Eagle-eyed viewers noticed that several of A.K.I. moves were based on poisonous animals, she could slither along the ground like a snake, and even employ some kicks from the fantastic scorpion style of kung-fu. Hats off to the animation team, it must have been tremendous fun creating her attack library. The trailer gave us the best example of how to present hidden strikes. I want you to think about your favorite characters, and how they stand with their hands forward, or exposed to the game camera. If you threw a punch for a kick, then it would be easy to track on the screen. A.K.I was turned away from the opponent. This meant that several of her attacks were actually obscured from the game camera. A.K.I. could backhand, or hook kick opponents. Her torso hid which hand she used, and her dress covered which kick was being delivered as well. This mirrored how the Assassin concept fighter hid his attacks under a long cloak. The more difficult part for either F.A.N.G. or A.K.I. were creating lethal strikes that could be described as poisonous.
In the gameplay reveal trailer we could see A.K.I. slither on her back. It was unnerving seeing the character move like that. This snake crawl allowed her to get under ranged attacks, and close the gap on opponents. Previously the franchise did feature snake-like movement with at least one other character. In the Street Fighter EX series by ARIKA Dhalsim could perform a Yoga Throw. The setup for it was very unique. The Indian yogi would wind around his opponent like a serpent before grabbing their torso and flipping them on their head. It remained one of my favorite fighting game animations to this day. I'm certain that Street Fighter 6 animators were able to pick, and choose the best elements they could find from pop culture, from actual kung-fu, and even earlier games while fleshing out the moves of the new assassin.
For the developers it also wasn't enough to have a character that fought, or moved like a snake. She had to look dangerous,and untrustworthy. From a visual perspective A.K.I. was figuratively, and literally a toxic person. The pale white skin was unnatural, as if she was drained of her blood. The cut of her hair was reminiscent of the amanita phalloides aka the death cap mushroom. As far as her costume went it could be argued that Street Fighter 6 Designer Yusuke Hashimoto was making a bold fashion statement. The use of modern tulle sleeves, and pants under a traditional cheongsam was only the beginning. His choice of costume, skin color, jewelry, and haircut were very avant-garde. Every detail added reflected the same fashion sense that he tapped into when creating the designs in the first two Bayonetta games. Had Juri, F.A.N.G., or Kurow never existed then I'm certain that A.K.I.'s introduction would have had a greater impact on the franchise.
I'm disappointed in how similar AKI seems to be to Juri, personality-wise.
ReplyDeleteI don't really share the idea that SF6 had to make up for mistakes of the past, the design in VI is the same as it was in previous games.
ReplyDeleteEven A.K.I. isn't "fixing" F.A.N.G, who doesn't need fixing anyway, it's continuing that line of design. Had Capcom tried to bury the past you wouldn't see F.A.N.G's theme and stickers all over the A.K.I. battle pass that's in the game right now.
And A.K.I. feels pretty distinct from Juri too. She's more composed and her story and actual personality seem completely different. Juri has a tragic background to justify her wanton sadism, with a bunch of stuff implying she's not happy about her situation, A.K.I. not only seems pretty cool with what she's doing but the fact a big part of her is idolizing her master F.A.N.G immediately tells you she's way different from Juri who wouldn't take orders from anyone.
Also, what's wrong with the Chinese villain trope? It's inspired by martial arts movie and it's cool. I think the issue came up with F.A.N.G's post too and I still think the same: the Japanese developers at Capcom aren't engaging in anti-Asian stereotyping, that's silly. I don't even think there would be anything wrong for a non-Asian to use that trope either as long as there are positive Chinese counter-parts to make it clear this is not meant to be an attack on Chinese people or something, and Street Fighter also has that since Chun-Li.
Phtm_Miria,
DeleteThanks for the feedback, I appreciate it. I honestly think that SF6 is trying to fix missteps in the past. The French Judoka, Mediterranean grappler, and North American kung-fu specialist were all much better designed in 6 than they were in IV, and V. The little details like changing Dhalsim's necklace, and making Blanka self aware helped soften some older tropes. Chun-Li as a star character set the bar incredibly high for Asian female leads. Juri works because she's a sort of anti-hero Chun-Li. I didn't think the game needed to fall back on the sneaky villain trope because they had done so well by going in directions opposite of what had been seen in other games. I wouldn't have been so against F.A.N.G. if he weren't presented so absurd, the silly animations, and flying gimmick completely took me out of the game. In a similar way to Rufus. But again, that's the way I see it. I always welcome different points of view.