I thought that there couldn't possibly be any other Easter Eggs that the dev team could sneak in here. Especially not in Nayshall. This country had never been mentioned in any other title. The pigtailed restaurateur Dora had a small diner in the Lowalnds, and I spotted an item on her menu that made me genuinely laugh out loud. In the original Final Fight you fought a crooked officer named Edi E. He spit out his gum before he started to fight you. Of course in order to recover health in the game you had to pick up whatever food you could find by kicking over trash cans, and barrels. I'm almost certain that the Capcom team hid this detail in the game, thinking that nobody would try to pick up the gum. I would never have guessed that this tiny detail would be brought back 30+ years later. Bravo Capcom!
Capcom was able to give a lot of dimension to the people in the Lowlands. The story they showed was not meant for us to pity them. Instead the plot was going to focus on how they were going to stand up to exploitation. This was not going to be the story where you were a magical savior, and I am glad Capcom did not use that old trope. The layers of storytelling was much more complex than that. The strongest fighters in Nayshall had joined a resistance. It was better organized than any local, or international gang. They were determined to send their best fighter to the national competition. This was where you came in. As the best from Metro City, you also owed Mad Gear a favor because Bosch had stolen their money. You still had to prove yourself against their talent.
The Lowlands had their own arena. It looked more like a maximum security prison yard than a coliseum. It certainly wouldn’t be as extravagant as the Haggar Memorial Stadium. As I was exploring the Lowlands, and in particular the arena, I noticed a guy in the corner counting some money. Given all the details Capcom hid in Metro City I knew for certain that there would be something to this guy. I turned on the camera mode, and got as close as I could to the bookie. What I saw surprised even me.
The bookie was counting $100 Zenny bills. It featured an engraving of Dr. Light from the Mega Man series. The Zenny had been the official currency of the Capcom universe going back to Black Tiger in 1987. I wondered how many of the millions of SF6 players had even bothered to take a close look at these things. As I said previously there were no throw away details in the game. Everything was planned with some forethought. After getting the screenshot of the Zenny bills I thought about some gamblers in a back alley of Old Nayshall. I went back to take some more screenshots, and sure enough, there was a table covered in Zenny coins.
There were other details that the game snuck in. Some people were playing cards in the same alley. Every few seconds one would pull an ace, and slap it on the table. Again I turned on the camera mode, and managed to get a fairly clean picture of the Ace of Hearts. On it was Karin Kanzuki, the rival of Sakura. She had debuted in Street Fighter Zero 3. Was it a hint of a character return? Or just a random cameo from the team?
As far as world building went it was amazing how Capcom was able to put Old Nayshall, and the Lowlands side-by-side, and give you two completely different vibes. Both parts of the city still featured the dark-skinned locals, but if you were paying attention you would notice subtle differences. In Old Nayshall the majority of residents still wore traditional Tibetan fashion. In the Lowlands they wore more western attire. Mostly tank tops, and pants. The third unlocked area called the Foothills of Vashal featured mostly tourists, and monks. In Old Nayshall the NPCs that you fought didn’t have a lot of Zenny on them. Money was something you could easily get in a fight on the streets of Metro City. Instead the people of Nayshall had dyes, and crafting supplies for outfits. If you fought a tourist (who were mainly white) you would end up with an energy drink, a prepaid phone card, or bag of cucumber chips.
It was easy to get lost in the Lowlands, as there were many dead ends, and alleys that went in circles. You could always bring up quick travel, and have a tuk-tuk, an auto rickshaw take you to another part of town. To help out players that insisted on searching for a way out Capcom put graffiti guide markers on some boxes. The boxes lead to roofs which gave you another path to explore. It may seem like a cheap way to help lost players, but believe it or not it was something that had real world precedent.
I had a friend that took a trip to Japan many years ago to do some skating, and meet up with some graffiti artists. He was with one of them when some cops tried to bust them for tagging. They took off running, but he got separated from his friends. He was lost in a foreign country with no cell phone, and no idea where to go. It was maybe 2-3AM, and everything was closed. He wandered for a little bit trying not to panic. Suddenly he spotted some tags on a street sign. His friends had left subtle tags with his nickname, and some arrows to random places. They knew the spots to paint on that a fellow artist would see, but not necessarily the authorities. He followed them, and sure enough they lead him back to the apartment he was staying at. Capcom was doing essentially the same thing for visitors to the Lowlands.
As more of the map opened up you eventually could start climbing the Foothills of Mt. Vashal. There would be another vibe in this part of Nayshall, one that was starting to show a conflict between the old world, and the new. We’re going to dig into it on the next blog. I hope to see you back for that. If you are a long time fan of Final Fight, or Street Fighter then I would like to hear your impressions of SF6. If you have never played any game previously then tell me your experiences in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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