Showing posts with label rose. Show all posts
Showing posts with label rose. Show all posts

Tuesday, June 7, 2022

A look at Marisa, the Street Fighter 6 gladiator...

Today we’re going to look at Marisa, the new heavy hitter featured in Street Fighter 6. Marisa was leaked along with the rest of the lineup when only Ryu, Luke, Jaimie, and Chun-Li had been confirmed. So what do we know about her, and her fighting style? Nothing yet. At least nothing officially. But what can we infer from her design? Let’s start with the most obvious thing, her size. Marisa is huge. She’s easily the biggest female in a SF game, and possibly the tallest female character in the SF universe. I have to double-check, but I’m pretty sure of it. The easiest explanation for why a fighter like her appears goes to SF6 Designer: Yusuke Hashimoto. He Produced Bayonetta, and Directed Bayonetta 2. The leggy witch is actually eight feet tall, not as tall as Lady Dimitrescu from Resident Evil, but it is fair to say that Capcom has a thing for tall ladies. Not that I’m complaining, let alone the community.

Women of different sizes, and body types had been missing in pop culture. Little by little big women, strong women, and fat women started showing up. More important, they began being accepted. The gigantic Zarya as a tank character in the 2016 game Overwatch was a milestone. More recently Luisa Madrigal in the 2021 film Encanto gave Disney a wake up call. Studio executives were sure that her sister Isabela, who looked like a traditional Disney princess, would be the most popular character in the film. So they made sure there were dolls, and other merchandise of her available when the movie came out. Instead the big, and strong Luisa was the show-stealer. Both girls, and boys clamored for products featuring her. The company scrambled to put together soft goods, and get toys on the shelf due to the demand. Women have typically been presented as very curvy, and feminine in the SF series. Based on just her build Marisa is a welcome addition to the SF6 cast. To weigh all opinions let’s bring up a point. Pro E-sports player Ricki Sophie Ortiz wondered if Marisa was possibly a trans character. It would be cool if she were, but we will find out in time. Whether Marisa is, or isn’t, the question demonstrated how far society had progressed since the series had started over 35 years ago.

Let’s talk about where Marisa comes from so we can figure out who she is as a character. She represents Italy in the newest tournament. Italy had been represented before in the SF universe in both 2D, and 3D games. Rose debuted in Street Fighter Zero / Alpha in 1995. She did not look anything like a traditional martial arts master. Her appearance mirrored that of Vega / Dictator. She had psychic powers, wore a dress, with heels, and fought with a scarf. It was inferred that she was Romani fortune teller (try not to call her a gypsy because that word is actually a slur). This combination of elements worked in her favor, and she became popular with the fans. Her use of mystical powers brought the supernatural into the canon of SF. Vulcano Rosso was an entirely different type of fighter. His outfit seemed to be zipped together pieces of different colored leathers. Also making him look anything but a traditional martial arts master. He debuted in Street Fighter EX2+ in 1998. The flamboyant secret agent used quick strikes, and fire-based special attacks that he named after Roman landmarks. Marisa broke the trend, and looks like an MMA champion that could destroy someone in the octagon, as well as the street. To figure out her fighting style we should look at the clues that Capcom has given us.

The studio has created some beautiful stages set in Italy. The Roman Colosseum featured in SFZ was based on the location of the legendary fight between Bruce Lee, and Chuck Norris in the film The Way of the Dragon. The canals of Venice, and the ship the Neptune are the backdrop of Rose’s memorable stages. With all of this history, and attention to detail I think that the team at Capcom went deep into the creation of Marisa. When I first saw her I thought of two things; ancient Italian football, and the roots of MMA. Let me explain.

Marisa’s costume, and even her haircut is very distinct. Over her trunks she is wearing a tabara, or armored skirt. This fashion item was worn by soldiers for thousands of years. From ancient Roman times, all the way up to Middle Ages there was a version of the skirt all throughout Europe. You can even see MMA fighters like Melvin Manhoef, and boxers wearing a version of this skirt. The shape of her hair is also distinct. Look at the way it falls flat over her ear, and around her eyes. Most female boxers, and MMA fighters wear thier hair in tight braids. This way it avoids getting in their eyes, or pulled inadvertinly in a grapple. Marisa's hair is shaped more like a Chalcidian Helmet. Then there are the markings on her gloves. They look like a dagger, the same shape that she wears around her neck in a gold chain. This could be seen as a dagger carried by a the Legionary or professional heavy infantryman. Unlike Guile, or Cammy, she doesn't appear to be dressed as a soldier. With the armor, and dagger motifs applied to her I would say she was designed after an ancient Roman gladiator.

Even though she is wearing gloves, the fact that she is not wearing boots suggests that she is not representing professional boxing. Also based on her other visual clues I'm going to say she is not practicing modern MMA. I am going to say that Marisa studies pankration, an ancient form of boxing, and wrestling that was essentially the mixed martial arts of the first Olympics. According to legend pankration was created by Heracles, and Thesius in ancient times. Marisa may be representing the oldest form of western combat in a series dominated by Eastern traditions. As an aside, given her size, and build Marisa was probably familiar with Calico Fiorentino. This was an ancient version of rugby / football that is still played today. I coud imagine her plowing through guys in her youth, and giving her the confidence that she could take on the strongest fighters regardless of gender. This in turn lead to her identifying as the modern gladiator.

As for the colors assigned to her, I think they may be among the best choices in the new SF lineup. When it comes to color choices for a costume I am firm believer that less is more. Having one main color, and one or two accent colors defined the original World Warriors. Black is her main color, accented in gold. There is also red thrown in for contrast. We have seen examples of black, and gold as solid color choices previously. Darun Mister in the EX series, and King Cobra in the planning stages demonstrated that the combination worked surprisingly well. They also demonstrated that gold, the metal, worked as details on jewelry, and costume without distracting from the overall presentation.

The SF series has always had someone representing pro boxing. Ed may fit the bill in SF6, and we saw Luke throw some powerful punches in the trailer. I think Marisa is also set up to be a great puncher, and moreover be thought of as the heavyweight champ in the game. Ed, and Luke appear more like cruiserweights by comparison. I am eager to see a full trailer, and move breakdown for Marisa. Zangief has always been my go-to character, but it would be fun to have a grappler, and puncher as well like Alex, or not Marisa. What about you? What do you think she brings to the lineup? Is there a detail that stood out to you for this character? I'd like to hear your thoughts in the comments section. If you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, August 30, 2017

Meet Street Fighter V's Menat, an old soul in a young body?

More news from the people at Capcom. The latest fighter for Street Fighter V; Season 2 has been revealed. This time it is a young female by the name of Menat. Harrison at Capcom-Unity gave the fighting game crowd a full preview of the character. In case you haven't seen her here she is along with her alternate costumes.

 

The character was actually teaser earlier, appearing in the visions of Ed. In her earlier debut she was listed only as a Fortune Teller. The connection between her and Ed was instant. I had mentioned previously that Ed was a return to Psycho Power. This was the mysterious psychic energy that powered Vega / the Dictator and allowed him to do things like fly, teleport and glowing orbs of psychic energy. The origins of this power were connected by a mystical person named Rose. She debuted in Street Fighter Zero / Alpha, which tied together the events that happened between Street Fighter, Final Fight and Street Fighter II. It looks like Menat is filling in that same role. Harrison said that Menat was the understudy of Rose. It made sense that Menat and Ed were connected. Rose and Vega also shared a psychic bond. This was explored in the various endings.

 

The moves and special abilities of Menat had a few things in common with Rose. She could reflect fireball attacks and even add energy to them to make them more powerful. Yet like Ed, she was her own unique character. Menat fought with a crystal ball, which she named Ankh. The Capcom designers called it a soul sphere, the name was based on the ancient Egyptian symbol which symbolized life. I didn't know if the crystal ball actually contained her soul, or was a conduit for her psychic powers. I suppose we'll find out shortly. There had been a few characters from the Middle East in the history of fighting games. Egyptian characters were not unique but they sometimes wore costumes that were more classical than contemporary.

 

I wouldn't say that Menat's default costume was daily wear for an Egyptian but her alternate costumes did seem eerily familiar. At worst the costumes could be considered culturally insensitive. I mean did Egyptians in the 21st century really wear mummy wraps? But more important than that, a lot of people have noticed that the alternate costumes looked like costumes worn by characters in other fighting games. Sadira for example was an assassin introduced in Killer Instinct. The fighting game from 2013 was a relaunch of a cult-classic Rare franchise. Sadira was inferred to be from the Middle East. The colors of her hood and patterns on her costume looked like traditional dress. Something inspired loosely by the bedleh, the light clothing worn by dancers. Sadira's uniform looked very much like the basis for Menat's costume. Then there was Eliza. This Pharaoh-themed character was introduced in Skullgirls Encore. The indy fighting game from 2014 pulled inspiration from dozens of different sources, including classic American cartoons and Japanese anime. Eliza was actually a design that was voted on by fans. The studio used Kickstarter to raise funds for new characters and Eliza was extremely popular in the voting. She really stood out when she was finally added. It was as if Cleopatra had become a fighter, her dress, Ankh symbol and crown were pulled from ancient history. And then apparently it looked like these things were poached by Capcom to be used for Menat as well. The similarities I think were too close for this to be more than coincidence.

 

Poaching costumes from a rival studio was pretty low in my book. But then it might all be coincidence. The first time I saw the Fortune Teller / Menat the very first thing that stood out to me was the cut of her hair. Her look, her costume didn't immediately strike me as something that was featured in any contemporary game. Instead the hair, the colors and overall look actually reminded me of a few characters that Capcom had designed previously. The hair specifically reminded me of Claire, an officer in the Fourth Empire. She had a look that was inspired by medieval Spanish knights. She even fought with a plasma rapier. Plasma Sword: Nightmare of Bilstein came out in 1998. It was the sequel to Star Gladiator, a 1996 3D game, that was essentially Capcom's version of Star Wars as a fighting game. The sequel also introduced us to Luca, an alien fighter that was the fiance' of the alien Gore.

 

When I first saw Menat I thought that she was a sort of combination design of Claire and Luca. As if the designers revisited the notes on other fighters and tried to create something new. Also, seeing her bubbly personality reminded me of ARIKA's Pullum Purna. The youthful and energetic girl from the Arabian peninsula predated Menat by 20 years. It was hard to deny that Sadira and and Eliza also predated if not outright influenced Menat's design. What Capcom did right was in approaching her move set, her special abilities and connection to the past. Menat worked in part because she was reminiscent of Rose. Just as Ed reminded us of M. Bison and Vega, the Boxer and Dictator. But Menat was her own character, with her own special attacks, strategies and techniques. She would bridge the legacy designs and make a unique spot in the lineup.

 

If you are an artist trying to crack the code of the Street Fighter designs just look at three of the newer characters introduced into the series. Juri, Ed and Menat were all inspired by previous characters, they were in essence mirroring legacy designs. Juri was like an evil version of Chun-Li. Ed was a hybrid of Vega and Bison. Menat was the fresh face. She was to Rose as Cammy was to Chun-Li. It was not a coincidence that audiences gravitated towards these characters. Whether they realized it or not Capcom was using the same design elements that brought people into the fold 30 years ago. You can't really say the same about Rufus, Hakan, F.A.N.G. or Necali could you? I'd like to hear your take on Menat. Do you like the character? Why do you think she does or doesn't work in the series. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Monday, August 21, 2017

A look at Ed from Street Fighter V, design meets legacy...

It’s been a while since I’ve talked about a new Street Fighter character, I haven’t been happy with most of them. I’m not going to talk about Kolin, probably ever, sorry about that. Instead I’m going to look at one of the new guys. Ed, revealed at the end of Street Fighter V Season 1 as the understudy of M. Bison / Boxer, was now a playable character. As a whole I think his design and assignment of moves and powers was done very well. There were the things that seemed off, like his animations which seemed to lack polish. Then there was the ability to perform special attacks with simple button combinations instead of traditional joystick+button inputs. Long time fans of Street Fighter thought this was pandering to Nintendo’s Smash Bros. community. But speaking from a visual design standpoint I would say Ed was probably the best new character in the past few years. The reasons for this were subtle but well done.

The first thing we should look at was his age. Ed was a young character. Most people in the series were adults. Young characters in a fighting game had mostly been girls, rarely men. In the Season 1 cut scenes he looked like a skinny kid, someone that you might see in real life. The use of a sleeveless hoodie was a good costume choice as it was not too modern. It made sense given that he was learning the art of boxing. Fighters had been wearing training sweatsuits for over half a century. It worked in any era the game was taking place in. This look was also used in pop culture. Rappers like Eminem used street fashion to build an identity. He dressed the part because he was genuine. He was from the streets and not created by a marketing wing of a record label. It was Ed’s updated costumes that worked even better.

The black and red motif of Ed’s Battle Costume worked extremely well, especially against the light skin and blonde hair the character. The three colors, red, black and yellow were considered a triad of colors. The main color red, contrasting color black and accent color gold worked well visually. Go back through your fighting game history and look at the other characters that had similar color choices. Ken or course had a red gi for most of the games but in SFV he was paired with a black rash guard as well. The other blonde characters with similar color schemes were Paul Phoenix from Tekken, Jacky Bryant from Virtua Fighter, Rugal from the King of Fighters and Andrei the boxer from King of Combat. Having a strong color pallet was something that had made previous characters so memorable. Of course the use of the colors, jacket and military cap was also a callback to the organization that made Ed unique.

Ed had matured some, had gotten bigger and stronger, from the last time he appeared. Season 2 saw the addition of multiple costumes, the Default, Story and Battle uniforms. Each one of the costume choices complimented the character very well. In his Default costume Ed now looked like a full-fledged Shadowlaw officer. In the story he was aging quickly because of the experiments that S.I.N., the Shadowlaw weapons group, had performed on him. When I saw his militaristic costume and fingerless gloves it worked on multiple levels. He was now using the striking techniques taught to him by the former world boxing champ. Yet he was also his own unique fighter. He wouldn’t be riding the coattails of M. Bison for long. When I saw the character going toe-to-toe with his mentor I wasn’t put off. In fact seeing him in action reminded me of another young fighter taking on a veteran.

Brad Allan, a martial artist, stuntman and fight choreographer was a villain in the 1999 Jackie Chan film Gorgeous. Allan was a cocky young fighter that gave Jackie a run for his money. In the movie Allan didn’t want the fight to be over too quickly so he allowed Chan to wear light sparring gloves while he wore heavily padded boxing gloves. At that time Chan was a well-established movie star. Fans had seen him beat up all sorts of different martial artists over the years. Most of the people he fought were about the same age and the same size, yet every now and then he took on much larger opponents. Chan had lightning fast punches and was a master at improvisation, he could adapt to his opponents and overcome them quickly. People expected more of the same in this film. Imagine their surprise when they saw the kid trading punches and kicks as fast if not faster than Chan. For the first time in a long time it appeared as if the veteran had been outclassed. The stakes had suddenly become much higher because of this villain. When I saw Ed’s assortment of boxing moves I got flashbacks to how Allan was portrayed in the film. It got me excited for his potential in the Street Fighter series.

It wasn’t enough that Ed was a striker. His costume revealed a lot more about his true purpose and the extend of his powers. He was being groomed by the Dictator himself to become an important member of Shadowlaw. Would he perhaps become a general in the organization? Would he replace Sagat, F.A.N.G. or even the Boxer on the roster? Or would he assume total leadership of the organization some day? In order to accomplish this goal it meant that Ed would be given powers that went above those of normal people. This was where the fictional “Psycho Power” was reintroduced into the series. It had first appeared in Street Fighter II and was used to explain the awesome powers of Vega / the Dictator. The origins of Psycho Power were touched upon in the Street Fighter Zero series in 1995. The character Rose was a fortune teller whose powers were harnessed by Vega. This form of psychic energy allowed people to float, throw balls of energy and strike with burning force.

Psycho Power faded into history as Street Fighter III changed the main villain in 1997. Gill represented a secretive group known as the Illuminati. He had some sort of elemental powers, fire and ice specifically, at his disposal. This was never full explained in the series making him more fantastic in origin. In 2008 Street Fighter IV returned back to the SF II timeline. The head of S.I.N. was developing a new form of energy that could be weaponized. The character Seth had a Tanden Engine, installed into his abdomen, which allowed him to generate fields of energy and attract or repel opponents. A miniature version of the Tanden Engine was placed behind Juri’s eyepatch, which gave her superhuman strength. The Tanden Engine was combining the spiritual studies of Yin and Yang with science. It was the spiritual energy that allowed Ken and Ryu to throw fireballs but for the first time had been recreated mechanically. This technology took a back seat when Ed showed up and brought Psycho Power back to the forefront.

Psycho Power was a great explanation for why Ed was more than just another martial arts master in a tournament. It allowed the artists at Capcom to pull design elements that went into both the Boxer and Dictator and create something new. For the artists and budding designers reading this it was an important lesson in creativity. Take a look at your favorite character and try to pinpoint the best features. Look at the colors used, look at the cut of the costume. Look at the moves they had. Then take a look at a another one of your favorite characters and do the same thing. Now imagine how you could combine their features. For bonus points try making a good guy or bad guy version of the character. Or try changing the sex of the character or ethnicity. But Ed was more than just a distilled mix of the Dictator and Boxer. He had a unique special attack all his own.

Ed could use his Psycho Power to create a web of energy and pull his opponents to him, it was called the Psycho Snatcher. It looked like the sort of move Spider-Man might use. This attack opened up the potential from a game play standpoint. The web of energy could cut off projectile attacks mid-air. It could also snatch opponents right out of the air. At a close range it could stun opponents and ensnare them even if they were blocking. From a design standpoint this also meant that Psycho Power was malleable. It didn’t have to be used as concentrated bursts of energy, and it didn’t have to be used to engulf the player in a psychic flame. Psycho Power could be used like a whip or net as well. Its other uses were limited only by the imagination of the designer. This special attack actually had its roots in the manga series Super Street Fighter II X Gaiden by Mami Itoh.

In the manga Chun-Li, acting as an INTERPOL agent was investigating a dangerous new drug that had hit the streets. It lead her to Los Angeles and eventually San Francisco where she ran into Ken’s wife Eliza. A handsome young investigator was assigned to the case as well. The two were tracking down the drug trafficker and assassin known by the alias the Spider. Chun-Li’s partner turned out to be the Spider and he was working on behalf of Shadowlaw. He tried to kill Chun-Li before she bring down the operation. The Spider had developed a deadly neurotoxin which he coated spikes with. He would use these poison barbs to kill his enemies. The trap that he set, the web symbolism used in the comics especially, made him a unique opponent. If he could have been presented in a fighting game with monofilament wires (like the kind Rolento uses) and his poison spikes then he could have made for a very unique Street Fighter villain. Seeing the Psycho Snatcher reminded me of the the Spider. I wondered if this double agent was not an inspiration for Ed. Even if he wasn't I think Ed’s design was well done. It worked in the lineup better than most of the new heroes and villains introduced up until now. What did you think about this character? Were you a fan or not? Why was that? Please let me know in the comments section. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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