Showing posts with label Takayuki Nakayama. Show all posts
Showing posts with label Takayuki Nakayama. Show all posts

Saturday, February 24, 2024

The Street Fighter 6 Original Soundtrack Release Event

Hello friends, I have an extra special weekend posting for you. Earlier this week there was a special event announced by Capcom. Here is the official statement. 

Join us at Amoeba Hollywood as Capcom celebrates the release of the Street Fighter™ 6 Original Soundtrack Collector’s Edition Vinyl on Tuesday, February 20th at 5pm! Featuring a special performance by artists behind the video game’s songs “Not On The Sidelines” and “Legends” – GRP, Randy Marx, Rocco 808, and Jayy Starr – and an intimate conversation with Takayuki Nakayama (Game Director), Yoshiya Terayama (Lead Composer), Shuhei Matsumoto (Game Producer), and Koyo Sonae (Soundtrack Executive Producer).

The album, and the extras are perfect for collectors. I love the attention to detail that the studio put into the releases. I didn’t pick up the day of the signing, as I had just paid my car insurance. Thus I didn’t have extra funds, but I will hopefully be getting the set soon. I still wanted to support the Street Fighter crew, and the musicians as well. I decided to dress up for the event. If you have been following my blog then you would know that I was always eager to go to any Street Fighter event in the LA area.

Whether it was the original Street Fight Club, or the Super Street Fighter IV Launch Party, or the Street Fighter X Tekken event, then I would dress up in my El Fuerte mask, and show out. The original mask was made out of a white tee shirt, and foam sheets. The second mask from around 2009 was made by an actual luchador mask maker in Mexico. I had long since retired that mask, as it started showing wear, and tear from age. I don't think I've worn it in almost 10 years, but it will always be an important part of my memories. 

Given my size (6' 7", 300+ lbs) I wanted to put together a Zangief outfit, and possibly a Mike Haggar costume. I was always a Zangief main, with Hugo, Sodom, Alex, and Birdie also being secondary characters. But that cosplay was supposed to be for some point in the far future. Then six days before the Amoeba event I decided to get serious about putting something together. I got a haircut the night before the signing. My brothers had been trying to get me to sport a Mohawk for 30 years. I finally obliged. I guess the look does work on me.

The primary challenge was putting together the suit. I actually had a gray striped suit, black tie, and vest from a wedding that happened a few years ago. The thing that I didn’t realize was that I had lost a lot of weight from when I first got the suit, so it ended up being really baggy on me. I’ll have to get it tailored next time there is a Capcom event. I didn’t have a red shirt, but thankfully I found one at the local JcPenney.

I got an inexpensive watch chain, wrist watch, and pocket watch from eBay. I think I only paid $30 for all of those combined. To add an extra layer of authenticity the pocket watch was an old Soviet timepiece. I also bought arm garters, but I forgot to wear them when I got dressed the night of the signing. The only thing I’m missing is Zangief’s gold pin on the vest. If anybody has a 3D printer, or could help me source one then please let me know!

It was a rainy night in LA during the signing. The winter weather had been very strange in the southland for the past two years. It’s been much wetter than normal. Los Angeles County can go months, if not years without steady rain during winter. My wife, and I made it out to Hollywood, and found parking just in the nick of time. The crowd had already started growing inside the Amoeba Records.

The Street Fighter 6 team, and record producers did a Q&A session, while the record store played selections of the soundtrack in the background. I know somebody was filming but I don’t know when, where, or if the video will be shared.

The questions were thorough. We found out about the challenges of approaching a popular franchise with a new musical approach. The team talked about incorporating Hip Hop into the soundtrack, and searching for authentic voices that could capture the spirit of the brand. As for the special edition album, Koyo Sonae explained how he grew up with the Street Fighter II book, and CD. He said that it was very influential to him while growing up. He would listen to the CD while pouring over the illustrations.

I think Mr. Sonae was referring to the Street Fighter II Complete File book. It had a lot of concept art, and character art that was extremely rare. He wanted the SF6 albums to have the same reception with the current generation of fans. That’s why it came with an album sized book featuring detailed illustrations, and original art. It would be the kind of thing that fans would be pouring over again, and again while listening to the game music.

The translator did a great job memorizing the lengthy questions, translating them for the team, and then memorizing the lengthy responses, and letting the audience know. There’s no way I’d be able to do anything remotely close to that in English, and Spanish. I’d have to translate one sentence at a time just to keep up.

After the Q&A session the team took a short break. Amoeba then lined up the guests, and set up a table for the signing. For those of us that didn’t purchase the album, we were allowed to get a limited print for an autograph. That was a very generous surprise. I was prepared to go home early, as the web site said the signing was for purchases only. My wife, and I literally turned up just to show our support.

Takayuki Nakayama got a laugh out of my outfit, and commented that even my belt was spot on. On the other posters he was just signing, but for mine he drew a Zangief. That was the first blessing of the night.

Mr. Nakayama asked for a picture, and posted it on Twitter / X that night. I thanked him, and the team on his post. He then followed me! A second blessing! My night had absolutely been made!!! Thank you to Amoeba Music for hosting the event. Thank you to Takayuki Nakayama, Yoshiya Terayama, Shuhei Matsumoto, and Koyo Sonae. Thank you to GRP, Randy Marx, Rocco 808, and Jayy Starr! I wish you all continued success.

I encourage visitors of my blog to support the fighting game community, and the larger gaming world any way you can. If you can host a tournament that’s great. But if you can help mentor young players, share their interests, and encourage their hobbies that would be even better. I’m getting old, and gray, but my passion for Street Fighter has never been hotter. If you ever get a chance to attend an event I encourage you to do so. It’s a chance to make some friends, and learn what goes into making your favorite titles. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, October 2, 2023

Street Fighter 6: A master class in game design, part 28

The World Tour in Street Fighter 6 was a fully-realized AAA adventure. Players learned how to become better at fighting games, while also enjoying a deep story. This was the genius of the SF6 developers. They were helping people that were entirely new to the genre be able to break in. If they were willing to keep playing then they would get caught up with intermediate, and advanced players. That was of course as long as they continued through the game. Finding the motivation to push on following the tragic death of Bosch was something the studio had to figure out.

The best way to do this was to get some closure. You would have to confront JP, which meant returning back to Mt. Vashal. It was a hard conversation because you couldn’t reveal that you knew about his crooked dealings. If he discovered you were a Resistance sympathizer then he would have you arrested or done much worse to you. Instead he offered to show you true power, the type of power that he picked up from his time with Shadowlaw. He was the person that helped funnel dark money into the nation. He had a hand in building Vega / M. Bison / Dictator into power. In return JP gained more power figuratively, and literally. Players had a choice to make him into the final Master in the World Tour mode. Or they could decline it, and enjoy playing the game with the few remaining side missions that they hadn’t completed.

It was a moral dilemma for sure. Why would you accept JP as your master after everything that you had gone through? Then again if you wanted to get better at fighting games, and build the ultimate avatar then you had to accept the offer. In doing so JP would infuse you with a portion of the Psycho Energy that was within him. It was the same dark energy that was tearing up Bosch from inside. Then he tasked you to travel the world, and complete some new missions. You would have to seek out, and fight the strongest people in Metro City, and Nayshall. The Fighty Mighty side mission alone was easily the most challenging, and fun that I had with a fighting game in a generation.

The names that popped up were familiar to long time fans of the Final Fight series. In fact I just about lost my mind when I saw who was on the list. The entire Andore family popped up. These were represented as the different colored sprites in the original FF. People like Andore Jr., Uncle Andore, and Father Andore, each one was at least 10 levels harder than the previous. This meant stronger attacks, higher defense, and more stamina. There were also cameo characters from Breath of Fire, another one of Capcom’s longest running titles. Bunyan, Rasso, Rwolf, and A-tur to name a few. Even the characters Bosch, and Yua came from the Breath of Fire series.

The most powerful of the lot was Fou-Lu. It took a lot of hard battles in order to reach him. From a distance I thought Bosch had been reincarnated. As this character was wearing traditional Nasyhall clothing, and had an even stronger version of Yahriki, the fighting style that Bosch, and Rewancha used. It was called the "martial art of illusion" in the game. Kalima actually used Cammy's style. Fou-Lu spoke very oddly, mentioning that he was holding back his true form. It was something that was a trope in many manga, and anime series. In the case of Fou-Lu he meant it. The character was in Breath of Fire IV. His true form was that of an astral dragon. I’m certain that seeing this character transform into a mythological beast would have broken what was acceptable to audiences. So instead he warned players that there would always be someone in the world that was stronger than them. It would be up to them to seek out the next challenge.

Seeking out the next challenger was actually the true purpose of the Fighty Mighty side mission. Even though JP was at the peak of Mount Vashal, he was not the top dog. There was always somebody out there that would be a better fighter. It was up to you to keep searching out this opponent. To become stronger along the way, or abandon the path altogether. It was the thing that kept me returning to the arcades more than 30 years ago. The more I played the better I got. The more I challenged my brothers, cousins, and friends, the better I got. It made a lot of sense that the new generation of players had to learn to keep going too.

You would have to find the strength to keep going, or lose hope. It was apparent for Kina, and Yua. On your post-story adventure you would come across them in the Lowlands. They believed that Bosch was somewhere in the world training. That he would return home some day. No matter what you told her she would never lose faith in her brother. It was with bittersweet determination that she had to keep going. It made me sad for her. But also for Mel Masters, and the kids that were being affected by JP, and evil people like him. The game was showing us what determination looked like. The Street Fighter 6 developers knew that we would have to find the strength to keep going. Life was controlled by people that had more power than us, more influence than us, but no matter how hard they tried they could not change our path. As long as we could keep moving forward then we would find a way. Fear would not deter us, and if anyone tried to stop us from progressing then we had to be willing, and able to move them out of the way. That was true strength. 

I would forever be grateful to the entire SF6 development team. This was, and continued to be a game that I found tremendous joy in playing. The roll out of new characters, and new side-missions over the year was a major selling point for me. I owe a big thank you to Street Fighter 6 Director: Takayuki Nakayama, Producer: Kazuhiro Tsuchiya, Producer: Shuhei Matsumoto, and Designer: Yusuke Hashimoto. They had created the greatest fighting game in a generation. I would argue the greatest game of 2023. This went beyond raising the bar. This would become a monument to Fighting Game Culture. I am thankful to everyone that has read any entry in the series. I appreciate your patience. So is this where I wrap things up? Nope! I’ve got a few more things that I want to talk about with regards to SF6. We will dig into it on the next blog entry. I hope to see you back for that. If you are a long time fan of Final Fight, or Street Fighter then I would like to hear your impressions of SF6. If you have never played any game previously then tell me your experiences in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Friday, September 29, 2023

Street Fighter 6: A master class in game design, part 27

The Street Fighter 6 World Tour was building to a crescendo in the tiny fictional country of Nayshall. You would be battling combatants from all over the world, and try to secure your spot as a legend. The Resistance was hiding in the shadows, waiting for their moment to strike. JP would be in attendance, along with the Royal Family, dignitaries, and NGO leaders. Fight fans, and tourists from around the globe had made the trek to this far off place. Their money was welcome to the locals, however a tremendous amount of dark money had also been flowing into the country. Special interest groups were getting their claws into the nation. Their mysterious leaders would be betting on, and taking a slice of the competition as well.

The Suval’hal Arena was one of the most breathtaking stages ever created for a fighting game. The ancient temple was shaped like a colosseum, with seating around the perimeter. The royal family had a throne, and gallery where they could spectate from. A freshwater moat separated the attendees from the fighters. There were bridges, and a multi-story platform in the center for the pond. This arena had been host to the local tournament for centuries, and was now drawing the attention of the world. The question was whether you would be able to win the competition, and see that JP answered for his crimes.

The Resistance had managed to infiltrate the secret treasure room where the Suval’hal championship belt was stored. They packed the ornate trophy with explosives. It could be activated by pressing the red stone in the center, and then a few seconds later it would explode. Sharp-eyed people would notice the serpent Ouroboros was clearly seen on the face of the belt. It was an ancient symbol that took on many meanings, including the infinite, the soul of the world, and the more common; life, death, rebirth. I had a strong feeling that somebody was going to die at the end of the game, and it wasn’t going to be JP, or the player.

Speaking of JP. He noticed that you were taking a keen interest into the belt. He introduced himself, welcomed you to the competition, and told you to prepare for the ceremony. I had already talked a little bit about JP’s design back in 2022. I believe that the Street Fighter 6 developers were fleshing out the Street Fighter V characters that didn’t make the cut. That seemed to be the case with Manon, Marisa, and Jamie, as they were do-overs of Abel, Hakan, and King Cobra respectively. The idea of a Fighting President was in the planning stages, and I don’t think they were happy with the way G, the President of Earth turned out, so they gave it another go. 

Once you left the trophy room a cinema played out where you got a chance to see the other competitors, including the Cardboard Combatant. The children of Nayshall were dressed in traditional clothing, and performing traditional dances. Among these were Bosch’s sister Yua, and her best friend Kina. The Cardboard Combatant wanted to reach out, and tell her that he was safe, but that would have exposed his true identity. He would have been outed as a member of the Resistance.

You returned back to the locker room underneath the stadium to prepare for the preliminary matches. After winning a few rounds we could see the Cardboard Combatant was also tearing through the competition. In the quarter finals he showed up in the locker room to give you a warning. Whatever had been done to him in order to increase his strength, and speed, was also destroying his mind. He was a rage filled monster, and couldn’t control what he was becoming. He warned you that if he fought you in the finals that he wouldn’t have any idea it was you. Any friendship you had wouldn’t mean a thing. He knew he couldn’t ask you to withdraw from the competition. Whether he won or loss he planned on activating the championship belt, and blowing up JP.

You managed to get through one more time to Bosch. You wouldn’t stop fighting, but you would be there with him through the end. You said your goodbyes, and he left the locker room. You could already see the writing on the wall. The end was never going to be pleasant for your rival. After getting through the semifinals it turned out to be you versus the Cardboard Combatant in the final. He was much harder to beat than at any other part of the game. Yet in the end you would triumph. During the awards ceremony the media was there, broadcasting the events for the world to see. There were also the same group of kids that were there from the opening ceremony. JP took the belt in his hands, and called Yua over to deliver the belt to the winner. He made sure that you could see that he had pressed the red stone before giving it to her. Time was ticking.

If you ran out to Yua to deactivate the bomb then you would have been exposed as a terrorist in front of the world. If you let yourself, and Yua to be blown up then you were a coward, and worse yet JP would go to the media and say that the Resistance was willing to sacrifice children. With only a second to go the Cardboard Combatant ran to Yua, grabbed the belt, and threw it at JP. Sadly it was too late. It exploded closely to Bosch, and the blast incinerated him. JP was safe, and the world had just witnessed a terrorist attack. It was the worst possible series of events that could have happened. That tournament victory felt hollow in the end. Surprisingly the World Tour continued. How would Capcom be able to find life after death? We will dig into it on the next blog entry. I hope to see you back for that. If you are a long time fan of Final Fight, or Street Fighter then I would like to hear your impressions of SF6. If you have never played any game previously then tell me your experiences in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, September 27, 2023

Street Fighter 6: A master class in game design, part 26

The developers at Capcom managed to keep a consistently high level of work throughout the entirety of Street Fighter 6. The last portion of the World Tour story was brilliantly presented. I had to salute the team as they were bringing together multiple plot lines together, and doing so without making anything feel cheap, or rushed. Our avatar was trying to find the meaning of strength. Up until that point we assumed that being the best fighter in the world meant you were the strongest. You had already proven your worth in Metro City, and the Nayshall underground fighting tournament. The last stop on the journey was taking on the rest of the world in the Suval’hal Martial Arts Tournament. This contest would be taking place at the peak of Mount Vashal. A holy place for the people of Nayshall, and home for their warrior god.

It took me a moment to take in the beauty, and scale of this fictional place. The massive temple looked like a fortress. It had been carved by hand on a mountain outcropping a thousand years ago. It was a jaw-dropping sight that very few locations in any game could match. The closer you got to the peak the more you would discover. In fact it was an entire journey just to reach the arena. Near the peak there was a cave system that framed a massive waterfall. The fighters, and even security guards posted there had said they were hearing voices at night. They swore up, and down that the place was haunted.

You would discover that the ghost rumors were started by unscrupulous guards that were trying to loot the temple. Solving that mini Scooby-Doo mystery wasn’t your only side mission in the stage. The cave system was hiding something more important to the plot. The Resistance had a secret base of operations behind the waterfall. After all what would a video game be if something wasn’t hidden back there? It would be your chance to meet once more with Kalima, the leader of the Resistance. She was joined by Rewancha, and a handful of other operatives.

Aside from having a fantastic design, Kalima explained the stakes. She connected the dots for the player in case they weren’t paying attention to the clues that the Nayshall residents gave them. A bunch of NGOs had moved into the country, and were forcing their agenda onto it. This was creating a quick divide with the haves and have nots. The outskirts were being turned into a trash pile, where the people would end up digging through scraps in order to survive. It certainly was not much of a future for the kids of Nayshall to inherit.

In order for JP to achieve complete power he couldn’t have any competition for the direction of the tiny nation. This meant he would have to get rid of one of the NGOs that had moved in. This was Ken Masters, and the Masters Foundation. Ken was one of the tournament sponsors, and competitors. JP used an assassination attempt on him to frame Ken. He claimed that Ken was trying to depose the king. Ken was close to the explosion when it happened, and Luke who was working security had spotted this as well. Luke even fought Ken as he was getting away. This speculation forced Ken to resign from his company, and go into hiding.

With Ken out of the picture JP moved full force on turning Nayshall into a tourist destination for their ancient fighting tournaments. This meant building an entirely new infrastructure on top of their ancient mountain. His construction partners were flattening temples, and destroying the legacy of the nation. All of this was for a few roads, and a parking lot on the site of the old stadium. These things were brought up by protestors surveying the Suval’hal Arena. They knew that this was all happening with the approval of the King. They were afraid that the NGO’s had his ear, and had cut off the influence from the people.

The construction workers on site lamented what they were doing. They knew full well that they were destroying their heritage. They also had to provide for their families. If they weren’t doing the work their neighbors would, or the NGOs would even bring in foreign workers to do the work. Absolutely nothing was going to stop them. This was confirmed when we spoke to one of the contractors. He essentially admitted that capitalism worked by exploiting poor countries. I certainly didn’t have Capcom radicalizing its audience by showing them how things were handled by massive corporations, and NGOs in poor countries.

The next stop for the game would be the tournament, and the final showdown with JP. Or so I thought. After all, this was what every fighting game had taught audiences to expect over the past 35 years. We were going to expose the main villain in front of the nation, and take him out before he could do any more damage. We would be the heroes, and prevent the rise of the next Dictator. What actually happened was something I never could have guessed. We will dig into it on the next blog entry. I hope to see you back for that. If you are a long time fan of Final Fight, or Street Fighter then I would like to hear your impressions of SF6. If you have never played any game previously then tell me your experiences in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, September 25, 2023

Street Fighter 6: A master class in game design, part 25

In previous blogs I talked about how good storytelling was about showing, rather than telling. In order to do this you had to fill a scene with relevant details. In a novel you would try to appeal to the five senses in your descriptions. This would make the reader be able to think a little bit harder about what was happening. In a movie this would be done by how the director framed a shot, what important details were in the picture, and what supporting elements were in the background. Street Fighter 6 worked because the developers populated the world with thousands of layers of detail. The player could walk by them, and not give them another thought. For example in Metro City these might be NPC’s having lunch at Beat Square. Some were talking on their cell phones, some were shopping. They made it look as if this was living, breathing city. In Old Nayshall it would be vendors at the market, people digging through trash piles, or even tourists taking selfies with the ruins.

I thought that the best NPC animations were the ones that told a story. The ones that reinforced the world that SF6 took place in. To me the most important animations were the ones that were not used anywhere else in the map. For example in Nayshall there was a little kid doing a traditional dance. His family, and friends were gathered around, clapping, and cheering as he danced. It was easy to run past this scene and not give it another thought. After all this kid, and the people around him didn’t have anything to do with the side mission or main plot. However the SF6 developers did not want one corner of the city to feel empty, to feel abandoned. There had to be some sort of life, some sort of movement everywhere you looked. It didn’t matter which direction you were approaching from. Immediately in front of you, in the corners, as well in the distance there would be something that caught your eye. Even in the most sparsely packed corners of Nayshall there was always some movement. It might be rats scurrying between buildings, a kid playing hopscotch, or a resident fanning themselves in the heat.

There was a secondary type of NPC animation that the developers used for a greater effect. These were the ones telling a story having to do with the martial arts. In the early part of this blog series I mentioned that everyone in Metro City was down to fight. It was a tradition that went back to the days of Mike Haggar. There were a few corners in Metro City where we could watch NPCs awkwardly trading punches. The same fighting tradition in Nayshall went back centuries, and it showed. Instead of random citizens battling we were watching actual masters doing combat. The named characters in the SF series, Ryu, Ken, Chun-Li, and Guile represented the absolute peak of a certain fighting style. We knew these were the best of the best. However that did not mean that they were the only ones who had mastered a particular fighting form.

In a couple of places in Nayshall you could actually see NPC characters who could throw fireballs, perform dragon punches, and even grapple like Zangief. The fights between these masters were like the legends of the ancient world. They didn’t happen in front of a camera. They took place on a dark alley at night with only a few witnesses. Word of mouth was the only way people would have ever heard about these encounters. Even the ones that happened in broad daylight could only be seen if you were a fellow fighter in the Lowlands arena. There were no cell phones, and no social media to expose these people. The same thing couldn’t be said if you were willing to throw down in the middle of the street. People would come out of the woodwork with phones in hand. They wanted to share what was happening, to blow up a culture that had existed in myth for centuries.

Street Fighter 6 took place in the near future, but the series was always a celebration of the martial arts myth. There had been traditions in each country of underground fighting tournaments. Hollywood, and Hong Kong cinema made them much more exotic than they really were. It was the legend of the fighters, the masters of lost forms that always sparked our curiosity. Who were these men that could run across water, throw fire out of their hands, or defeat 100 opponents in a day? The stories of these fabled martial artists were like Bigfoot. Everyone knew about them but the proof was elusive, second-hand, and just out of focus. Maybe centuries ago there was a magician in India that knew the secrets of stretching his limbs, breathing fire, and levitation. But these accounts were just rumors. There was no proof, no documentation other than a story told by an ancestor. Scholars had been searching for proof of levitation for centuries, such as the case of one of the most recent mystics Bhaduri Mahasaya.

The Street Fighter universe celebrated these fables. The designers wanted audiences to believe in the impossible, even if just for a moment. They wanted us to have hope that someday we might be at the right place, at the right time, and see a miracle with our own eyes. These were represented on the NPC battles, where we saw that someone out there other than Ken, and Ryu actually had the ability to perform a hadoken, a fireball. There was another NPC story that the developers told in Nayshall, specifically in the foothills of Vashal. There were monks training to be warriors in honor of Suval’hal.

The majority of these monks were found in the Foothills of Mount Vashal. They were all different body shapes, and abilities. Some were seated, some were standing, all were meditating. Depending on how dedicated they were to the arts you could find them in all sorts of precarious positions. Some were balanced on one foot at the edge of a cliff. Some were clinging to the side of the rock walls. If you looked closely you would notice that the ones hanging on the faces of the rocks were trembling in fear. They would look down, and begin shaking, trying not to lose their grip. The fear of falling could not be overcome with meditation. Still others weren’t as dedicated to their studies. You might find them breathing heavily, talking about returning to Old Nayshall for one more feast before climbing Mt. Vashal. Some were hanging out at the river, or even chilling with a radio.

There was another one of those “throw away” details that I thought was absolutely brilliant. In a corner of the foothills, overlooking Old Nayshall there were three monks. Two were balanced on one foot, and the one in the middle was seated in the lotus position, and levitating. It was no trick, no beam was supporting him from behind. No gimmick was being used here. It was one of those honest to goodness miracles. The only other person that we knew of that had reached this type of enlightenment in the SF universe was Dhalsim. While Rudra may have all of the basic attacks of Dhalsim he could not levitate. I do not think he had reached absolute enlightenment.

What the developers did with this background character was nothing short of genius. Most tourists NPCs would walk by him, but every now, and then somebody would stop to take a picture. The miraculous was just something to post on social media. Think about it for a second. “Here was my trip from Nayshall. I ate local food, saw an underground fight, bought some hand woven clothing, oh yeah, I also took a picture of a guy that could float…” It was definitely some commentary from the development team. There were amazing people in the world, and we were simply too busy to notice them, or believe in the extraordinary.

The final climb to Mount Vashal wouldn’t happen until the end of the game. The local authorities had closed off the roads because they were too dangerous to take by foot. When the paths were opened you would ride a donkey to reach an entirely new environment. This new place looked much colder, and windswept. We were clearly in the Himalayan range now. Tibetan Prayer Flags were blowing violently in the wind.

The further along you went the more concentrated the monks became. They seemed to be in better shape, and more capable than the monks closer to the Foothills. They were on a pilgrimage to their old temple. They were joined by professional fighters from all over the world. They were making their way to the Suval’hal Arena. There were also security forces from Buckler, the company that Luke was in charge of. As well as security provided for the NGO leaders. The most extreme of the monk trainees could be spotted in a dangerous position. Located high above a crevice was a monk hanging onto an overhead rock face. He just swung there, legs crossed, in a deep state of meditation. I returned during the night looking for him, and the monk was not there. I certainly hoped that he could levitate.

Near the peak a handful of monks were joined by one spiritual tourist. They were meditating at the edge of a cliff. It was very apparent that while a lot of tourists talked about finding their spirituality in Old Nayshall. They said that they felt a strong connection with the culture, and the people of that remote corner of the world. They were determined to climb that path along with the rest of the monks, and prove their devotion. In the end few made it to the top. One of the monk leaders was quick to point out how their culture was becoming a commodity.

Of course you understood how difficult it was to reach this place. It had taken you two major tournaments, and hundreds of smaller fights in order to prove that you belonged here. By this point in the game you were the further from home than you’d ever been. You had gone through countless trials. Defeated hundreds of opponents, and still didn’t have anything to show for it. Not one trophy, not one championship, not even an official record. The only thing that was pushing your character to continue was to find out what strength was.

The Resistance had already reached out to you. They warned you that they were going to do whatever it took in order to win the championship. Not for the honor of the prize, but for the survival of their country. They needed to get to JP who was the host, and organizer of the event. What they had planned for him would be revealed in the 11th hour. The final portion of the game was going to be some amazing storytelling. We will dig into it on the next blog entry. I hope to see you back for that. If you are a long time fan of Final Fight, or Street Fighter then I would like to hear your impressions of SF6. If you have never played any game previously then tell me your experiences in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!