Showing posts with label egypt. Show all posts
Showing posts with label egypt. Show all posts

Wednesday, August 30, 2017

Meet Street Fighter V's Menat, an old soul in a young body?

More news from the people at Capcom. The latest fighter for Street Fighter V; Season 2 has been revealed. This time it is a young female by the name of Menat. Harrison at Capcom-Unity gave the fighting game crowd a full preview of the character. In case you haven't seen her here she is along with her alternate costumes.

 

The character was actually teaser earlier, appearing in the visions of Ed. In her earlier debut she was listed only as a Fortune Teller. The connection between her and Ed was instant. I had mentioned previously that Ed was a return to Psycho Power. This was the mysterious psychic energy that powered Vega / the Dictator and allowed him to do things like fly, teleport and glowing orbs of psychic energy. The origins of this power were connected by a mystical person named Rose. She debuted in Street Fighter Zero / Alpha, which tied together the events that happened between Street Fighter, Final Fight and Street Fighter II. It looks like Menat is filling in that same role. Harrison said that Menat was the understudy of Rose. It made sense that Menat and Ed were connected. Rose and Vega also shared a psychic bond. This was explored in the various endings.

 

The moves and special abilities of Menat had a few things in common with Rose. She could reflect fireball attacks and even add energy to them to make them more powerful. Yet like Ed, she was her own unique character. Menat fought with a crystal ball, which she named Ankh. The Capcom designers called it a soul sphere, the name was based on the ancient Egyptian symbol which symbolized life. I didn't know if the crystal ball actually contained her soul, or was a conduit for her psychic powers. I suppose we'll find out shortly. There had been a few characters from the Middle East in the history of fighting games. Egyptian characters were not unique but they sometimes wore costumes that were more classical than contemporary.

 

I wouldn't say that Menat's default costume was daily wear for an Egyptian but her alternate costumes did seem eerily familiar. At worst the costumes could be considered culturally insensitive. I mean did Egyptians in the 21st century really wear mummy wraps? But more important than that, a lot of people have noticed that the alternate costumes looked like costumes worn by characters in other fighting games. Sadira for example was an assassin introduced in Killer Instinct. The fighting game from 2013 was a relaunch of a cult-classic Rare franchise. Sadira was inferred to be from the Middle East. The colors of her hood and patterns on her costume looked like traditional dress. Something inspired loosely by the bedleh, the light clothing worn by dancers. Sadira's uniform looked very much like the basis for Menat's costume. Then there was Eliza. This Pharaoh-themed character was introduced in Skullgirls Encore. The indy fighting game from 2014 pulled inspiration from dozens of different sources, including classic American cartoons and Japanese anime. Eliza was actually a design that was voted on by fans. The studio used Kickstarter to raise funds for new characters and Eliza was extremely popular in the voting. She really stood out when she was finally added. It was as if Cleopatra had become a fighter, her dress, Ankh symbol and crown were pulled from ancient history. And then apparently it looked like these things were poached by Capcom to be used for Menat as well. The similarities I think were too close for this to be more than coincidence.

 

Poaching costumes from a rival studio was pretty low in my book. But then it might all be coincidence. The first time I saw the Fortune Teller / Menat the very first thing that stood out to me was the cut of her hair. Her look, her costume didn't immediately strike me as something that was featured in any contemporary game. Instead the hair, the colors and overall look actually reminded me of a few characters that Capcom had designed previously. The hair specifically reminded me of Claire, an officer in the Fourth Empire. She had a look that was inspired by medieval Spanish knights. She even fought with a plasma rapier. Plasma Sword: Nightmare of Bilstein came out in 1998. It was the sequel to Star Gladiator, a 1996 3D game, that was essentially Capcom's version of Star Wars as a fighting game. The sequel also introduced us to Luca, an alien fighter that was the fiance' of the alien Gore.

 

When I first saw Menat I thought that she was a sort of combination design of Claire and Luca. As if the designers revisited the notes on other fighters and tried to create something new. Also, seeing her bubbly personality reminded me of ARIKA's Pullum Purna. The youthful and energetic girl from the Arabian peninsula predated Menat by 20 years. It was hard to deny that Sadira and and Eliza also predated if not outright influenced Menat's design. What Capcom did right was in approaching her move set, her special abilities and connection to the past. Menat worked in part because she was reminiscent of Rose. Just as Ed reminded us of M. Bison and Vega, the Boxer and Dictator. But Menat was her own character, with her own special attacks, strategies and techniques. She would bridge the legacy designs and make a unique spot in the lineup.

 

If you are an artist trying to crack the code of the Street Fighter designs just look at three of the newer characters introduced into the series. Juri, Ed and Menat were all inspired by previous characters, they were in essence mirroring legacy designs. Juri was like an evil version of Chun-Li. Ed was a hybrid of Vega and Bison. Menat was the fresh face. She was to Rose as Cammy was to Chun-Li. It was not a coincidence that audiences gravitated towards these characters. Whether they realized it or not Capcom was using the same design elements that brought people into the fold 30 years ago. You can't really say the same about Rufus, Hakan, F.A.N.G. or Necali could you? I'd like to hear your take on Menat. Do you like the character? Why do you think she does or doesn't work in the series. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Monday, May 30, 2016

The Abridged History of the Brawler, part 26


Gauntlet had established a market for fantasy-inspired brawling games and Golden Axe shifted the overhead perspective to the side scrolling brawler that most fans came to appreciate. Two years before Golden Axe however Taito had released a side-scrolling hack-and-slash title that was also inspired by the Conan films. Rastan Saga was released in 1987 and featured a barbarian that was not unlike the character from the Schwarzenegger films.


The character made his way through caves, dungeons and castles fighting off all sorts of mythological monsters. Along the way players could swap out the sword for a battle axe, mace or flaming sword. The game was notable among side scrolling hack-and-slash titles because it allowed our hero to jump down onto opponents with his sword drawn. Stabbing monsters in the head was something that adventure heroes rarely got a chance to do.


The game developed a following, and a sequel came out a year later Unfortunately Rastan Saga II did not manage to capture any of the atmosphere of the original. It was bright and cartoonish, not unlike the difference between Bad Dudes and Two Crude which I had mentioned previously on this blog.


When I first saw and played the game I was wondering if Taito had made a hack-and-slash for a different demographic. It was one of the few arcade games that I didn't have a taste for or even a desire to beat. Thankfully there were many more games at home and in the arcade to keep me occupied.


When Taito came back to their senses they released a game worthy of the legacy. Warrior Blade: Rastan Saga III took advantage of the runaway popularity of the brawler. It was released during 1991, the biggest year for brawlers. The game had the same visual stylings of the original game, and added a whole new crew of characters including a thief, sorcerer and bandit. The deluxe version of the game also featured a dual screen display similar to the Ninja Warriors. It was well done but did not really have any groundbreaking elements that were not already covered by Golden Axe.


Gaelco, a Spanish arcade developer had published their own 2D hack-and-slash title in 1991 as well. Big Karnak was a 2-player title that was set in ancient Egypt. The heroes fought within caves, and tombs using magic against all sorts of mythical creatures. The sprites were kind of small and the graphics unimpressive when compared to the games that other studios were producing. The setting and theme were about the only memorable things from this title.


If you remember the previous entries to the series I mentioned that the brawler declined steadily year after year following 1991. While there were some amazing titles over the next two decades they would become more and more spaced out. The true spirit of the brawler was actually filled in during those in-between years and not always with the multi-player experiences arcade visitors had grown to love. When developers began incorporating the best elements of the brawler into new console experiences the sheer number of "pure" brawlers fell. In the next entries we'll see how the brawler evolved into some of the most successful titles of the modern era. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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