Showing posts with label geese howard. Show all posts
Showing posts with label geese howard. Show all posts

Sunday, August 6, 2023

Fatal Fury City of the Wolves, what we know about the Garou sequel...

The EVO fighting game tournament in Las Vegas happened these part few days. As always some game studios made announcements. Namco showed off a little bit more on Tekken 8, and word was that Killer Instinct would be getting some updates as well. Last year in 2022 SNK teased Garou Mark of the Wolves 2. Which was the last sprite-based game in the Fatal Fury series, and a beloved title to the fighting game community. This year the studio released another teaser along with an official title Fatal Fury City of the Wolves. Despite its brevity it was filled with a lot of information.

One of the things that a lot of people might have overlooked was the new game logo. I believe it was ShotoGamer that noticed there were seven claw marks on the new Fatal Fury logo. The claw marks might represent seven of the previous games in the series. These were events that were canon in the history of South Town. Specifically the games dealt with the power struggle between Geese Howard, and the city he was trying to control. There were actually more sequels than the ones listed in the image. However they were often special editions of the previous titles.

The other thing the teaser did was give fans sound bites of the returning cast, and new competitors. These included Rock Howard, Andy Bogard, Mai Shiranui, B. Jenet, Joe Higashi, Billy Kane, Marco Rodrigues, Alice Nakata, Gato, Tizoc, Kain R. Heinlein, and Terry Bogard. Plus we were getting landmarks in the city where their stages would take place. I’m certain there would be a secret or two yet to be revealed. Visually SNK was trying to make their character models have a distinct, almost anime stylization. They were not going for the hyper-realistic Mortal Kombat graphics, nor were they trying to capture the softer Street Fighter 6 aesthetic. The teaser gave us a glimpse of Rock, and Terry to get a sense of how the game would look. I was certainly impressed with the visuals, and callback to the legacy that would be the foundation of the King of Fighters franchise.

I would be eager to see how the game developed, how the mechanics would be improved over the original Garou. Of course I would also like to get an update on the mystery surrounding Rock’s mother. In case you missed it, I got my hands on the licensed Garou Mark of the Wolves manhua from China. It summed up the events leading up to the game, including the presumed death of Rock’s mom, and Terry becoming his adopted father. Here were Garou Mark of the Wolves manhua, part 1, and Garou Mark of the Wolves manhua, part 2 to get you caught up. Were you eager to return to South Town after 20+ years? Let me know in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, August 15, 2022

Garou Mark of the Wolves, the manhua part 2

The first half of the Garou Mark of the Wolves manhua from 1999 was a retelling of the events of Fatal Fury. They gave audiences the history of stars Andy, and Terry Bogard. The villain Geese Howard, his relationship with half-brother Wolfgang Krauser, and estranged son Rock Howard. We also get to see several other major players from FF canon including Joe Higashi, Raiden, Mai Shiranui, Tung Fu Rue, Billy Kane, and Yamazaki.

The first few issues had Rock as a kid, and the later issues had him as a young adult. With the rise of new villains like Grant, and his uncle Kain R. Heinlein founding a new KOF tournament Rock is drawn into battle. He has grown as a fighter, and no longer wants to run from his legacy. He feels that he is ready to confront his past, and question his uncle.

Since a decade has passed since we last saw Rock, and Terry it stands to reason that the rest of the cast has also grown, and matured. In the first few issues Ryo Sakazaki was chasing down Geese Howard, and an actively fighting in Southtown. However his father Takuma had retired from teaching his patented Kyokugen “extreme limit style empty hand” form of karate. Ryo was the new master of the dojo, and helping keep the family business alive. He didn’t really venture out of the school.

Marco Rodriguez aka Kushnood Butt raids the Sakazaki dojo with some thugs, trying to prove they were the best fighters. Ryo annihilates them, and Marco becomes a convert to the school. He spends the next decade studying under both Takuma, and Ryo. We see him now as a black belt. He’s practicing in the woods, and fighting a bear, a nod to the legendary exploits of Mas Oyama, and Willie Williams.

He crosses paths with an older Terry Bogard, and gets into a fight with him. The issues do not spend too much time with the rest of the cast, but at the very least they do get an introduction. This includes Kevin Rian, Hokutomaru, and B. Janet. Their purpose for entering the Maximum Mayhem tournament is explained. Grant is introduced as the big baddie of the tournament, and Terry gets into a fight with him.

The series ends after the introduction of the major players, and how they changed over the years. It doesn’t actually cover the events of the tournament. Which I think is actually the best way to tell the story of a fighting game. When you spell out each, and every battle you end up forcing the canon into a very specific direction, which may, or may not be the intent of the developers. Instead the writers of the manhua let the audience meet the cast. Show some of their backstory. Let a few non-tournament battles take place, and allow the game players to explore all the possibilities, and outcomes in the game.

With the announcement of Garou 2 I can only hope that there is a manga series, and possibly manhua series in the works as well. Either way I am eager to see how the game turns out. It will be about 24 years after the original came out in arcade. The generation that remembers it now has children, and even grandchildren that want to experience the game.

What about you? Are you eager to find out what happened with Terry, and Rock? Do you hope the game is sprite-based, or will you be happy if its 3D? Is there a character you look forward to playing as? Please let me know in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Friday, August 12, 2022

Garou Mark of the Wolves, the manhua part 1

Recently I discovered that there was a manhua, a Chinese comic series based on Garou Mark of the Wolves (MOTW). There were 10 issues in total. The books came out in 1999, the same year that the game debuted. I got them from a collector in California, and thankfully didn’t have to pay a lot. The first thing that I noticed when they arrived were that they were much larger than standard comic books, or manhua. The standard comic book size was 6-5/8 inches wide by 10-1/4” tall, the Garou MOTW books were 7 1/2” wide by 10 1/2”. These issues were almost as big as magazines.

The issues were a great primer on the main players in the Fatal Fury (FF), and Art of Fighting (AoF) series. Specifically focusing on the villains Geese Howard, and the protagonist Terry Bogard. The first several issues actually got us caught up on the events that happened across the first few Fatal Fury games. I’m not certain if there ever were licensed AoF, or FF comics in China in the early ‘90s. There may have been, and like Street Fighter there may have been several unlicensed comics as well. In all my years doing research, surfing bidding sites, I’ve never seen a collection of classic SNK comics from China prior to 1997. I know there were many from the King of Fighters series, and the various games, including KOF 98, 2000, SNK vs Capcom, and KoF Maximum Impact. The fact that the Garou MOTW manhua retold the plot of the first few FF games, including the creation of the KOF tournament helped get audiences up to speed. The events of Garou MOTW are set a decade after what happened in the first FF game.

The series actually begins with a look at the battle between Geese, and his half-brother Wolfgang Krauser, head of the Stronheim family. Geese had long sought revenge on Wolfgang, and his father Rudolph, because they abandoned his mother Maria, and left her to die penniless in America. As a long-time fan of fighting games this was the type of action, and storytelling that I looked for. The panels were filled with lots of action, and we got a chance to see each character use their trademark special attacks.

Seeing the fights in print was a way to determine which parts of the game were canon, and which were pure speculation. Not every fighting game gave us concrete answers, or tied up the plot points. More often than not they read as a sort of “what if?” series of events, that were loosely connected. For the longest time I fancied Wolfgang as being the stronger brother. He was older, and much stronger, but Geese had greater fighting experience. After a fierce battle Geese took out Wolfgang to take control of the family assets. With that taken care of he returned to Southtown to run it from the shadows, and sponsor the King of Fighters tournament.

It actually takes a few issues of the Garou MOTW manhua before we even get past the original FF timeline. We actually get a chance to inhabit the complex web of characters, and their relationships. We get to see Toni Sakata from FF Wild Ambition making a cameo when he meets with Geese. We get to see Andy Bogard training with Mai Shiranui, and Jubei Yamada. We also get to see the fallout from the first time an adult Terry Bogard, and Geese Howard do battle. Geese shows him no mercy, and defeats him with relative ease. Terry is bruised, and beaten. Marie, Geese’s estranged wife nurses Terry back to health, and introduces him to a young Rock Howard. The two live in a modest home away from Southtown.

Terry worries about Rock, the legacy he hails from, and what his future might hold. Marie has a rare medical condition that she keeps from Rock. She asks Terry to watch over the young Howard, especially in the event that anything happens to her. Terry promises to take care of him while he continues training, with the hopes of getting a rematch with Geese.

We get to see Terry pick up training with Tung Fu Rue, arguably the most powerful elderly kung-fu master in the entire KOF universe. Tung is attacked by an upstart master named Gato.

Terry tries to intervene, but he is still not at 100%. Both he, and Rue take some punishment from Gato. Rock steps in, and tries to get Gato to leave them alone. Gato retaliates by strangling the boy.

Terry is out of commission for several pages. The story uses that time to look at the history of Terry, and his younger brother Andy. It shows the reader the origins of their vendetta against Geese. We get to see the orphan brothers trying to protect their adopted father Jeff Bogard as he gets pummeled by Geese. We get to see them being trained how to fight in different schools, both before, and after the murder of their father.

We see that Terry blames himself for not being stronger, for not being able to protect his brother. Eventually the two part ways in search of a master. Their relationship strained. Andy decides to study under the same masters that their father studied with, in the hopes that he could defeat Geese.

Terry on the other hand learns to fight in the street. Living up to his lone wolf reputation.

Terry eventually snaps out of it when he realizes that Rock is about to experience the same trauma that he, and his brother endured. He digs in deep, and turns the tables on Gato.

As all this happens Rock discovers that his mother is dying from her condition. He knows that his father is rich, and powerful, and he goes to him to beg for help. Geese wants nothing to do with him or his wife. Rock calls him a cold blooded devil, when he realizes that Geese probably could get Marie the medical attention she needs, but doesn’t care enough to do so. Rock vows never to beg him for anything again.

Andy, Terry, and their good friend Joe Higashi are now older, and more experienced. They decide to challenge Geese in the same high rise building that Rock had visited. They are ambushed by Geese’s hired goons, including the wrestler Raiden, yakuza hitman Ryuji Yamasaki, and stick master Billy Kane.

The next part of the story was new to me. The version of the events in the Garou manhua had Ryo Sakazaki as the first to reach, and do battle with Geese. Ryo was from the Art of Fighting game series. In the original game he was hunting down the man that kidnapped his sister Yuri. It turned out that the kidnapper was a masked man known as Mr. Karate. The end of the original AoF reveals that Mr. Karate was actually their father, Takuma Sakazaki. Takuma was forced to work for Geese as an enforcer under the threat that his children would be killed. This leads us to AoF 2, and the chance for Ryo to take out the kingpin.

Ryo follows the clues right up to Geese, and gives him a decent fight. Unfortunately it isn’t enough, and the young Sakazaki is defeated. The battle rages on outside with Andy, and Joe barely holding their own against Geese’s best men.

Terry eventually makes it to Geese as well, and they have the battle made famous in the first Fatal Fury. Terry knocks Geese off the roof of his building, seemingly to his death. Of course it turns out that it’s not that easy to kill him.

On the other side of town Marie was in the final stages of her disease. We see Rock, and Terry with her when she passes away. Terry promises to take care of Rock. Marie dies peacefully on her bed, and is buried not far from her house. However according to Kain R. Heinlein Rock's mother is still alive. So if the events of the manhua are canon, that means the lady that was buried may not have been Rock's actual biological mother. It would explain why Geese was so indifferent to her, especially since he had also been abandoned as a boy, and knew Rock's pain. At least that's my theory.

All of this carries us through most of the Garou manhua. However as you may know there are new faces, and changes to existing characters when the King of Fighters Maximum Mayhem tournament is created. The tournament organizer Kain R. Heinlein, the brother of Marie, and uncle of Rock is trying to recruit Terry, and Rock into his organization. He wants to rule Second Southtown following the power vacuum when Geese is defeated.

Those that have played Garou know that there were many new characters introduced in the game, and most get at least a panel or two of an introduction. We’ll look at the events in the remaining issues on the next blog. I hope to see you back for that. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Tuesday, May 17, 2016

The Street Writer Blogcast, Episode 2

Every time I release a new Podcast I will release the text version for my hearing-impaired friends. I don't want them to miss anything that I cover. Also you are welcome to leave comments and questions for this podcast as well as future podcasts on this blog.



Takashi Nishiyama was the designer on the original Street Fighter and had left Capcom to work on a new fighting game for the crosstown rivals at SNK. His title was called Garō Densetsu Shukumei no Tatakai aka Legend of the Hungry Wolf: The Battle of Destiny, which was changed to Fatal Fury: King of Fighters in the west. The game from 1991 was the first entry in the King of Fighters franchise and appeared months after the release of Street Fighter II. In the Fatal Fury series there have been countless rivalries, the most outstanding of which was between Geese Howard and the Bogard family. Mr. Nishiyama had created a classic rivalry in Street Fighter by basing traditional martial arts masters against each other. For his follow-up game he wanted to modernize the concept. The ones that dressed like traditional practitioners became supporting characters. He wanted audiences to recognize that a person dressed in regular street clothes could be the modern martial arts master. The three main characters in his game knew each other, two were brothers Terry and Andy Bogard and their best friend Joe Higashi. Andy studied a form of ninjitsu and Joe was a muay thai champ. Their costumes were riffs on classic outfits. Terry stood out most of all, his blue jeans, white shirt and red leather jacket screamed Western hero. He was inferred to be the true star of the game. Geese on the other hand was dressed in a traditional costume, reminiscent of samurai clothing. It was actually an aikidogi and hakama or akido pants. Geese had studied many different martial arts, including secretive ones. He had walked away as a master of ancient techniques whether the teachers wanted to reveal these secrets to him or not was a moot point.


Geese and Terry, like many of the main characters in SNK fighting games had moves based on fictional styles and supernatural abilities. They could direct energy waves from their bodies to their hands and feet. They could even send energy waves through the ground and bowl over opponents. While Geese had studied traditionally under different masters Terry was more of a "Lone Wolf." He learned how to fight in the street and picked up various techniques along the way. His unorthodox style was very different from Geese's. Terry had moves that were more aggressive, the Burn Knuckle punch that allowed him to fly across the screen and the Crack Shoot kick that spun through the air and caught opponents off guard. He fought unlike anybody else out there including characters from other studios. He bobbed on the toes of his feet and kept his fists up like a boxer yet threw diving strikes like a football player going after a tackle. This loose style was a stark contrast to Geese's more reserved power attacks. Geese stood calm with his hands relaxed and open. He waited for the perfect moment to strike. Like a true samurai warrior he did not waste any effort and tried to make every move a lethal hit. The contrast of styles helped define the two. The rivalry between the two was much different than the one between Ryu and Sagat. Geese did not have any moves in common with Terry or Andy Bogard. Geese still had a tighter defense, a greater range, could stuff any physical attack and counter all the special attacks of the brothers. Yet he had not always been powerful.

 

Geese grew up in Southtown, a fictional USA city connected via a few roads to the mainland. It was not unlike New Jersey sitting just outside of New York. But for a more accurate comparison Southtown was to the USA what Taiwan was to China. It was a powerful modern city that pretty much had its own economy, trade and industrial portions and didn't need to be a part of any other country in order to thrive. Geese was abandoned by his father leaving him and his mother poor while growing up. Geese struggled to provide for the household but his mother died poor and hungry. He wanted to track down his father and kill him for abandoning him. Along the way he ran into his half-brother Wolfgang Krauser. He learned his father was Rudolph Krauser Von Stronheim, a terrorist and a powerful man in his own right. If he wanted revenge he would have to become more powerful and more dangerous than his father ever was. Geese set out to do this by studying the most dangerous fighting arts. He picked techniques up from Toji Sakata, a character that later appeared in Fatal Fury: Wild Ambition, as well as the grandfather of Mary Ryan aka Blue Mary, a detective from Fatal Fury 3. Geese's most influential teacher was an elderly Chinese master named Tung Fu Rue. He was learning Hakkyokuseiken: the Eight Extremities Holy Fist technique alongside another gifted martial artist named Jeff Bogard.

 

Jeff had adopted two orphans from the streets of Southtown, young brothers Terry and Andy. He gave them a last name, cleaned them up, put them through school and took care of them the best he could. He even began teaching the two how to fight. Jeff did pretty much the opposite of what Geese's father had done. It was just one thorn in the side of Geese. The other was that the final techniques of Tung Fu Rue would only be taught to his best pupil. Rue could tell that Geese would only use the techniques to hurt people and attain power. When Tung Fu Rue named the senior Bogard the new master of the dojo it sent Geese into a frenzy. He killed Jeff in front of Terry. Terry was barely 10 at the time and could do nothing to stop the murder. From that point on the two brothers swore that they would become great fighters and take their revenge. Geese disappeared shortly after and set about completing his goal. He would take over Southtown from the inside, starting with the gangs and mobs and work his way up to taking control of the corporations.

 

To outsiders Geese was a self-made tycoon, respected in business and political circles. To everyone on the street Geese was to be feared. Even before he murdered Bogard he had already started his own criminal empire. His first henchmen were Ripper and Hopper, two guys in suits and sunglasses, one bald and one with long black hair. They were often seen in stage backgrounds and official art. They were ruthless enforcers that helped infiltrate rival organizations. The previous crime lord of Southtown was a tall man named Mr. Big. Like all villains in video games he was also a martial arts master. Mr. Big wore fine suits, fur coats and fought with two sticks. He was eventually dethroned by Geese and rather than being executed he was turned into a right hand man. Geese believed in the old saying, keep your friends close and your enemies closer. Geese also recruited a master of stick fighting from Great Britain known as Billy Kane to act as a bodyguard. Those that Geese couldn't buyout or intimidate he often killed. Yet there were some people that he saw as threats but kept around to fulfill a purpose.

Takuma Sakazaki was possibly the most dangerous fighter in all of Southtown. He was the founder of Kyokugenryu Karate, the Extreme Utmost Limit Way of the open hand. Takuma was somebody that Geese could not beat in a fight. Mr. Big was aware of this and also respected and feared the fighter. When Mr. Big was trying to muscle out more territory in Southtown he decided to kidnap Takuma's daughter Yuri and blackmail him into becoming an enforcer. Takuma did as he was ordered but he wore an ancient tengu mask and called himself Mr. Karate. He wanted to hide his identity and distance himself from what he was being forced to do. The Mr. Karate personae of Sakazaki was completely ruthless. He wanted people to fear the character more than any crime boss. He was eventually stopped by his son Ryo Sakazaki and their family friend Robert Garcia.


Now the reason that I bring all of this backstory up is because Mr. Nishiyama and his team were creating a narrative that would bridge several games together. The story of Geese Howard and Terry Bogard would be explored in the Art of Fighting. The story between Mr. Big and Mr. Karate would be revealed in the Art of Fighting, an SNK game released in 1992. The events of both franchises laid the foundation for the King of Fighters series which debuted in 1994. Having an understanding of where the characters came from, where they were going and how they fit into the world took a tremendous amount of planning. The team at SNK didn't want to move from game to game and have nothing supporting the characters. They wanted every fighting game to be interconnected. They didn't want to have throw away characters or bosses that simply faded away either. By thinking three moves ahead the games were consistently good. Audiences were hooked with the series because of memorable good guys and bad guys. Mr. Nishiyama had done something similar, albeit to a lesser extent while with Capcom.

Many of the original Street Fighter characters were inspired by the martial arts but none had much depth to them, at least not much in the sense of a purpose. The more interesting ones would return and the studio began exploring their back story. Think about where Sagat came from, it wasn't really explained in the first game. He was simply the champion when Ryu met him. Later on the studio invented the character that took his eye, someone named Gou Hibiki that just so happened to like Mr. Karate. Capcom and SNK had been trading jabs with each other because they were early competitors in the market. It didn't hurt that the team members at the studios knew each other as well. Capcom began designing more fighting game characters with histories. If you look at Guile and Chun-Li they were much better developed than the original Street Fighter cast and became bigger hits with the community than the first characters. SNK demonstrated that fighting game characters with planning and a back story tended to be more memorable than those with just cool looks. This level of detail did not just apply to the characters but also to the world that they inhabited.


Geese was a very powerful man and a very arrogant man. He surrounded himself with treasures from Asia, various statues and temple guardians were on display. In his fancy robes Geese looked like the opposite of Terry, whose torn jeans and sneakers showed that he was poor. The penthouse on Geese Tower looked like a temple, this would be the setting of the final battle in Fatal Fury. It told a story and framed the battle between Terry and Geese. Players could see Southtown from high above the city. It was one of the most memorable stages in early fighting games. Not only that but from round to round the time of day changed. This was to illustrate that the fight had taken a long time to finish. Neither man could get the upper hand so the battle raged on. The team at SNK wanted to show that stages evolved in their fighting games. Perhaps it would rain between rounds, you would notice the audience clear out, or perhaps the stage would transition from day to night. They were doing things for the genre that other studios didn't even consider. Evolving levels were rarely done even in modern fighting games. The climax of the final battle came with Terry kicking Geese right off the rooftop. The setup and execution of the final stage meant a little bit more than the fight between Ryu and Sagat. Audiences could tell that the stakes were high. Every rival defeated in the original King of Fighters tournament had some sort of secret agenda but none was more important than the revenge of the Bogard brothers. Players felt a sense of relief that the evil villain fell to his death.


In the ending screen it said that Geese died October 10, 1913. This was mistranslated, the studio meant to say 19:13 hours, or 7:13 pm in the hospital. He fell from the building at dusk and died 3 hours later. So why was his death important? It helped give audiences a sense of closure. This fighting game came with a story, it had a beginning, middle and end. The King of Fighters tournament had nothing to do with winning a belt or trophy. Geese simply wanted to meet and beat the best, what he didn't expect to see where two brothers that wanted him dead. The game was a tale of revenge, like many of the great martial arts films. Stop and think about how important a story was to Street Fighter II. The tournament was a front for a much bigger plot involving Shadowlaw and a rogue Dictator. There was a connection between Ryu and Sagat that made that battle much more memorable. For the supporting cast there was a reason why they were fighting as well. For some it was fame, for others it was a national duty, still for others it was a shot at redemption.

If Mr. Nishiyama was such a good director then why would he kill the main villain in his very first appearance? Why would he develop such a rich back story if the character was a throw away figure? Well it turned out to be a false death. Geese survived the fall thanks to an outside influence. He would actually continue pulling strings from the shadows while he recovered. Audiences didn't know this until years later. The series would continue and players would get to fight as the Bogard brothers, Joe Higashi as well as knew friends and enemies. These new faces would have to fight Geese's half-brother Wolfgang Krauser and his brother-in-law Kain R. Heinlein in the various sequels. The rivalry between Geese and Terry had just started. It would be a cornerstone of the franchise for almost a decade. Rather than focus only on the hero the two were featured in SNK promotional material. A hero was only as popular as his rival after all. The two were also used to highlight the changes in technology. When the studio looked at leaving sprite graphics behind and developing the next generation of fighting games in 3D they made sure to show off the new models for Geese and Terry right away.

 

Identity was very important to the characters in the King of Fighters (KOF) universe. Every figure was treated like a franchise fighter. Each character had the potential of being a breakout star. They could be featured in their own game if the fan reaction was strong enough. Some KOF fighters were already stars from a different genre. All of the heroes and all of the villains were building an identity and helping strengthen the SNK brand. The development teams wanted the audience to know that the universe of KOF was constantly changing. The main characters were not set in stone. Other studios, namely Capcom, tried to keep their fighting stars locked into one look or one style. Ryu could only wear the white gi for example and Chun-Li could only wear a blue dress. While this rule has been relaxed a little thanks to the costume pack updates from Capcom most fans still expect to see the iconic characters in familiar costumes. The studio assumed that anything else might be a disservice to the series and turn off fans. SNK on the other hand didn't have a problem revising their main characters between games. They wanted audiences to see that the world was constantly evolving. Not only that but they could create sequels and prequels to show how the characters appeared at any point in time. At a future point in the universe Terry had changed his look completely. His red, white and blue costume gave way to a brown bomber jacket and jeans. He ditched his cap and let his long hair fall loose. The design for Geese Howard was different when he first started taking over Southtown. In his younger days he wore a business suit and had long hair. This was an aesthetic decision from the team at SNK. It was okay to play with the costumes of the characters as long as they retained their moves, purpose and personality. The two were still as dangerous as they had ever been and audiences more or less accepted the change in their appearance.

 

SNK did not want to have audiences think that Geese was indestructible. Players saw him get dropped from the top of a building in the first game. So how did he survive the fall? It turned out that all of the treasures he had been surrounding himself with had a purpose. In his travels he discovered a scroll of ancient techniques. It was called the Phoenix Scroll and allowed its owner to recover from mortal wounds. It took a long time but sure enough he came back with a renewed purpose. Geese learned that there were two more scrolls, known as the Jin Scrolls, these scrolls were part of the Qin Book of Secrets. Legend said that the person that had all three would obtain the secret to immortality. This became a plot point in the Fatal Fury sequels. The Bogard brothers had been robbed of their revenge. They tracked down Geese several years after the first encounter during the events of Fatal Fury Real Bout. Terry once again found himself at the top of Geese Tower. He knocked Geese through a railing but this time he did not mean to kill him. Terry reached out and grabbed Geese at the last moment. Refusing the gesture, or confident that he had indeed become immortal, Geese shrugged off the help and fell once more. He laughed the entire way down. It was a shocking ending. I don't remember the last time a villain had committed suicide on screen. Since Geese had been unable to secure all three Jin scrolls it was assumed that he died for real this time. Time would prove otherwise...


When Terry first knocked Geese from the tower he did so out of rage. As time went on he realized that he had made a mistake, of course not getting caught by the police for the murder of Southtown's biggest crime boss was a blessing in disguise. Killing Geese would not bring his father back. If anything Terry dishonored his own family name by fighting for the wrong reasons. Terry tried to make amends the next time they battled but Geese refused the gesture. The death weighed heavily on his conscience. It was not every day that you could say that a great rivalry ended with the hero feeling guilty. Just like you could say that it was not every day that a rivalry started with the hero killing the villain. This story did not end there however. Terry discovered that Geese had a son named Rock Howard. Geese had abandoned his son just as he himself had been abandoned. Terry became the surrogate father for Rock, guided him and taught him some of his own fighting techniques. What made Rock unique was that he had a mix of both Geese and Terry's moves but thankfully none of his biological father's evil tendencies. His uncle Kain R Heinlein did try to get Rock to side with him and throw Southtown into chaos and create what would be known as Second Southtown. Rock refused and battled his uncle during the events of the King of Fighters Maximum Mayhem tournament.


One of the great all-time fighting game rivalries was a clash of ideals. Terry Bogard and Geese Howard each came from broken homes, both had lost their parents at a young age. Each made it to adulthood and each became a powerful fighter in the process. The decisions they made along the way defined one as good and one as evil. The two were very similar otherwise, and I don't mean just on a physical level. At the core they had strong wills a were fiercely determined to overcome all obstacles and achieve their goal. This was something that Sagat and Ryu did not necessarily have in common. They were rivals but did not share many traits. Both fought to become the strongest Street Fighter and defend that title. SNK had a completely different approach to the genre and it was refreshing. The pre-planning by Mr. Nishiyama and his team paid off in Fatal Fury and the various sequels. Terry, Geese and the rest of the King of Fighters cast would enjoy an incredible fan following.

The success of the series demonstrated that there was more than one way to frame a rivalry. Planning had a lot to do with it. Think about successful books and movies, the creators had to know their world and how it worked backwards and forwards before sharing their story. J.K. Rowling had to know the history of her magical world, who came before and how everyone was related. She then sprinkled those details all throughout the Harry Potter books. George Lucas had to know how the Force worked and the history between the Sith and Jedi as he told the Star Wars trilogy. Mr. Nishiyama had a clear picture of Southtown and the origins of the King of Fighters tournament. He was very familiar with the most dangerous men in that universe before he told the story of Fatal Fury. These were important lessons for budding creators to remember. You must always know where your story comes from before you can tell people where it is going. Revenge was a powerful motivator but what about the other great rivalries in fighting games? What else caused a rivalry to start? We'll take a look at one of the most important ones in the next broadcast. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 is better than nothing..

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