
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label laura. Show all posts
Showing posts with label laura. Show all posts
Wednesday, May 13, 2026
Bookmark This Page; Women in fighting games
I love to write about fighting games, and fighting game characters. If you want a collection of articles about women in fighting games then Bookmark This Page.
Monday, January 4, 2016
Laura, the new leading lady of Street Fighter V or more fanservice?
We cannot separate the over-sexualization of the female Street Fighter character designs from reality. Capcom has done a fine job of pandering to the mostly male demographic with the changes made to the female characters in the Street Fighter series. Yet to put all the blame squarely on Capcom would mean ignoring the society that we live in. Capcom creates characters that reflect society, the good and the bad aspects of it. If they are creating female characters and presenting them as objects of desire then they are following the trends. SNK does this, Sega does this, Namco does this, Microsoft does this, just about every studio that makes a fighting game is guilty of following the trend. Sex sells and when it comes to female athletes it is the most important thing to sell. The design behind Laura Matsuda, the new Brazilian fighter in Street Fighter V certainly caught onto the trends.
Women are paid less in general than men for the same amount of work in the business world. The divide becomes much more noticeable for female athletes. For example Abby Wambach, forward for the USA Women's National Soccer Team makes far less than her male counterparts. She has an incredible record in league, international and World Cup play yet her annual earnings, including endorsements and sponsorships are less than even the big name retired male peers. Despite her accomplishments and abilities she is marginalized in the sports community. She does not turn up in much advertising, she does not get asked to appear in movies or television cameos. She doesn't even warrant an interview on the sports networks. At the same time retired NBA and NFL athletes have a steady stream of work in commercials and as commentators and are expected to make more than Wambach annually. As she retires chances are that she will fade away unlike the male athletes from the same generation. She was not the first to have this broad divide come to light. Women have to fight for respect at every turn. Earlier this year Sports Illustrated announced the Sportsperson of the year was tennis star Serena Williams. They took an online poll and people voted for the horse American Pharaoh to win the honor. Was it trollish behavior from the online crowd? Possibly. Was it sexist, racist or misogynist to pick a horse over a black woman? Quite possible as well. The news that people were upset about the decision made headlines around the world. Women have to walk a fine line between being taken seriously as athletes and at the same time being marketable through attractiveness. This is especially noticeable in the fighting community. One of the first things that people noticed in the design of Laura were her looks, and aside from her breasts it was her hair that stuck out.
Laura Matsuda wore a half head of tight braids or cornrows. Most female fighters wore their hair in full braids during competition. This way it stayed out of their eyes. Unlike using a headband these braids couldn't easily fall apart even in a grapple. The half-head of braids was made popular in part by pro fighter Ronda Rousey. She would often wear her hair this way during media events and premiers. The hair itself can be seen as a part of the trend of having to be an attractive female athlete in order to be marketable. Do you remember the media outlets doing interviews on the stylists of any other fighter or boxer, male or female? We now know that stylist Abraham Esparza helped create Rousey's trademark style only because the sports outlets decided this was important. Ronda still has to contend with the standards that society has on beauty. She still has to deal with people calling her fat. Serena Williams and her sister have been called ugly and mannish because they were extremely muscular. By comparison the Russian Maria Sharapova was easier to market, easier to build a brand around and feature as a mode because she fit the western ideal of beauty. She was blonde, thin and not as muscular as the Williams sisters. It did not matter if she was not as highly ranked a player or if she didn't have as many championships as either sister. Great looking fighters could be marketed. It didn't matter if Rousey had a judo record that earned a gold medal in the Pan American Games, a Silver in the World Championships and the Bronze in the Olympics. Or that her professional MMA career was 12-1, a prior women's champ for the UFC. The focus from many outlets was her appearance and even her sexual appetite more than her in-ring ability.
In Street Fighter V Laura Matsuda has a very attractive design however that is in contrast to her striking moves, traps and grappling takedowns. She has speed and power that almost put her on par with the bruiser Abel from Street Fighter IV. This might be a seen as a turn-off for some players. Even in the ring women have to be marketed as strong and sexy. Michelle Waterson is nicknamed "the Karate Hottie" and the Japanese fighter Rin Nakai is advertised as strength and beauty by the UFC. Is referring to women like this macho posturing? Is mixed martial arts is the most alpha-male of sports? Do men get intimidated by alpha-females in competition? If so do they believe that women belong in the ring as ring girls rather than fighters? Women walk the line and always have to look their best. Whether it's during training, a press conference or even weigh-in. They have to be made up and look presentable. Men do not have to deal with the double standard. They can be ugly or slovenly if they want. They can show up in torn pants with a 5 o'clock shadow to an interview and nobody cares. They can even act inappropriate to the reporter if they want to. Remember when Quentin "Rampage" Jackson dry humped a female reporter on air? Or when he did the same thing to a Japanese reporter overseas? Would you expect or even accept this behavior from a pro baseball or basketball player? Would female fighters be called sluts if they behaved in the same way? Or were male fighters somehow a part of a different crowd? Were they allowed to be as sexually dominant as they wanted because they were fulfilling some sort of contract with our primal desires?
It is hard to be a professional female athlete in any discipline and much more for a fighter. Ronda is just one example of female fighters having to fit a certain mold, but let's look at somebody from Laura's part of the world and see if the same thing applies. Kyra Gracie, daughter of Rorion Gracie and a member of the legendary Gracie clan is a proud Brazilian. Like her family members she is expected to excel in jujitsu. It is not luck or genetic engineering that makes Kyra or her family members great. It is lots of hard work, practice and a system that has been refined by almost a century. The Gracie family was participating in international bouts and no-holds barred matches since the start of the 20th century. This was well before the term mixed martial arts was even coined. The Japanese champion Mitsuyo "Count Kouma" Maeda helped introduce jujitsu to Brazil. He had a hand in teaching the Gracie family the art and exposed an entire nation to its effectiveness. Kyra represents a third-generation practitioner. She does very well in local and national tournaments. She fights in both gi, wearing the traditional uniform as well as non-gi contests where opponents wear tight-fitting rash guards. She had no plans on transitioning to MMA because the life-span of those fighters, and earning power, is much shorter. When it came to actual fighting Kyra did not sex up her uniform at all. Like other female fighters she wore something that was functional if not modest. Yet this did not mean that she was not presented as a sexual being to audiences.
Kyra did some modeling outside of the ring to help make her more visible to non-MMA, non-jujitsu fans. By appearing in some very revealing shoots was she pandering to her fans? Certainly, but she was keenly aware of what she was doing. The Brazilian was using sex to sell her image, she was building her brand more so than she was building the Gracie brand. If large companies could exploit women in their advertising then what would happen if the women were in control of the image? Athletes like Rin Nakai, Ronda Rousey, Michelle Waterson and even the Williams sisters knew that they were not getting paid as well as their male counterparts. They also knew that their life in pro sports would not last forever. They needed to make as much money as they could, by using any avenue that they could. This is the sad truth of female athletes. Many female athletes have to do things that are not expected of male counterparts. Also, like the previously aforementioned sports figures, Kyra was doing these shoots of her own free will. She was not coerced into appearing topless, or pants-less in her pictures. She did this because she knew the images would sell and she would gain a lot of new followers. These followers would bring with them their money and make the sponsors happy. Did the sex do anything to diminish her presence in the ring? Nope! Also she did not actually fight with her boobs hanging out of her top.
Designers at every studio need to ask themselves if the characters they are creating go above and beyond the sexy tropes and stereotypes, or are they just reflecting what society expects a female fighter to be. SNK, Namco, Sega, Capcom, Midway and the other studios have created many fantastic female characters for over 25 years without resorting to pandering. They created female fighters that were empowered and attractive. Yet they also created many that were sexy for the sake of being sexy. This is something that drives me especially crazy about Capcom. At their best they can create characters that cross multiple genres, that appeal to a broad range of demographics. Yet in recent years they haven't quite been able to hit the mark that the previous teams did. The icons created in Street Fighter II, Street Fighter Alpha and even Street Fighter EX had a lot more staying power. They accomplished this without the use of 3D graphics, without overly-sexual female characters.
So how does Laura stack up? She has some of the most imaginative moves in recent memory. Her grapples and takedowns, which can be mixed up with solid strikes and combos are a refreshing addition to the franchise. They break up the monotony of Ryu's fireball attacks or the stiff power moves of Zangief. They are even somewhat believable to perform. What the character didn't need was the special attacks focused around electricity. I understand it was a nod to Blanka but are all Brazilians really doubling as car batteries? Not only that, her super moves have her bouncing around the screen like a pinball. The Street Fighter IV and V teams really enjoy breaking the 4th wall but now the moves are really starting to lose their charm. Purpose-wise she is a positive of a representation of Brazil. I could do without the feathered-costume samba dancers on her stage, or the giant world cup trophy in the background (instead of the Jesus statue atop Rio De Janeiro). We get it Capcom, this is Brazil, you don't have to be so ham-fisted about it. With that said Laura is doing much more for the people of South America than Blanka ever did. The pairing of rash guard shorts under her pants just to show off her butt was sophomoric, and her too revealing top was lazy design. Her color selection of green and yellow was however perfect, especially when combined with the black ankle sleeves for contrast. Bright primary colors were usually assigned to each character and green wasn't really assigned to anybody in Street Fighter V. The colors did the double duty of mirroring the colors from the Brazilian national flag.
Laura was not the first minority character, or mixed ethnicity character to pull off this look. That honor would belong to Cobra from Spiritonin's Capoeira Fighter 3. Cobra was fast, flexible and very dangerous. She had some amazing strikes and brutal takedowns as well. She was a villain in the game yet at the same time fiercely proud of her nation. A good chunk of her costume, including the rash guard and ankle sleeves predates the look of Laura. Did I think Laura was derivative? No, I think it was coincidence in the design.
Do I think Laura works in the Street Fighter universe? I say yes. The game could always use more diversity with regards to ethnicity and diverse styles of fighting. I think characters like Laura belong especially when these are positive figures rather than stereotypical tropes. She certainly has more going for her than F.A.N.G. I could do less without the close ups on her butt or the gratuitous cleavage close ups during her intro or special animations. These don't do anything to make the game better or make audiences appreciate the character any more or less. She is very similar to Rashid in that she is a good design but does not actually achieve greatness. To be fair she is slightly more unique than Rashid for the move selection assigned to her and even for her creative hair style. Her moves, minus the electricity are more grounded and less fantastic than the sci-fi wind attacks of Rashid. I think that the character has much better design and purpose than her brother Sean, who was yet another "shotoclone" introduced in Street Fighter III.
Something that Capcom has to explain is why Laura is much lighter than her brother. I understand that they are siblings and sometimes there is a range in how dark or fair skinned a brother or sister can be. But this difference is very noticeable. It is okay to assume that they may be step-siblings but if they are truly brother and sister then why make her much lighter? I get the same feeling for Laura that I got for Vanessa Lewis. The studio is intentionally making her lighter just to appeal to the Asian market and of course Western ideal of beauty. Let's hope that is not the case. Laura is a good character and I hope to see her more in the future. I'd like to hear your take on this character and whether or not you think women fighters tend to be objectified more in games. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

Women are paid less in general than men for the same amount of work in the business world. The divide becomes much more noticeable for female athletes. For example Abby Wambach, forward for the USA Women's National Soccer Team makes far less than her male counterparts. She has an incredible record in league, international and World Cup play yet her annual earnings, including endorsements and sponsorships are less than even the big name retired male peers. Despite her accomplishments and abilities she is marginalized in the sports community. She does not turn up in much advertising, she does not get asked to appear in movies or television cameos. She doesn't even warrant an interview on the sports networks. At the same time retired NBA and NFL athletes have a steady stream of work in commercials and as commentators and are expected to make more than Wambach annually. As she retires chances are that she will fade away unlike the male athletes from the same generation. She was not the first to have this broad divide come to light. Women have to fight for respect at every turn. Earlier this year Sports Illustrated announced the Sportsperson of the year was tennis star Serena Williams. They took an online poll and people voted for the horse American Pharaoh to win the honor. Was it trollish behavior from the online crowd? Possibly. Was it sexist, racist or misogynist to pick a horse over a black woman? Quite possible as well. The news that people were upset about the decision made headlines around the world. Women have to walk a fine line between being taken seriously as athletes and at the same time being marketable through attractiveness. This is especially noticeable in the fighting community. One of the first things that people noticed in the design of Laura were her looks, and aside from her breasts it was her hair that stuck out.

Laura Matsuda wore a half head of tight braids or cornrows. Most female fighters wore their hair in full braids during competition. This way it stayed out of their eyes. Unlike using a headband these braids couldn't easily fall apart even in a grapple. The half-head of braids was made popular in part by pro fighter Ronda Rousey. She would often wear her hair this way during media events and premiers. The hair itself can be seen as a part of the trend of having to be an attractive female athlete in order to be marketable. Do you remember the media outlets doing interviews on the stylists of any other fighter or boxer, male or female? We now know that stylist Abraham Esparza helped create Rousey's trademark style only because the sports outlets decided this was important. Ronda still has to contend with the standards that society has on beauty. She still has to deal with people calling her fat. Serena Williams and her sister have been called ugly and mannish because they were extremely muscular. By comparison the Russian Maria Sharapova was easier to market, easier to build a brand around and feature as a mode because she fit the western ideal of beauty. She was blonde, thin and not as muscular as the Williams sisters. It did not matter if she was not as highly ranked a player or if she didn't have as many championships as either sister. Great looking fighters could be marketed. It didn't matter if Rousey had a judo record that earned a gold medal in the Pan American Games, a Silver in the World Championships and the Bronze in the Olympics. Or that her professional MMA career was 12-1, a prior women's champ for the UFC. The focus from many outlets was her appearance and even her sexual appetite more than her in-ring ability.

In Street Fighter V Laura Matsuda has a very attractive design however that is in contrast to her striking moves, traps and grappling takedowns. She has speed and power that almost put her on par with the bruiser Abel from Street Fighter IV. This might be a seen as a turn-off for some players. Even in the ring women have to be marketed as strong and sexy. Michelle Waterson is nicknamed "the Karate Hottie" and the Japanese fighter Rin Nakai is advertised as strength and beauty by the UFC. Is referring to women like this macho posturing? Is mixed martial arts is the most alpha-male of sports? Do men get intimidated by alpha-females in competition? If so do they believe that women belong in the ring as ring girls rather than fighters? Women walk the line and always have to look their best. Whether it's during training, a press conference or even weigh-in. They have to be made up and look presentable. Men do not have to deal with the double standard. They can be ugly or slovenly if they want. They can show up in torn pants with a 5 o'clock shadow to an interview and nobody cares. They can even act inappropriate to the reporter if they want to. Remember when Quentin "Rampage" Jackson dry humped a female reporter on air? Or when he did the same thing to a Japanese reporter overseas? Would you expect or even accept this behavior from a pro baseball or basketball player? Would female fighters be called sluts if they behaved in the same way? Or were male fighters somehow a part of a different crowd? Were they allowed to be as sexually dominant as they wanted because they were fulfilling some sort of contract with our primal desires?

It is hard to be a professional female athlete in any discipline and much more for a fighter. Ronda is just one example of female fighters having to fit a certain mold, but let's look at somebody from Laura's part of the world and see if the same thing applies. Kyra Gracie, daughter of Rorion Gracie and a member of the legendary Gracie clan is a proud Brazilian. Like her family members she is expected to excel in jujitsu. It is not luck or genetic engineering that makes Kyra or her family members great. It is lots of hard work, practice and a system that has been refined by almost a century. The Gracie family was participating in international bouts and no-holds barred matches since the start of the 20th century. This was well before the term mixed martial arts was even coined. The Japanese champion Mitsuyo "Count Kouma" Maeda helped introduce jujitsu to Brazil. He had a hand in teaching the Gracie family the art and exposed an entire nation to its effectiveness. Kyra represents a third-generation practitioner. She does very well in local and national tournaments. She fights in both gi, wearing the traditional uniform as well as non-gi contests where opponents wear tight-fitting rash guards. She had no plans on transitioning to MMA because the life-span of those fighters, and earning power, is much shorter. When it came to actual fighting Kyra did not sex up her uniform at all. Like other female fighters she wore something that was functional if not modest. Yet this did not mean that she was not presented as a sexual being to audiences.

Kyra did some modeling outside of the ring to help make her more visible to non-MMA, non-jujitsu fans. By appearing in some very revealing shoots was she pandering to her fans? Certainly, but she was keenly aware of what she was doing. The Brazilian was using sex to sell her image, she was building her brand more so than she was building the Gracie brand. If large companies could exploit women in their advertising then what would happen if the women were in control of the image? Athletes like Rin Nakai, Ronda Rousey, Michelle Waterson and even the Williams sisters knew that they were not getting paid as well as their male counterparts. They also knew that their life in pro sports would not last forever. They needed to make as much money as they could, by using any avenue that they could. This is the sad truth of female athletes. Many female athletes have to do things that are not expected of male counterparts. Also, like the previously aforementioned sports figures, Kyra was doing these shoots of her own free will. She was not coerced into appearing topless, or pants-less in her pictures. She did this because she knew the images would sell and she would gain a lot of new followers. These followers would bring with them their money and make the sponsors happy. Did the sex do anything to diminish her presence in the ring? Nope! Also she did not actually fight with her boobs hanging out of her top.
Designers at every studio need to ask themselves if the characters they are creating go above and beyond the sexy tropes and stereotypes, or are they just reflecting what society expects a female fighter to be. SNK, Namco, Sega, Capcom, Midway and the other studios have created many fantastic female characters for over 25 years without resorting to pandering. They created female fighters that were empowered and attractive. Yet they also created many that were sexy for the sake of being sexy. This is something that drives me especially crazy about Capcom. At their best they can create characters that cross multiple genres, that appeal to a broad range of demographics. Yet in recent years they haven't quite been able to hit the mark that the previous teams did. The icons created in Street Fighter II, Street Fighter Alpha and even Street Fighter EX had a lot more staying power. They accomplished this without the use of 3D graphics, without overly-sexual female characters.

So how does Laura stack up? She has some of the most imaginative moves in recent memory. Her grapples and takedowns, which can be mixed up with solid strikes and combos are a refreshing addition to the franchise. They break up the monotony of Ryu's fireball attacks or the stiff power moves of Zangief. They are even somewhat believable to perform. What the character didn't need was the special attacks focused around electricity. I understand it was a nod to Blanka but are all Brazilians really doubling as car batteries? Not only that, her super moves have her bouncing around the screen like a pinball. The Street Fighter IV and V teams really enjoy breaking the 4th wall but now the moves are really starting to lose their charm. Purpose-wise she is a positive of a representation of Brazil. I could do without the feathered-costume samba dancers on her stage, or the giant world cup trophy in the background (instead of the Jesus statue atop Rio De Janeiro). We get it Capcom, this is Brazil, you don't have to be so ham-fisted about it. With that said Laura is doing much more for the people of South America than Blanka ever did. The pairing of rash guard shorts under her pants just to show off her butt was sophomoric, and her too revealing top was lazy design. Her color selection of green and yellow was however perfect, especially when combined with the black ankle sleeves for contrast. Bright primary colors were usually assigned to each character and green wasn't really assigned to anybody in Street Fighter V. The colors did the double duty of mirroring the colors from the Brazilian national flag.

Laura was not the first minority character, or mixed ethnicity character to pull off this look. That honor would belong to Cobra from Spiritonin's Capoeira Fighter 3. Cobra was fast, flexible and very dangerous. She had some amazing strikes and brutal takedowns as well. She was a villain in the game yet at the same time fiercely proud of her nation. A good chunk of her costume, including the rash guard and ankle sleeves predates the look of Laura. Did I think Laura was derivative? No, I think it was coincidence in the design.
Do I think Laura works in the Street Fighter universe? I say yes. The game could always use more diversity with regards to ethnicity and diverse styles of fighting. I think characters like Laura belong especially when these are positive figures rather than stereotypical tropes. She certainly has more going for her than F.A.N.G. I could do less without the close ups on her butt or the gratuitous cleavage close ups during her intro or special animations. These don't do anything to make the game better or make audiences appreciate the character any more or less. She is very similar to Rashid in that she is a good design but does not actually achieve greatness. To be fair she is slightly more unique than Rashid for the move selection assigned to her and even for her creative hair style. Her moves, minus the electricity are more grounded and less fantastic than the sci-fi wind attacks of Rashid. I think that the character has much better design and purpose than her brother Sean, who was yet another "shotoclone" introduced in Street Fighter III.
Something that Capcom has to explain is why Laura is much lighter than her brother. I understand that they are siblings and sometimes there is a range in how dark or fair skinned a brother or sister can be. But this difference is very noticeable. It is okay to assume that they may be step-siblings but if they are truly brother and sister then why make her much lighter? I get the same feeling for Laura that I got for Vanessa Lewis. The studio is intentionally making her lighter just to appeal to the Asian market and of course Western ideal of beauty. Let's hope that is not the case. Laura is a good character and I hope to see her more in the future. I'd like to hear your take on this character and whether or not you think women fighters tend to be objectified more in games. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Friday, December 11, 2015
What is going on with the Street Fighter V character designs? Part 2, where did F.A.N.G come from?
I'm not going to backpedal, F.A.N.G. is a character that has no redeeming factors. He is an ugly character, a mockery of Chinese martial arts systems. He doesn't really belong in the Street Fighter series but the powers that be have decided to give him a go anyway. It doesn't really matter what I say or what I think about the character. It doesn't matter how offensive or nonsensical I think his design is. The reality is that Western writers, artists, actors, directors and producers have been doing a greater disservice to Asian characters than any Japanese developer ever could. It is the ugly truth. Audiences from the west fail to acknowledge what we have done culturally to Asians over the past century.
Think about how Asians, especially the Chinese, were parodied, if not outright vilified in Western pop culture. Sometimes it was subtle, the way the Chinese or Japanese pronounced English was often exaggerated in comics and films. Sometimes it was very overt, with characters presented with bright yellow skin and narrow eyes. This trend goes back to 1929 when the British writer Sax Rohmer created a villain named Dr. Fu Manchu. At the end of the 19th century and the start of the 20th the "Orient" was seen as a place of mysticism, where ancient magics were real and closely guarded. The British colonists and Western Culture by contrast were always the shining example of civility and modern science. Minorities were very often subservient if not outright villains in many pulp stories. Dr. Manchu was bent on global domination using a combination of science and magic. The terms used to describe the character were more demonic than human. It was something to consider that Fu Manchu was almost as old as Mickey Mouse, and almost as well recognized in that era. He had been used to perpetuate some ugly stereotypes or decades, not solely in book form but in film as well. This character would become a template for evil Asians that would be used again and again. Although he was an alien Ming the Merciless, ruler of the Planet Mongo (yep they went there!) was very much an Asian stereotype. The character first appeared in the 1934 Flash Gordon comic strips by Alex Raymond. Ming could be considered the tyrant that Fu Manchu would become if he had conquered the Earth.

A few decades later, in 1964 to be precise, Marvel comics introduced the world to the Mandarin. The villain featured in Tales of Suspense would become the greatest rival to Iron Man. The Mandarin had acquired magical rings, which were actually alien artifacts. They allowed him to do various things, from shooting bolts of electricity to controlling minds. His design and purpose was not very far removed from Fu Manchu. This was odd considering that Marvel was a very progressive company, they featured minorities in several comics and presented some main character with different religious beliefs as well. Unfortunately the design of the Mandarin relied on trope, he was so obsessed with domination that it diminished his presence. It was unique however that the hero that used the most advanced robotics would have to do battle with mystical elements. It helped make Iron Man stand out from his contemporaries in the end.
The USA did a lot of changing following the civil rights era. Minorities began turning up as recurring characters in television shows and were presented in a favorable light in film. Eventually writers and comic artists grew tired of the stereotypes that had been placed on Asian characters. Director John Carpenter created an immortal wizard named Lo Pan in his 1986 cult-hit Big Trouble in Little China. The character was every absurd element from Fu Manchu, Ming and the Mandarin all rolled into one. The film placed the classic martial artists in the modern world. It was a send up some kung-fu tropes, the fantastic details remained with evil fighters who could shoot lightning from their fingertips and even fly. Many Asian actors were used as both the heroes and villains in the movie. This film was such a refreshing change of pace that it went on to influence the creation of Mortal Kombat. Yet the progressive view that John Carpenter had was the exception rather than the rule.

Producers and network executives had little to no faith that a minority actor could carry a role. This went back to the days of black and white film. The producers were afraid that the western audiences would never watch a film or TV show that didn't feature a white actor. Because of this many characters were recast, rewritten or completely ignored. In the ugliest instances a white actor wore blackface, or in the case of Fu Manchu or the detective Charlie Chan they wore "yellow face." Warner Oland was a Swedish actor who played Charlie Chan in several movies. The makeup department would tape down his eyelid to make him look "Asiatic." The features that revolved around the heroic minority would often cast actual Asian actors to play supporting roles. For example Keye Luke, a Chinese born American actor, played "number one son" Henry Oswald Lee Chan in the Charlie Chan films. By casting minorities the producers hoped to lend some sort of credibility to the lead actors as well as the stories they were telling. The downside was that the actual minority was never trusted to carry a leading role. It was a pattern that followed Hispanic and native characters as well. Canadian actor Jay Silverheels played Tonto, opposite Clayton Moore's Lone Ranger. He was a great character, a positive minority and one of the pioneering actors on network television. Yet neither he nor Keye Luke would ever be called to be the star of their own series. I wish I could say that things changed over the years but entering 2016 there was still very little minority representation on television. The shows featuring minority actors were almost all segregated into their own sitcoms. Things had not progressed very far in the century following the invention of film and television.
In fact things have not changed very much on the video game front either. The youngest of the major entertainment mediums has a lot of catching up to do. I could get upset all I want about F.A.N.G., Rufus, Birdie or any of the other Street Fighter characters and it wouldn't make a bit of difference. Why should I take Capcom to task when the western-produced games had very little representation, or diversity? How many games could you name that had a minority lead? How many could you name with a white character? How many franchises have been built around minority characters? How many around white characters? Stop and think about that for a moment. Go back through your mental index of game characters, of franchise characters and see how many you can name. Of those how many are male and how many are female? Of those how many are Asian, Hispanic, Black or Native?
I would argue that the fighting game has the most diversity of all the genres. Minority characters do have a leading role in many fighting games, and are usually presented in classical martial arts uniforms. Granted most leads are Japanese but those games are often produced in Japan. Just as most white leads in games are from western-produced titles. The diversity of characters and fighting styles is one of the things that keeps audiences coming back to the genre. Street Fighter has, or at the very least had, some of the most positive and influential minority casts ever created. These characters weren't perfect in their first incarnation but they did get better with revisions. If I have one complaint about the most recent additions to the Street Fighter lineup it would be how little they seem to be revised before they are added to the lineup. Many of the new characters in the game are forgettable, I would go so far as to say they are throw away designs. They are added to give the lineup a feeling of diversity but end up being nothing more than a gimmick character from a particular country. F.A.N.G. is no exception, he is just one more character that will have his 15 minutes and then fade away while Ryu, Chun-Li and the rest of the original World Warriors remain. So what is it that F.A.N.G. lacks when compared to the earlier designs?

The new characters lack roots. In fact most of the new characters added in SF IV and SF V lack an understanding of the fighting arts that they represent, and in many instances, the actual martial artists that shaped history. The first Street Fighter was based very much on the life and times of Mas Oyama and Yoshiji Soeno. The rivals in the game were inspired in part by actual martial artists and martial arts movie characters. Even the gigantic Sagat was based on actual muay thai fighters, Sagat Petchyindee and Dieselnoi Chor Thanasukarn. The fighting arts Sagat and Ryu used were exaggerated versions of real forms. These amazing abilities looked great in comics and cartoons and turned out to be perfect for a video game. The second generation of Street Fighter characters expanded on the same principal. A burly sailor would become Zangief, his previous name of Vodka Gobalsky was deemed inappropriate. A new name was pulled from an actual wrestler that the Capcom designers would watch on television. The most racially insensitive characters, Dhalsim and Blanka, were greatly toned down and ended up including details from actual history as well as cinema. What F.A.N.G. is missing, and for the most part many of his contemporaries is that connection to the martial arts and actual fighters.

F.A.N.G. is the latest kung-fu master inserted into the canon of Street Fighter. He comes on the heels of some of the greatest Chinese characters in the genre. People like Gen and Chun-Li were pulled form legend. They were given moves and back stories that were worthy of cinema. Yet F.A.N.G. is in a completely different category. He doesn't have a pin that you can attach the design to. Just as you cannot point to the reference used for Rufus or Hakan, two of the saddest character designs ever featured in a Street Fighter game. F.A.N.G. gets to replace Sagat in the story. You would think he would be an intimidating character as one of the new Shadowlaw / Shadaloo Generals. Except that he isn't. You would think that his moves would be based on some ancient brutal Chinese system, but they aren't. F.A.N.G. exists for the same reason that Rufus exists. This is a character that the Producer finds value in. Like George Lucas saying that Jar Jar Binks was his favorite character, I'm sure Yoshinori Ono thinks F.A.N.G. fits right in as well despite what the audience reaction has been. But there is a catch to his design, a different way of looking at him just like any design. Some retouching, some refinement can save any character. Look at the roots of the franchise designs and see what you can learn.

The way F.A.N.G. behaves before or after matches means little, and does not necessarily make or break the character. It is absolutely okay to have a flamboyant, or even effeminate character in a fighting game. While the look of F.A.N.G. may be closer to the harpist assassins from the film Kung-Fu Hustle, the character should have had the presence of Fairy, the tailor. In the film veteran actor Chiu Chi Ling played the character. Mr. Ling was an actual master of Hung Gar, one of the hardest striking forms of kung-fu. Yet Fairy was presented in a very soft and almost dainty manner, which made his role all the more interesting. The character he played was living a normal life in a small town. People did not know that the unassuming tailor was actually a powerful martial artist. This was masterful storytelling. The character was really brought to life in the action scenes. Fairy would become a one-man wrecking crew and any semblance to his effeminate personality disappeared as he destroyed mobsters with his bare hands. Yet Mr. Ling was not the first Chinese martial artist who played a dual role well.

The unassuming Chinese character was portrayed well by Bruce Lee in the Chinese Connection aka Fists of Fury. To infiltrate the bad guy's hideout he played a mousey telephone repairman. It was his fighting ability and not his appearance that did all of the talking. Some of the most unassuming fighters have been villains. The character actors that play them do such a good job that you can't wait for the good guy to beat them up. This could be seen in the character Boss Wah, played by another martial arts veteran Yuen Wah, in the film Dragons Forever. Boss Wah looked and acted like an absolute weasel, choosing to strike Jackie Chan and his friends when their backs were turned. He was a cigar smoking crime lord, skinny and unassuming. He surrounded himself with some dangerous bodyguards, including former kickboxing world champ Benny "the Jet" Urquidez. At first glance you would think the character in the suit was a wimp. However despite his appearance and mannerisms he was an amazing fighter and capable of holding his own against the rest of the cast. Yuen had actually appeared in several Bruce Lee films and even served as Lee's double on some of the stunts. F.A.N.G. by comparison did not quite sell himself as a fighter. Or rather the designers at Capcom did not really sell the character as a fighter. He was lanky and overconfident in himself, saying that he would beat his opponent in two minutes and then striking an absurd victory pose if he did win. The character was flamboyant but not endearing like Fairy, he was a weasel without the vicious attacks of Boss Wah. F.A.N.G. threw poison balls from his sleeves and flew by flapping his arms. These weren't really moves or abilities that could be attached to any real system or any fighter living or dead. Capcom simply did not convince me that this character was right for the game and the series.

The entertainment industry has been whitewashing history for some time. The real world is much more diverse and interesting than any video game, movie or book could ever be. Think back about the ugly caricature that was Fu. Manchu, or how Charlie Chan stereotyped a population. How was F.A.N.G. any different from these representations? Think back about what a great hero the Lone Ranger was, according to history modeled after Texas Ranger Captain John R. Hughes. What a fantastic role model he turned out to be to several generations of mostly white children. Now imagine that if minority children had been exposed to something different, something that was closer to reality. What if they learned that the author Earl Derr Biggers based Charlie Chan on an Chinese-Hawaiian Detective named Chang Apana. He would have been a great minority and mixed-ethnicity role model. Or consider that the Lone Ranger may have been based on an escaped-slave-turned Deputy US Marshall Bass Reeves. Bass actually wore disguises and had Native American friends that helped him capture criminals in the old west. How amazing the films and television shows would have been to the minorities growing up here as well. They deserved to have heroes and villains modeled on reality rather than fantasy. This is what Capcom sometimes forgets. Mas Oyama may have been the basis for Ryu but let us not forget that he was Korean and not Japanese. He was such an amazing karate fighter that he influenced a nation that was and continues to be very biased against Koreans.
This is why I will always push back on Capcom when I think they are doing a disservice to the series. They have a chance to review and revise each and every character before introducing them. Trying to make changes after the fact is impossible. Capcom needs to think about how they are representing minority characters. Just because Street Fighter V is introducing a new Chinese, adding a Brazilian female (Laura) or Arab male (Rashid) into the lineup doesn't mean the studio is being more inclusive. If the woman is there primarily because she is sexy, or if the Arab is there just to fill a Middle-Eastern quota then why should we care? A lot of people in Mexico were happy that a masked wrestler was included in SF IV. They overlooked his silly moves and mannerisms because there was finally some representation in the game. It didn't matter if the representation was positive or negative as long as it existed. These fans, just like fans from around the world, are desperate to be represented in the series. They will accept stereotype, trope or sexism as long as they get a character in the game. Capcom needs to look internally and see what they can do to make better characters and a better game in the process. If they worked a little bit harder and tried to present positive representation they might create something profound. What do you think about F.A.N.G. and the other new characters? I would like to read about it. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Think about how Asians, especially the Chinese, were parodied, if not outright vilified in Western pop culture. Sometimes it was subtle, the way the Chinese or Japanese pronounced English was often exaggerated in comics and films. Sometimes it was very overt, with characters presented with bright yellow skin and narrow eyes. This trend goes back to 1929 when the British writer Sax Rohmer created a villain named Dr. Fu Manchu. At the end of the 19th century and the start of the 20th the "Orient" was seen as a place of mysticism, where ancient magics were real and closely guarded. The British colonists and Western Culture by contrast were always the shining example of civility and modern science. Minorities were very often subservient if not outright villains in many pulp stories. Dr. Manchu was bent on global domination using a combination of science and magic. The terms used to describe the character were more demonic than human. It was something to consider that Fu Manchu was almost as old as Mickey Mouse, and almost as well recognized in that era. He had been used to perpetuate some ugly stereotypes or decades, not solely in book form but in film as well. This character would become a template for evil Asians that would be used again and again. Although he was an alien Ming the Merciless, ruler of the Planet Mongo (yep they went there!) was very much an Asian stereotype. The character first appeared in the 1934 Flash Gordon comic strips by Alex Raymond. Ming could be considered the tyrant that Fu Manchu would become if he had conquered the Earth.

A few decades later, in 1964 to be precise, Marvel comics introduced the world to the Mandarin. The villain featured in Tales of Suspense would become the greatest rival to Iron Man. The Mandarin had acquired magical rings, which were actually alien artifacts. They allowed him to do various things, from shooting bolts of electricity to controlling minds. His design and purpose was not very far removed from Fu Manchu. This was odd considering that Marvel was a very progressive company, they featured minorities in several comics and presented some main character with different religious beliefs as well. Unfortunately the design of the Mandarin relied on trope, he was so obsessed with domination that it diminished his presence. It was unique however that the hero that used the most advanced robotics would have to do battle with mystical elements. It helped make Iron Man stand out from his contemporaries in the end.
The USA did a lot of changing following the civil rights era. Minorities began turning up as recurring characters in television shows and were presented in a favorable light in film. Eventually writers and comic artists grew tired of the stereotypes that had been placed on Asian characters. Director John Carpenter created an immortal wizard named Lo Pan in his 1986 cult-hit Big Trouble in Little China. The character was every absurd element from Fu Manchu, Ming and the Mandarin all rolled into one. The film placed the classic martial artists in the modern world. It was a send up some kung-fu tropes, the fantastic details remained with evil fighters who could shoot lightning from their fingertips and even fly. Many Asian actors were used as both the heroes and villains in the movie. This film was such a refreshing change of pace that it went on to influence the creation of Mortal Kombat. Yet the progressive view that John Carpenter had was the exception rather than the rule.

Producers and network executives had little to no faith that a minority actor could carry a role. This went back to the days of black and white film. The producers were afraid that the western audiences would never watch a film or TV show that didn't feature a white actor. Because of this many characters were recast, rewritten or completely ignored. In the ugliest instances a white actor wore blackface, or in the case of Fu Manchu or the detective Charlie Chan they wore "yellow face." Warner Oland was a Swedish actor who played Charlie Chan in several movies. The makeup department would tape down his eyelid to make him look "Asiatic." The features that revolved around the heroic minority would often cast actual Asian actors to play supporting roles. For example Keye Luke, a Chinese born American actor, played "number one son" Henry Oswald Lee Chan in the Charlie Chan films. By casting minorities the producers hoped to lend some sort of credibility to the lead actors as well as the stories they were telling. The downside was that the actual minority was never trusted to carry a leading role. It was a pattern that followed Hispanic and native characters as well. Canadian actor Jay Silverheels played Tonto, opposite Clayton Moore's Lone Ranger. He was a great character, a positive minority and one of the pioneering actors on network television. Yet neither he nor Keye Luke would ever be called to be the star of their own series. I wish I could say that things changed over the years but entering 2016 there was still very little minority representation on television. The shows featuring minority actors were almost all segregated into their own sitcoms. Things had not progressed very far in the century following the invention of film and television.
In fact things have not changed very much on the video game front either. The youngest of the major entertainment mediums has a lot of catching up to do. I could get upset all I want about F.A.N.G., Rufus, Birdie or any of the other Street Fighter characters and it wouldn't make a bit of difference. Why should I take Capcom to task when the western-produced games had very little representation, or diversity? How many games could you name that had a minority lead? How many could you name with a white character? How many franchises have been built around minority characters? How many around white characters? Stop and think about that for a moment. Go back through your mental index of game characters, of franchise characters and see how many you can name. Of those how many are male and how many are female? Of those how many are Asian, Hispanic, Black or Native?
I would argue that the fighting game has the most diversity of all the genres. Minority characters do have a leading role in many fighting games, and are usually presented in classical martial arts uniforms. Granted most leads are Japanese but those games are often produced in Japan. Just as most white leads in games are from western-produced titles. The diversity of characters and fighting styles is one of the things that keeps audiences coming back to the genre. Street Fighter has, or at the very least had, some of the most positive and influential minority casts ever created. These characters weren't perfect in their first incarnation but they did get better with revisions. If I have one complaint about the most recent additions to the Street Fighter lineup it would be how little they seem to be revised before they are added to the lineup. Many of the new characters in the game are forgettable, I would go so far as to say they are throw away designs. They are added to give the lineup a feeling of diversity but end up being nothing more than a gimmick character from a particular country. F.A.N.G. is no exception, he is just one more character that will have his 15 minutes and then fade away while Ryu, Chun-Li and the rest of the original World Warriors remain. So what is it that F.A.N.G. lacks when compared to the earlier designs?

The new characters lack roots. In fact most of the new characters added in SF IV and SF V lack an understanding of the fighting arts that they represent, and in many instances, the actual martial artists that shaped history. The first Street Fighter was based very much on the life and times of Mas Oyama and Yoshiji Soeno. The rivals in the game were inspired in part by actual martial artists and martial arts movie characters. Even the gigantic Sagat was based on actual muay thai fighters, Sagat Petchyindee and Dieselnoi Chor Thanasukarn. The fighting arts Sagat and Ryu used were exaggerated versions of real forms. These amazing abilities looked great in comics and cartoons and turned out to be perfect for a video game. The second generation of Street Fighter characters expanded on the same principal. A burly sailor would become Zangief, his previous name of Vodka Gobalsky was deemed inappropriate. A new name was pulled from an actual wrestler that the Capcom designers would watch on television. The most racially insensitive characters, Dhalsim and Blanka, were greatly toned down and ended up including details from actual history as well as cinema. What F.A.N.G. is missing, and for the most part many of his contemporaries is that connection to the martial arts and actual fighters.

F.A.N.G. is the latest kung-fu master inserted into the canon of Street Fighter. He comes on the heels of some of the greatest Chinese characters in the genre. People like Gen and Chun-Li were pulled form legend. They were given moves and back stories that were worthy of cinema. Yet F.A.N.G. is in a completely different category. He doesn't have a pin that you can attach the design to. Just as you cannot point to the reference used for Rufus or Hakan, two of the saddest character designs ever featured in a Street Fighter game. F.A.N.G. gets to replace Sagat in the story. You would think he would be an intimidating character as one of the new Shadowlaw / Shadaloo Generals. Except that he isn't. You would think that his moves would be based on some ancient brutal Chinese system, but they aren't. F.A.N.G. exists for the same reason that Rufus exists. This is a character that the Producer finds value in. Like George Lucas saying that Jar Jar Binks was his favorite character, I'm sure Yoshinori Ono thinks F.A.N.G. fits right in as well despite what the audience reaction has been. But there is a catch to his design, a different way of looking at him just like any design. Some retouching, some refinement can save any character. Look at the roots of the franchise designs and see what you can learn.

The way F.A.N.G. behaves before or after matches means little, and does not necessarily make or break the character. It is absolutely okay to have a flamboyant, or even effeminate character in a fighting game. While the look of F.A.N.G. may be closer to the harpist assassins from the film Kung-Fu Hustle, the character should have had the presence of Fairy, the tailor. In the film veteran actor Chiu Chi Ling played the character. Mr. Ling was an actual master of Hung Gar, one of the hardest striking forms of kung-fu. Yet Fairy was presented in a very soft and almost dainty manner, which made his role all the more interesting. The character he played was living a normal life in a small town. People did not know that the unassuming tailor was actually a powerful martial artist. This was masterful storytelling. The character was really brought to life in the action scenes. Fairy would become a one-man wrecking crew and any semblance to his effeminate personality disappeared as he destroyed mobsters with his bare hands. Yet Mr. Ling was not the first Chinese martial artist who played a dual role well.

The unassuming Chinese character was portrayed well by Bruce Lee in the Chinese Connection aka Fists of Fury. To infiltrate the bad guy's hideout he played a mousey telephone repairman. It was his fighting ability and not his appearance that did all of the talking. Some of the most unassuming fighters have been villains. The character actors that play them do such a good job that you can't wait for the good guy to beat them up. This could be seen in the character Boss Wah, played by another martial arts veteran Yuen Wah, in the film Dragons Forever. Boss Wah looked and acted like an absolute weasel, choosing to strike Jackie Chan and his friends when their backs were turned. He was a cigar smoking crime lord, skinny and unassuming. He surrounded himself with some dangerous bodyguards, including former kickboxing world champ Benny "the Jet" Urquidez. At first glance you would think the character in the suit was a wimp. However despite his appearance and mannerisms he was an amazing fighter and capable of holding his own against the rest of the cast. Yuen had actually appeared in several Bruce Lee films and even served as Lee's double on some of the stunts. F.A.N.G. by comparison did not quite sell himself as a fighter. Or rather the designers at Capcom did not really sell the character as a fighter. He was lanky and overconfident in himself, saying that he would beat his opponent in two minutes and then striking an absurd victory pose if he did win. The character was flamboyant but not endearing like Fairy, he was a weasel without the vicious attacks of Boss Wah. F.A.N.G. threw poison balls from his sleeves and flew by flapping his arms. These weren't really moves or abilities that could be attached to any real system or any fighter living or dead. Capcom simply did not convince me that this character was right for the game and the series.

The entertainment industry has been whitewashing history for some time. The real world is much more diverse and interesting than any video game, movie or book could ever be. Think back about the ugly caricature that was Fu. Manchu, or how Charlie Chan stereotyped a population. How was F.A.N.G. any different from these representations? Think back about what a great hero the Lone Ranger was, according to history modeled after Texas Ranger Captain John R. Hughes. What a fantastic role model he turned out to be to several generations of mostly white children. Now imagine that if minority children had been exposed to something different, something that was closer to reality. What if they learned that the author Earl Derr Biggers based Charlie Chan on an Chinese-Hawaiian Detective named Chang Apana. He would have been a great minority and mixed-ethnicity role model. Or consider that the Lone Ranger may have been based on an escaped-slave-turned Deputy US Marshall Bass Reeves. Bass actually wore disguises and had Native American friends that helped him capture criminals in the old west. How amazing the films and television shows would have been to the minorities growing up here as well. They deserved to have heroes and villains modeled on reality rather than fantasy. This is what Capcom sometimes forgets. Mas Oyama may have been the basis for Ryu but let us not forget that he was Korean and not Japanese. He was such an amazing karate fighter that he influenced a nation that was and continues to be very biased against Koreans.
This is why I will always push back on Capcom when I think they are doing a disservice to the series. They have a chance to review and revise each and every character before introducing them. Trying to make changes after the fact is impossible. Capcom needs to think about how they are representing minority characters. Just because Street Fighter V is introducing a new Chinese, adding a Brazilian female (Laura) or Arab male (Rashid) into the lineup doesn't mean the studio is being more inclusive. If the woman is there primarily because she is sexy, or if the Arab is there just to fill a Middle-Eastern quota then why should we care? A lot of people in Mexico were happy that a masked wrestler was included in SF IV. They overlooked his silly moves and mannerisms because there was finally some representation in the game. It didn't matter if the representation was positive or negative as long as it existed. These fans, just like fans from around the world, are desperate to be represented in the series. They will accept stereotype, trope or sexism as long as they get a character in the game. Capcom needs to look internally and see what they can do to make better characters and a better game in the process. If they worked a little bit harder and tried to present positive representation they might create something profound. What do you think about F.A.N.G. and the other new characters? I would like to read about it. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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