A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Thursday, June 23, 2022
Dhalsim, and Blanka, the return of the strange characters in Street Fighter 6
Yesterday we talked about JP the new character in Street Fighter 6. I mentioned that his design was odd on purpose. Normally fighting game characters look like they represent a certain martial art. Whether it's Ryu wearing a karate gi, or Zangief wearing wrestling trunks, it's very easy to see what form they reflect. JP was wearing an orange suit, and white cape. These were not things that defined any named style. The Street Fighter franchise has always relied on some non-mainstream styles, and characters. Even in the original Street Fighter the first two characters that Ken, and Ryu fought were a monk, and a ninja. This concept became more extreme in SFII, especially through the characters of Dhalsim, and Blanka. Dhalsim was based on a stretchy yoga master from the film The Master of the Flying Guillotine. Blanka was a wild man inspired by the green-skinned "Amazon" from Nintendo Pro Wrestling. The two outliers helped create a memorable game. Often times I think that studios forget that fighting games work best when they feature at least one cast member that is an oddball. Dhalsim, and Blanka's look has changed a little through the years, and when it did I think it was for the better. Dhalsim went from wearing rags, a necklace laced with the skulls of children, and a rope belt to portray his humility, and penance. Now he is wearing a necklace showing the Gyan Mudra, or meditating hand positions. He also has the robes of a holy man, or mystic. Dhalsim even went from a freshly shaven bald man, to a bearded man, sporting a turban. Clearly time had passed for the character, and Capcom was interested in capturing details from Indian culture rather than make stuff up.
The studio created both fighters from stereotypes, but it was good to see them move away from adding more problematic choices. More important, they started stripping away elements without betraying the spirit of the character. The fact that they were trying to be more inclusive by adding more women, and minority characters in SF6 could be seen as proof that they had learned from the past. There were new people in charge of the franchise, and they were bringing it into the new millennium. The changes applied to Blanka were subtle, but just as important. His original design saw him in orange shorts, and shackles. This was a holdover from the time where he was literally a fighting slave. The beast man from Brazil was reunited with his mother at the end of SFII, and was reintroduced to society. He now wears jean overalls, and a bandana. Clearly he still prefers the outdoors, but no longer looks like he escaped from the circus. I’m not sure why Blanka would keep the ankle shackles, even if they were a gift from his mother. But that’s a minor complaint. These were small changes to the characters, but added much more dimension to them at the same time.
I am eager to see how the duo of odd characters have grown. What are their moves, and special abilities like now? What is their purpose in the latest story? I have plenty of questions, but no answers from Capcom. In the next few months I’m sure a lot more will be revealed. What do you think about the updated looks of Dhalsim, and Blanka? Is Capcom going in the right direction, or would you rather them try something different? Please let me know in the comments section. If you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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I still never understood WHY Blanka's mother gifted him shackles...
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