In fact a calm Hulk was weaker than the Juggernaut, and Abomination by a wide margin. To make up for this the Hulk had a healing factor much greater than Wolverine. Not only that but he never tired, he grew stronger with every passing second, he could eventually superpass the Juggernaut, and Abomination in a battle. If he continued fighting he would eventually rival cosmic-level threats. The best way to stop the Hulk was by never starting a fight. The Marvel editors considered him the "Nuclear Option." When they built a story that involved the entire universe they needed to figure out how to get Banner, and the Hulk out of the picture. For example during the events of the Civil War arc they literally sent the Hulk into space to have his own adventure. The editors knew that would have sided with Captain America, as he didn't get along with Iron Man. Also because the Hulk was against the type of authoritarian pushes that Tony Stark was supporting. The Marvel Universe would eventually have to deal with an angry Hulk upon his return home. But that would be saved for future arcs.
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Wednesday, October 9, 2024
A symmetry of villainy, part 4...
Over the past few entries of this series I talked about building rivals by using symmetry, and asymmetry. I wrote this series because Kabam had announced that the Leader would be introduced in their mobile game Marvel Contest of Champions. It got me thinking about all of the Hulk's rivals, and what made the Leader unique among them. I wanted to highlight these things in order to help new creators figure out how to build a great opponent. Yet with a character as overpowered as Superman from DC Comics, or the Hulk from Marvel comics how would one build a worthy rival? You could introduce a character so physically impossible to beat that they could kill the hero. It was a sometimes cheap trick that writers would use to make the threat seem unstoppable. See the genetically-altered Kryptonian weapon Doomsday for example.
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