Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts

Friday, October 4, 2024

A symmetry of villainy, part 2…

In the previous entry of this series I talked about some of my favorite comic book rivalries. I noted that some villains were evil mirror versions of the heroes, like the Abomination was to the Hulk, the Reverse Flash was to the Flash, or Bizarro was to Superman. That type of design worked well in many stories, and was a tool that young authors could use when fleshing out the antagonists for their own stories. I also mentioned that many of the greatest rivals were asymmetric in look, and ability. Such as the Joker to Batman, Doctor Doom to the Fantastic Four, or the Mandarin to Iron Man. I argued that these were the most interesting types of rivals. Creators that understood the format were able to build worlds that appealed to many readers throughout the years. Award-winning writers understood that the best characters represented something greater than themselves. For example the Hulk was a stand-in for rage, Superman stood for hope, and the Joker for chaos. When done well we could use that understanding across genres. I believed that the best storytellers could use those archetypes in entirely different languages. I have said that the best Superman arc, and best Hulk story of the past decade were featured in the works of the Japanese creator known as ONE.

One Punch-Man was every bit a spoof as it was a love letter to the super hero genre. The main character was overpowered, not unlike Superman. The heart of the story was how the supporting characters would deal with world-ending threats before Superman, err, rather Saitama could deliver one of his trademark punches. This was essentially the same dynamic of the Justice League holding off a colossal enemy until Superman could show up. You would think that having a character that could defeat any opponent with a single punch would become boring after the first issue, but ONE managed to build a lot of tension by investing us in the street-level heroes. By comparison Shigeo "Mob" Kageyama wanted nothing more than to catch the eye of a girl he was crushing on, all while dealing with latent psychic powers. The heart of the Mob Psycho 100 story was how people would try to manipulate him, or exploit his powers. It was a cautionary tale dealing with bullying, self image, loss of control, and much more. Nothing could contain Mob when he was pushed to the breaking point. Similar to how Bruce Banner did his best to avoid conflict in the pages of the Marvel comics. When the Hulk was unleashed even the strongest villains found out that he was impossible to stop,. The Hulk had his own Lex Luthor, a human antagonist rather than a super-powered villain that functioned as a great rival for over 45 years.

General Thaddeus “Thunderbolt” Ross hounded the Banner, and the Hulk. His crusade against the Green Goliath took him, and his battalions all over the world. He was a complex character, and doubly important because he was the father of Elizabeth “Betty” Ross, the love interest, and future wife of Dr. Bruce Banner. It had been argued that the Hulk was an allegory for war. General Ross represented the military industrial complex, the duo had a destructive relationship. He assumed that any problem could be solved if enough bombs were dropped on it. The opposite was true in the stories. It was impossible to beat the Hulk through perpetual escalation. The billions the government spent on military equipment did nothing but annoy the Jade Giant. He would only become stronger, cause more destruction, and collateral damage the further he was pursued. Thunderbolt’s single-minded obsession was comparable to Captain Ahab from the story Moby Dick. His mania would only lead to the estrangement from his daughter, a mental breakdown, and his eventual downfall. As for the Hulk, it turned out that peace, or rather leaving him alone was the best way to get him to revert to back into Banner.

This dynamic was critically important for the development of the series. Not every villain that the Hulk faced had to be a gamma-powered monster. His toughest battles were fought with his own human family members. At least this was the dynamic explored by all the great series writers except for one person. Jeph Loeb had written for films, television, and comic books for years. In an interview he mentioned that he had a wishlist of things he had always wanted to do in a comic book, and was looking for a character to apply it to. He wanted to see the Hulk stop holding back, to cut loose on the Marvel U, and see what he was really capable of. These included fourth wall breaks ala Deadpool. Things like punching the Watcher, beating up Thor with his own hammer, stealing the Silver Surfer’s board, etc. He knew that it wouldn’t work for the character that fans were already familiar with, so his idea was to assassinate the Abomination, and replace him with an even more powerful rival called the Red Hulk. This would allow him to check off the things on his wishlist without breaking the character that audiences were familiar with. After several issues it was revealed that the Red Hulk was actually General Ross. The editors at Marvel were on board, and the character became a part of continuity in 2008. To fans like myself if demonstrated a misunderstanding of Ross, and the dynamic of the Hulk comics up until that point.

First off the idea of General Ross as the Hulk was explored in a What If? comic from 2004. In it he was gray, and not red. The important part of the story was that Ross saved Rick Jones during the gamma bomb field test, and received the gamma rays that transformed him into the Hulk instead of Banner. During his initial rampage he accidentally killed Betty. When he realized his mistake he transformed back into his human form. A distraught Banner snuck up behind him, and shot him in the head. Thus concluding the story. It made little to no sense for Loeb to add yet another strong guy into the Hulk books. There archetypes were already established through decades of adventures. In addition to the Abomination there were heavy hitters like the Absorbing Man, the Juggernaut, and the Wendigo. In fact when it came to parallel, or rather symmetrical villains there were two that had also been established previously. Professor Geoffrey Crawford was one of Banner’s university instructors. In an attempt to cure a terminal disease he ended up turning himself into Ravage. Yet unlike the Hulk he retained the intelligence of the nuclear scientist. Then there was a version of the Hulk from the far off future in which Banner’s personality had long since deteriorated, and all that was left was a tyrant known as the Maestro. Either one of these villains were overpowered compared to the rest of the Marvel universe. They could have potentially carried off Loeb’s wishlist. Yet I had a feeling that Jeph did not really understand how the powers worked in the Hulk books, how the psychology of the characters affected their mutations, or the roles of long-established foes. 

I would argue that Jeph Loeb didn't really understand the heroes or villains from the Hulk books. He instead wanted to rewrite the cast to fit his own interpretation. In doing so it would cause a domino effect that would also turn Betty Ross into a Red She-Hulk, and make the Hulk have a couple of illegitimate offspring. It was the same misunderstanding of the characters that would lead writers to break up Peter Parker, and Mary Jane, and turn Spider-Man into a long suffering hero. This ended up disappointing a large number of fans. While there were many people that liked the Red Hulk, the role of General Ross was completely missed by Loeb, and his successors. I want you to think about it for a moment. Would this type of villain evolution work for the strongest characters in any other book? What if a writer that didn't understand the dynamics of Superman decided to give Lex Luthor all sorts of powers? What if this writer then started calling his creation Alpha Superman? How would fans react to this sudden change? Once the genie was out of the bottle Luthor would never go back to being a mere mortal. It didn't make much sense in this context. It certainly wouldn't have made for a more interesting villain. In fact I think the opposite happened with General Ross.

For almost a century comic book writers had to challenge themselves to create an engaging story. A story where normal humans posed legitimate threats to the most powerful heroes in their respective universes. These writers had to build the tension, and maintain the voices that readers were used to. They had to plot out story arcs that would keep audiences hooked month after month. A well written villain could be used over, and over without feeling tired or broken. New villains were sometimes given a gimmick that flew in the face of established history. This was just so writers that didn't understand the books could have a couple of cool moments pop up. This was what I think Jeph Loeb did with the Red Hulk. General Ross represented much more than a domineering father, or dogmatic soldier. War was all he understood. The concept of peace was foreign to him. He could not bear to let Banner and Betty enjoy their life together. His obsession with control, with Banner, and the Hulk was an illness. He was willing to sacrifice his own men in his pursuit. This made him the actual monster in the stories. A person like Ross would be diagnosed with Ahab Syndrome, an actual condition where a person was consumed with revenge.

The introduction of the Red Hulk showed that Jeph Loeb completely misunderstood the dynamics of the Hulk. Mr. Loeb decided to rewrite the story of Moby Dick. In his version Captain Ahab would mysteriously get absurd powers. In fact the captain would beat up the whale at the start of the book, and then audiences would watch him go around the ocean beating up other sea monsters. The end of this story would somehow remain the same. The whale would take his revenge, and dispatch Ahab without much fanfare. Mr. Loeb ignored all the established heavy-hitters, and used the most basic type of symmetry to create the type of dumb strong guy that people assumed the Hulk was. The two Hulks would have a few fights, but they lacked the gravity of the battles against the Abomination, or Maestro. Audiences did not fear for the Hulk when this new monster popped up. In fact the Red Hulk would stop being used as a villain altogether. He would end up leading the government sponsored Thunderbolts on missions. You could imagine how absurd it would be if a symmetrical rival like the Reverse Flash, or Doomsday lead the Justice League after their debut. The Red Hulk was just another antihero added into a universe that had become saturated with cynical voices. Mr. Loeb did not create a rival that would withstand the test of time. 

In my opinion Jeph Loeb did a disservice to the character, and continuity of the Hulk. Mr. Loeb lacked the nuance, and understanding that a creator like ONE had when it came to writing for overpowered heroes. The Marvel books would never be the same because of this. There were many rivalries that still meant something in the comics. I will talk about whom I consider to be the Hulk’s greatest rival in the next entry. Until then I want to read your take. Tell me about it on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, August 21, 2024

Ryu Final, the real Street Fighter III and IV, part 2 - A 1UP classic from January 31, 2008

Good morning friends, there's not much news to report today. Some family issues that I will see about later in the day, plus lawn mowing of course. Things are holding steady but right now I have to get back to work, one of the projectors blew a bulb so that's going to cost somebody money. Let's get back to the second (and final) book of Ryu Final. WARNING: if you would rather wait for the translated issue next month then skip today and tomorrow's blog. I will be talking about everything that happens in great detail.

This comic begins with a rock pile and a stick. It is a grave marker. The red headband of Ryu is tied onto it.

This story does not begin with Ryu but the lessons learned are just as important as everything we saw in the first book. This is the story of Sagat, rather the lessons of Sagat. As the story starts we see Hugo's diesel truck parked outside of a temple in the heart of Thailand. Hugo is taking swings at Sagat. Although he towers over the mighty Thai, he is unable to land a solid hit on him. Sagat is motionless and allows Hugo to throw punches that don't seem to faze him. In a fit of anger Hugo lifts the stone head of a Buddha and throws it down on Sagat. It shatters into a million pieces and this gets a reaction. Sagat takes down the mighty giant with one kick. He then remembers his life of fighting.

We are taken back to a period in time when Sagat was at his most dangerous. He had survived the dragon punch from Ryu and was recovering in Thailand. Furious with himself he takes his aggression out in the jungle. Knocking down trees and trying to make his techniques stronger. Adon watches from a distance, ashamed that the tiny Ryu could have done this to his master. Although bandaged up Sagat has a would that will not heal. He doesn't stop long enough to think about the consequences of his actions until he accidentally knocks a tree down onto a child. He takes the child to a temple where the monks take him in and try to help. The monks warn Sagat of what he is becoming.

Although he survived a potentially fatal blow he survived. Whether is was his size, his determination or his will that kept him alive is unknown. What worries the monks is the scar has been left in the Shoryuken's wake. It is not the physical scar but the emotional one. They warn Sagat that revenge and hatred is what is fueling him now. That hatred is going to eat him up from the inside, that scar will never heal if Sagat remains possessed with a desire to kill. Sagat lived for a reason, there is tremendous potential for him but he seems to miss his purpose. It extends beyond the fight. The monks say that poachers are killing and trapping tiger nearby. Sagat should be defending his homeland. So he leaves the child behind and goes into the jungle.

We see poachers stalking a tiger who instead kills one of them. Before the tiger can pounce on the other Sagat kicks it in the head and scares it off. The poacher thanks Sagat profusely for which he rejects. Sagat has found a new target for his aggression. He begins slapping the poacher all over the jungle. As he does so the scar on his chest opens up and he starts bleeding. While Sagat pauses to clutch his chest the poacher grabs a young villager from a nearby tent. It is the child that Sagat accidentally hurt. The poacher holds him hostage. Sagat throws his hand in between the gun and the child. The poacher fires a round into his hand. Sagat grabs the poacher with his free hand and lifts him into the air. The poacher fires a few more rounds into the torso of Sagat.

Sagat can easily kill the poacher but he chooses not to. He had just cause and unlike Ryu, this person was a criminal willing to murder Sagat in cold blood. At that point Sagat has chosen his path, he will not let rage consume him, he will not use muay thai as a means to have his revenge. He will not stain the name of his beloved country. The bandages fall away from his chest as he holds the poacher aloft. The massive scar on his chest has stopped bleeding. Sagat has matured as much as Ryu in the universe. He has learned many lessons and he perseveres. He is proof that even a mortal wound can be overcome.

Ryu and Oro know where their path will lead. In Ryu's memory the reader is taken to the past again to witness an important moment in SF continuity. Nakahira shows us the fight between Gouken and Gouki in all its violent glory. Ryu and Ken are young, about the age they were in Zero if not a little younger. One day Gouki just begins shooting fireballs at his brother from high atop a ridge in the woods. Gouken senses these strikes and jumps out of the way. They begin battling all over the woods in a very cinematic fashion. They hurl special moves at each other but Gouken is eventually overtaken by his brother. He is beaten and killed when Gouki punches his hand through his chest. Gouki takes the string of giant beads from the body of his brother and places them around his own neck. Ken and Ryu call out for their master but it is no good. They can barely hold themselves back but they know neither of them is remotely a match for Gouki. He warns them and then walks off. The memory remains with Ryu for a long time and now is the time to do something about it.

It is now the present and Ryu returns to Thailand for a rematch. Ryu and Oro pass a couple of teens farming near the temple. The villagers that Sagat saved many years ago are growing up. Sagat waits for Ryu, the battle between the tiger and dragon has been a long time coming. Sagat is stronger than he's ever been, Ryu has been training harder than ever. Of all the rivalries in Street Fighter this is the oldest. Nakahira tells us what happened between them during the SF III continuity. This is important because the beef was not settled in canonical terms or in the videogame, Sagat was not in III. Both Ryu and Sagat prepare for the fight with Oro and the teens acting as spectators. There is a storm brewing but neither Sagat nor Ryu will let the rain stop them. They square off and begin fighting when the lightning strikes nearby.

The battle is over in a few hits.

Both strike each other quickly, over and over, but Sagat manages to land a devistating knee. He sends Ryu crashing through a sleeping Buddha statue. Oro was the only one that was able to perceive the blows and know when each struck the other. Ryu looks beaten but Sagat takes a knee and concedes defeat. Ryu does not understand. Both men were capable of taking the fight much further. Sagat has taken a knee because his old wound has reopened. He knows now that the path of the warrior is not validated if he must fight to the death. Ryu learns that every battle does not have to end with him crippling or knocking out his opponent. He must take the fight as far as it has to go and no further. Ryu must not becomes that which he despises. Ryu and Sagat come to an understanding after that. Ryu and Oro leave Thailand. Sagat bandaged up again, the teens holding an umbrella over his head and watching an old adversary walking away. This might very well be the last time Sagat is supposed to be seen in continuity, the end of an amazing chapter in the history of fighting games.

Ryu and Oro make it to Japan where they reunite with Ken and Sean. Ken and Ryu prepare to end another chapter in the series. They set fire to their masters temple. It is a majestic castle that has been in the background of every Street Fighter game. Sadly this is the last time we shall see it standing. Ryu and Ken square off to determine who must challenge Gouki as their dojo burns in the distance. Ryu connects with one well placed strike. Suddenly the temple explodes and collapses. Gouki descends on a pile of rubble. The two great warriors pause to study each other.

In a way it is funny that the path Ryu has wandered on for years takes him back home. Gouki finds irony in the little boy he saved has grown into a capable warrior. They both laugh a little. It is the only time you will ever see a smile on Gouki, it is slightly unnerving. Ryu tries to catch Gouki with a dragon punch. Gouki grabs Ryu's hand and crushes it.

The fight is brutal and although Ryu has grown and learned a lot in the past few years he is still no match for Gouki. Gouki beats Ryu and hits him with the legendary Shun Goku Satsu or Instant Hell Murder. The finishing strike is a punch through the chest, just like he gave his brother and master. To make sure that Ryu is done for he drops a fireball from the hand that went through him. This explains the flash of light that you see at the end of the videogame version. Ryu spits up blood in the face of Gouki. He is wiling to return the favor in kind and do something that his master was not willing to. Ryu places his palm on the side of Gouki and shoots a fireball right through him. Gouki pulls his arm out and both men stagger back.

Ryu is bleeding profusely and wonders how Gouki can remain standing. Gouki tears off his gi and we can see the gaping hole in his torso. Gouki is hollow inside, he has been completely consumed by the Dark Hadou. All that remains is a rage-filled shell of his former self. Ryu curses the monster for killing his master and killing himself.

They strike each other once more. Gouki connects first. As soon as Ryu hits the face of Gouki he becomes consumed by fire. Gouki turns away from Ryu and staggers into the flames of the burning temple. The demon is defeated but at the ultimate price. Ryu collapses and Ken runs to his side. He is unresponsive as Ken yells his name. Ryu is dying.

The epilogue. We see Alex sitting in an alley, distraught. Earlier that day he had a match with Ken at Madison Square Garden. Alex was a big up-and-coming fighter in the MMA circuit. In SF canon he even knocked out M. Bison in a MMA fight. He gives Ken a good battle in the final but is ultimately defeated. Alex is disappointed in himself, not for losing to Ken but because he realizes that he is still not strong enough to fight Gill, whom he really wishes to battle and avenge his family. Alex's adopted family finds him sulking in the alley and helps him. A few days later Alex seems to be doing better when he runs into Ken and his family. Ken advises that the only way to get better is to go around the world and learn from the best. Little Mel reaches out and gives Alex the red headband of Ryu, knowing that Alex respects the legendary fighter greatly. Ken and Alex part ways.

We see Alex months later in the hills of Japan. We assume that he has already done extensive traveling. Learning from Birdie, Zangief and Adon as per the canon. He stops at the ruins that was formerly the temple where Ken and Ryu trained. It is a sad scene now, nothing but rubble remains. There is a pile of rocks marking a grave and a post. Alex kneels and ties the red headband to it. He wishes that he could have learned from the best, to have sparred with Ryu once.

We see a silhouette appear on the horizon. We don't know if it's a memory or Alex's imagination. He turns around.

Ryu is standing there, smiling. His hair unkempt. A large circular scar on his chest.

THE END.

Now do you know why I am so critical of the Udon books? Why can they not write or draw anything as epic as Ryu Final? So what can we make from the end of this book? Well aside from the near-impossible surviving from a punch through the chest we can take many things for the future of the series in canonical and videogame terms. His surviving a death blow was foreshadowed by Sagat at the beginning of the book. Ryu returns not as a messiah but as a true martial artist. Ryu has learned to harness the power of a killing strike in his Fist of the Wind and seems to have finally completed his journey. From this point on he should hold a place of great importance in the universe, the transition from fighter to master. From this point on Ryu is no longer the intro into the world, or should not be. I am speaking in manga and videogame terms. From this point on Ryu should be something more... What should we expect if Capcom creates a true Street Fighter IV and not a II.5? 

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Monday, August 19, 2024

Ryu Final, the real Street Fighter III and IV - A 1UP classic from January 30, 2008

Welcome back friends. We're here to talk about Ryu Final, the last book Masahiko Nakahira created for Street Fighter. The book was set in the SF III continuity, to be precise it is set during 2nd Impact: Giant Attack. Nakahira never did a SF II book for Capcom, those were covered by Masaomi Kanzaki and Mami Itoh. So how does Nakahira's story go? How does it progress? If you read it once then go back through you'll notice that everything that went into this story was done so deliberately. Every character, location, fight and moral was done with forethought. Nakahira is a genius when it comes to plotting the events of his book. He doesn't just plot out a linear story but carefully intersects flashbacks which keeping you turning the pages. The weakest part of his story is better than anything I've seen with Udon. Overall it is perfect storytelling and great art combined. Let's touch on the events of the first collected book.

This comic begins with a rock pile and a stick. It is a grave marker, but for whom?

Ken and Ryu are much older, stronger and wiser than when we last saw them. They are possibly at the peak of their abilities. Ryu begins the tale, he is training in the shadow of his old dojo. He remembers the lessons learned from his master Gouken. Nakahira presents Ken and Ryu younger than they appeared in the Zero books, as young as they appear in some Udon flashbacks. The sage advice is not lost on Ryu as he remembers, in Jedi style, that he and Ken are part of the living, breathing world, not apart from it. It is up to Ken and Ryu to catch a falling leaf, the task sounds simple but has profound meanings. In almost all the Nakahira books you see a big oak tree and leaves come up time and again. The leaves and lessons of Gouken also return in the ending credits of SF III: 3rd Strike. The cycle of growth and change, the eternal strength with roots deepening as they grow. The hard training of Ryu and the trees that shake with his blows are inspired by actual accounts of Mas Oyama's tremendous power.

Ryu is fully confident in his abilities and decides it is time for him to return to the circuit and prove himself. His first stop is San Francisco where the understudy of Ken, Sean, taxis Ryu to a yacht. Young Mel, the son of Ken and Eliza is crying because he's afraid that Ryu is going to beat his father. After a few formalities the classic rivalry gets underway. The outcome isn't even close. Ryu is soundly beaten by Ken and can't even manage to get a hit in. Somehow his best friend and rival has surpassed him. Ken has worked harder than Ryu and has become a true martial artist. The reason is told in flashback.

Ken had challenged the man-god Gill and was beaten within an inch of his life. He came to the realization of his purpose as he was lying in a pool of his own blood. He could not allow this defeat to happen, he would never allow himself to be defeated in combat by anyone. His life was not forfeit as he remembered his wife and son. They were his foundation and Gill be damned for trying to sever those ties. The fight became a stepping stone for Ken. From that point on Ken realized he was not only fighting for himself, but for his family and with that conviction he would never fail them. With his remaining strength he leveled Gill with a dragon punch and did the same to Ryu. A clear-cut victory.

The scenes and plot with Gill were covered in the shortest span of time. Nakahira knew the important part of the story was not in trying to explain the plot of SF III but instead allowing the reader to discover how much the cast had grown. Ryu walked away from the encounter a little humbled but grateful. He knew now that he had room to grow. So he said farewell to his friends and set out again. While sleeping in a park he was awoken by Oro, who was trying to walk away with his duffel bag. Ryu tries to teach the old man a lesson but is instead beaten by the aged master. To make things fair Oro even puts one hand behind his back and still manages to beat up Ryu. FYI: remember that Capcom has been trying to use a one-armed boxer in their series because their template for SF II, the Master of the Flying Guillotine sparked the idea. Ryu becomes progressively angry with his aged opponent and finally decides he's had enough. Ryu tries to counter with a fireball but he is instead knocked silly when Oro unleashes a massive Yagyou Dama, or two handed fireball the size of a Volkswagen Beetle. It turns out that Oro was testing him. Hoping to find a student worthy to train. Ryu is the one and from then on he is under the hard tutelage of the 140-year-old master. He begins by making Ryu carry a massive boulder on his back with Oro riding atop.

At this point of the story Ryu has pretty much hit rock bottom. This is important because he must be rebuilt as a person and as a fighter. The battles he has had in the past, against opponents like Sagat and Vega should have made more of him. Instead he is still locked in the rigid system taught to him by his master and unwilling to progress. It is up to Oro to show Ryu his true potential or kill him in the process. Somewhere in Germany Ryu's first battle turns out to be against the giant Hugo. The battle is brutal on Ryu as Hugo dominates him for most of the match. Pounding him into the ground and throwing him like a ragdoll, Hugo is a force of nature against Ryu. Nakahira uses exaggerated perspective to make Hugo appear 20 feet tall rather than the 7'8" he is. This is in the same dramatic technique that Tetsuo Hara would do to make gigantic opponents for his Kenshiro to battle. After losing for most of the match Ryu is able to defeat Hugo with a well placed dragon punch to his stomach.

It is not easy for Ryu to win battles. Unlike the Udon books where fan-favorites can knock out opponents in one hit, nothing comes easy in the Nakahira books. This importance of this fight is to show him, and the reader, that there will always be bigger and stronger opponents waiting for the challenge. Ryu will always bring out the best in his opponents and he can't always out-muscle them. The moral of the Hugo battle is that strength is tempered by technique. Ryu continues his training with Oro from there, having earned the respect of Hugo and Poison. He travels south and eventually encounters Yun and Yang. The brothers are brash and inexperienced fighters. The determination of the young kung-fu masters is a parallel between Ryu and Ken's legacy. Even though Yun and Yang are beaten by Ryu they will not quit. Ryu is reminded of how stubborn he was in his youth as well. Yun and Yang establish the core of the Ryu story.

In flashback we see a young Ryu, much younger than he's ever been presented. His build is skinny, his hair unkempt, but he has a determination that impresses Gouken. He wants to prove that he is worthy to learn under the master so he says he will strike out to chase away a bear terrorizing the local villages. Gouken discovers his bloody duffel bag a few days later. Gouken fears that the bear has killed Ryu. This adventure, like much in the life of Ryu is inspired by the fictional retelling of the life of Mas Oyama, better known as the Karate Baka Ichidai anime. In particular the battle here is between Ryu and a dangerous bear, the same thing that happened to Yoshiji Soeno in the cartoon. We catch up to Ryu in the woods and see that a bear is indeed slashing at him ferociously.

The bear pounces on Ryu and is about to finish him when he is struck from behind. The force of the punch travels through the head of the bear and stops inches from the face of Ryu. It is a wild-haired Gouki that has saved Ryu and killed the bear. Gouken arrives to take Ryu away. Gouki cares not for man or beast, saving Ryu was an afterthought. It was that day where Ryu saw the face of evil. He saw that the techniques he wanted to learn was lethal in the wrong hands. These were techniques that could easily be used to kill if left unchecked. In present time Ryu thanks Yun and Yang for the fight and hopes to see them again someday. Like they Ryu has room to grow and many more battles to come.

The next battle Ryu faces is nowhere near as easy as the battle with Yun and Yang. Dudley the boxer, the undisputed heavyweight world champion, wishes to challenge Ryu. You would think that with Oro as his new master he would have become a better fighter by now. Dudley beats the tar out of Ryu and has a counter for every move. Ryu is simply not fast enough to catch the champ with his guard down. Even his dragon punch is caught and countered. Round 1 goes to Dudley but Ryu will not stay down.

This is the abstract part of the book, the weakest reason for a character to be introduced. Elena is brought in an aside and doesn't fight in any way. She is in Africa, a continent away from where Ryu is. Yet she, like every other fighter in the world is connected. It all goes back to the lessons that Gouken planted into the young Ken and Ryu. They are part of this living world, their roots have grown deep and they have more potential than they realize. It is up to them to wake up to that and release their true potential. With that Ryu comes to his senses and catches his second wind. The leaves in the mighty oak tree in the background shake. Ryu plants his feet and prepares a new fighting stance. Oro and Dudley are intrigued at this newfound intensity in Ryu.

Oro wonders how Ryu will face his opponent now. Dudley is the culmination of the boxing arts, possibly the oldest fighting arts in the world, dating back thousands of years. Boxing is a refined sport, called the sweetest science by practitioners. Embracing the culmination of the art Dudley represents a fighter in the purest sense of the word. He is taller than Ryu and has a longer reach than Ryu, there is no way he can get caught by Ryu's blows. A pure fighter cannot be defeated by traditional strategies and technique. Ryu has learned that he is not fast enough for a special move, he has also learned that he can't always out-muscle his opponents. In order to evolve he must be willing to change his strategy. He decides to use the force of a killing strike but use it in a new way. In one strike they go at each other with everything they have.

Dudley was aiming for the head of Ryu and failed to notice that Ryu's punch was headed for his hand. Ryu has learned to harness the power of a killing strike but not in the way that was used against Sagat. The force of the blow destroys Dudley's boxing glove and breaks the bones in his arm. The force of the blow also travels through Ryu's arm and tears part of his gi off. Ryu remained grounded and the remaining energy returned to the Earth. Dudley concedes defeat. Ryu has learned the fist of the wind, a technique unique to him. He is now ready for an even greater challenge.

End of book 1.

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Saturday, July 20, 2024

A Street Fighter 6 detail that was bugging me until now...

Believe it or not I finally have closure on a Street Fighter 6 detail that's been bugging me for years. It goes back to 2022 when I did a writeup on Manon (then called Mimi). Her design had been leaked for the Street Fighter 6 roster, and I talked about it as a chance to redo the character of Abel. I mentioned that her hair was very stylish, as she was presented as a fashion model, and fighter. One of my blog visitors named sparrowhawk made a comment about her hair being based on a Skinbird. The type of hair that girl skinheads sometimes wear. They shave all of their hair except for their bangs.  

Sparrowhawk also made another great observation. He said that Manon was similar to the character Sawada Keizaburo from the manga, and anime series Kengan Ashura. The series written by Yabako Sandrovich, and illustrated by Daromeon was published from 2012-2018. The story was in the vein of Baki the Grappler in that the characters represented the pinnacle of their particular fighting styles. Also that they were hyper muscular, and violent combatants. Aside from the muscular frame, and long bangs there was little that I could see of Manon in the look of Sawada. 



That did not mean that the design didn't rub off on Yusuke Hashimoto the designer for Street Fighter 6. The hair alone would be ported over to A.K.I.  Mr. Hashimoto was known for his fashion-forward designs. He produced Bayonetta, and directed Bayonetta 2. As I stated previously; his sense of color, and costuming worked well for the SF cast, and could appeal to international audiences. There was one thing that I simply could not figure out with the design of Manon. That would be her bangs. When I looked at Marisa it was obvious that her haircut was designed to look like a Roman helmet. I could tell that the cropped hair of Manon was feathered to look like a bird. But the bangs were too thin, and too long to be wings.

If Manon were a principal artist then she would always be ready to perform. I would argue that she carried the character of Odette, the Swan Princess off of the stage, and into the arena. The part that bugged me was why would her bangs would be like this, then I realized that they weren't bird wings, but styled after her arms. The length, and cut of her bangs represented the bras bas in ballet, this was how the dancers held their arms before the first position. I think this was the best reason why Mr. Hashimoto went with that haircut. I know it was a dumb theory but it made sense to me. I wish I could ask him if I guessed correctly. Were there any details in Street Fighter or any fighting game that bugged you, but you couldn't guess why? I'd like to read about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Friday, July 5, 2024

Remix Culture, how Asian designers changed the game, part 11

The indication that the US was ready to elevate the status of street fashion, Hip Hop music, and Black culture in general happened in the late ‘90s, and early 2000’s. The rise of athletes like Allen “The Answer” Iverson, Stephon “Starbury” Marbury, Gary “The Glove” Payton, and Rafer “Slip 2 My Lou” Alston were unlike the previous generation of pro athletes. They were gifted with skills, and had built their reputations in college, but more important to many in the streets during the summertime. The NBA, like many professional leagues guarded their image. They made sure that coaches, and players dressed in suits while doing interviews, or sitting in the sidelines while injured. They would fine players for breaking any codes of conduct in games, and in public as well.

To many the polished images that the league presented was bland, and predictable. Seeing clean-cut college prospects move into the pro ranks was becoming stale. Suddenly there was a rise in rash, tattooed, outspoken, and genre-changing athletes. Young players that had the audacity to not only talk back to Michael Jordan, but also to cross him up, and humiliate him on court. The NBA couldn’t get them to conform to the old ways. When the organizers realized that the players with street roots represented a large population of their audience they changed course, and started using them for marketing. They started highlighting rappers sitting court-side on television, they started inviting Hip Hop acts to perform at the All Star Game, and even loosened their rules on visible tattoos.

Electronic Arts developed a number of pro sports video games, but they too felt that it was high time to incorporate more street culture into their library. So they had a sister developer called EA Big start creating action sports titles, like the iconic SSX Tricky snowboard game. But more important they released NBA Street in 2001. On the cover was a fictional player named Stretch Monroe. He was sort of avatar of the classic NBA stars from the ’70s. He was somehow still actively holding down the game in the streets against players more than half his age. The world would never be the same following its release. The studio would also add NFL Street, and FIFA Street into their catalog. They were essentially smaller groups of the top players, and teams, playing a looser version of the sport on the playground. Rather than be more like a simulation game, the focus was more on capturing the arcade experience. NBA Street was essentially a call back to the classic NBA Jam arcade hit from a decade earlier. I called NBA Street one of my favorite games of All-Time. The game had smooth controls, and an easy to learn combo system, which allowed you to crossover opponents for bonus points. It was as if EA Big figured out how to incorporate the combo mechanics of the Tony Hawk’s Pro Skater series, but put it into a sports game.

NBA Street was a breath of fresh air. I was never a fan of the traditional sports games. I didn’t care about building franchises, trading players, or grinding through seasons. The more realistic those titles were the less interesting they became to me. Giving slightly exaggerated abilities to a handful of star athletes made them feel more like super heroes, and less like mortals in the game world. Suddenly the game play had much more potential to me. The same could be argued of Hawk, and his fellow pro skaters. They could survive impossible drops, perform back-to-back tricks mid air, and grind rails without losing momentum. There was still a lot of realism in the games, but reality was not the goal. It was more on the fantastic spectrum of what was humanly possible. In addition to the brilliant game play were the visuals. The aesthetic of the players in the franchise was more animated. The proportions employed by EA Big was the predecessor to the All Star Vinyl figures by Upper Deck.

You could imagine how much I loved the look of the players in this game. They were the kinds of basketball players that I would draw, but finally animated. The impact of the Street series on me, and on basketball fans in general could not be understated. If you don’t believe me GQ called NBA Street 2 the greatest basketball game ever made. It would be hard for me to counter that argument. The game was an instant hit, and spawned a number of sequels. Yet like the Hawk franchise, the greedy publisher forced the developers to crank out sequels with diminished quality over the following years. I predicted that the market would be flooded with streetball games in 2005. The team at EA Big in Canada didn’t have time to innovate, they didn’t have time to look for newer or better game play options. They substituted evolution by adding all sorts of over-the-top gimmicks. Eventually the series would burn out. However the template they created would be picked up by indy developers.

JoyCity the South Korean company was founded in 1994 as Chung Media and was later renamed to JC Entertainment in 2000. They released a an MMO PC game called FreeStyle Street Basketball in 2004. The game did well over the years, as did many other MMOs coming out of South Korea. Freestyle2 Street Basketball came out in 2015. The game did even better, and expanded the universe of playground basketball characters that JC Entertainment had established. Their cross platform successor 3on3 Freestyle Basketball originally came out for PC / Steam on Dec. 2016, and Xbox Aug. 2018. Other studios were eager to cash in on the trend. Beijing Halcyon Network Technology Co., LDT released Dunk Nation 3x3 in 2017. The Asian collective All9Fun which developed games for Hong Kong, Taiwan, and Macao released Basketrio: Allstar Streetball in 2020.

As a fan of the Michael Lau, and by extension urban vinyl school of design I could tell that his work in the early 2000’s had certainly rubbed off on the character designers working in South Korea, Beijing, Hong Kong, and Taiwan. The style of the characters, the proportions, the attention to outfits, and presentation was unmistakable. Lau was not the only influence, Eric So, CoolRain, Brothersfree, and Jason Siu also colored the aesthetic that went into toy, game, and collectable art for the next two decades. Looking at the designs featured in the games by JC Entertainment, Halcyon, and All9Fun was a master class in bridging the aesthetic, culture, and shifting role of online gaming.

Let’s start with the stylized characters featured in all of the above mentioned streetball games. What really stood out to me were the styles of the designs. When the studios created basketball players, they were very much in the vein of Michael Lau, Kadir Nelson, and Chris Brunner. I would even put my name as a contributor of that style even if I only impacted 0.01% of the artists out there. The trio created some lanky, stylized, forms that worked great for basketball. They even made sure that sneakers these cartoonish character wore were large, and reflected the style of the time. It didn’t matter if their kicks were licensed or not. They made sure that players could read the fashion of each athlete which gave them additional layers of personality. The type of physical build they put forward didn’t work with all sports, but on the fast paced game of basketball it was perfect. These designs worked amazingly well in animation. The long arms, and legs, the oversized hands, the flat, expressive faces were the ultimate athletic canvas.

I noticed that the Asian studios were quick to use street culture, to use Hip Hop as the backdrop of many of their titles. The graffiti, the fashion, the music, the overall visual language. The oldest trailers for Freestyle Street Basketball had a graffiti artist using spray paint to bring the characters to life. A deejay was scratching beats on a turntable while a black basketball player without pupils was putting together a freestyle routine. This character would eventually be named Deacon, and featured prominently over the years. Many years later when Freestyle2 was announced a new Black character with gold hair named Leo debuted. He was essentially a new take on Deacon. Almost every studio was quick to feature Black characters in their opening animations, and online marketing as well. This was a form of signaling to the community that the streetball was authentic, however the staring roles didn’t go always go to Black characters. At least not in the early days of the streetball MMOs.

The star characters of each of the JC Entertainment games fit a similar model. The oldest star character the studio created was Saru, in some of the oldest advertising, and trailers his jersey actually read Sabu. The character wore red, and black, the classic Chicago Bulls colors. Had a tribal tattoo sleeve. He was essentially the prototypical cool streetball player. His design influences were a cross sample of elements that the Asian market would identify, even if they weren’t familiar with the stars in the NBA, or US playgrounds.

The character’s name, and his jersey was more than a nod to the ‘90s era Bulls which were known the world over. The outfit was based on the protagonist Saru gang from the highly influential Tokyo Tribe manga / anime, which was first published in 1993, and was serialized in Boon magazine between 1997-2005. This was often the first exposure that many fans in Asia had to Hip Hop culture. Even if they had not known anything about Tokyo Tribe the young basketball hero in a red jersey was also seen in Slam Dunk. The manga was first published in 1990, and went on to get translated into multiple languages as well. It was a primer for many fans to basketball culture. Saru’s design would be easily identifiable as the hero to the Asian market, just as Stretch was recognized as the star of the NBA Street series in the west.

The next hero of the Freestyle series was Jack. By the time the sequel was released in 2015 the urban vinyl school of design had already changed the looks of characters in games, and animation. The reception to lanky heroes was welcome in several genres, especially basketball. The cool culture was street culture, Hip Hop was everywhere, and style was more important than substance. The athletic uniform was out the window, as Jack played shirtless, in leather pants, and sneakers. It was an absurd outfit for playing, but the cool factor was unarguable. At the same time JC Entertainment still featured characters in traditional outfits, but was letting players create custom characters that wore all sorts of costumes, and accessories. The studio had essentially placed Freestyle2 in a universe similar to Lau’s gardeners. People walked around with boxes on their heads. Or there were animal people, or cyborgs inhabiting this world where everything was settled through basketball tournaments.

The thing that always bothered me about the street basketball games coming out on Steam, mobile, and consoles from overseas was that Black characters always seemed to be relegated to supporting characters at best, or villains at worst. Well, actually there could be subtext in the designs that was even worse than evil, and that was outright racist. Dark skinned characters were sometimes portrayed as aggressive, tough, and sometimes ape-like, if not outright apes. I wish I could say that this was a trope that was abandoned generations ago, but it would still rear its ugly head from time to time. The light-skinned champion against these apes, or savages in a Black setting was a tradition that had always bothered me in all media.

It went back to the days of Tarzan of the Apes, the adventure books from 1912 featured the white champion as not only being the strongest, and bravest warrior in all of Africa, but he could also talk to the animals. In essence he was superior to every Black man on the continent. This type of white savior story had spread around the world for decades, coloring other cultures perception of dark-skinned characters. As a Mexican-American I was sensitive to how minorities were portrayed in media. I could never imagine how a Black kid would even react when faced with the same tropes. Even Michael Lau was not immune from centering the gardener universe around the light skinned Maxx. His best friend, and rival Brian was Black. They went back-and-forth against each other in skate contests in the pages of East Touch magazine. 

Having the pair as skaters, and not the more stereotypical basketball players was a refreshing change of pace. Brian, and his girlfriend Elsa not only added much needed color to the lineup, they were symmetrical balances to Maxx, and Miss. The Black characters also demonstrated that no matter how cool Maxx was, the Black kids in the neighborhood were just as cool. The show of diversity certainly lent more street cred to the gardeners, but throwing anthropomorphic animals into the world of figure art could also be seen as exploitative out of context. Say for example Coolrain releasing a series of vinyl figures called the Dunkeys, as in Slam Dunk Monkeys. Of all the animals he could have gone with maybe monkey basketball players was not the wisest of choices. I know that falling back on ugly stereotypes, or insensitive racial jabs wasn’t Lau, or Coolrain’s intent, as it wasn’t for most of the character creators at the time. This wasn’t a fast, and hard rule.

Black heroes would get some moments to shine in Western culture. The comic book character T’Challa the Black Panther was created in 1966 by Stan Lee, and Jack Kirby. Luke Cage created by Archie Goodwin, George Tuska, Roy Thomas, and John Romita Sr. debuted in 1972. The most recent Marvel breakout star, the biracial Miles Morales created by Brian Michael Bendis, and Sara Pichelli debuted in 2011. These were all examples of white creators putting Black heroes into pop culture. There were other Black stars in the Marvel, and DC books after the creation of the Black Panther, but new comics rarely presented Black characters as the focal point. This fact was even more pronounced in Asian countries. Of course this had a lot to do with the ethnic makeup of the nations. This didn’t stop the creators from using Black supporting characters to ground their work.

In Slam Dunk for example the main character followed the pattern of manga heroes. Sakuragi Hanamichi was the typical high school Japanese kid, that happened to be a loser with the girls. He would become a better person, get a girlfriend, and shine as a star athlete in the end. The respected team captain was the Black center Akagi Takenori. Akagi was the more physically imposing of the two, and wiser by far, but it would be absurd to think that a Black character would be the lead character in early '90s Japanese stories. The manga Tokyo Tribe, and its sister series Tokyo Graffiti borrowed Hip Hop culture, and fashion wholesale. The main character was the deejay Kai Deguchi who had a fresh line-up, listened to rap, and went clubbing with his crew. His rival was Mera, the dark skinned, big-lipped heavy in a fur coat. If you didn't know better you could swear these heavily were biracial characters, if not heavily coded Black characters.

By focusing on somebody that looked like them the books helped Japanese kids understand Hip Hop culture, or appreciate the sport of basketball. Yet there was something much deeper in understanding the layers of Hip Hop, and streetball that didn't necessarily come through in the manga, whether or not the star was Asian, or Black. This was something that I had referred to on a much earlier blog about the rise, and fall of streetball. I'm going to paste something from that exact series right here regarding the influence that streetball had on China. There was a young man that became hooked on the early AND1 mix tapes, and tour, Wu You aka MoreFree is the Chinese legend that helped spread the gospel overseas. He would challenge visiting NBA players to 1-on-1 battles, and dazzle them with his skills. As audiences learned to differentiate streetball from traditional basketball then local courts started building reputations, just as they had done in New York, Chicago, and LA. Dongdan Court in China is considered the Holy Land. When the summers heat up you could find the best players competing  at Dongdan.

A Westerner might call the Chinese "biters" or just laugh at their attempts to incorporate Black fashion, and language into their lexicon. But then again where did they get the idea that streetball is about fashion and tricks? It had a lot to do with how the west presented themselves in the mix tapes and of course in the entertainment industry. Asia was quickly getting sold on the idea that streetball was about entertainment, and not basketball. The big shoe companies learned that there was no one approach that could appeal to all audiences. They had to be sensitive to differences in culture, language, art, music, and presentation. Nike couldn't simply release USA Battlegrounds merch in mainland China featuring the name of Holocombe Rucker Park in Harlem, or the Venice Beach Courts. The Chinese had no point of reference to NYC, or LA's street roots. Dongdan Court on the other hand would make more sense. That was why they began creating custom streetball campaigns in their biggest markets. The Beijing 99 campaign by Nike incorporated many symbolic characters from classic tradition, and had the best street players from around the country compete. This was the type of world that influenced creators like Michael Lau, Santa Inoue, and their contemporaries.

At this point the basketball player, and even streetball legend was a cultural standard in Asia. This was thanks to the exposure of AND1, and the Mixtape Tour at the end of the '90s/early '00s. While Japan was known for its various basketball manga, including the title "REAL" which focused on wheelchair basketball, the creators in Hong Kong had already released streeball manhua.  In every instance, whether it was a comic, anime, or video game the light-skinned hero would remain the star of most of the popular basketball titles. Would this change in the future? I couldn’t tell you. I could however say that the approach that most of the streetball games from overseas did push the genre in some fresh ways. I will look at this in the next entry of the series. Were you a fan of any of the EA Big Street games? Did you ever identify with a minority character in any game or comic more than the main character? I’d like to hear about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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