
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label marisa. Show all posts
Showing posts with label marisa. Show all posts
Friday, September 18, 2026
Bookmark This Page; Looking at the character designs in Street Fighter V, and Street Fighter 6
I am probably best known for my deep dives on fighting game character designs. If you want to see what I did not like about Street Fighter V’s character designs, or my initial reactions to the SF6 designs then Bookmark This Page.
Labels:
aki,
arcade,
capcom,
character design,
fighting game,
graffiti,
hip hop,
history,
kimberly,
lili,
luke,
manon,
marisa,
mimi,
redesign,
ryu,
street fighter 6,
street fighter v
Wednesday, May 13, 2026
Bookmark This Page; Women in fighting games
I love to write about fighting games, and fighting game characters. If you want a collection of articles about women in fighting games then Bookmark This Page.

Friday, December 16, 2022
The Street Fighter 6 pre-order trailer, a look at Marisa, the modern gladiator
One of the things that I despised in SFIV, and SFV were over-the-top characters, moves, and animations. They often broke the fourth wall, and turned the fighting game into a series of sight gags. The way that Abel would spin opponents over his head with ease was one example. But also the way Rufus would bounce, or F.A.N.G. would flap his arms, and fly all over the stage. These silly animations took me out of the game. In the previous blog I mentioned that Marisa was a second take on one of the cringiest characters in the franchise. I honestly believe that she was a way to make up for Hakan, the Turkish oil wrestler. Let’s examine the roots of both characters.







Tuesday, June 7, 2022
A look at Marisa, the Street Fighter 6 gladiator...
Today we’re going to look at Marisa, the new heavy hitter featured in Street Fighter 6. Marisa was leaked along with the rest of the lineup when only Ryu, Luke, Jaimie, and Chun-Li had been confirmed. So what do we know about her, and her fighting style? Nothing yet. At least nothing officially. But what can we infer from her design? Let’s start with the most obvious thing, her size. Marisa is huge. She’s easily the biggest female in a SF game, and possibly the tallest female character in the SF universe. I have to double-check, but I’m pretty sure of it. The easiest explanation for why a fighter like her appears goes to SF6 Designer: Yusuke Hashimoto. He Produced Bayonetta, and Directed Bayonetta 2. The leggy witch is actually eight feet tall, not as tall as Lady Dimitrescu from Resident Evil, but it is fair to say that Capcom has a thing for tall ladies. Not that I’m complaining, let alone the community.







Labels:
archetype,
calcio,
darun mister,
design,
encanto,
gladiator,
italy,
king cobra,
luisa madrigal,
marisa,
melvin manhoef,
pankration,
roman,
rose,
sf6,
street fighter,
strong woman,
vulcano rosso
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