Showing posts with label comic. Show all posts
Showing posts with label comic. Show all posts

Monday, October 21, 2024

Generations of Hulk creators, part 4...

In the previous blog I talked about how John Byrne taught a generation of young artists how to draw powerful characters in comic books. Mr. Byrne drew both the Hulk for Marvel, and Superman for DC. Arguably the two strongest characters in comics history. He presented a version of the Hulk that wasn’t vascular, or swollen like a bodybuilder. Instead he was built like a monster. Proportionally larger, wider, and heavier than any typical human physique. It worked for the character, and was the style adopted by the heir apparent, a young Australian artist named Dale Keown. Dale would slowly add his own details to the character, making his muscles better defined, changing the shape of his head, and various proportions. In the end he created a template that would be copied by further generations of Hulk artists. Yet if I were to be fair he wasn’t necessarily the most influential of all the Hulk artists. That distinction more than likely belonged to Arthur “Art” Adams. He was highly regarded as the peak monster designer across all modern comic books. He had few peers capable of rendering unique, highly-detailed monsters. But that wasn’t the only thing he was known for.

The comparison between John Byrne, and Dale Keown was not an original observation. I believe it was Wizard magazine in the early ‘90s that was doing an interview with someone in the industry. Their name sadly escaped me. The interviewer was talking about how the new crop of comic book artists were changing the industry. That idea was countered with the idea that the new generation were more refined version of the previous illustrators. The person said that John Byrne was a great Hulk artist, but if you look at Dale Keown you could tell that he was following directly in his footsteps. The difference was that Keown’s monster was more refined, and powerful. Keown was improving on the work of the master. He mentioned that wasn’t the only example he could give. He said that J. Scott Campbell, the person that created the highly popular Gen13, and Danger Girls was known for his sexy female leads. He mentioned that the shape of his women was a refined version of the girls that Art Adams drew.

When I read the interview it blew my mind. The observations were spot on. As an artist I could tell that Keown, and Campbell were clearly influenced by the creators that came before them. The were not copying or poaching individual panels or illustrations of Byrne or Adams. They instead had their own distinct pencils, rendering techniques, proportion, and anatomy. Keown, and Campbell’s own unique style came through as if they were understudies to the greats. Campbell for example used less lines to define his figures, he gave his female characters thinner lips, and smaller feet, but the shape of the women he drew, their hips, and long legs were clearly influenced by Adams. The thing was that Adams was a great designer across the board. Not just with traditional men, and women, but also with monsters. This was something that Campbell was not known for. When Keown ended his run on the Pitt, and went into semi-retirement Adams continued to illustrate the occasional Hulk story. I was so happy whenever he did that. My brothers knew that I considered Keown the best Hulk artist ever, but Adams was a close second. Their two styles perfectly complimented the character in every way. Adams was such an accomplished draftsman that his designs were eventually used to create several action figures. This included the Hulk, and his equally massive rivals like the Abomination.

The comic book action figures that I grew up with in the ‘80s were very simplistic, and cartoonish. When Todd McFarlane started releasing his own comic book accurate Spawn action figures in the ‘90s he forced the industry to catch up. This meant that ToyBiz, Hasbro, and the other companies reached out to comic book artists to design entire toy lines. Adams worked within the scale of the particular series he was tasked to create. Whether he was designing monsters for 6-inch figures, or larger scales he made sure that they looked accurate when standing alongside the traditional figures. He would draw renders on comic book art boards, and submit them for review. He would do complete turn arounds of the characters. This was so that a sculptor working with a toy studio could recreate the design. He would include suggestions for different heads, and facial expressions as well. Depending on the project he would even create a costume, and accessories for the figures. Sometimes the sculptors would follow the designs to the letter, and other times they would change some elements, either to make sure the character could balance on its own, or to shave off some weight to make it less expensive to produce.

There was no doubt that Adams influenced countless generations of comic book artists with his work in comics, and now even toys. If Keown could be considered an evolved version of the Byrne style, then who could be considered an evolved version of the Adams style? Mr. Campbell already took up the mantle with his female designs, but what about the monsters? I would argue that at least two Hulk artists were heavily influenced by the icon. One of which was Ed McGuinness. Ed was so good at rendering the Hulk that I thought it was absurd he wasn’t given the keys to the Incredible Hulk in the late ‘90s after Keown had fallen into seclusion. McGuinness was anything but a copycat artist. He was evolving the format as all the greats had before him. He started by melding the classic proportions of Adams, with the unique physiology of game designers like BENGUS, and heavy inks which were distinctly his own.

Many comic book fans, myself included would testify that McGuinness was born to draw the Incredible Hulk. He did a couple of issues in 1998 featuring the Hulk being captured by the Circus of Crime. Right away his exaggerated cartoonish style really stood out. Then different artists took over the book. McGuinness never seemed to land on the radar of the editors at Marvel when the Hulk was concerned. He gained notoriety working on the Superman/Batman Public Enemies run for DC in 2003-2004. This was turned into an animated movie in 2009. His chiseled physiques instantly stood out among all the superhero books. They even ended up being recreated in toy form. Fans that saw his hyper-muscular figures knew that would be a perfect fit for the Hulk. When he found work at Marvel he drew on Deadpool, Spider-Man, Wolverine, the X-Men, and the Avengers. It seemed that the studio was willing to use him on every comic, except the one he was destined for. The fact that he couldn’t seem to land on a Hulk book was driving me crazy. Whether intentional, or accidental he kept being overlooked as Marvel cycled through different Hulk artists over the early 2000’s.

Eventually he got the call from the men at the top. It was announced that in 2008 he would finally be put on the Incredible Hulk. The comic book boards lit up online. I was overjoyed with the news. My brothers were happy for me because they knew I was a huge fan. I believed that McGuinness was the only person that could take the books to a new level. Unfortunately I lost all hope when I read where the first arc was going. Jeph Loeb was writing an entire storyline specifically for McGuinness. His plan was to create a murder mystery that would forever change the Marvel U. The “Hulk” was going to kill off the Abomination with a big gun, and turn Rick Jones in to the new Abomination with the nickname of A-Bomb. The actual murderer would be revealed as the Red Hulk. He was going to cut loose on the Hulk, and She-Hulk wipe the floor with Thor, and other cosmic level heroes. Betty Ross Banner would turn up later, and become the Red She-Hulk for… reasons. It made little sense then, and less sense on rereading the series. It was like a terrible practical joke being pulled on the artist, and fans of the series. It pained me to see the fantastic art of McGuinness get wasted on a clone character. His secret identity would later be revealed to be General Thaddeus “Thunderbolt” Ross.

The acts that the Red Hulk performed in the books seemed completely out of place. They were on the edge of being a satire of the books. The first issues where he debuted seemed like a self insert fanfic. None of the events seemed organic. None of the events were plausible for the established heroes, and villains. Even more alarming to me was that Arthur Adams had been called in to draw some of the covers, and illustrate some Red Hulk stories as well. It was a major push by Marvel to make the character relevant. It pained me that two of the best Hulk artists of the past 30+ years drawing an imitation character instead. The Red Hulk was eventually beaten by the classic Hulk, and later on by smaller teams of characters. The Red Hulk never matched the amazing feats that he debuted with. He never again held the same sense of awe, or prominence that Loeb had intended. After a while he was no longer considered a major villain, in fact he was turned into a hero, and lead a small strike force. This sort of villain turn had never been done with any of the Hulk’s other powerful opponents. Certainly not the Abomination, Leader, Juggernaut, Ravage, or the Madman.

In my opinion Jeph Loeb completely misunderstood the mythos of the Hulk. He did not use any of the formats that worked best for the character. He did not use the template of misunderstood monster, reluctant hero, wandering adventurer, or even psychological horror. Instead the post World War Hulk story was a reboot of the character. It felt like Mr. Loeb had the opportunity to flex his authority, and insert a “Mary Sue” that he would feature more than the title monster. Worse yet, he would be wasting the talents of Ed McGuinness. It was the main reason why I just stopped collecting the books. I sadly ended up missing some fantastic arcs written by other authors, and illustrated by new artists. Only recently would I start to catch up. I’ll talk more about it in the next blog. For now I’d like to know if you were a fan of the Red Hulk, or if you thought the series was handled well. Or were there any other comic arcs that left you cold. I’d like to read about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, October 16, 2024

Generations of Hulk creators, part 2...

In the previous blog I mentioned that there were several types of stories that worked well for the Incredible Hulk. The first I highlighted was the drama, or to be more specific the psychological horror story. This was important because the plots that worked best for the characters played to their strengths, and exploited a weaknesses for the hero to overcome. The television series was a prime example of this. It was carried by Bill Bixby as Dr. Banner. He was trying to cure himself of the Hulk, but had to cobble together lab equipment from scraps, and while being hunted by the authorities. He often found himself entangled in the affairs of complete strangers. Whether it was helping someone overcome an addiction, chase off a gang, or rescue a kidnapping victim. He had to use his intelligence to find an answer. The Hulk would only show up in maybe two or three minutes out of each episode when life, and death was at stake. It highlighted to audiences that Banner was a sympathetic figure, and the Hulk was a terrifying creature that was part of the same person. There was nothing that could stop him if he was unleashed, and Banner did everything he could to keep that from happening. The Hulk as a character could also be considered a contemporary retelling of Dr. Frankenstein, with the Hulk being the monster that he unleashed to the world. Banner was also thought of as the modern Prometheus, the Ancient Greek character that stole fire from the gods, and gave it to man. He was eternally punished for his arrogance. 

Banner unleashed the power of gamma radiation, and would also be cursed for his actions. The Hulk could be presented as a misunderstood monster, reluctant hero, or even wandering adventurer. This is where I would like to start talking about my favorite Hulk artists. Because in order to tell the story of the man, and the monster then you need to be able to visually make the distinction. In superhero comics it’s very easy to see when hero is present, and when the secret identity shows up. Superman could put on glasses, and a business suit to become Clark Kent. Bruce Wayne could put on a mask, and cowl to become Batman. Bruce Banner turned into a half ton, nearly eight-foot-tall green man. Each artist brought their own visual style, their own aesthetic to the character. In my opinion the type of artist featured on the Hulk books could make, or break the story. Horror was one of the best formats for a Hulk story. Whether it was the Hulk fighting monsters, demons, or aliens. An artist that was great at rendering body, or biological horror could help ground readers into the world that the Hulk was entering. The artist that I think laid the foundation for this type of Hulk story was Bernie Wrightson.

Mr. Wrightson (RIP) was an exceptional draftsman. His lines, and detail were unrivaled. He was known for visceral renderings in his character art. We could see veins, muscles, scars, and various features on the people he drew. His black, and white art featured in the Frankenstein book released by Marvel in 1983 set a bar impossible to top. His style was perfectly suited for horror illustration, rather than mainstream comic book heroes. Unfortunately for Bernie the Comics Code Authority passed a sweeping set of laws in 1954 meant to self-regulate gratuitous horror, and violence from the comics industry. Bernie was able to skirt the code by never rending anything too graphic, but rather just hint at it. He was perfect for the horror characters like Swamp Thing (which he co-created), and the Marvel equivalent known as Man Thing. Bernie was one of the rare artists that could do it all. Many people do not know that the lead artist on a comic often only did the initial pencil work. The inking, and coloring of individual pages were often assigned to someone else. Bernie found work inking for other artists, as well as coloring for them at both Marvel, and DC. It only made sense that someone adept at drawing horror comics would be a good fit rendering the Hulk.

At the core the Hulk was a monster. The artists that did the character justice had to know how to draw creatures, rather than traditional superheroes. This was something that not every comic book artist was capable of doing. The mistake they made was in trying to draw the Hulk like a gigantic bodybuilder. The television series may have presented the idea to the mainstream, however the Hulk in the comics was anything but human. First off the Hulk on television was vastly underpowered compared to his comic counterpart. On TV he could get injured by bullets, and a fall from a great height could kill him. Whereas in the comics he could survive atomic blasts, and didn’t burn up on reentry from his leaps into space. Still there were artists that gave the Hulk a distinct bodybuilder physique. Bart Sears was one of my favorite comic book artists of all time. His understanding of anatomy was unmatched among his contemporaries. He often took proportions from professional male, and female bodybuilders when creating the physiques of his characters. They looked stunning when he penciled, and inked them. Something similar could be argued for Bryan Hitch. The lead artist on the “Ultimates” run which was designed to make the Marvel characters look, and feel real. These artists were great at the traditional hero books, however their version of the Hulk was far from my favorite.

The idea that in order to convey strength, and power in a comic book then a character had to be presented as “jacked” or have overdeveloped muscles. This was a trap that a lot of artists fell into when presenting classic characters. Someone like the Flash for example was known for his speed. Therefor it made sense that he was built like an Olympic runner, long, and lean muscles. Someone like Spider-Man had the physique of a gymnast, strong, and flexible. Each character still looked heroic, but had muscles proportional to their abilities. Yet in order to convince audiences that a character like Superman, or Omni-Man was the strongest character in their respective books they had to have bodybuilder physiques. No artists made their caped heroes (or villains) as jacked-up as Ed McGuinness, and Ryan Ottley. It was kind of hard to make people think that Clark Kent was a humble journalist when he had a neck as big as an NFL linebacker. Or that Nolan Grayson had developed his physique from writing books.

It turned out that there was a reason that each artist illustrated their heroes so strong, but I’ll talk about that in a future blog. The greatest, and longest-lasting Hulk artists had a few things in common. Their ability to create a figure that was more than a large green bodybuilder should be studied by all comic artists, and illustrators. There were many subtleties that helped explain the character, and the comic book aesthetic that was unique when compared to manga, animation, or other forms of art. We will look at this in the next blog. Were there any Hulk artists that you enjoyed? Were you familiar with the work of Bernie Wrightson? I’d like to read about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, August 21, 2024

Ryu Final, the real Street Fighter III and IV, part 2 - A 1UP classic from January 31, 2008

Good morning friends, there's not much news to report today. Some family issues that I will see about later in the day, plus lawn mowing of course. Things are holding steady but right now I have to get back to work, one of the projectors blew a bulb so that's going to cost somebody money. Let's get back to the second (and final) book of Ryu Final. WARNING: if you would rather wait for the translated issue next month then skip today and tomorrow's blog. I will be talking about everything that happens in great detail.

This comic begins with a rock pile and a stick. It is a grave marker. The red headband of Ryu is tied onto it.

This story does not begin with Ryu but the lessons learned are just as important as everything we saw in the first book. This is the story of Sagat, rather the lessons of Sagat. As the story starts we see Hugo's diesel truck parked outside of a temple in the heart of Thailand. Hugo is taking swings at Sagat. Although he towers over the mighty Thai, he is unable to land a solid hit on him. Sagat is motionless and allows Hugo to throw punches that don't seem to faze him. In a fit of anger Hugo lifts the stone head of a Buddha and throws it down on Sagat. It shatters into a million pieces and this gets a reaction. Sagat takes down the mighty giant with one kick. He then remembers his life of fighting.

We are taken back to a period in time when Sagat was at his most dangerous. He had survived the dragon punch from Ryu and was recovering in Thailand. Furious with himself he takes his aggression out in the jungle. Knocking down trees and trying to make his techniques stronger. Adon watches from a distance, ashamed that the tiny Ryu could have done this to his master. Although bandaged up Sagat has a would that will not heal. He doesn't stop long enough to think about the consequences of his actions until he accidentally knocks a tree down onto a child. He takes the child to a temple where the monks take him in and try to help. The monks warn Sagat of what he is becoming.

Although he survived a potentially fatal blow he survived. Whether is was his size, his determination or his will that kept him alive is unknown. What worries the monks is the scar has been left in the Shoryuken's wake. It is not the physical scar but the emotional one. They warn Sagat that revenge and hatred is what is fueling him now. That hatred is going to eat him up from the inside, that scar will never heal if Sagat remains possessed with a desire to kill. Sagat lived for a reason, there is tremendous potential for him but he seems to miss his purpose. It extends beyond the fight. The monks say that poachers are killing and trapping tiger nearby. Sagat should be defending his homeland. So he leaves the child behind and goes into the jungle.

We see poachers stalking a tiger who instead kills one of them. Before the tiger can pounce on the other Sagat kicks it in the head and scares it off. The poacher thanks Sagat profusely for which he rejects. Sagat has found a new target for his aggression. He begins slapping the poacher all over the jungle. As he does so the scar on his chest opens up and he starts bleeding. While Sagat pauses to clutch his chest the poacher grabs a young villager from a nearby tent. It is the child that Sagat accidentally hurt. The poacher holds him hostage. Sagat throws his hand in between the gun and the child. The poacher fires a round into his hand. Sagat grabs the poacher with his free hand and lifts him into the air. The poacher fires a few more rounds into the torso of Sagat.

Sagat can easily kill the poacher but he chooses not to. He had just cause and unlike Ryu, this person was a criminal willing to murder Sagat in cold blood. At that point Sagat has chosen his path, he will not let rage consume him, he will not use muay thai as a means to have his revenge. He will not stain the name of his beloved country. The bandages fall away from his chest as he holds the poacher aloft. The massive scar on his chest has stopped bleeding. Sagat has matured as much as Ryu in the universe. He has learned many lessons and he perseveres. He is proof that even a mortal wound can be overcome.

Ryu and Oro know where their path will lead. In Ryu's memory the reader is taken to the past again to witness an important moment in SF continuity. Nakahira shows us the fight between Gouken and Gouki in all its violent glory. Ryu and Ken are young, about the age they were in Zero if not a little younger. One day Gouki just begins shooting fireballs at his brother from high atop a ridge in the woods. Gouken senses these strikes and jumps out of the way. They begin battling all over the woods in a very cinematic fashion. They hurl special moves at each other but Gouken is eventually overtaken by his brother. He is beaten and killed when Gouki punches his hand through his chest. Gouki takes the string of giant beads from the body of his brother and places them around his own neck. Ken and Ryu call out for their master but it is no good. They can barely hold themselves back but they know neither of them is remotely a match for Gouki. He warns them and then walks off. The memory remains with Ryu for a long time and now is the time to do something about it.

It is now the present and Ryu returns to Thailand for a rematch. Ryu and Oro pass a couple of teens farming near the temple. The villagers that Sagat saved many years ago are growing up. Sagat waits for Ryu, the battle between the tiger and dragon has been a long time coming. Sagat is stronger than he's ever been, Ryu has been training harder than ever. Of all the rivalries in Street Fighter this is the oldest. Nakahira tells us what happened between them during the SF III continuity. This is important because the beef was not settled in canonical terms or in the videogame, Sagat was not in III. Both Ryu and Sagat prepare for the fight with Oro and the teens acting as spectators. There is a storm brewing but neither Sagat nor Ryu will let the rain stop them. They square off and begin fighting when the lightning strikes nearby.

The battle is over in a few hits.

Both strike each other quickly, over and over, but Sagat manages to land a devistating knee. He sends Ryu crashing through a sleeping Buddha statue. Oro was the only one that was able to perceive the blows and know when each struck the other. Ryu looks beaten but Sagat takes a knee and concedes defeat. Ryu does not understand. Both men were capable of taking the fight much further. Sagat has taken a knee because his old wound has reopened. He knows now that the path of the warrior is not validated if he must fight to the death. Ryu learns that every battle does not have to end with him crippling or knocking out his opponent. He must take the fight as far as it has to go and no further. Ryu must not becomes that which he despises. Ryu and Sagat come to an understanding after that. Ryu and Oro leave Thailand. Sagat bandaged up again, the teens holding an umbrella over his head and watching an old adversary walking away. This might very well be the last time Sagat is supposed to be seen in continuity, the end of an amazing chapter in the history of fighting games.

Ryu and Oro make it to Japan where they reunite with Ken and Sean. Ken and Ryu prepare to end another chapter in the series. They set fire to their masters temple. It is a majestic castle that has been in the background of every Street Fighter game. Sadly this is the last time we shall see it standing. Ryu and Ken square off to determine who must challenge Gouki as their dojo burns in the distance. Ryu connects with one well placed strike. Suddenly the temple explodes and collapses. Gouki descends on a pile of rubble. The two great warriors pause to study each other.

In a way it is funny that the path Ryu has wandered on for years takes him back home. Gouki finds irony in the little boy he saved has grown into a capable warrior. They both laugh a little. It is the only time you will ever see a smile on Gouki, it is slightly unnerving. Ryu tries to catch Gouki with a dragon punch. Gouki grabs Ryu's hand and crushes it.

The fight is brutal and although Ryu has grown and learned a lot in the past few years he is still no match for Gouki. Gouki beats Ryu and hits him with the legendary Shun Goku Satsu or Instant Hell Murder. The finishing strike is a punch through the chest, just like he gave his brother and master. To make sure that Ryu is done for he drops a fireball from the hand that went through him. This explains the flash of light that you see at the end of the videogame version. Ryu spits up blood in the face of Gouki. He is wiling to return the favor in kind and do something that his master was not willing to. Ryu places his palm on the side of Gouki and shoots a fireball right through him. Gouki pulls his arm out and both men stagger back.

Ryu is bleeding profusely and wonders how Gouki can remain standing. Gouki tears off his gi and we can see the gaping hole in his torso. Gouki is hollow inside, he has been completely consumed by the Dark Hadou. All that remains is a rage-filled shell of his former self. Ryu curses the monster for killing his master and killing himself.

They strike each other once more. Gouki connects first. As soon as Ryu hits the face of Gouki he becomes consumed by fire. Gouki turns away from Ryu and staggers into the flames of the burning temple. The demon is defeated but at the ultimate price. Ryu collapses and Ken runs to his side. He is unresponsive as Ken yells his name. Ryu is dying.

The epilogue. We see Alex sitting in an alley, distraught. Earlier that day he had a match with Ken at Madison Square Garden. Alex was a big up-and-coming fighter in the MMA circuit. In SF canon he even knocked out M. Bison in a MMA fight. He gives Ken a good battle in the final but is ultimately defeated. Alex is disappointed in himself, not for losing to Ken but because he realizes that he is still not strong enough to fight Gill, whom he really wishes to battle and avenge his family. Alex's adopted family finds him sulking in the alley and helps him. A few days later Alex seems to be doing better when he runs into Ken and his family. Ken advises that the only way to get better is to go around the world and learn from the best. Little Mel reaches out and gives Alex the red headband of Ryu, knowing that Alex respects the legendary fighter greatly. Ken and Alex part ways.

We see Alex months later in the hills of Japan. We assume that he has already done extensive traveling. Learning from Birdie, Zangief and Adon as per the canon. He stops at the ruins that was formerly the temple where Ken and Ryu trained. It is a sad scene now, nothing but rubble remains. There is a pile of rocks marking a grave and a post. Alex kneels and ties the red headband to it. He wishes that he could have learned from the best, to have sparred with Ryu once.

We see a silhouette appear on the horizon. We don't know if it's a memory or Alex's imagination. He turns around.

Ryu is standing there, smiling. His hair unkempt. A large circular scar on his chest.

THE END.

Now do you know why I am so critical of the Udon books? Why can they not write or draw anything as epic as Ryu Final? So what can we make from the end of this book? Well aside from the near-impossible surviving from a punch through the chest we can take many things for the future of the series in canonical and videogame terms. His surviving a death blow was foreshadowed by Sagat at the beginning of the book. Ryu returns not as a messiah but as a true martial artist. Ryu has learned to harness the power of a killing strike in his Fist of the Wind and seems to have finally completed his journey. From this point on he should hold a place of great importance in the universe, the transition from fighter to master. From this point on Ryu is no longer the intro into the world, or should not be. I am speaking in manga and videogame terms. From this point on Ryu should be something more... What should we expect if Capcom creates a true Street Fighter IV and not a II.5? 

As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, August 19, 2024

Ryu Final, the real Street Fighter III and IV - A 1UP classic from January 30, 2008

Welcome back friends. We're here to talk about Ryu Final, the last book Masahiko Nakahira created for Street Fighter. The book was set in the SF III continuity, to be precise it is set during 2nd Impact: Giant Attack. Nakahira never did a SF II book for Capcom, those were covered by Masaomi Kanzaki and Mami Itoh. So how does Nakahira's story go? How does it progress? If you read it once then go back through you'll notice that everything that went into this story was done so deliberately. Every character, location, fight and moral was done with forethought. Nakahira is a genius when it comes to plotting the events of his book. He doesn't just plot out a linear story but carefully intersects flashbacks which keeping you turning the pages. The weakest part of his story is better than anything I've seen with Udon. Overall it is perfect storytelling and great art combined. Let's touch on the events of the first collected book.

This comic begins with a rock pile and a stick. It is a grave marker, but for whom?

Ken and Ryu are much older, stronger and wiser than when we last saw them. They are possibly at the peak of their abilities. Ryu begins the tale, he is training in the shadow of his old dojo. He remembers the lessons learned from his master Gouken. Nakahira presents Ken and Ryu younger than they appeared in the Zero books, as young as they appear in some Udon flashbacks. The sage advice is not lost on Ryu as he remembers, in Jedi style, that he and Ken are part of the living, breathing world, not apart from it. It is up to Ken and Ryu to catch a falling leaf, the task sounds simple but has profound meanings. In almost all the Nakahira books you see a big oak tree and leaves come up time and again. The leaves and lessons of Gouken also return in the ending credits of SF III: 3rd Strike. The cycle of growth and change, the eternal strength with roots deepening as they grow. The hard training of Ryu and the trees that shake with his blows are inspired by actual accounts of Mas Oyama's tremendous power.

Ryu is fully confident in his abilities and decides it is time for him to return to the circuit and prove himself. His first stop is San Francisco where the understudy of Ken, Sean, taxis Ryu to a yacht. Young Mel, the son of Ken and Eliza is crying because he's afraid that Ryu is going to beat his father. After a few formalities the classic rivalry gets underway. The outcome isn't even close. Ryu is soundly beaten by Ken and can't even manage to get a hit in. Somehow his best friend and rival has surpassed him. Ken has worked harder than Ryu and has become a true martial artist. The reason is told in flashback.

Ken had challenged the man-god Gill and was beaten within an inch of his life. He came to the realization of his purpose as he was lying in a pool of his own blood. He could not allow this defeat to happen, he would never allow himself to be defeated in combat by anyone. His life was not forfeit as he remembered his wife and son. They were his foundation and Gill be damned for trying to sever those ties. The fight became a stepping stone for Ken. From that point on Ken realized he was not only fighting for himself, but for his family and with that conviction he would never fail them. With his remaining strength he leveled Gill with a dragon punch and did the same to Ryu. A clear-cut victory.

The scenes and plot with Gill were covered in the shortest span of time. Nakahira knew the important part of the story was not in trying to explain the plot of SF III but instead allowing the reader to discover how much the cast had grown. Ryu walked away from the encounter a little humbled but grateful. He knew now that he had room to grow. So he said farewell to his friends and set out again. While sleeping in a park he was awoken by Oro, who was trying to walk away with his duffel bag. Ryu tries to teach the old man a lesson but is instead beaten by the aged master. To make things fair Oro even puts one hand behind his back and still manages to beat up Ryu. FYI: remember that Capcom has been trying to use a one-armed boxer in their series because their template for SF II, the Master of the Flying Guillotine sparked the idea. Ryu becomes progressively angry with his aged opponent and finally decides he's had enough. Ryu tries to counter with a fireball but he is instead knocked silly when Oro unleashes a massive Yagyou Dama, or two handed fireball the size of a Volkswagen Beetle. It turns out that Oro was testing him. Hoping to find a student worthy to train. Ryu is the one and from then on he is under the hard tutelage of the 140-year-old master. He begins by making Ryu carry a massive boulder on his back with Oro riding atop.

At this point of the story Ryu has pretty much hit rock bottom. This is important because he must be rebuilt as a person and as a fighter. The battles he has had in the past, against opponents like Sagat and Vega should have made more of him. Instead he is still locked in the rigid system taught to him by his master and unwilling to progress. It is up to Oro to show Ryu his true potential or kill him in the process. Somewhere in Germany Ryu's first battle turns out to be against the giant Hugo. The battle is brutal on Ryu as Hugo dominates him for most of the match. Pounding him into the ground and throwing him like a ragdoll, Hugo is a force of nature against Ryu. Nakahira uses exaggerated perspective to make Hugo appear 20 feet tall rather than the 7'8" he is. This is in the same dramatic technique that Tetsuo Hara would do to make gigantic opponents for his Kenshiro to battle. After losing for most of the match Ryu is able to defeat Hugo with a well placed dragon punch to his stomach.

It is not easy for Ryu to win battles. Unlike the Udon books where fan-favorites can knock out opponents in one hit, nothing comes easy in the Nakahira books. This importance of this fight is to show him, and the reader, that there will always be bigger and stronger opponents waiting for the challenge. Ryu will always bring out the best in his opponents and he can't always out-muscle them. The moral of the Hugo battle is that strength is tempered by technique. Ryu continues his training with Oro from there, having earned the respect of Hugo and Poison. He travels south and eventually encounters Yun and Yang. The brothers are brash and inexperienced fighters. The determination of the young kung-fu masters is a parallel between Ryu and Ken's legacy. Even though Yun and Yang are beaten by Ryu they will not quit. Ryu is reminded of how stubborn he was in his youth as well. Yun and Yang establish the core of the Ryu story.

In flashback we see a young Ryu, much younger than he's ever been presented. His build is skinny, his hair unkempt, but he has a determination that impresses Gouken. He wants to prove that he is worthy to learn under the master so he says he will strike out to chase away a bear terrorizing the local villages. Gouken discovers his bloody duffel bag a few days later. Gouken fears that the bear has killed Ryu. This adventure, like much in the life of Ryu is inspired by the fictional retelling of the life of Mas Oyama, better known as the Karate Baka Ichidai anime. In particular the battle here is between Ryu and a dangerous bear, the same thing that happened to Yoshiji Soeno in the cartoon. We catch up to Ryu in the woods and see that a bear is indeed slashing at him ferociously.

The bear pounces on Ryu and is about to finish him when he is struck from behind. The force of the punch travels through the head of the bear and stops inches from the face of Ryu. It is a wild-haired Gouki that has saved Ryu and killed the bear. Gouken arrives to take Ryu away. Gouki cares not for man or beast, saving Ryu was an afterthought. It was that day where Ryu saw the face of evil. He saw that the techniques he wanted to learn was lethal in the wrong hands. These were techniques that could easily be used to kill if left unchecked. In present time Ryu thanks Yun and Yang for the fight and hopes to see them again someday. Like they Ryu has room to grow and many more battles to come.

The next battle Ryu faces is nowhere near as easy as the battle with Yun and Yang. Dudley the boxer, the undisputed heavyweight world champion, wishes to challenge Ryu. You would think that with Oro as his new master he would have become a better fighter by now. Dudley beats the tar out of Ryu and has a counter for every move. Ryu is simply not fast enough to catch the champ with his guard down. Even his dragon punch is caught and countered. Round 1 goes to Dudley but Ryu will not stay down.

This is the abstract part of the book, the weakest reason for a character to be introduced. Elena is brought in an aside and doesn't fight in any way. She is in Africa, a continent away from where Ryu is. Yet she, like every other fighter in the world is connected. It all goes back to the lessons that Gouken planted into the young Ken and Ryu. They are part of this living world, their roots have grown deep and they have more potential than they realize. It is up to them to wake up to that and release their true potential. With that Ryu comes to his senses and catches his second wind. The leaves in the mighty oak tree in the background shake. Ryu plants his feet and prepares a new fighting stance. Oro and Dudley are intrigued at this newfound intensity in Ryu.

Oro wonders how Ryu will face his opponent now. Dudley is the culmination of the boxing arts, possibly the oldest fighting arts in the world, dating back thousands of years. Boxing is a refined sport, called the sweetest science by practitioners. Embracing the culmination of the art Dudley represents a fighter in the purest sense of the word. He is taller than Ryu and has a longer reach than Ryu, there is no way he can get caught by Ryu's blows. A pure fighter cannot be defeated by traditional strategies and technique. Ryu has learned that he is not fast enough for a special move, he has also learned that he can't always out-muscle his opponents. In order to evolve he must be willing to change his strategy. He decides to use the force of a killing strike but use it in a new way. In one strike they go at each other with everything they have.

Dudley was aiming for the head of Ryu and failed to notice that Ryu's punch was headed for his hand. Ryu has learned to harness the power of a killing strike but not in the way that was used against Sagat. The force of the blow destroys Dudley's boxing glove and breaks the bones in his arm. The force of the blow also travels through Ryu's arm and tears part of his gi off. Ryu remained grounded and the remaining energy returned to the Earth. Dudley concedes defeat. Ryu has learned the fist of the wind, a technique unique to him. He is now ready for an even greater challenge.

End of book 1.

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Wednesday, August 14, 2024

Daigo owns Arcadia Magazine! - A 1UP classic from October 11, 2010

Hello friends, I trust you had a good weekend. I picked up the November 2010 issue of Arcadia this weekend. The cover story was a feature on the upcoming Kidou Senshi Gundam: Extreme Vs. an arcade update of the popular Gundam series. It is very much in the vein of the classic Sega title Virtua On.

Despite the big reveal on the Gundam game, this issue was packed with tons of info on Super Street Fighter IV. In particular the official announcement of Yun and Yang in the arcade as well as an interview with Producer Yoshinori Ono.

Joining Ono to talk about the game is the SF phenom Daigo Umehara.

This issue of Arcadia totally belonged to Daigo.

Daigo already had a running column in the magazine but the November issue turned out page after page of interviews and his take on the various fighting games as well as his competition on the international level, including the USA's own Justin Wong.

As if all that weren't enough there was even a manga in the back about a couple of inept bounty hunters trying to track down Daigo.

They never do find Daigo as they spend most of the time springing traps on themselves and getting into trouble.

It's really nice to see how Daigo has come up in popularity in Japan and how Capcom is making sure that the press remembers what games he is famous for. Fame can only take a player so far, skills are what will keep Daigo from being forgotten by the masses. Let's just hope that Capcom might get around to tapping another community member the next time they go about designing a new Street Fighter game...

I'm just saying.

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