Showing posts with label masahiko nakahira. Show all posts
Showing posts with label masahiko nakahira. Show all posts

Wednesday, August 21, 2024

Ryu Final, the real Street Fighter III and IV, part 2 - A 1UP classic from January 31, 2008

Good morning friends, there's not much news to report today. Some family issues that I will see about later in the day, plus lawn mowing of course. Things are holding steady but right now I have to get back to work, one of the projectors blew a bulb so that's going to cost somebody money. Let's get back to the second (and final) book of Ryu Final. WARNING: if you would rather wait for the translated issue next month then skip today and tomorrow's blog. I will be talking about everything that happens in great detail.

This comic begins with a rock pile and a stick. It is a grave marker. The red headband of Ryu is tied onto it.

This story does not begin with Ryu but the lessons learned are just as important as everything we saw in the first book. This is the story of Sagat, rather the lessons of Sagat. As the story starts we see Hugo's diesel truck parked outside of a temple in the heart of Thailand. Hugo is taking swings at Sagat. Although he towers over the mighty Thai, he is unable to land a solid hit on him. Sagat is motionless and allows Hugo to throw punches that don't seem to faze him. In a fit of anger Hugo lifts the stone head of a Buddha and throws it down on Sagat. It shatters into a million pieces and this gets a reaction. Sagat takes down the mighty giant with one kick. He then remembers his life of fighting.

We are taken back to a period in time when Sagat was at his most dangerous. He had survived the dragon punch from Ryu and was recovering in Thailand. Furious with himself he takes his aggression out in the jungle. Knocking down trees and trying to make his techniques stronger. Adon watches from a distance, ashamed that the tiny Ryu could have done this to his master. Although bandaged up Sagat has a would that will not heal. He doesn't stop long enough to think about the consequences of his actions until he accidentally knocks a tree down onto a child. He takes the child to a temple where the monks take him in and try to help. The monks warn Sagat of what he is becoming.

Although he survived a potentially fatal blow he survived. Whether is was his size, his determination or his will that kept him alive is unknown. What worries the monks is the scar has been left in the Shoryuken's wake. It is not the physical scar but the emotional one. They warn Sagat that revenge and hatred is what is fueling him now. That hatred is going to eat him up from the inside, that scar will never heal if Sagat remains possessed with a desire to kill. Sagat lived for a reason, there is tremendous potential for him but he seems to miss his purpose. It extends beyond the fight. The monks say that poachers are killing and trapping tiger nearby. Sagat should be defending his homeland. So he leaves the child behind and goes into the jungle.

We see poachers stalking a tiger who instead kills one of them. Before the tiger can pounce on the other Sagat kicks it in the head and scares it off. The poacher thanks Sagat profusely for which he rejects. Sagat has found a new target for his aggression. He begins slapping the poacher all over the jungle. As he does so the scar on his chest opens up and he starts bleeding. While Sagat pauses to clutch his chest the poacher grabs a young villager from a nearby tent. It is the child that Sagat accidentally hurt. The poacher holds him hostage. Sagat throws his hand in between the gun and the child. The poacher fires a round into his hand. Sagat grabs the poacher with his free hand and lifts him into the air. The poacher fires a few more rounds into the torso of Sagat.

Sagat can easily kill the poacher but he chooses not to. He had just cause and unlike Ryu, this person was a criminal willing to murder Sagat in cold blood. At that point Sagat has chosen his path, he will not let rage consume him, he will not use muay thai as a means to have his revenge. He will not stain the name of his beloved country. The bandages fall away from his chest as he holds the poacher aloft. The massive scar on his chest has stopped bleeding. Sagat has matured as much as Ryu in the universe. He has learned many lessons and he perseveres. He is proof that even a mortal wound can be overcome.

Ryu and Oro know where their path will lead. In Ryu's memory the reader is taken to the past again to witness an important moment in SF continuity. Nakahira shows us the fight between Gouken and Gouki in all its violent glory. Ryu and Ken are young, about the age they were in Zero if not a little younger. One day Gouki just begins shooting fireballs at his brother from high atop a ridge in the woods. Gouken senses these strikes and jumps out of the way. They begin battling all over the woods in a very cinematic fashion. They hurl special moves at each other but Gouken is eventually overtaken by his brother. He is beaten and killed when Gouki punches his hand through his chest. Gouki takes the string of giant beads from the body of his brother and places them around his own neck. Ken and Ryu call out for their master but it is no good. They can barely hold themselves back but they know neither of them is remotely a match for Gouki. He warns them and then walks off. The memory remains with Ryu for a long time and now is the time to do something about it.

It is now the present and Ryu returns to Thailand for a rematch. Ryu and Oro pass a couple of teens farming near the temple. The villagers that Sagat saved many years ago are growing up. Sagat waits for Ryu, the battle between the tiger and dragon has been a long time coming. Sagat is stronger than he's ever been, Ryu has been training harder than ever. Of all the rivalries in Street Fighter this is the oldest. Nakahira tells us what happened between them during the SF III continuity. This is important because the beef was not settled in canonical terms or in the videogame, Sagat was not in III. Both Ryu and Sagat prepare for the fight with Oro and the teens acting as spectators. There is a storm brewing but neither Sagat nor Ryu will let the rain stop them. They square off and begin fighting when the lightning strikes nearby.

The battle is over in a few hits.

Both strike each other quickly, over and over, but Sagat manages to land a devistating knee. He sends Ryu crashing through a sleeping Buddha statue. Oro was the only one that was able to perceive the blows and know when each struck the other. Ryu looks beaten but Sagat takes a knee and concedes defeat. Ryu does not understand. Both men were capable of taking the fight much further. Sagat has taken a knee because his old wound has reopened. He knows now that the path of the warrior is not validated if he must fight to the death. Ryu learns that every battle does not have to end with him crippling or knocking out his opponent. He must take the fight as far as it has to go and no further. Ryu must not becomes that which he despises. Ryu and Sagat come to an understanding after that. Ryu and Oro leave Thailand. Sagat bandaged up again, the teens holding an umbrella over his head and watching an old adversary walking away. This might very well be the last time Sagat is supposed to be seen in continuity, the end of an amazing chapter in the history of fighting games.

Ryu and Oro make it to Japan where they reunite with Ken and Sean. Ken and Ryu prepare to end another chapter in the series. They set fire to their masters temple. It is a majestic castle that has been in the background of every Street Fighter game. Sadly this is the last time we shall see it standing. Ryu and Ken square off to determine who must challenge Gouki as their dojo burns in the distance. Ryu connects with one well placed strike. Suddenly the temple explodes and collapses. Gouki descends on a pile of rubble. The two great warriors pause to study each other.

In a way it is funny that the path Ryu has wandered on for years takes him back home. Gouki finds irony in the little boy he saved has grown into a capable warrior. They both laugh a little. It is the only time you will ever see a smile on Gouki, it is slightly unnerving. Ryu tries to catch Gouki with a dragon punch. Gouki grabs Ryu's hand and crushes it.

The fight is brutal and although Ryu has grown and learned a lot in the past few years he is still no match for Gouki. Gouki beats Ryu and hits him with the legendary Shun Goku Satsu or Instant Hell Murder. The finishing strike is a punch through the chest, just like he gave his brother and master. To make sure that Ryu is done for he drops a fireball from the hand that went through him. This explains the flash of light that you see at the end of the videogame version. Ryu spits up blood in the face of Gouki. He is wiling to return the favor in kind and do something that his master was not willing to. Ryu places his palm on the side of Gouki and shoots a fireball right through him. Gouki pulls his arm out and both men stagger back.

Ryu is bleeding profusely and wonders how Gouki can remain standing. Gouki tears off his gi and we can see the gaping hole in his torso. Gouki is hollow inside, he has been completely consumed by the Dark Hadou. All that remains is a rage-filled shell of his former self. Ryu curses the monster for killing his master and killing himself.

They strike each other once more. Gouki connects first. As soon as Ryu hits the face of Gouki he becomes consumed by fire. Gouki turns away from Ryu and staggers into the flames of the burning temple. The demon is defeated but at the ultimate price. Ryu collapses and Ken runs to his side. He is unresponsive as Ken yells his name. Ryu is dying.

The epilogue. We see Alex sitting in an alley, distraught. Earlier that day he had a match with Ken at Madison Square Garden. Alex was a big up-and-coming fighter in the MMA circuit. In SF canon he even knocked out M. Bison in a MMA fight. He gives Ken a good battle in the final but is ultimately defeated. Alex is disappointed in himself, not for losing to Ken but because he realizes that he is still not strong enough to fight Gill, whom he really wishes to battle and avenge his family. Alex's adopted family finds him sulking in the alley and helps him. A few days later Alex seems to be doing better when he runs into Ken and his family. Ken advises that the only way to get better is to go around the world and learn from the best. Little Mel reaches out and gives Alex the red headband of Ryu, knowing that Alex respects the legendary fighter greatly. Ken and Alex part ways.

We see Alex months later in the hills of Japan. We assume that he has already done extensive traveling. Learning from Birdie, Zangief and Adon as per the canon. He stops at the ruins that was formerly the temple where Ken and Ryu trained. It is a sad scene now, nothing but rubble remains. There is a pile of rocks marking a grave and a post. Alex kneels and ties the red headband to it. He wishes that he could have learned from the best, to have sparred with Ryu once.

We see a silhouette appear on the horizon. We don't know if it's a memory or Alex's imagination. He turns around.

Ryu is standing there, smiling. His hair unkempt. A large circular scar on his chest.

THE END.

Now do you know why I am so critical of the Udon books? Why can they not write or draw anything as epic as Ryu Final? So what can we make from the end of this book? Well aside from the near-impossible surviving from a punch through the chest we can take many things for the future of the series in canonical and videogame terms. His surviving a death blow was foreshadowed by Sagat at the beginning of the book. Ryu returns not as a messiah but as a true martial artist. Ryu has learned to harness the power of a killing strike in his Fist of the Wind and seems to have finally completed his journey. From this point on he should hold a place of great importance in the universe, the transition from fighter to master. From this point on Ryu is no longer the intro into the world, or should not be. I am speaking in manga and videogame terms. From this point on Ryu should be something more... What should we expect if Capcom creates a true Street Fighter IV and not a II.5? 

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Monday, August 19, 2024

Ryu Final, the real Street Fighter III and IV - A 1UP classic from January 30, 2008

Welcome back friends. We're here to talk about Ryu Final, the last book Masahiko Nakahira created for Street Fighter. The book was set in the SF III continuity, to be precise it is set during 2nd Impact: Giant Attack. Nakahira never did a SF II book for Capcom, those were covered by Masaomi Kanzaki and Mami Itoh. So how does Nakahira's story go? How does it progress? If you read it once then go back through you'll notice that everything that went into this story was done so deliberately. Every character, location, fight and moral was done with forethought. Nakahira is a genius when it comes to plotting the events of his book. He doesn't just plot out a linear story but carefully intersects flashbacks which keeping you turning the pages. The weakest part of his story is better than anything I've seen with Udon. Overall it is perfect storytelling and great art combined. Let's touch on the events of the first collected book.

This comic begins with a rock pile and a stick. It is a grave marker, but for whom?

Ken and Ryu are much older, stronger and wiser than when we last saw them. They are possibly at the peak of their abilities. Ryu begins the tale, he is training in the shadow of his old dojo. He remembers the lessons learned from his master Gouken. Nakahira presents Ken and Ryu younger than they appeared in the Zero books, as young as they appear in some Udon flashbacks. The sage advice is not lost on Ryu as he remembers, in Jedi style, that he and Ken are part of the living, breathing world, not apart from it. It is up to Ken and Ryu to catch a falling leaf, the task sounds simple but has profound meanings. In almost all the Nakahira books you see a big oak tree and leaves come up time and again. The leaves and lessons of Gouken also return in the ending credits of SF III: 3rd Strike. The cycle of growth and change, the eternal strength with roots deepening as they grow. The hard training of Ryu and the trees that shake with his blows are inspired by actual accounts of Mas Oyama's tremendous power.

Ryu is fully confident in his abilities and decides it is time for him to return to the circuit and prove himself. His first stop is San Francisco where the understudy of Ken, Sean, taxis Ryu to a yacht. Young Mel, the son of Ken and Eliza is crying because he's afraid that Ryu is going to beat his father. After a few formalities the classic rivalry gets underway. The outcome isn't even close. Ryu is soundly beaten by Ken and can't even manage to get a hit in. Somehow his best friend and rival has surpassed him. Ken has worked harder than Ryu and has become a true martial artist. The reason is told in flashback.

Ken had challenged the man-god Gill and was beaten within an inch of his life. He came to the realization of his purpose as he was lying in a pool of his own blood. He could not allow this defeat to happen, he would never allow himself to be defeated in combat by anyone. His life was not forfeit as he remembered his wife and son. They were his foundation and Gill be damned for trying to sever those ties. The fight became a stepping stone for Ken. From that point on Ken realized he was not only fighting for himself, but for his family and with that conviction he would never fail them. With his remaining strength he leveled Gill with a dragon punch and did the same to Ryu. A clear-cut victory.

The scenes and plot with Gill were covered in the shortest span of time. Nakahira knew the important part of the story was not in trying to explain the plot of SF III but instead allowing the reader to discover how much the cast had grown. Ryu walked away from the encounter a little humbled but grateful. He knew now that he had room to grow. So he said farewell to his friends and set out again. While sleeping in a park he was awoken by Oro, who was trying to walk away with his duffel bag. Ryu tries to teach the old man a lesson but is instead beaten by the aged master. To make things fair Oro even puts one hand behind his back and still manages to beat up Ryu. FYI: remember that Capcom has been trying to use a one-armed boxer in their series because their template for SF II, the Master of the Flying Guillotine sparked the idea. Ryu becomes progressively angry with his aged opponent and finally decides he's had enough. Ryu tries to counter with a fireball but he is instead knocked silly when Oro unleashes a massive Yagyou Dama, or two handed fireball the size of a Volkswagen Beetle. It turns out that Oro was testing him. Hoping to find a student worthy to train. Ryu is the one and from then on he is under the hard tutelage of the 140-year-old master. He begins by making Ryu carry a massive boulder on his back with Oro riding atop.

At this point of the story Ryu has pretty much hit rock bottom. This is important because he must be rebuilt as a person and as a fighter. The battles he has had in the past, against opponents like Sagat and Vega should have made more of him. Instead he is still locked in the rigid system taught to him by his master and unwilling to progress. It is up to Oro to show Ryu his true potential or kill him in the process. Somewhere in Germany Ryu's first battle turns out to be against the giant Hugo. The battle is brutal on Ryu as Hugo dominates him for most of the match. Pounding him into the ground and throwing him like a ragdoll, Hugo is a force of nature against Ryu. Nakahira uses exaggerated perspective to make Hugo appear 20 feet tall rather than the 7'8" he is. This is in the same dramatic technique that Tetsuo Hara would do to make gigantic opponents for his Kenshiro to battle. After losing for most of the match Ryu is able to defeat Hugo with a well placed dragon punch to his stomach.

It is not easy for Ryu to win battles. Unlike the Udon books where fan-favorites can knock out opponents in one hit, nothing comes easy in the Nakahira books. This importance of this fight is to show him, and the reader, that there will always be bigger and stronger opponents waiting for the challenge. Ryu will always bring out the best in his opponents and he can't always out-muscle them. The moral of the Hugo battle is that strength is tempered by technique. Ryu continues his training with Oro from there, having earned the respect of Hugo and Poison. He travels south and eventually encounters Yun and Yang. The brothers are brash and inexperienced fighters. The determination of the young kung-fu masters is a parallel between Ryu and Ken's legacy. Even though Yun and Yang are beaten by Ryu they will not quit. Ryu is reminded of how stubborn he was in his youth as well. Yun and Yang establish the core of the Ryu story.

In flashback we see a young Ryu, much younger than he's ever been presented. His build is skinny, his hair unkempt, but he has a determination that impresses Gouken. He wants to prove that he is worthy to learn under the master so he says he will strike out to chase away a bear terrorizing the local villages. Gouken discovers his bloody duffel bag a few days later. Gouken fears that the bear has killed Ryu. This adventure, like much in the life of Ryu is inspired by the fictional retelling of the life of Mas Oyama, better known as the Karate Baka Ichidai anime. In particular the battle here is between Ryu and a dangerous bear, the same thing that happened to Yoshiji Soeno in the cartoon. We catch up to Ryu in the woods and see that a bear is indeed slashing at him ferociously.

The bear pounces on Ryu and is about to finish him when he is struck from behind. The force of the punch travels through the head of the bear and stops inches from the face of Ryu. It is a wild-haired Gouki that has saved Ryu and killed the bear. Gouken arrives to take Ryu away. Gouki cares not for man or beast, saving Ryu was an afterthought. It was that day where Ryu saw the face of evil. He saw that the techniques he wanted to learn was lethal in the wrong hands. These were techniques that could easily be used to kill if left unchecked. In present time Ryu thanks Yun and Yang for the fight and hopes to see them again someday. Like they Ryu has room to grow and many more battles to come.

The next battle Ryu faces is nowhere near as easy as the battle with Yun and Yang. Dudley the boxer, the undisputed heavyweight world champion, wishes to challenge Ryu. You would think that with Oro as his new master he would have become a better fighter by now. Dudley beats the tar out of Ryu and has a counter for every move. Ryu is simply not fast enough to catch the champ with his guard down. Even his dragon punch is caught and countered. Round 1 goes to Dudley but Ryu will not stay down.

This is the abstract part of the book, the weakest reason for a character to be introduced. Elena is brought in an aside and doesn't fight in any way. She is in Africa, a continent away from where Ryu is. Yet she, like every other fighter in the world is connected. It all goes back to the lessons that Gouken planted into the young Ken and Ryu. They are part of this living world, their roots have grown deep and they have more potential than they realize. It is up to them to wake up to that and release their true potential. With that Ryu comes to his senses and catches his second wind. The leaves in the mighty oak tree in the background shake. Ryu plants his feet and prepares a new fighting stance. Oro and Dudley are intrigued at this newfound intensity in Ryu.

Oro wonders how Ryu will face his opponent now. Dudley is the culmination of the boxing arts, possibly the oldest fighting arts in the world, dating back thousands of years. Boxing is a refined sport, called the sweetest science by practitioners. Embracing the culmination of the art Dudley represents a fighter in the purest sense of the word. He is taller than Ryu and has a longer reach than Ryu, there is no way he can get caught by Ryu's blows. A pure fighter cannot be defeated by traditional strategies and technique. Ryu has learned that he is not fast enough for a special move, he has also learned that he can't always out-muscle his opponents. In order to evolve he must be willing to change his strategy. He decides to use the force of a killing strike but use it in a new way. In one strike they go at each other with everything they have.

Dudley was aiming for the head of Ryu and failed to notice that Ryu's punch was headed for his hand. Ryu has learned to harness the power of a killing strike but not in the way that was used against Sagat. The force of the blow destroys Dudley's boxing glove and breaks the bones in his arm. The force of the blow also travels through Ryu's arm and tears part of his gi off. Ryu remained grounded and the remaining energy returned to the Earth. Dudley concedes defeat. Ryu has learned the fist of the wind, a technique unique to him. He is now ready for an even greater challenge.

End of book 1.

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Thursday, August 3, 2017

A look at the big man, where did the Capcom giants come from? Final Part

Hugo was a true giant, and a template for many of the great design elements that used to be a part of  the Street Fighter series. He was the second largest ever Street Fighter. At 7' 10" he was just a hair shorter than Abigail. The developers used a number of tricks to make him appear larger-than-life but still relatable. Even when they weren't playable characters in a game the giants were hard to ignore. Andore along with a few Mad Gear members appeared in the ending for Sodom in Street Fighter Zero. Both Andore and Abigail appeared in the Metro City background in Street Fighter Zero 2. To make them appear more imposing they were set apart from each other and framed by their surroundings. Andore stood by himself on top of a stack of I-beams, adding a few extra feet to his presence. Abigail was headbanging at the end of a dark alley, his fellow gang members squatting down next to him so he appeared taller. Even though they were in the distance they remained menacing.

   

These stages also served to tell a story. The events of Final Fight happened during the timeline in between Street Fighter Zero (SFZ) 2 and 3. Jessica had not been kidnapped during SFZ1 and 2. Cody was in jail for throwing Belger out of his skyscraper during SFZ3. Fans of the Final Fight games remember the bad blood that the Mad Gear gang had with Cody, Haggar and Guy. The subtext of having everyone on the level gave audiences a strong sense of nostalgia. At the same time Andore was getting tired of being a mid-level Mad Gear member. He wanted to be recognized. Poison Kiss, a fellow Mad Gear member, decided he should be a pro wrestler and became his manager. The stage backgrounds evolved from Andore sulking in the background to eventually show Hugo as a star on a billboard. The groundwork was set for his debut as a full blown pro wrestler in Street Fighter III. A US development team even took a crack at making a Final Fight fighting game with a similar narrative. Final Fight Revenge was released in 1999.

   

Kinu Nishimura and Daigo Ikeno worked on a number of the Street Fighter III designs. They wanted Hugo to be the new powerhouse, the new Zangief, since only Ken and Ryu were originally meant to return from Street Fighter II. This giant was supposed to use a different play mechanic than Zangief. He was going to play different, move different and thanks to Kinu and Ikeno he was going to look different as well. The basic appearance of Hugo would be the same as it was in the original Final Fight. His look had actually changed a little over the sequels. In Final Fight 2 he sported overalls and in Final Fight 3 he had a white tank-top and dread-locked hair. The pink leopard print tank top and pants returned from the first Final Fight. The large mane of hair, a nod to the early hairstyle of Andre the Giant, had also returned. His inclusion was supposed to rekindle a sense of nostalgia for the legacy characters. Most people didn't notice the number of changes the studio actually made to his design.

   

The new details that Capcom placed on the character were actually enhancing a few elements of his original look. Most Street Fighter characters wore gloves or taped up hands. Hugo was given a studded wrist guard to make his arms look less bare. The chain on his belt became much thicker and more industrial. It now looked more like a heavy duty towing chain, or anchor chain. The most overlooked details were his pants and boots. Hugo was not only tall but he was very heavy. His pants and shoes were actually two large pairs that were sewn together so they could fit him. The cuffs on his pants had belt loops and a belt to highlight that his ankles were as thick as most people's waists. His boots were split down the middle because they were a left and right pair combined to fit each foot. As with all of the great character designs, Hugo's costume told a story.

   

Although Hugo was supposed to be in the original Street Fighter III: New Generation (1997) his sprite wasn't ready until Street Fighter III: Giant Attack later that year. After the events of Street Fighter Zero/Alpha he had accomplished his goals of being a top draw on the wrestling circuit and leaving behind the Mad Gear persona. He achieved a number of championships as a pro wrestler during the events of Street Fighter III: Third Strike in 1999 and Final Fight Revenge. The character had greatly evolved since his debut in 1989 but when a new development team took over at Capcom things changed. When Hugo reappeared in Street Fighter X Tekken (2012) and Ultra Street Fighter IV (2014) he had mentally regressed. The new developers made a conscious decision to dumb him down considerably. Poison had done most of the talking for Hugo but at the same time he could still form his own ideas and opinions in the series. Almost overnight he was turned into a bumbling idiot, like Abigail, and that was a shame. Being a dumb brute was never part of their original designs.

   

The people working on Street Fighter IV and V did not always preserve the character's original designs while updating their look. In some cases they haphazardly slapped together elements that had nothing to do with the fighter. Just look at the changes they made to the character Birdie. Compare the newer costume details placed on Hugo with those placed on Abigail. To let audiences know he was a punk rather than a wrestler they gave him a spiked collar (he originally had a chain around his neck). To show off his size they put truck tires around his biceps. Then hung car tires from his belt and gave him rings made out of small tires. They even printed tire marks on his pants, as if someone tried to run him over. Stealing a page out of Hugo's design they put a belt around his ankles. None of these things were part of Abigail's original design, none of these things were functional in battle and none of these things had the same subtlety of the other Street Fighter costume designs. Remember that Abigail wasn't always a moron. He was a fighter, and he had a temper, but he wasn't an idiot. He was very high up in the chain of command, only Rolento outranked him in Metro City's Mad Gear organization. But you know... tires!

   

Another major difference between Hugo and Abigail in Street Fighter was seen with their inclusion. Abigail was a huge 3D model that was put in Street Fighter V as a spectacle. He took up so much space on the screen he was hard to ignore. His mass offset the scale of the rest of the cast, including Zangief. But Hugo was presented with more forethought in Street Fighter III, he didn't detract from the rest of the lineup. In Final Fight he battled while standing perfectly straight. This made him appear much larger than his opponents, which he clearly was, but it wasn't practical in a fight. He didn't have the flexibility or range of motion of his opponents. Guy was way more agile and even Mike Haggar could run circles around him. In SF III he was only shown a few times standing straight up, these were in some introduction poses and in the ending screen.

   

When the match started in Street Fighter III he actually squatted down and got into a sort of grappling pose. He lacked the techniques of veteran wrestlers but it showed that he had gotten much better at fighting since his Final Fight days. Hugo was still a little bit clumsy in Street Fighter III. Audiences could tell this in his animations. He shifted his weight awkwardly as he advanced. His steps were heavy and flat-footed. He didn’t move on the balls of his feet like a pro fighter would. He relied on power rather than technique. If he had the experience of somebody like Zangief or Darun Mister then he would have dominated the Street Fighter tournament. But since he didn’t there were ways for smaller and faster opponents to get the best of him. When he wasn’t fighting the developers liked to remind audiences of how awe-inspiring the giant was.

   

When Hugo stood straight up the top of his head almost touched the top of the screen, none of the other characters were even remotely this tall. Audiences could tell the character was big but they didn’t realize how big until they saw his game ending. In SFIII Giant Attack he had four alternate endings. In each one he was partnered up with a different opponent; Ryu, Elena, Necro and even the boss character Gill. Each tag team even had a unique nickname. For example Hugo and Elena made up Beauty and the Beast, whereas Hugo and Ryu made up the Soul Brothers. When the characters stood side-by-side it appeared as if Hugo were twice as tall and four times as heavy as his partners. His back was as broad as a double door and quite muscular. The stylized art helped sell the incredible scale of the figures while still keeping them consistent with the universe. This was the benefit of two-dimensional art. The designers could play with the proportions of the characters without losing the sense of realism. It was a trick that they picked up from manga and animé.

   

Tetsuo Hara introduced a number of unique manga rules in the Hokuto No Ken / Fist of the North Star series. Something he showed artists was that the scale of a character did not have to be consistent as long as it served the story. In the post-apocalyptic series Kenshiro often ran into roving gangs filled with giants. The scale of these villains was flexible. In some panels the bad guys looked like they were 10-feet tall, then a page later they appeared as if they were 30-feet tall. Mr. Hara would jump back and fourth between the different sizes depending on what he was trying to convey. In many instances he would highlight just one physical feature. There would be a close-up of a giant head behind Kenshiro so that it looked like he could bite the hero in half. Then in another panel it might be the hands of the giant engulfing the main character.

   

Often times when Kenshiro beat the giant the scene would be drawn from a distance showing that the bad guy wasn’t really the size of King Kong. These visual tricks made the odds seem greater for the hero of the story. Masahiko Nakahira wrote and drew a number of Capcom’s greatest Street Fighter stories in Japan. He was clearly aware of how influential Tetsuo Hara was to the development of Street Fighter II and III. In the Ryu Final manga he used many of the same techniques when featuring Hugo. In some panels he appeared to be several stories tall, capable of stepping over buildings. Then in other panels he seemed closer to his in-game size. Mr. Nakahira wanted to show how easily a giant could manhandle Ryu by messing around with the scale of the character. The thing that saved Ryu was his superior techniques. His relentless training could overpower any opponent, especially since Hugo lacked discipline.

   

The Street Fighter games could never take the same artistic liberties that Mr. Hara and Mr. Nakahira used. Audiences would be furious if characters changed size in between rounds. The distorted scale of hands and feet during special attacks made Street Fighter EX and Final Fight Revenge seem awkward. But that did not stop the designers at Capcom from pushing the envelope with massive characters. The company created a library of giants through the ‘90s. The studio learned that they could create bosses with different body shapes. Yes the majority were hyper-muscular but take a closer look at them. Some had a broad torso, they were as wide as they were tall. Others stood up straight or were hunched over masking their true size. The majority of these people appeared in the Final Fight series. If you look at the size of the heroes and villains you’ll notice that they didn’t always match up. Mike Haggar for example was the tallest and strongest of the good guys in the Final Fight trilogy. He stood 6’ 6” and weighed about 233 lbs. In Final Fight 2 just about every boss was larger than him even though they were listed as being smaller in the official material.

   

Freddie for example possibly had the broadest chest and thickest torso of any Mad Gear boss. This mercenary stood 6’ 4” and weighed 408 lbs. but his sprite was almost a head taller than Mike. Then there was Bratken, the Mad Gear boss that looked like Frankenstein’s monster. He was one of the largest sprites in the game but according to cannon he was 6’ 7” and 434 lbs. One inch of difference between he and Haggar meant a lot to Capcom of Japan. Then there was Won Won. Another of Mad Gear’s tallest bosses was 7’ 4” and an astonishing 450 lbs. Yet he was so muscular he couldn’t stand up straight, similar to Abubo in Rage of the Dragons. So his sprite was actually a little shorter than Bratken. Audiences could tell that the curve in his spine robbed him of his true size. Freddie was a tactical fighter whereas Bratken was a reckless brawler, locked away until he was needed. Won Won ran the streets of Hong Kong and chopped those who opposed Mad Gear in half with his cleaver. None of the bosses were ever presented as being stupid. There was too much at stake for betraying the gang. You couldn’t be stupid and be a boss at the same time.

   

From a design standpoint making someone gigantic worked best when used on the bad guys. From a storytelling perspective it also made sense. Audiences rooted for the underdog. It was hard to make someone like Abigail the main hero in Final Fight because he could steamroll his opponents. This rule worked especially well in the Street Fighter series. Just look at how intimidating Sagat was by design. A seven-foot, dark-skinned, bald, eyepatch-wearing, Muay Thai monster. People couldn’t help but cheer for the tiny Ryu. It took a change in designers to turn things around. Tetsuo Hara worked with Capcom on a couple of projects. He showed the studio that a good guy could also be gigantic. Hara designed the cast for the Muscle Bomber / Saturday Night Slam Masters series. Mr. Hara was a huge wrestling fan, he knew the history of the sport and major players in the USA as well as Japan. He also knew that the Street Fighter characters were more than average fighters, they needed special moves and abilities. So he created a large group inspired by real world wrestlers but each with a unique back story and collection of special attacks. These people would become the backbone of Capcom’s wrestling universe.

 

The tallest wrestler in the series turned out to be a good guy. Titan the Great aka Titanic Tim stood 7’ 9” and weighed 432 lbs. He was the third tallest character in the Street Fighter universe. But of those three he was the one with the most wrestling experience. The real world inspiration for the character were the 6' 6" Rick Bogner aka the Big Titan and 6' 5" Mike Awesome aka the Gladiator. The duo ran roughshod over the wrestlers in Japan during the early '90s. Titan the Great was an amalgamation of these two monsters. He did not have solely power moves in his arsenal but was a well rounded striker and grappler as well. He was agile despite his size. This was necessary when facing opponents that were blindingly quick. Titan was a British native and would sometimes team up with UK underground fighting legend Birdie. The two seven-footers were known as the 500 Million Trillion Powers.

   

Whether good or bad the giants deserved to be in the Street Fighter universe. With that said I was not a fan of the direction of the current Street Fighter series. I have said it before and will continue to say it. The silly mannerisms of certain characters, the constant breaking of the 4th wall during super attacks did not really make sense and detracted from the cast. Think about how absurd each of Hakan’s super attacks appeared on screen in Street Fighter IV. The opponent would be squished between his thighs and then shoot off into an invisible barrier. These invisible barriers also showed up in Abigail’s special as well. He could suspend his opponent in the air and then use them like a punching bag. Honestly, an opponent just floated at the top of the screen, defying gravity like some sort of Warner Bros. cartoon character. Then there was the absurd notion that Abigail couldn’t talk but instead made car noises like an infant that had lost his toy. All of these silly elements betrayed the designs of the earlier Street Fighter and Final Fight games. They simply weren’t a part of the legacy. Capcom used to know how to create fantastic giants, the template was there but they seemed to ignore it after 1999.

   

The goofy antics were all relatively new to the franchise. When Yoshinori Ono took on production duties they seemed to be part of his idea of what Street Fighter should be about. While nostalgia for the older characters is still in my heart I’m also afraid of what would happen if the studio decided to add any more legacy characters. I’d be embarrassed to see what they would do with the Muscle Bomber cast or any other fighter they had previously done. Giants in the Street Fighter universe should be feared and respected, as the majority were boss characters. Maybe someday the studio will remember that but I’m not holding my breath. I hope you have enjoyed this series, please leave a question or comment and I'll try to get back to you. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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