A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Monday, August 21, 2017
A look at Ed from Street Fighter V, design meets legacy...
It’s been a while since I’ve talked about a new Street Fighter character, I haven’t been happy with most of them. I’m not going to talk about Kolin, probably ever, sorry about that. Instead I’m going to look at one of the new guys. Ed, revealed at the end of Street Fighter V Season 1 as the understudy of M. Bison / Boxer, was now a playable character. As a whole I think his design and assignment of moves and powers was done very well. There were the things that seemed off, like his animations which seemed to lack polish. Then there was the ability to perform special attacks with simple button combinations instead of traditional joystick+button inputs. Long time fans of Street Fighter thought this was pandering to Nintendo’s Smash Bros. community. But speaking from a visual design standpoint I would say Ed was probably the best new character in the past few years. The reasons for this were subtle but well done.
Labels:
boxer,
chun-li,
dictator,
ed,
gill,
illuminati,
m bison,
psycho energy,
psycho power,
rose,
seth,
shadowlaw,
street fighter v,
tanden engine,
vega
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Is there any particular reason you aren't going to do Kolin?
ReplyDeleteIt would actually be a short write-up and I wouldn't have a follow-up blog to accompany it.
DeleteFair Enough.
Delete