it was strength, and martial prowess (like Bane), intelligence (like the Riddler), or fear (the Scarecrow) then Batman had an opponent that could challenge his individual abilities. It was a literal wild card that gave Batman the most trouble. The Joker was pure chaos. He was unpredictable, and nothing the Batman did could prepare him for the next encounter. The Joker did not have the fighting ability of the Batman, nor the ability to calculate his next move. He would often surprise himself with his random schemes, and thus ensure that Batman would be caught off guard as well. This type of character design, the ability to fill a world with both symmetrical, and asymmetrical opponents was critical to pop culture. It made the best comic book, tv, movie, and video game battles work. I would argue that with a few exceptions it was the asymmetrical foes that were the most important for the hero to overcome. This lesson was especially true in team settings. 

Think about the greatest evil organizations in comic book history. DC had the Legion of Doom which was created to battle the Justice League. The evil organizations were made up of rivals with symmetrical powers to the heroes. This type of design was also featured in a number of Marvel books. The X-Men fought the Brotherhood of Evil Mutants, the Morlocks, and the Reavers to name just a few. They were often composed of opponents that had asymmetrical designs as the heroes, but similar powers. This sort of balance went for a few other teams in the Marvel Universe as well. Most people were familiar with the Fantastic Four, but unless you were familiar with the comics you might have never heard of the U-Foes. This team recreated the same space flight that gave the Fantastic Four their powers through cosmic radiation. They even had brother and sister; Jimmy, and Ann Darnell. The duo of X-Ray, and Vapor mirrored Sue, and Johnny Storm. The respective Invisible Girl, and Human Torch. Yet again, unless you were a long time comic book fan then you might have never heard of these villains. By the same token if you were to poll casual fans, and comic book fans as to who was the greatest enemy of the Fantastic Four were they would often point to Doctor Doom.

Victor Von Doom was an individual gifted with absurd levels intelligence, a creative mind, and an affinity for the magical arts. He combined the sciences, with the dark magics, and made for one of the most powerful villains in all of Marvel history. It was his unique blend of magic, and technology that allowed him to counter anything the Richards family could throw at him. It was this sort of asymmetrical design that made him a standout character, and able to be placed in a story that would work across the spectrum of Marvel heroes, and villains. He could one day be fighting against Dr. Strange, and the next be teaming up with him in order to save the Earth from a demonic invasion. The complexity of his design, and absolute resolve in his purpose allowed writers to put him in stories that were as fascinating for the villain, as they were for the hero. The creators at Marvel understood that the most memorable villains had nothing in common with the heroes.

I was lucky enough to have brothers that also read comic books, and we collected titles across the spectrum. We were well versed in the happenings all over the Marvel universe, and the DC universe to a lesser extent. One of the most fascinating rivalries was that of Iron Man. He was possibly my little brother’s favorite Marvel hero, next to Dr. Strange. While Iron Man did fight other armored warriors like Titanium Man, the Iron Monger, and the Crimson Dynamo none were as big a nemesis as the Mandarin. The magic rings that the Mandarin wore allowed him to fight Iron Man on a physical level, but also Tony Stark on a psychological level. People that were only familiar with the characters thanks to the Marvel live action films had no idea how many amazing battles the duo had. As the years went on I realized that being able to create asymmetrical rivals meant a lot to the longevity of a title. It also made me realize that when new creators were placed on a book they did not always understand the characters that they were writing for. I will talk about this more on the next blog. For now I would like to know if there were any great rivalries that you enjoyed. Whether in a movie, game, or comic book. I’d like to hear about it on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Friday, January 25, 2019

The Marvel Contest of Champions Legacy, part 2...

 

In the previous blog I talked about how Marvel's Secret Wars was as influential to the development of the Contest of Champions mobile game as any other Marvel story arc. It was not however what I believe to be the most influential crossover event in '80s comic book history. That title would belong to DC comics. Writer Marv Wolfman did not like the different versions of the DC universe characters occupying the same space. Unless you had been following the DC comics for a long time you didn't necessarily know that Superman and Superboy were two different characters occupying two different Earths. You simply assumed that before Clark Kent became Superman he was naturally Superboy. There was actually a long-standing legal battle around who owned the rights to Superboy. To compound things there were different dimensions and different timelines happening where Clark landed on Earth in the '20s or '30s and thus interacted with different historical characters. Superman had been given lots of nonsensical powers through the years, super ventriloquism, super face shifting, super hypnosis, etc. There were also dimensions where there was a super dog (Krypto), a super horse (Comet), and even super cat (Streaky). To try and make sense of it all, de-power Superman and others, and streamline the DC canon Wolfman, artists George Perez, John Byrne, and the editors at DC agreed on an ultimate crossover, the Crisis on Infinite Earths.

 

What set Crisis apart from every other comic book crossover at the time was the finality of the events. Whatever the outcome it would determine which characters remained in publication, which "Earth" was officially canon and who lived or died. Thus when Barry Allen, the Flash, passed away it was a sacrifice that meant something to an entire generation of readers. His protege' Wally West, the Kid Flash, would have to become the new Flash. Comic books were starting to "grow up" and writers like Wolfman and Alan Moore made sure to write some complex and mature material that forever changed the way comics would be presented. In the Crisis series a villain named the Anti-Monitor was collapsing dimensions in his wake. Each alternate timeline, or dimension was labeled with a number. This is where you might have heard things like Earth-1, Earth-2, Earth-Prime, etc. Imagine that in one Earth it was perpetually World War II, or that in a different Earth the Justice League was made up of criminals. It was a lot for fans to keep track of so DC needed to sort things out. Wolfman was using the gigantic Anti-Monitor as a sledgehammer to shatter each Earth. The fan-favorite characters that survived the onslaught managed to do so by traveling from Earth to Earth and joined all of the heroes for one final stand. If you are relatively new to comic books but have been to a movie theater in the past decade then this might sound like a familiar idea. Marvel had also created their own universe smasher and this one went by the name of Thanos.

 

The roots of Thanos and how he was worked into the mobile game Marvel Contest of Champions was inspired. In the previous blog I mentioned that the events in Secret Wars and the original Contest of Champions had a hand in shaping the development of the mobile game. But it went much deeper than that. Those comic runs from the early '80s focused mainly on the traditional Marvel heroes and villains, whereas DC had brought forward the idea of a battle royal across different dimensions, or the multiverse. In 2018 Sony Animated Pictures brought audiences the wonderful Spider-Man Into the Spider-verse. It helped introduce the concept of the multiverse to Marvel fans. Long time comic book readers knew that there were different Earths as well. Except they went by a different numbering system than DC. It was something that Alan Moore and Alan Davis made up. They called the traditional Marvel universe Earth-616, the events from other comics took place on other Earths, for example there were many different versions of Spider-Man. In one world we had Peter Parker, in another there was Penny Parker (Earth-14512) or Gwen Stacy (Earth-65).

 

There was a punk rock Spider-Man, the militant Hobart Brown from Earth-138. He wore sneakers and had spikes on his mask. There was Earth-8311 where all the Marvel heroes were cartoon animals, including the Goose Rider, Captain Americat, the Incredible Hulk Bunny and of course Peter Porker the Spectacular Spider Ham. These characters often appeared in one-shot comics or short run series, never to be seen again. Fans never forgot these characters and neither did the writers and editors at Marvel. They were waiting for just the right story to tell. Many of these alternate realities went into the Spider-Verse comic book run in 2014 and the Spider-Geddon follow up in 2019. The popularity of the original run gave Sony the inspiration to pursue an animated feature. Hopefully you have seen it because it is more than a great comic book film, or a great animated film, but because it is simply was a great film. MMC does feature the Peter Parker, Miles Morales and Gwen Stacy versions of Spider-Man but Marvel went much deeper than that.

 

There were many other alternate timelines in the Marvel U where heroes were not quite how you remembered them. There was the Fear Itself timeline, a crossover from 2011, where some heroes, and villains were given magical hammers. Similar to Mjolnir, Thor's hammer. Except the hammers possessed the bearer, and caused them to wreak havoc on the Earth. The mastermind behind this was Cul Borson, the evil elder brother of Odin. Then there was the Infinity Wars from 2018. This timeline had all sorts of weird twists. It was the dimension where Steve Rogers became the Soldier Supreme during WWII, and when Tony Stark was actually Tony Odinson. He created the enchanted Iron Hammer armor. These versions did make it into the mobile game Marvel Future Fight by Netmarble Games. Incorporating the idea of multiverse was really where the Contest of Champions shone.

 

The game from Kabam took cues from the live action films and television shows. Since the game took place during a nebulous period, far outside of whatever was currently happening in any one particular comic book it allowed characters from the past, future, and essentially any dimension to exist at the same time. For a Marvel fan this was the ultimate experience. Fans didn't have to worry about being locked into one canon, one continuity, one version of their beloved heroes and villains.  For example fans of the Hulk could actually take on the roles of at least three different versions of the Green Goliath. There was the classic green Hulk, the grey mob enforcer "Mr. Fixit" persona and even the evil future version known as The Maestro. Kabam had opened the floodgates for what it meant to be compete against other champions. The path that the company took and how they pulled the Marvel continuity into uncharted waters was nothing short of genius. We'll explore the adaptation process in the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Sunday, November 13, 2016

Did Warner Bros Animation just give a nod to Street Fighter?

The good thing about being raised on a steady diet of comic books and cartoons is that you learn appreciate the best things in life. Those of us who remember the late '80s and '90s experienced the fighting game revolution as well. Kids that got a chance to live through that era were influenced by a lot of different things. Those kids eventually grew up to become artists, animators and producers in their own right. It looks like they did not forget the things that meant the most to them.



Warner Bros Animation has come up with a spiritual successor to The Justice League and Justice League Unlimited series. The new series is called Justice League Action and has a style that falls somewhere in between the original Teen Titans and JLU shows. A lot of classic voice actors have returned as well as rare DC heroes and villains. I'm glad that Plastic Man finally has a chance to shine but even more happy that they are keeping things light with the pop culture references.


In one of the new episodes the Toy Man makes the Justice League fight against each other in a game called Blvd. Brawlers 2. It is beat-for-beat identical to the introduction of my personal favorite Street Fighter Alpha 2.


Warner Bros isn't the only studio that gets a shout out for the Street Fighter love. Remember that Disney's Gravity Falls had an episode that centered around "Fight Fighters" a Street Fighter II knock-off?


Are you happy that the JL series is giving the nod to Street Fighter instead of the Injustice games? What are your favorite pop culture Street Fighter nods? I'd like to read about them in the comments section. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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