Showing posts with label art toy. Show all posts
Showing posts with label art toy. Show all posts

Saturday, December 21, 2024

Remix Culture - the 2024 Series

 

Earlier this year I explored the roots of urban vinyl toy design, and my love of basketball. I talked about how China, street culture, and pro sports changed the aesthetic of both toy designs, and video games. Below are all the entries in the series. If you love toys, and rambling posts that go nowhere then please check it out.


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Friday, August 2, 2024

Remix Culture, how Asian designers changed the game, final part

 

In the previous entry of this series I talked about how great the Freestyle Street Basketball, 3on3 Freestyle, Dunk Nation 3x3, and Basketrio designs were. The different game studios from South Korea, Taiwan, and China were pulling cues from street culture, actual NBA stars, and creating characters with the styling of urban vinyl figures. I mentioned that these were the types of toys that I wanted to see more in real life. The game studios had lots of inspiration to pull from. Michael Lau, Eric So, Brothersfree, Neco Lo, IT Rangers, Bee Wong, Colan Ho, Jason Siu, Joel Chung, Steven Lee, Wendy and Kelvin Mak, Pal Wong, Ken Leung, and Hyperchild were there at the start of a movement. They helped push toys, art, fashion, and even video game designs into the future. They deserved all the respect, and appreciation that I could give them. 

Figures that had great detail such as those created by Hot Toys founder Howard Chan, or as imaginative as the ones by Raymond Choy, the founder of Toy2R did more to contemporary collectables than we could ever know. Decades ago I had collected the Super-X figures from Dragon Models, and I wished that there might be something new in that vein. My wish eventually came true thanks to the brilliant artist Jei Tseng of JT Studio. Mr. Tseng was arguably the best 12” figure designer of the past few years. His characters were inspired by superheroes like the Justice League, and Teenage Mutant Ninja Turtles, video games including Mega Man, traditional literature like Journey to the West, anime such as Astro Boy, and even classic movie heroes like Charlie Chaplin, and Felix the Cat. The thing was that none of the JT Studio releases were necessarily licensed. They were simply inspired by pop culture. It was his eye for detail, his ability to capture the essence of the culture that made his figures works of art. 

He was very much a creator as Michael Lau, Eric So, or CoolRain were. Jei designed two basketball figures. The King (based on LeBron James) and Flash (based on Dwyane Wade)Released in 2020 they were part of JT’s Street Mask series. The masks were symbolic of the characters they were portraying. An extra layer of understanding was being added to his already masterful depictions. The use of supporting details, and storytelling elements was a tradition that started with Lau's gardeners in the late '90s. Michael Lau invented the gardener universe where his characters came to life. The Street Mask universe was just as imaginative. According to JT Studio there were two clans fighting for control of the streets, the "Crazy D" which were fighting for their dreams, and the "Night M" wanted to destroy all the dreamers. It was the battle of light, and darkness. In addition to athletes the Street Mask world was also populated with skaters, and b-boys. 

The lion was the king of the jungle, a fierce predator, and hence it was the mask worn by a fictional streetball player that called himself King. LeBron of course had often been referred to as “King James” as well. According to canon the only player to ever give the King a run for his money was known as Flash. This happened to be the same nickname given to Dwyane Wade by Shaq of all people. This character had a different temperament than the aggressive King. He was granted a mask of a panther, because he was more stealthy, and speedy with his plays. He used his quickness to fly past defenders, as opposed to the King who would plow through them.

The King, and Flash would become friendly rivals. They had heated one-on-one battles on the street courts. Neither built a winning record as they literally went back, and forth with victories. They were currently tied at 25 wins each. They represented the eternal rivalry between strength, and speed, rather than good, and evil. Despite the hard fought battles they still respected each other. This was the type of storytelling that I lived for. It pulled the personalities LeBron, and Dwayne off of the court, and away from a specific time, or season. The figures came with casual, and game uniforms, plus a change of hands, and various accessories. As the kids might say they had the “hardest drip” of any toys ever released. They elevated what designer streetball figures could be, and were essentially the basketball collectables that I had been waiting all my life for. I just didn’t think that I would have to wait for decades to pass for them to turn up.

To put in context what I liked about the Flash, and King, versus an Enterbay figure of LeBron, or Dwyane; I would say that it was hard to pick a specific moment that best represented them. A figure of LeBron from his first championship with the Miami Heat, his third championship with the Cleveland Cavaliers, and his fourth with the Los Angeles Lakers would each look different. A fresh faced college Dwyane from his rookie year, and a bearded veteran Dwyane also told a different story. Choosing one, or even two seasons for the athletes felt limiting. Those were the types of nuances that some collectors would gladly pay top dollar for. I could appreciate the work that went into the sculpts, painting, and costumes on those figures. That was absolutely what I loved about the collection of 12" figures that my brother had. His Marvel, DC, and various science fiction figures were definitely some of the greatest toys I had ever seen. 

The high-end NBA figures by Enterbay, Hot Toys, and other licensed studios looked amazing. They were literally mini statues that could proudly be displayed next to any painting, or photograph. These models were accurate down to the color of the eyes, hairstyles, sneakers, and tattoos sported on the various players. By the same token they focused too much on one moment. They were basically higher priced versions of the million other seasonal toys, and collectables out there. To me that diminished their impact. With that in mind I still loved the All Star Vinyl figures, however several of the players in the lineup were at the end of their careers, and not when they were at their peak physically, or culturally. I would rather have had Vince Carter in a Toronto Raptors uniform, or Allen Iverson in a Philadelphia 76ers jersey than the respective New Jersey Nets, and Denver Nuggets colors. These looks meant much more to fans of the players than whatever team they were with at that moment.

The toy companies, or in this case trading card companies of the 2000's were limited by license deals. They were aware of the new crop of Hong Kong designers, but didn't completely understand how they were remixing culture. They had not been paying attention to the rise of domestic indy creators, and artists from the '90s. They weren't able to win back the fans that they lost to McFarlane Toys, or Image comics in that decade. I wanted something more unique, a toy that wasn't locked into one specific moment in time. More important I wanted a figure that represented the game, and captured the culture. That snapshot of an era was what I saw in the Street Mask line. It was the same feeling that the gardeners created for me more than 20 years ago. I saved up for months, and finally added the King and Flash to my lineup in the spring of 2024. I was amazed when I opened up the boxes, and took in the level of craftsmanship from JT Studio. They complimented my Super-X, and All Star Vinyl figures better than I could have ever hoped for. 

The evolution in design, and manufacturing from JT Studio was noticeable. The older Super-X figures had doll-like uniforms, and street clothes. The fashion looked good, but hung loosely on their 12" frames. They couldn't hold poses too well, and their sneakers would slide off their feet easily. By comparison the Street Mask figures had fitted outfits, and tons of extra hands, that were sculpted to fit them perfectly. In addition they weighed more, and felt much more solidly built than the Super-X figures. I never could justify spending the amount of money collecting the Marvel, Star Wars, or other licensed figures my brother had, however I would be lying if I said my 1/6 scale collection was to end here. If JT Studio decided to make another streetball figure then I'd be the first in line to order it. I wanted badly to see what a center, international player, or old-school icon might turn out in Mr. Tseng's trademark style. Just the thought of it inspired me to start illustrating again. It also made me want to create an emergency toy fund... just in case. I prayed that it wouldn't take 20+ years to see another figure that spoke to my interests. 

No matter what the future held I knew that the next great thing would come from Asia. I was certain that the new creators from Hong Kong, Taiwan, China, South Korea, and Japan would become masters of remix culture, just as the previous generation had. 

I hoped that you enjoyed this look at my favorite designs, and designers. Organizing my collection made me revisit many favorites, and discover voices that I had overlooked. More important they made me rethink the way I thought about counterfeits, clones, tributes, and homages. Were there any figures, or toys that you spent top dollar on? Were there any you wish you had gotten? I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs, podcasts, or buy a future streetball figure!
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Friday, July 26, 2024

Remix Culture, how Asian designers changed the game, part 14

 

This series started with me declaring how much I loved basketball. I was never any good at playing it, or any sport really, but I liked writing about it, and I really loved drawing fictional streetball characters. I’m still a huge fan of the game, and still get inspired when I see basketball art from various illustrators. I also talked about how Michael Lau came along at the end of the '90s, and turned me into a fan of urban vinyl art. I collected many of Lau's mini gardener figures before the trend took off. Many of my other favorite toys were streetball vinyl players. The Super-X line of fictional players inspired by actual NBA legends meant a lot to me. That collection from Dragon Models out of Hong Kong, and the Upper Deck All Star vinyl figures from the US were among my prized non-Lau figures.

NBA Street debuted in 2001, not long after the urban vinyl trend was started. Developed by EA BIG it brought together stylized character designs, streetball which had looser rules than pro basketball, and arcade game play. There hadn't been anything that had captured the frenetic pace of the game since NBA Jam from a decade earlier. There were several reasons why NBA Street really stood out to me. Of all the sports it was the one the closest to the playground experience. It was created on a farm in Springfield, Massachusetts, in 1891, but in less than 50 years it would become the most important game of the inner-city. It would be embraced by black, and brown kids faster than any other sport had ever done in the history of the US. Even though the NBA didn't integrate Black players until 1950, it was nonetheless following on the heels of Major League Baseball which started integrating in 1947.

There were many Black pioneers in the ‘50s, but it wouldn’t be until the late ‘60s, and ‘70s that Black culture really started showing up with the players. The Civil Rights era turned athletes into cultural touchstones. This meant that the music, the language, the fashion, and even the hairstyles of the street also became part of basketball culture. This made it easy to identify with the sport while growing up in the city. Unlike baseball, or football, the game of basketball didn’t really need a huge field, just a basketball, and a hoop could do the trick. It didn’t matter if it was a hoop on a garage, or a milk crate tied to a telephone pole. The game was easy to pick up, and impossible to master. Every time you played you could learn something new. The athletes that played the game, the culture lent itself easily to urban vinyl art. The best figures in my opinion reflected the world. They weren’t trying to sell a name, or brand.

While growing up the toy companies told my brothers, and I season, after season what we were going to play with. The cartoon shows they produced were nothing more than extended television commercials. By Christmas time their goal seemed to get us to dump all our old toys, and beg our parents for some new ones. These manufacturers reminded us that there weren’t any alternates, they controlled the toys, they controlled the games. Even Legos which were the standard for letting kids use their imagination soon started licensing movies, and comic book franchises. Countless generations were stuck following the same trends. All of that changed when urban vinyl figures made their debut at the end of the ‘90s. These toys were not selling any product, or label necessarily. They were instead a celebration of us. There were men, women, boys, and girls that looked like us, our family, our friends, and heroes. They highlighted our culture, our music, and fashion. More than that these figures just looked cool. This understanding started changing the way that characters would be designed for video games.

JC Entertainment out of South Korea started creating streetball games in 2004, and continued pushing the genre forward over the next 20 years. In the earliest days they presented traditional street-styled basketball players, with jerseys, shorts, and sneakers. Over time their ball players would become more stylized, and dress in all sorts of outfits. They played in business suits, track pants, surf gear, astronaut helmets, pajamas, and much more. By the time they released 3on3 Freestyle in 2016 the studio had fully embraced vinyl character design. I enjoyed the look of many of the characters that went into their franchise. Joey was the star player, and had received a radical makeover called “Intensive Joey” for a special update. Of course it was absurd that anyone would try playing in boots, neon purple, and green punk rave gear. It nonetheless was a hard look. The fact that he was pictured with a black spiked basketball brought the entire fit together. It made me wish that JC Ent. made collectable figures, and not just virtual characters. It also got me thinking of what was it that I really enjoyed in those designs, in basketball, and vinyl figures.

I talked a little about it previously on this blog series. As much as I liked the game of basketball, and as much as I admired the superstars, I just wasn’t invested in getting highly detailed 12” figures of those players for my collection. The more stylized they were, like the All Star Vinyl line from Upper Deck, the more likely I was to collect them. But there was a different motivation to which figures I sought out. I liked characters that represented an era, a genre, and entire league even more than an individual player. In my opinion the greatest gardener figure designed by Michael Lau was Jordon. He was more than just a clone of Michael Jordan.

For starters he didn’t look anything like Mike. He was much taller, with a large afro, earring, and eyebrow piercing. He represented the entire game of basketball. He was a snapshot of the late ‘80s / ‘90s era of the professional league. This would be during the formative years of Michael Lau, when the street influence was inescapable. We're talking a period of time when all the classic Nike commercials from "Just Do It," and "Be Like Mike," all the way to "It's gotta be the shoes" directed by Spike Lee (as Mars Blackmon) had taken place. This marked a time when Hip Hop, and pro basketball started going hand-in-hand. 

These street-centric campaigns were an affront to the loud protests of the team owners. They wanted basketball players to be seen as clean-cut college kids gone pro, and not street kids hitting it big. By the late '90s, and early 2000's Hong Kong was the only place on Earth that understood how to tie all of those cultural touchstones together into a new 3D format. They had a culture that was quick to spot trends, remix them by pulling elements from music, fashion, and street culture while creating their stylized vinyl figures. Their ability to remix culture at an absurdly rapid pace would end up changing the way studios the world over would approach their own character art. This sort of stylized representation was what I thought made Stretch Monroe from the NBA Street franchise so important. Although he was modeled on the ‘70s era Dr. J, he represented much more than that. 

Stretch was a fictional legend from the same post-Civil Rights era. He was like many of the pioneers of the rival ABA that were pushed out of the league when the NBA captured the market. He just couldn’t fit in because he was too ahead of his time. Stretch never got a chance to compete in the pro ranks. This didn’t stop him from destroying all challengers on the playground over the following 30 years. When NBA Street 2 came out, and EA Big started putting retro characters in the game, like a young Julius Erving then it made the inclusion of Stretch feel redundant. The fictional spirit of basketball was the aesthetic that I loved more than anything. I wondered if there was anything that a new generation of creators could do to make me rethink my approach to collectables, and specifically their basketball character designs. Could I ever love a design for a real world player as much as I loved the fictional Stretch? What about his fictional contemporaries? All9Fun had the answer for me when they released Basketrio.

In case you weren’t familiar with the current generation of pros, the ones featured in the picture above were based respectively on Giannis “The Greek Freak” Antetokounmpo, James “Fear the Beard” Harden, LeBron “King” James, and Joel “The Process” Embiid. All9Fun allowed you to create your own avatar, build stats, earn prizes, and unlock pro players. These were things that gamers had already seen for years. However the pro players, or rather look-alike pros were not licensed from actual NBA, FIBA, or other leagues. Despite being eerily similar to real people the studio changed just enough features on them to skirt IP laws. The case of public opinion was something else entirely. It was similar to how they released players based on Street Fighter designs. I highlighted them in the previous blog. The team at All9Fun were building virtual characters using all the same tricks that Fools Paradise did when creating the Three Kings, and TwentyFour statues I had also talked about. The thing was that the statues from Fools Paradise, and the virtual characters from Basketrio were extremely desirable to fans. They managed to capture the personality of some of the greatest players to have ever existed, but in a highly-stylized fashion. 

As a fan of the vinyl aesthetic there was no doubt that the design worked in video games. Basketrio featured a version of the NBA elites in a format that I had always wanted to see. It was as if the studio was able to pull equal parts of the animated look of the Upper Deck All Star Vinyl figures, the street fashion sense of Michael Lau’s gardeners, and the Hong Kong style of the Super-X athletes. The remix of the various elements was sublime character design. The knockoff pros featured in Basketrio were a master class in storytelling, and streetball design. First off the team understood the scale of the individual players. The largest of which was “Shark” who was based on Shaquille O’Neal who in real life was over seven-feet tall. The smallest of which was “The Answer” who was based on Allen Iverson, who was barely six-feet tall. 

Everyone in between had a cartoonish scale applied to them. Their frames, muscles, shoulders, torsos, hands, and feet were just a bit exaggerated. This helped the characters stand out from the rest of the cast. As with fighting game characters, the bigger hands, and feet were easier to read when moving across the screen. They allowed animators more leeway when creating movements for crossovers, backing down opponents, and of course flashy slam dunks. These proportions also made it easier to read dribbles, or passes, making defending against them more balanced for gamers. From head to toe their costumes were absolute works of art. There was more to the fit than would be typically seen on a streetball player. They were all essentially wearing high fashion streetwear, however the choice of colors, logos, patterns, also reinforced the personalities they were portraying. NBA fans could identify who these characters were based on just by looking at their faces, however the studio could get away with it because they never named one of the characters after an actual person.

All9Fun skirted the line without ever crossing it. For example Shaq was called Shark, Kobe Bryant was called Mamba, after his nickname the Black Mamba. The outfits they wore had similar colors to their actual team uniforms, of course nobody could copyright a color combination, nor could they copyright the name of a city, initials, nicknames, or even numbers. Even if each of these things happened to be pulled from actual players, and teams. This allowed the staff at All9Fun to dress the characters appropriately, without getting in legal hot water. The outfits of each, and every player was more than really fashionable street wear. They were the streetball equivalent of superhero uniforms. Fans of every sport tended to make icons out of their favorite athletes. Even race car drivers, and their autos enjoyed a certain level of hero worship. Fans of NASCAR could tell you how important the colors of their favorite cars were. Just as red, and blue were matched to Superman, or red, and yellow were matched to the Flash every character in Basketrio got similar nods. 

The Lakers royal purple, and gold were matched to Kobe, and Lebron’s outfits, without either of them wearing anything remotely alike. The Milwaukee Bucks forest green, and white dressed on Giannis. The Maverick’s navy blue, silver, and black were placed on Luka Dončić. Even if you had no idea which teams, or players they were based on, each of the outfits was inspired. The standout was Dennis Rodman, the long-retired former Bulls player had multicolored hair, was shirtless with a feather boa, and dressed in white pants with the words THE WORM printed on the leg. A nod to his over-the-top personality, and outspoken fashion sense. While I could never justify spending hundreds on realistic NBA figures, if any studio were to ever release 12” collectables in the vein of the Basketrio characters then I wouldn’t hesitate to get them all. 

I was extremely happy with my Super-X team, and the Vinyl All Stars. They sung to all of my interests in a way that no other creator except for Michael Lau was able to reach. I never thought that anything better would come along. All of that changed fairly recently. A figure designer learned the tricks that the artists working on the FreeStyle Street Basketball series were using. Not only that his work predated the look of the Basketrio icons. I will talk about this designer in the next, and final blog in this series. What do you think of video games using the likenesses of real people, or teams without licensing them? Would you be willing to look the other way if they spoke to your interests? Do you think there is a difference behind art, and IP theft? Where do you draw the line? I’d like to hear your thoughts on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs, podcasts, or buy a future streetball figure!
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Friday, May 24, 2024

Remix Culture, how Asian designers changed the game, part 5

In a previous blog I mentioned that I thought Pal Wong was doing a disservice to the art toy community when he released his own line of 12” figures. Especially as he was poaching the earlier style, and designs of Michael Lau. Then I mentioned that Korean figure artist CoolRain was capitalizing on the movement, and like Eric So from Hong Kong I didn’t seem to have a big problem with it. Where did I draw the line? I think context had a lot to do with it, and I think the intent of the creatives could easily be taken out of context because they were Asian.

In the US we often considered luxury products coming from China to be cheap counterfeits. The nation was notorious for loose copyright protections. Clothing, shoes, and entire stores had been written about as poaching established brands. When it came to copying an IP nothing seemed out of bounds, least of all 12” vinyl figures. These things were not isolated to one country. South Korea had similar counterfeit markets as well. A portion of customers buying knock-offs was because they weren’t aware that they were fake. They wanted to appear like conspicuous consumers, to keep up with their neighbors, so they spent billions of dollars supporting the gray market. On this blog I’ve called out time, and time again how manhua artists copied illustrations from SNK, and Capcom manga when creating licensed, and unlicensed comics. I even did a multi-part series on the game Xuan Dou Zhi Wang / King of Combat for poaching designs, and elements from several fighting games. At the bottom of the blog I linked all the entries in that series.

The thing about Chinese, or Hong Kong creators was that anything they worked on was met with suspicion from consumers in the west. It didn’t matter if they were making a comic, game, toy, or fashion piece. The first thing that people overseas did (myself included) was try to dissect what they were doing, or try to find the direct connection to something that existed previously. I don’t think that this level of skepticism was equal compared to creators from Japan, or the US. It seemed all but impossible for me to give the Chinese credit for the work they were doing, and any new ground they were breaking. One of the things that hurt the reception from people in the west was that any new trends were instantly jumped on by contemporaries, and competitors. Copycats flooded the market as soon as a trend started.

I’m sure you’ve seen countless ads for Chinese, and Korean MMO’s that looked identical to each other. Worse yet they were poaching the designs from popular RPGs. I saw it happen in the figure market with Lau, where several contemporaries became much better known from being at the right place, at the right time. It didn’t seem fair to me that he didn’t get his flowers from the west for the movement he started. As I started putting together this series I took a hard look at the trends of copying, counterfeiting, and thought that maybe I had the wrong mindset. Maybe I was looking at the process from the wrong perspective. If I considered the intent, and context of Korean, Chinese, Hong Kong, and even Taiwanese creators then I might come to a different conclusion.

I began thinking of the culture, how the Chinese were manufacturing the lion’s share of consumer goods that the west enjoyed, but getting none of the respect for the labels. When it came to fighting games I thought of how many marital arts from China had been presented by studios the world over, but were always met with skepticism when a fighting game came from a Chinese developer. I thought of how many artists in the West were called geniuses for “remixing” established brands. Andy Warhol and his can of Campbells soup, Roy Lichtenstein making millions for copying old comic book panels, or Ron English taking jabs at US icons. It was art when they did it, but when the Chinese artist did it then it became a counterfeit. The oddest thing was that counterfeits could boost the sales of genuine products.

What if the Chinese were remixing culture, remixing brands, and not hung up on IP because it was not part of their cultural lexicon? This could work in a society that favored the collective good, rather than the individual achievement. Yes there were some creators intent on creating a knock-off to dupe prospective buyers. They wanted to sell a cheaper alternative to people searching for a brand name product. There were also some creating an homage to an established brand, but determined to put their own unique spin on it. They would make up variations of established logos, colors, and brands. Sometimes with a lot of creativity. Who would be the judges in determining what was on brand, versus a fake, versus an artistic interpretation?

Context had a lot to do with how we reported, and perceived these copies. In any case the nation was able to turn an idea into a product in record time. The volume, and speed that Chinese, Hong Kong, and Taiwanese creators were able to get toys, games, and fashion out there was dizzying. They were remixing products before the trends were even able to spread around the world. This approach made me reconsider the way I thought about the games, toys, and fashion items they were putting into the market. The difference between what Michael Lau, Eric So, Pal Wong, Jason Siu, CoolRain, and the Brothersfree trio did was so subtle that to many collectors it was imperceptible.

The figures that Michael Lau released were always a step ahead of his contemporaries. They were layered with details that some people missed. Take Meter Chen for example. The initial for the character’s name was based on the familiar McDonald’s fast food “Golden Arches” but it also represented the three legs of the character. The story behind the design made much more sense in context. Meterchen was based on an actual friend of Michael, the globe trotting journalist from East Touch magazine walked everywhere, hence the three legs. He spent more time in airports than at home, hence the rolling suitcase. He lived off of fast food, hence his packaging looked like a black, and gold McDonald’s bag. The levels of storytelling were amazing, but you could still enjoy the three-legged figure without any other context. It wasn’t always this deep with figures from some of his contemporaries. Not that it mattered, the style of his characters, and toys inspired countless variations, or “remixes” if you prefer.

Michael was aware of what the contemporaries were working on the entire decade of 2000. He was creating paintings, sculptures, and other mixed media projects in the interim. Like many artists he didn’t want to rest on his laurels, he wanted to be seen as something other than the vinyl figure guy. He made sure to share his toy influences on his future projects, but in entirely new formats, including massive resin, and fiberglass statues. He coined the term ar+oy, pronounced ArtToy, the meaning was that 'All Art Are Toys, All Toys Are Art'.

Many of the larger pieces he created went to private collectors, and international galleries. He didn’t want to leave his community of vinyl figure fans out of the loop. He released a few 12” figures between 2011 through 2015. A young version of Maxx called STREETMAXX, and an older version called WORKMAXX in which he had a mustache, and was wearing Carhartt brand workwear. This helped appease the demands of audiences for his original gardeners. These were limited to around 800 or less for each character. Of course fans wanted more. In the middle of the decade he dropped another line that would force his contemporaries to take notice.

The Michael Lau x How2Work Garden(palm)er series came out in 2013. The name itself was chosen because they could fit in the palm of your hand. Each drop featured nine figures in a box that looked just like a case of spray cans. It wouldn’t be the first time he had released art toys this way. A collectors set of the NY-Fat graffiti gardener figures in spray can cases came out a few years prior. What made the palmers unique was that they were 1/12 scale figures. Unlike the squat 6-inch mini-gardeners these figures were proportional to the original gardeners, but now roughly eight-inches in height. Each character even featured the same clothing as the original gardeners from 1999. Michael had a tradition of rewarding his most die-hard collectors. In a callout to his 2001 Crazy Children series each of the nine Garden(palm)er figures came with a bonus piece. If you collected all nine figures then you had enough pieces to assemble the mystery 10th figure. The mystery figures across all four seasons introduced entirely new gardeners into canon.

The rest of the figure community soon caught on that they could release figures in different scales, and proportions as well. They would not be locked into 1/6 scale, they could go 1/12, or 1/9 scale, just as easily. Or they could make figures that were round, or square, out of wood, resin, metal, or any number of material. The point was that fans would show up. The community was hungry for more. The studio that understood the assignment was Come4Arts. Their Corner Bar Series were essentially drinking buddies in roughly the same 8” area. Instead of spray cans each figure came in a fake beer can. Of course a set came in a six-pack. It was some very clever work from the Chinese group. I only wish I had bought the palmer figures when I had a chance, but I was on a very tight budget at the time. The toy importers were selling them at roughly $400 a box. So imagine that spending $1600 in four years on figures wouldn’t work out for me. I understand that serious collectors out there spend that much on single items. Good on them, I’m totally not jealous! (imveryjealousactually)

As fantastic as the palmer set was, they didn’t feature my favorite of the gardeners. A few of the original 6” mini gardeners did have some of my absolute favorite characters. I’d like to talk about them in a future blog. For now I would like to hear your thoughts on remix culture. Was it possible for Chinese, Korean, or other creators to get credit for remixing familiar brands, and logos without being accused of being counterfeiters? Or here’s another question for you. What’s the most you’ve ever spent on a toy, or figure? Tell me about it in the comments section please. If you wanted to read about the birth of the Chinese fighting game Xuan Dou Zhi Wang / King of Combat the series is below. 

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Friday, May 10, 2024

Remix Culture, how Asian designers changed the game, part 3

I don’t think people understand how revolutionary the art of Michael Lau was, especially to me. His 1999 exhibition in Hong Kong was like the first sonic boom, but his gallery exhibition in Japan during the summer of 2001 was like landing on the moon. I was 27-years-old at the time. I had read countless comics, and manga. Played hundreds of video games. Seen entire libraries of animated programs, and films from around the world. I didn’t think that anything could have absolutely grabbed me like the gardeners did. I could only imagine it was how Andy Warhol, Jean-Michel Basquiat, or Keith Haring connected with creatives in the ‘70s and ‘80s. They added entirely new chapters in the book of art. The figures of Michael Lau were a revelation, for the first time an artist not only synthesized a culture, he captured an entire generation using a new format. His three-dimensional figures did more for me than a photograph, sculpture, song, poem, documentary, or movie could have ever done.

The thing was that I was not looking at the abstract. I didn’t have to interpret the shape, form, white space, color, or tone of the art. I was looking at physical representations of the people I knew, of the people I looked up to, of the culture itself. Each figure was like staring at the friends I hadn’t met yet. The people that inspired Michael also inspired the people of Hong Kong, Japan, the US, and the UK. Although these fans had never met they could all point to a gardener and say “I know that guy.” They dressed like regular people. They weren’t wearing high-end fashion lines, but they wore exactly what kids on the street would be wearing. This applied from top to bottom, from their haircuts to the brand of shoes they sported.

Although Michael lived a world away I could swear that he grew up in Southern California. He knew intimately the Hip Hop, and action sports cultures he was presenting. He knew what skateboards, and skate shoes would be authentic with skaters themselves. He knew what types of BMX bikes the kids would ride. He knew the snowboards, and bindings they would use. Surfboards, wakeboards, and generally all of the non-traditional activities that the US considered extreme. Even the traditional sport highlighted had major street influence. The basketball players wore the freshest sneakers. He didn’t just go to Toy’s R Us, and put a bunch of Barbie’s in tee shirts. Everything was handmade, and that’s what really blew my mind. It was an absurd level of detail poured into the 101 figures. Michael did the impossible, he bottled the essence of street culture.

A good portion of the gardeners were based on the people he knew, including the LMF crew. Even the fantastic designs, people with heads of basketballs, boxes, or spray cans were inspired by the community. He didn’t have to travel to Los Angeles, Harajuku, or New York to meet the trendsetters because they all lived in his imagination. If gallery shows were the only thing Michael had contributed to the art world then he would still be a hero of mine. Yet once people got a taste of his art they would only want more.

Up until that time you could only buy a poster of his gardeners in his exhibitions. Since the figures took so much time to produce there was no chance that the patrons would be able to walk home with one, no matter how hard they fell in love with them. That was until the galleries convinced him to release smaller vinyl versions of his figures, similar to the ones he had worked on in Hong Kong circa 1999. The 6-inch mini gardener was born, and these would inspire the creation of vinyl toy movement. Including Dunny’s (2004), Vinylmation (2008), and the ubiquitous Funko Pop figures (2010).

The mini gardeners were created in limited numbers, around 1000 if I remember correctly. Some sets would only get a run of 500, and the rarest would get a run of 100. Each 6-inch gardener captured all of the details from the 12” figures they were based on. I remember the first time that I got one. I saw an announcement of a book based on the exhibition. It included Maxx, and a CD. I went to the Japanese bookstore in downtown Los Angeles, and placed an order. They asked if I were sure I wanted it, as it would cost almost $300 once tax, and shipping were added. I couldn’t slap my credit card on the desk fast enough.

The bookstore manager literally phoned it in right in front of me, and read the details to their parent store overseas, as they hadn’t networked their computers at the time. Once they got a confirmation number for me I could go back home. A month later I picked up the box set, and had one of those feelings that words couldn’t really capture. I showed everyone at work the figure, they were astonished that Maxx had a metal earring, fabric wristband, and chain on his wallet just like the 12” figure he was based on. It was, and remains one of my favorite pieces.

The thing was that the seeds that Michael Lau had planted in Hong Kong a few years prior were now sprouting. His friends, and contemporaries in Hong Kong, and Japan were now releasing figures themselves. They weren’t necessarily doing things for art galleries either, but instead for toy buyers, and collectors. The made sure to pay attention to everything that Lau had done with his original gardeners. The figures from Eric So, and later Jason Siu - The Gangs of Monkey Play-Ground were giving fans of a Lau a chance to walk home with a 12” figure instead of a mini gardener. They made sure that the characters wore the right fashion, that they came with the right accessories, multiple hands, stickers, changes of clothes, etc. They even had sculpted heads, and hands that were not unlike the work of Lau. For the people that had missed the boat when Michael sold a handful of his larger figures this was the next best thing.

Although Lau’s cartoon style was heavily imitated in many figures there would still be unique fingerprints from So, Wong, or even the collective of Winson Ma, Kenny Wong and William Tsang known as Brothersfree. The group of artists had been working behind the scenes on all sorts of figures, robots, vehicles, and more for the 12” community. They understood the format probably better than any other artist working at the time. It wasn’t enough to make a cartoonish doll in street wear. They had to tell a story, they had to represent a part of the culture. Lau had already blown the doors off of street fashion, and extreme sports. Anyone that followed in his footsteps wouldn’t be able to top the master. Brothersfree had an appreciation for the fashion, and aesthetic of industrial workers. They released a line known as Brothersworker. The characters had unique sculpts, and frames. They had names like Popeye, Baby, Seven, and Storm. Each had a personality, and each told a story. As with Lau the devil was in the details.

All of the Brothersworker figures came with the appropriate outfit. Denim, leather, canvas, and other durable material, with zippers, rivets, and double stitching. More important they had accurate tools for their role. As Lau made sure that the gardeners had the right sneakers, chain wallets, and accessories, the Brothersworkers had hard hats, blowtorches, jackhammers, and tool boxes filled with 1/6 scale hammers, wrenches, screwdrivers, respirators, goggles, and more. If you were a fan of modern 1/6 figures these would be the only time many of the work items were produced. Making them highly desirable in collectors circles. It wouldn’t be the only unique contribution from the group. They also released a Brothersrobber figure who wore a menacing gas mask, carried several guns, had the tools for breaking into safes, and came with a duffel bag filled with stacks of cash. The group proposed a Brothersjoker series of 12” clowns. But only some of the 6-inch versions were ever made to the best of my knowledge.

I had mixed feelings about the sudden influx of artists, especially those from Hong Kong releasing their own collectable 12” figures. At best they were celebrating the birth of an entirely new form of art. I enjoyed the gardeners because they looked like my friends. Growing up there were never any dolls or action figures that I could relate to. I had just about forgotten about that chapter of my childhood until I saw the gardeners. Finally I saw characters that I could identify with. They had different skin tones, different types of hair, some had zits, pot bellies, and acne scars. Some were tall, some short, but all unique. Despite reminding people of Barbie the gardeners weren’t the same dolls in different clothes. None were created with an unattainable beauty standard.

Many of the figures coming out from other independent artists were unique for example the wonderful work of Steven Lee, who could create scary, whimisical, and fun figures all at the same time. What some of the other toy lines did however was lack the cross representation of ethnicities that Lau highlighted. Wendy Mak, and Kelvin Mak for example were there in the early days too. The sister, and brother team founded Maksco. They released a series of figures called 2da6, which were snapshots of everyday people in Hong Kong. Whether they were construction workers, monks, or the local cafe owner serving drinks. They told a story that people living in the city could identify with, but none of them were Black, brown, or otherwise non-Asian characters. The other reason the gardeners hit with me was because they were filling in a part of the market that had been overlooked for decades.

One of the toys that I really enjoyed as a kid were called Adventure People. The figures by Fisher Price were roughly the same scale as the G.I. Joe action figures from Hasbro. What appealed to me was that the Adventure People weren’t about selling a brand, label, or ideology. As much fun as I had with the Joe’s it was always the same type of play; good guys vs bad guys. Playing with the Joe’s, Transformers, He-Man, or Ninja Turtles was just repeating the same things I saw in cartoons. Of course those shows were essentially toy commercials to begin with. They programmed my young, impressionable mind with a message, and type of play. Knowing was half the battle…

By comparison the Adventure People represented all sorts of professions; news broadcaster, scuba diver, stuntman, pilot, motocross racer, astronaut, camper, and tons more. I could really let my imagination fly with those figures. The goal was actual play instead of conflict. By the same token there was no agenda when I looked at the gardeners. They were chill figures, but they also had unlimited play potential. They weren’t ads for a massive company. These were the things that made the 1/6 scale figures memorable. Not everything was great with this trend. There were a few things that annoyed me with the rise of urban vinyl. I’ll talk about them in the next blog. Did you collect any 12” figures? What about smaller vinyl collectables? Tell me about it in the comment section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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