Showing posts with label urban vinyl. Show all posts
Showing posts with label urban vinyl. Show all posts

Wednesday, May 7, 2025

A super early birthday present, or playing with dolls?

I wanted to share with you an early birthday present that I recently gave myself. In case you didn’t know in 2024 I did a long series about my love of urban vinyl, and basketball. I talked about the history of my basketball figures collection going all the way back to around 1999. My big purchase last year were the two figures “Flash” and “King” which were based on Dwyane Wade, and LeBron James respectively. They were created by Jai Tseng Studio aka JTStudio. The artist mixed street fashion, and pop culture in his own unique style. He made figures inspired by comic characters like the Justice League, and the Teenage Mutant Ninja Turtles. He also created figures based on classic Hollywood like Felix the Cat, and Charlie Chaplin. I had a small toy basketball hoop that I got with the Nakia girl basketball player figure that I would use as a display. For more than 20 years I had used it to frame my Super-X, and All Star Vinyl figures.

The company that had the license to create 1/6 scale NBA figures was Enterbay, which was also out of Hong Kong. Their figures they made were very pricey, but their quality was unrivaled. I never had enough money, or desire for their figures. We're talking $250 on the low end, and some going for triple the price! I did however long for their scale basket, and locker accessories. As you could imagine they were expensive as well. Sadly the company closed shop sometime in 2024, and didn’t bother to give retailers any notice. They simply shut down their website, and stopped taking orders. I assumed that anything they made would shoot up in price because they were now rare. Before the resellers could mark everything up I scoured eBay, and found one of their baskets for a reasonable price. I pulled the trigger, and got it a couple of weeks ago.

The hoop was heavy, and solidly built. The pieces were metal, hard plastic, with foam padding on the front like an actual basket. It had a spring loaded metal “breakaway” rim, and nylon net, also like the real thing. It even included a working game clock. It would count down the period, and shot clock separately. It also made an authentic buzzer sound. I lost my mind watching the clocks then hearing the horn go off. Needless to say I was absolutely stoked on my early birthday present. I had to get pictures of my old rim, and new one. Can you believe the size of this thing? If you collect 1/6 scale figures I’d like to know what you think of this accessory. I’d still like to collect the Enterbay locker accessory, but it’s currently hovering near $200 with online retailers, so I’m holding off for now. I’d also like to get the various trophies that they produced as well, but those were only sold with certain All-Star figures. So my plan was to wait for someone to sell the individual parts of a collector’s set. 

Sadly the license for 1/6 scale NBA products wasn’t transferred to any other studio that I know of. While I was searching for more figure news I discovered that there would be a LeBron James figure made by Mattel in 2025. The same people that made Barbie announced an exclusive Ken doll version of LeBron. This one would be wearing street clothing, rather than a basketball uniform. He was called a “Kenbassador.” He was scheduled to be the first in a series of dolls based on actual influencers, and tastemakers. He might be the only basketball player in the lineup, but probably not the only athlete. He sold out the minute he went on sale in the middle of April. Resellers were now asking for double his original sales price. I would keep an eye on the figure this summer, and depending on how the trend went I might pick him up for my Christmas present.

So that was my toy news before the summer. If you're a collector I'd like to know if you got any new items as well. Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Saturday, December 21, 2024

Remix Culture - the 2024 Series

 

Earlier this year I explored the roots of urban vinyl toy design, and my love of basketball. I talked about how China, street culture, and pro sports changed the aesthetic of both toy designs, and video games. Below are all the entries in the series. If you love toys, and rambling posts that go nowhere then please check it out.


As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Monday, November 4, 2024

Freeze frame, my poster collection, part 3…

I’ve talked about the history of urban vinyl, and The Godfather of the art form Hong Kong’s very own Michael Lau. He influenced a number of creators from around the world, including the German artist Mark Landwehr the founder of CoarseToys.

Many years ago when there was little to no information on Lau in English I mentioned that Mr. Landwehr was a contemporary artist, and linked to his page. He was so thankful that I pointed people to his direction that he sent me a figure, and a poster.

The other urban vinyl posters I have are from the actual figures, or illustrations from Lau himself.

I really love this drawing of the LMF group, with several gardeners, and Lau in the background.

The Tom Kids were released as limited run promotional figures to coincide with the stock for Tom.com going live. The Hong Kong stock exchange crashed that day. Was it due to Lau? I’d like to think so. My poster was autographed by Lau, and I'm never going to sell anything from this collection. Are there any figure artists that you follow? I’d like to hear about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Friday, August 2, 2024

Remix Culture, how Asian designers changed the game, final part

 

In the previous entry of this series I talked about how great the Freestyle Street Basketball, 3on3 Freestyle, Dunk Nation 3x3, and Basketrio designs were. The different game studios from South Korea, Taiwan, and China were pulling cues from street culture, actual NBA stars, and creating characters with the styling of urban vinyl figures. I mentioned that these were the types of toys that I wanted to see more in real life. The game studios had lots of inspiration to pull from. Michael Lau, Eric So, Brothersfree, Neco Lo, IT Rangers, Bee Wong, Colan Ho, Jason Siu, Joel Chung, Steven Lee, Wendy and Kelvin Mak, Pal Wong, Ken Leung, and Hyperchild were there at the start of a movement. They helped push toys, art, fashion, and even video game designs into the future. They deserved all the respect, and appreciation that I could give them. 

Figures that had great detail such as those created by Hot Toys founder Howard Chan, or as imaginative as the ones by Raymond Choy, the founder of Toy2R did more to contemporary collectables than we could ever know. Decades ago I had collected the Super-X figures from Dragon Models, and I wished that there might be something new in that vein. My wish eventually came true thanks to the brilliant artist Jei Tseng of JT Studio. Mr. Tseng was arguably the best 12” figure designer of the past few years. His characters were inspired by superheroes like the Justice League, and Teenage Mutant Ninja Turtles, video games including Mega Man, traditional literature like Journey to the West, anime such as Astro Boy, and even classic movie heroes like Charlie Chaplin, and Felix the Cat. The thing was that none of the JT Studio releases were necessarily licensed. They were simply inspired by pop culture. It was his eye for detail, his ability to capture the essence of the culture that made his figures works of art. 

He was very much a creator as Michael Lau, Eric So, or CoolRain were. Jei designed two basketball figures. The King (based on LeBron James) and Flash (based on Dwyane Wade). Released in 2020 they were part of JT’s Street Mask series. The masks were symbolic of the characters they were portraying. An extra layer of understanding was being added to his already masterful depictions. The use of supporting details, and storytelling elements was a tradition that started with Lau's gardeners in the late '90s. Michael Lau invented the gardener universe where his characters came to life. The Street Mask universe was just as imaginative. According to JT Studio there were two clans fighting for control of the streets, the "Crazy D" which were fighting for their dreams, and the "Night M" wanted to destroy all the dreamers. It was the battle of light, and darkness. In addition to athletes the Street Mask world was also populated with skaters, and b-boys. 

The lion was the king of the jungle, a fierce predator, and hence it was the mask worn by a fictional streetball player that called himself King. LeBron of course had often been referred to as “King James” as well. According to canon the only player to ever give the King a run for his money was known as Flash. This happened to be the same nickname given to Dwyane Wade by Shaq of all people. This character had a different temperament than the aggressive King. He was granted a mask of a panther, because he was more stealthy, and speedy with his plays. He used his quickness to fly past defenders, as opposed to the King who would plow through them.

The King, and Flash would become friendly rivals. They had heated one-on-one battles on the street courts. Neither built a winning record as they literally went back, and forth with victories. They were currently tied at 25 wins each. They represented the eternal rivalry between strength, and speed, rather than good, and evil. Despite the hard fought battles they still respected each other. This was the type of storytelling that I lived for. It pulled the personalities LeBron, and Dwayne off of the court, and away from a specific time, or season. The figures came with casual, and game uniforms, plus a change of hands, and various accessories. As the kids might say they had the “hardest drip” of any toys ever released. They elevated what designer streetball figures could be, and were essentially the basketball collectables that I had been waiting all my life for. I just didn’t think that I would have to wait for decades to pass for them to turn up.

To put in context what I liked about the Flash, and King, versus an Enterbay figure of LeBron, or Dwyane; I would say that it was hard to pick a specific moment that best represented them. A figure of LeBron from his first championship with the Miami Heat, his third championship with the Cleveland Cavaliers, and his fourth with the Los Angeles Lakers would each look different. A fresh faced college Dwyane from his rookie year, and a bearded veteran Dwyane also told a different story. Choosing one, or even two seasons for the athletes felt limiting. Those were the types of nuances that some collectors would gladly pay top dollar for. I could appreciate the work that went into the sculpts, painting, and costumes on those figures. That was absolutely what I loved about the collection of 12" figures that my brother had. His Marvel, DC, and various science fiction figures were definitely some of the greatest toys I had ever seen. 

The high-end NBA figures by Enterbay, Hot Toys, and other licensed studios looked amazing. They were literally mini statues that could proudly be displayed next to any painting, or photograph. These models were accurate down to the color of the eyes, hairstyles, sneakers, and tattoos sported on the various players. By the same token they focused too much on one moment. They were basically higher priced versions of the million other seasonal toys, and collectables out there. To me that diminished their impact. With that in mind I still loved the All Star Vinyl figures, however several of the players in the lineup were at the end of their careers, and not when they were at their peak physically, or culturally. I would rather have had Vince Carter in a Toronto Raptors uniform, or Allen Iverson in a Philadelphia 76ers jersey than the respective New Jersey Nets, and Denver Nuggets colors. These looks meant much more to fans of the players than whatever team they were with at that moment.

The toy companies, or in this case trading card companies of the 2000's were limited by license deals. They were aware of the new crop of Hong Kong designers, but didn't completely understand how they were remixing culture. They had not been paying attention to the rise of domestic indy creators, and artists from the '90s. They weren't able to win back the fans that they lost to McFarlane Toys, or Image comics in that decade. I wanted something more unique, a toy that wasn't locked into one specific moment in time. More important I wanted a figure that represented the game, and captured the culture. That snapshot of an era was what I saw in the Street Mask line. It was the same feeling that the gardeners created for me more than 20 years ago. I saved up for months, and finally added the King and Flash to my lineup in the spring of 2024. I was amazed when I opened up the boxes, and took in the level of craftsmanship from JT Studio. They complimented my Super-X, and All Star Vinyl figures better than I could have ever hoped for. 

The evolution in design, and manufacturing from JT Studio was noticeable. The older Super-X figures had doll-like uniforms, and street clothes. The fashion looked good, but hung loosely on their 12" frames. They couldn't hold poses too well, and their sneakers would slide off their feet easily. By comparison the Street Mask figures had fitted outfits, and tons of extra hands, that were sculpted to fit them perfectly. In addition they weighed more, and felt much more solidly built than the Super-X figures. I never could justify spending the amount of money collecting the Marvel, Star Wars, or other licensed figures my brother had, however I would be lying if I said my 1/6 scale collection was to end here. If JT Studio decided to make another streetball figure then I'd be the first in line to order it. I wanted badly to see what a center, international player, or old-school icon might turn out in Mr. Tseng's trademark style. Just the thought of it inspired me to start illustrating again. It also made me want to create an emergency toy fund... just in case. I prayed that it wouldn't take 20+ years to see another figure that spoke to my interests. 

No matter what the future held I knew that the next great thing would come from Asia. I was certain that the new creators from Hong Kong, Taiwan, China, South Korea, and Japan would become masters of remix culture, just as the previous generation had. 

I hoped that you enjoyed this look at my favorite designs, and designers. Organizing my collection made me revisit many favorites, and discover voices that I had overlooked. More important they made me rethink the way I thought about counterfeits, clones, tributes, and homages. Were there any figures, or toys that you spent top dollar on? Were there any you wish you had gotten? I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs, podcasts, or buy a future streetball figure!
follow the Street Writer on Patreon!

Friday, July 26, 2024

Remix Culture, how Asian designers changed the game, part 14

 

This series started with me declaring how much I loved basketball. I was never any good at playing it, or any sport really, but I liked writing about it, and I really loved drawing fictional streetball characters. I’m still a huge fan of the game, and still get inspired when I see basketball art from various illustrators. I also talked about how Michael Lau came along at the end of the '90s, and turned me into a fan of urban vinyl art. I collected many of Lau's mini gardener figures before the trend took off. Many of my other favorite toys were streetball vinyl players. The Super-X line of fictional players inspired by actual NBA legends meant a lot to me. That collection from Dragon Models out of Hong Kong, and the Upper Deck All Star vinyl figures from the US were among my prized non-Lau figures.

NBA Street debuted in 2001, not long after the urban vinyl trend was started. Developed by EA BIG it brought together stylized character designs, streetball which had looser rules than pro basketball, and arcade game play. There hadn't been anything that had captured the frenetic pace of the game since NBA Jam from a decade earlier. There were several reasons why NBA Street really stood out to me. Of all the sports it was the one the closest to the playground experience. It was created on a farm in Springfield, Massachusetts, in 1891, but in less than 50 years it would become the most important game of the inner-city. It would be embraced by black, and brown kids faster than any other sport had ever done in the history of the US. Even though the NBA didn't integrate Black players until 1950, it was nonetheless following on the heels of Major League Baseball which started integrating in 1947.

There were many Black pioneers in the ‘50s, but it wouldn’t be until the late ‘60s, and ‘70s that Black culture really started showing up with the players. The Civil Rights era turned athletes into cultural touchstones. This meant that the music, the language, the fashion, and even the hairstyles of the street also became part of basketball culture. This made it easy to identify with the sport while growing up in the city. Unlike baseball, or football, the game of basketball didn’t really need a huge field, just a basketball, and a hoop could do the trick. It didn’t matter if it was a hoop on a garage, or a milk crate tied to a telephone pole. The game was easy to pick up, and impossible to master. Every time you played you could learn something new. The athletes that played the game, the culture lent itself easily to urban vinyl art. The best figures in my opinion reflected the world. They weren’t trying to sell a name, or brand.

While growing up the toy companies told my brothers, and I season, after season what we were going to play with. The cartoon shows they produced were nothing more than extended television commercials. By Christmas time their goal seemed to get us to dump all our old toys, and beg our parents for some new ones. These manufacturers reminded us that there weren’t any alternates, they controlled the toys, they controlled the games. Even Legos which were the standard for letting kids use their imagination soon started licensing movies, and comic book franchises. Countless generations were stuck following the same trends. All of that changed when urban vinyl figures made their debut at the end of the ‘90s. These toys were not selling any product, or label necessarily. They were instead a celebration of us. There were men, women, boys, and girls that looked like us, our family, our friends, and heroes. They highlighted our culture, our music, and fashion. More than that these figures just looked cool. This understanding started changing the way that characters would be designed for video games.

JC Entertainment out of South Korea started creating streetball games in 2004, and continued pushing the genre forward over the next 20 years. In the earliest days they presented traditional street-styled basketball players, with jerseys, shorts, and sneakers. Over time their ball players would become more stylized, and dress in all sorts of outfits. They played in business suits, track pants, surf gear, astronaut helmets, pajamas, and much more. By the time they released 3on3 Freestyle in 2016 the studio had fully embraced vinyl character design. I enjoyed the look of many of the characters that went into their franchise. Joey was the star player, and had received a radical makeover called “Intensive Joey” for a special update. Of course it was absurd that anyone would try playing in boots, neon purple, and green punk rave gear. It nonetheless was a hard look. The fact that he was pictured with a black spiked basketball brought the entire fit together. It made me wish that JC Ent. made collectable figures, and not just virtual characters. It also got me thinking of what was it that I really enjoyed in those designs, in basketball, and vinyl figures.

I talked a little about it previously on this blog series. As much as I liked the game of basketball, and as much as I admired the superstars, I just wasn’t invested in getting highly detailed 12” figures of those players for my collection. The more stylized they were, like the All Star Vinyl line from Upper Deck, the more likely I was to collect them. But there was a different motivation to which figures I sought out. I liked characters that represented an era, a genre, and entire league even more than an individual player. In my opinion the greatest gardener figure designed by Michael Lau was Jordon. He was more than just a clone of Michael Jordan.

For starters he didn’t look anything like Mike. He was much taller, with a large afro, earring, and eyebrow piercing. He represented the entire game of basketball. He was a snapshot of the late ‘80s / ‘90s era of the professional league. This would be during the formative years of Michael Lau, when the street influence was inescapable. We're talking a period of time when all the classic Nike commercials from "Just Do It," and "Be Like Mike," all the way to "It's gotta be the shoes" directed by Spike Lee (as Mars Blackmon) had taken place. This marked a time when Hip Hop, and pro basketball started going hand-in-hand. 

These street-centric campaigns were an affront to the loud protests of the team owners. They wanted basketball players to be seen as clean-cut college kids gone pro, and not street kids hitting it big. By the late '90s, and early 2000's Hong Kong was the only place on Earth that understood how to tie all of those cultural touchstones together into a new 3D format. They had a culture that was quick to spot trends, remix them by pulling elements from music, fashion, and street culture while creating their stylized vinyl figures. Their ability to remix culture at an absurdly rapid pace would end up changing the way studios the world over would approach their own character art. This sort of stylized representation was what I thought made Stretch Monroe from the NBA Street franchise so important. Although he was modeled on the ‘70s era Dr. J, he represented much more than that. 

Stretch was a fictional legend from the same post-Civil Rights era. He was like many of the pioneers of the rival ABA that were pushed out of the league when the NBA captured the market. He just couldn’t fit in because he was too ahead of his time. Stretch never got a chance to compete in the pro ranks. This didn’t stop him from destroying all challengers on the playground over the following 30 years. When NBA Street 2 came out, and EA Big started putting retro characters in the game, like a young Julius Erving then it made the inclusion of Stretch feel redundant. The fictional spirit of basketball was the aesthetic that I loved more than anything. I wondered if there was anything that a new generation of creators could do to make me rethink my approach to collectables, and specifically their basketball character designs. Could I ever love a design for a real world player as much as I loved the fictional Stretch? What about his fictional contemporaries? All9Fun had the answer for me when they released Basketrio.

In case you weren’t familiar with the current generation of pros, the ones featured in the picture above were based respectively on Giannis “The Greek Freak” Antetokounmpo, James “Fear the Beard” Harden, LeBron “King” James, and Joel “The Process” Embiid. All9Fun allowed you to create your own avatar, build stats, earn prizes, and unlock pro players. These were things that gamers had already seen for years. However the pro players, or rather look-alike pros were not licensed from actual NBA, FIBA, or other leagues. Despite being eerily similar to real people the studio changed just enough features on them to skirt IP laws. The case of public opinion was something else entirely. It was similar to how they released players based on Street Fighter designs. I highlighted them in the previous blog. The team at All9Fun were building virtual characters using all the same tricks that Fools Paradise did when creating the Three Kings, and TwentyFour statues I had also talked about. The thing was that the statues from Fools Paradise, and the virtual characters from Basketrio were extremely desirable to fans. They managed to capture the personality of some of the greatest players to have ever existed, but in a highly-stylized fashion. 

As a fan of the vinyl aesthetic there was no doubt that the design worked in video games. Basketrio featured a version of the NBA elites in a format that I had always wanted to see. It was as if the studio was able to pull equal parts of the animated look of the Upper Deck All Star Vinyl figures, the street fashion sense of Michael Lau’s gardeners, and the Hong Kong style of the Super-X athletes. The remix of the various elements was sublime character design. The knockoff pros featured in Basketrio were a master class in storytelling, and streetball design. First off the team understood the scale of the individual players. The largest of which was “Shark” who was based on Shaquille O’Neal who in real life was over seven-feet tall. The smallest of which was “The Answer” who was based on Allen Iverson, who was barely six-feet tall. 

Everyone in between had a cartoonish scale applied to them. Their frames, muscles, shoulders, torsos, hands, and feet were just a bit exaggerated. This helped the characters stand out from the rest of the cast. As with fighting game characters, the bigger hands, and feet were easier to read when moving across the screen. They allowed animators more leeway when creating movements for crossovers, backing down opponents, and of course flashy slam dunks. These proportions also made it easier to read dribbles, or passes, making defending against them more balanced for gamers. From head to toe their costumes were absolute works of art. There was more to the fit than would be typically seen on a streetball player. They were all essentially wearing high fashion streetwear, however the choice of colors, logos, patterns, also reinforced the personalities they were portraying. NBA fans could identify who these characters were based on just by looking at their faces, however the studio could get away with it because they never named one of the characters after an actual person.

All9Fun skirted the line without ever crossing it. For example Shaq was called Shark, Kobe Bryant was called Mamba, after his nickname the Black Mamba. The outfits they wore had similar colors to their actual team uniforms, of course nobody could copyright a color combination, nor could they copyright the name of a city, initials, nicknames, or even numbers. Even if each of these things happened to be pulled from actual players, and teams. This allowed the staff at All9Fun to dress the characters appropriately, without getting in legal hot water. The outfits of each, and every player was more than really fashionable street wear. They were the streetball equivalent of superhero uniforms. Fans of every sport tended to make icons out of their favorite athletes. Even race car drivers, and their autos enjoyed a certain level of hero worship. Fans of NASCAR could tell you how important the colors of their favorite cars were. Just as red, and blue were matched to Superman, or red, and yellow were matched to the Flash every character in Basketrio got similar nods. 

The Lakers royal purple, and gold were matched to Kobe, and Lebron’s outfits, without either of them wearing anything remotely alike. The Milwaukee Bucks forest green, and white dressed on Giannis. The Maverick’s navy blue, silver, and black were placed on Luka Dončić. Even if you had no idea which teams, or players they were based on, each of the outfits was inspired. The standout was Dennis Rodman, the long-retired former Bulls player had multicolored hair, was shirtless with a feather boa, and dressed in white pants with the words THE WORM printed on the leg. A nod to his over-the-top personality, and outspoken fashion sense. While I could never justify spending hundreds on realistic NBA figures, if any studio were to ever release 12” collectables in the vein of the Basketrio characters then I wouldn’t hesitate to get them all. 

I was extremely happy with my Super-X team, and the Vinyl All Stars. They sung to all of my interests in a way that no other creator except for Michael Lau was able to reach. I never thought that anything better would come along. All of that changed fairly recently. A figure designer learned the tricks that the artists working on the FreeStyle Street Basketball series were using. Not only that his work predated the look of the Basketrio icons. I will talk about this designer in the next, and final blog in this series. What do you think of video games using the likenesses of real people, or teams without licensing them? Would you be willing to look the other way if they spoke to your interests? Do you think there is a difference behind art, and IP theft? Where do you draw the line? I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs, podcasts, or buy a future streetball figure!
follow the Street Writer on Patreon!

Friday, July 5, 2024

Remix Culture, how Asian designers changed the game, part 11

The indication that the US was ready to elevate the status of street fashion, Hip Hop music, and Black culture in general happened in the late ‘90s, and early 2000’s. The rise of athletes like Allen “The Answer” Iverson, Stephon “Starbury” Marbury, Gary “The Glove” Payton, and Rafer “Slip 2 My Lou” Alston were unlike the previous generation of pro athletes. They were gifted with skills, and had built their reputations in college, but more important to many in the streets during the summertime. The NBA, like many professional leagues guarded their image. They made sure that coaches, and players dressed in suits while doing interviews, or sitting in the sidelines while injured. They would fine players for breaking any codes of conduct in games, and in public as well.

To many the polished images that the league presented was bland, and predictable. Seeing clean-cut college prospects move into the pro ranks was becoming stale. Suddenly there was a rise in rash, tattooed, outspoken, and genre-changing athletes. Young players that had the audacity to not only talk back to Michael Jordan, but also to cross him up, and humiliate him on court. The NBA couldn’t get them to conform to the old ways. When the organizers realized that the players with street roots represented a large population of their audience they changed course, and started using them for marketing. They started highlighting rappers sitting court-side on television, they started inviting Hip Hop acts to perform at the All Star Game, and even loosened their rules on visible tattoos.

Electronic Arts developed a number of pro sports video games, but they too felt that it was high time to incorporate more street culture into their library. So they had a sister developer called EA Big start creating action sports titles, like the iconic SSX Tricky snowboard game. But more important they released NBA Street in 2001. On the cover was a fictional player named Stretch Monroe. He was sort of avatar of the classic NBA stars from the ’70s. He was somehow still actively holding down the game in the streets against players more than half his age. The world would never be the same following its release. The studio would also add NFL Street, and FIFA Street into their catalog. They were essentially smaller groups of the top players, and teams, playing a looser version of the sport on the playground. Rather than be more like a simulation game, the focus was more on capturing the arcade experience. NBA Street was essentially a call back to the classic NBA Jam arcade hit from a decade earlier. I called NBA Street one of my favorite games of All-Time. The game had smooth controls, and an easy to learn combo system, which allowed you to crossover opponents for bonus points. It was as if EA Big figured out how to incorporate the combo mechanics of the Tony Hawk’s Pro Skater series, but put it into a sports game.

NBA Street was a breath of fresh air. I was never a fan of the traditional sports games. I didn’t care about building franchises, trading players, or grinding through seasons. The more realistic those titles were the less interesting they became to me. Giving slightly exaggerated abilities to a handful of star athletes made them feel more like super heroes, and less like mortals in the game world. Suddenly the game play had much more potential to me. The same could be argued of Hawk, and his fellow pro skaters. They could survive impossible drops, perform back-to-back tricks mid air, and grind rails without losing momentum. There was still a lot of realism in the games, but reality was not the goal. It was more on the fantastic spectrum of what was humanly possible. In addition to the brilliant game play were the visuals. The aesthetic of the players in the franchise was more animated. The proportions employed by EA Big was the predecessor to the All Star Vinyl figures by Upper Deck.

You could imagine how much I loved the look of the players in this game. They were the kinds of basketball players that I would draw, but finally animated. The impact of the Street series on me, and on basketball fans in general could not be understated. If you don’t believe me GQ called NBA Street 2 the greatest basketball game ever made. It would be hard for me to counter that argument. The game was an instant hit, and spawned a number of sequels. Yet like the Hawk franchise, the greedy publisher forced the developers to crank out sequels with diminished quality over the following years. I predicted that the market would be flooded with streetball games in 2005. The team at EA Big in Canada didn’t have time to innovate, they didn’t have time to look for newer or better game play options. They substituted evolution by adding all sorts of over-the-top gimmicks. Eventually the series would burn out. However the template they created would be picked up by indy developers.

JoyCity the South Korean company was founded in 1994 as Chung Media and was later renamed to JC Entertainment in 2000. They released a an MMO PC game called FreeStyle Street Basketball in 2004. The game did well over the years, as did many other MMOs coming out of South Korea. Freestyle2 Street Basketball came out in 2015. The game did even better, and expanded the universe of playground basketball characters that JC Entertainment had established. Their cross platform successor 3on3 Freestyle Basketball originally came out for PC / Steam on Dec. 2016, and Xbox Aug. 2018. Other studios were eager to cash in on the trend. Beijing Halcyon Network Technology Co., LDT released Dunk Nation 3x3 in 2017. The Asian collective All9Fun which developed games for Hong Kong, Taiwan, and Macao released Basketrio: Allstar Streetball in 2020.

As a fan of the Michael Lau, and by extension urban vinyl school of design I could tell that his work in the early 2000’s had certainly rubbed off on the character designers working in South Korea, Beijing, Hong Kong, and Taiwan. The style of the characters, the proportions, the attention to outfits, and presentation was unmistakable. Lau was not the only influence, Eric So, CoolRain, Brothersfree, and Jason Siu also colored the aesthetic that went into toy, game, and collectable art for the next two decades. Looking at the designs featured in the games by JC Entertainment, Halcyon, and All9Fun was a master class in bridging the aesthetic, culture, and shifting role of online gaming.

Let’s start with the stylized characters featured in all of the above mentioned streetball games. What really stood out to me were the styles of the designs. When the studios created basketball players, they were very much in the vein of Michael Lau, Kadir Nelson, and Chris Brunner. I would even put my name as a contributor of that style even if I only impacted 0.01% of the artists out there. The trio created some lanky, stylized, forms that worked great for basketball. They even made sure that sneakers these cartoonish character wore were large, and reflected the style of the time. It didn’t matter if their kicks were licensed or not. They made sure that players could read the fashion of each athlete which gave them additional layers of personality. The type of physical build they put forward didn’t work with all sports, but on the fast paced game of basketball it was perfect. These designs worked amazingly well in animation. The long arms, and legs, the oversized hands, the flat, expressive faces were the ultimate athletic canvas.

I noticed that the Asian studios were quick to use street culture, to use Hip Hop as the backdrop of many of their titles. The graffiti, the fashion, the music, the overall visual language. The oldest trailers for Freestyle Street Basketball had a graffiti artist using spray paint to bring the characters to life. A deejay was scratching beats on a turntable while a black basketball player without pupils was putting together a freestyle routine. This character would eventually be named Deacon, and featured prominently over the years. Many years later when Freestyle2 was announced a new Black character with gold hair named Leo debuted. He was essentially a new take on Deacon. Almost every studio was quick to feature Black characters in their opening animations, and online marketing as well. This was a form of signaling to the community that the streetball was authentic, however the staring roles didn’t go always go to Black characters. At least not in the early days of the streetball MMOs.

The star characters of each of the JC Entertainment games fit a similar model. The oldest star character the studio created was Saru, in some of the oldest advertising, and trailers his jersey actually read Sabu. The character wore red, and black, the classic Chicago Bulls colors. Had a tribal tattoo sleeve. He was essentially the prototypical cool streetball player. His design influences were a cross sample of elements that the Asian market would identify, even if they weren’t familiar with the stars in the NBA, or US playgrounds.

The character’s name, and his jersey was more than a nod to the ‘90s era Bulls which were known the world over. The outfit was based on the protagonist Saru gang from the highly influential Tokyo Tribe manga / anime, which was first published in 1993, and was serialized in Boon magazine between 1997-2005. This was often the first exposure that many fans in Asia had to Hip Hop culture. Even if they had not known anything about Tokyo Tribe the young basketball hero in a red jersey was also seen in Slam Dunk. The manga was first published in 1990, and went on to get translated into multiple languages as well. It was a primer for many fans to basketball culture. Saru’s design would be easily identifiable as the hero to the Asian market, just as Stretch was recognized as the star of the NBA Street series in the west.

The next hero of the Freestyle series was Jack. By the time the sequel was released in 2015 the urban vinyl school of design had already changed the looks of characters in games, and animation. The reception to lanky heroes was welcome in several genres, especially basketball. The cool culture was street culture, Hip Hop was everywhere, and style was more important than substance. The athletic uniform was out the window, as Jack played shirtless, in leather pants, and sneakers. It was an absurd outfit for playing, but the cool factor was unarguable. At the same time JC Entertainment still featured characters in traditional outfits, but was letting players create custom characters that wore all sorts of costumes, and accessories. The studio had essentially placed Freestyle2 in a universe similar to Lau’s gardeners. People walked around with boxes on their heads. Or there were animal people, or cyborgs inhabiting this world where everything was settled through basketball tournaments.

The thing that always bothered me about the street basketball games coming out on Steam, mobile, and consoles from overseas was that Black characters always seemed to be relegated to supporting characters at best, or villains at worst. Well, actually there could be subtext in the designs that was even worse than evil, and that was outright racist. Dark skinned characters were sometimes portrayed as aggressive, tough, and sometimes ape-like, if not outright apes. I wish I could say that this was a trope that was abandoned generations ago, but it would still rear its ugly head from time to time. The light-skinned champion against these apes, or savages in a Black setting was a tradition that had always bothered me in all media.

It went back to the days of Tarzan of the Apes, the adventure books from 1912 featured the white champion as not only being the strongest, and bravest warrior in all of Africa, but he could also talk to the animals. In essence he was superior to every Black man on the continent. This type of white savior story had spread around the world for decades, coloring other cultures perception of dark-skinned characters. As a Mexican-American I was sensitive to how minorities were portrayed in media. I could never imagine how a Black kid would even react when faced with the same tropes. Even Michael Lau was not immune from centering the gardener universe around the light skinned Maxx. His best friend, and rival Brian was Black. They went back-and-forth against each other in skate contests in the pages of East Touch magazine. 

Having the pair as skaters, and not the more stereotypical basketball players was a refreshing change of pace. Brian, and his girlfriend Elsa not only added much needed color to the lineup, they were symmetrical balances to Maxx, and Miss. The Black characters also demonstrated that no matter how cool Maxx was, the Black kids in the neighborhood were just as cool. The show of diversity certainly lent more street cred to the gardeners, but throwing anthropomorphic animals into the world of figure art could also be seen as exploitative out of context. Say for example Coolrain releasing a series of vinyl figures called the Dunkeys, as in Slam Dunk Monkeys. Of all the animals he could have gone with maybe monkey basketball players was not the wisest of choices. I know that falling back on ugly stereotypes, or insensitive racial jabs wasn’t Lau, or Coolrain’s intent, as it wasn’t for most of the character creators at the time. This wasn’t a fast, and hard rule.

Black heroes would get some moments to shine in Western culture. The comic book character T’Challa the Black Panther was created in 1966 by Stan Lee, and Jack Kirby. Luke Cage created by Archie Goodwin, George Tuska, Roy Thomas, and John Romita Sr. debuted in 1972. The most recent Marvel breakout star, the biracial Miles Morales created by Brian Michael Bendis, and Sara Pichelli debuted in 2011. These were all examples of white creators putting Black heroes into pop culture. There were other Black stars in the Marvel, and DC books after the creation of the Black Panther, but new comics rarely presented Black characters as the focal point. This fact was even more pronounced in Asian countries. Of course this had a lot to do with the ethnic makeup of the nations. This didn’t stop the creators from using Black supporting characters to ground their work.

In Slam Dunk for example the main character followed the pattern of manga heroes. Sakuragi Hanamichi was the typical high school Japanese kid, that happened to be a loser with the girls. He would become a better person, get a girlfriend, and shine as a star athlete in the end. The respected team captain was the Black center Akagi Takenori. Akagi was the more physically imposing of the two, and wiser by far, but it would be absurd to think that a Black character would be the lead character in early '90s Japanese stories. The manga Tokyo Tribe, and its sister series Tokyo Graffiti borrowed Hip Hop culture, and fashion wholesale. The main character was the deejay Kai Deguchi who had a fresh line-up, listened to rap, and went clubbing with his crew. His rival was Mera, the dark skinned, big-lipped heavy in a fur coat. If you didn't know better you could swear these heavily were biracial characters, if not heavily coded Black characters.

By focusing on somebody that looked like them the books helped Japanese kids understand Hip Hop culture, or appreciate the sport of basketball. Yet there was something much deeper in understanding the layers of Hip Hop, and streetball that didn't necessarily come through in the manga, whether or not the star was Asian, or Black. This was something that I had referred to on a much earlier blog about the rise, and fall of streetball. I'm going to paste something from that exact series right here regarding the influence that streetball had on China. There was a young man that became hooked on the early AND1 mix tapes, and tour, Wu You aka MoreFree is the Chinese legend that helped spread the gospel overseas. He would challenge visiting NBA players to 1-on-1 battles, and dazzle them with his skills. As audiences learned to differentiate streetball from traditional basketball then local courts started building reputations, just as they had done in New York, Chicago, and LA. Dongdan Court in China is considered the Holy Land. When the summers heat up you could find the best players competing  at Dongdan.

A Westerner might call the Chinese "biters" or just laugh at their attempts to incorporate Black fashion, and language into their lexicon. But then again where did they get the idea that streetball is about fashion and tricks? It had a lot to do with how the west presented themselves in the mix tapes and of course in the entertainment industry. Asia was quickly getting sold on the idea that streetball was about entertainment, and not basketball. The big shoe companies learned that there was no one approach that could appeal to all audiences. They had to be sensitive to differences in culture, language, art, music, and presentation. Nike couldn't simply release USA Battlegrounds merch in mainland China featuring the name of Holocombe Rucker Park in Harlem, or the Venice Beach Courts. The Chinese had no point of reference to NYC, or LA's street roots. Dongdan Court on the other hand would make more sense. That was why they began creating custom streetball campaigns in their biggest markets. The Beijing 99 campaign by Nike incorporated many symbolic characters from classic tradition, and had the best street players from around the country compete. This was the type of world that influenced creators like Michael Lau, Santa Inoue, and their contemporaries.

At this point the basketball player, and even streetball legend was a cultural standard in Asia. This was thanks to the exposure of AND1, and the Mixtape Tour at the end of the '90s/early '00s. While Japan was known for its various basketball manga, including the title "REAL" which focused on wheelchair basketball, the creators in Hong Kong had already released streeball manhua.  In every instance, whether it was a comic, anime, or video game the light-skinned hero would remain the star of most of the popular basketball titles. Would this change in the future? I couldn’t tell you. I could however say that the approach that most of the streetball games from overseas did push the genre in some fresh ways. I will look at this in the next entry of the series. Were you a fan of any of the EA Big Street games? Did you ever identify with a minority character in any game or comic more than the main character? I’d like to hear about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!