Do you have any major plans for the summer? Or any projects you think about launching? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Street Writer: The Word Warrior
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Monday, May 12, 2025
The blog is going on summer break...
Dear visitors I am at the end of my three posts a week run. It’s been two, and a half years worth of content. I hope you enjoyed it. I wanted to let you know how much I appreciate the views, and comments over the years. There had been a lot happening on my side of the internet over the past 8 months. There was a major event involving the in-laws. It separated my family for almost the entire time. It cost us thousands of dollars, plus countless stressful days, and nights to deal with. It took a great toll on our mental, and physical health, but things were thankfully moving forward now. It made keeping up the pace on my blog impossible. The focus I had on writing, and researching for this blog meant I was giving up on a lot of other creative projects. For example podcasting with the missus, who was unavailable during the past year fell by the wayside. So I would be focusing the summer of 2025 on helping her with new episodes of the Pink Monorail Podcast.
Friday, May 9, 2025
Why I'm not talking about Fatal Fury: City of the Wolves
Hello friends. Thank you for dropping by. You probably know that I’m a huge fan of fighting games. I’ve been playing them for 45 years. The first fighter I remember playing was Warrior by Vectorbeam. I wrote about this when I was doing a look at the Virtua Fighter relaunch. With that said I’ve avoided posting on the Fatal Fury: City of the Wolves for some time now. People may think that I’m biased against SNK, or only write about Street Fighter, but that is far from the truth. In fact the very first blog that I posted here in 2014 was dedicated to Mr. Karate from the SNK universe. I’ve written a lot about the history of Fatal Fury, the creators, and the characters on this blog. I was such a fan of the Garou series specifically that I tracked down the manhua (Chinese comics) based on Garou: Mark of the Wolves. I loved all fighting games, it’s just I loved some titles more than others.
Labels:
arcade,
brian battler,
buriki one,
capoeira fighter 3,
city of the wolves,
developers,
duck king,
fatal fury,
garou,
heavy d,
helicopter,
king of fighter,
lucky glauber,
neo geo,
saudi,
snk,
team usa
Wednesday, May 7, 2025
A super early birthday present, or playing with dolls?
I wanted to share with you an early birthday present that I recently gave myself. In case you didn’t know in 2024 I did a long series about my love of urban vinyl, and basketball. I talked about the history of my basketball figures collection going all the way back to around 1999. My big purchase last year were the two figures “Flash” and “King” which were based on Dwyane Wade, and LeBron James respectively. They were created by Jai Tseng Studio aka JTStudio. The artist mixed street fashion, and pop culture in his own unique style. He made figures inspired by comic characters like the Justice League, and the Teenage Mutant Ninja Turtles. He also created figures based on classic Hollywood like Felix the Cat, and Charlie Chaplin. I had a small toy basketball hoop that I got with the Nakia girl basketball player figure that I would use as a display. For more than 20 years I had used it to frame my Super-X, and All Star Vinyl figures.
Monday, May 5, 2025
Sonic Superstars and beyond. Sega makes up for lost time, final part
In the previous blogs I talked about how much fun I had playing through Sonic Lost World on the Nintendo Wii U. The game from 2013 had stage designs, and game play which I felt were perfect for the Sonic franchise. Sadly those things weren’t revisited by Sega in the following titles. I had no sense that the ideas explored in Lost World would ever be seen again. That really bummed me out. Almost a decade later Sega announced that they were going to explore a completely new adventure for Sonic and company. One which would have hints of the Lost World stage design. I was happy with the news until I found out that Sonic Team would not develop it. Not only that but it would be exclusive to the Apple Arcade. As somebody that didn’t even have a subscription to Apple Music I was skeptical that it would be any good. I held Sonic Team in high regards, and didn’t think anybody else could do the series justice.
Friday, May 2, 2025
Sonic Superstars and beyond. Sega makes up for lost time, part 7...
In the previous blog I talked about how the 2013 game Sonic Lost World was the Sonic Team’s counter to Super Mario Galaxy series. There were a lot of fun ideas in the game, and unique elements that I thought should be revisited. Things like playing through floating satellite stages in all three dimensions, as well as crossing over the enemies, and game play from NiGHTS into dreams… These things were executed wonderfully. Unfortunately the game came out just before the Sonic Boom animated series, and games for the Nintendo 3DS, and Nintendo Wii U. Those introduced different play mechanics into the series. The subsequent games like Sonic Forces, Sonic Frontiers, and Sonic Mania further mixed up the formula, while trying to honor the Sonic Team legacy. The idea that we would ever circle back to the things that worked in Lost World seemed impossible.
Wednesday, April 30, 2025
Sonic Superstars and beyond. Sega makes up for lost time, part 6...
Sonic Team forever changed my life. I had been playing video games since the late ‘70s through the ‘80s but didn’t become aware of specific developers until the ‘90s. Sonic Team made me take notice that a studio could create greatness. They made me more aware of all the elements that went into video game development. They changed the way I played through games. They changed the way I listened to games. They changed the way I approached art, and design in my personal work. The studio was a creative nexus for me. The thing that made video games (especially the Sonic Team ones) more influential to me than say a comic book, movie, or song, was the interactive element. Video games required a level of engagement, they were not a passive form of entertainment.
Monday, April 28, 2025
Sonic Superstars and beyond. Sega makes up for lost time, part 5...
In the previous blogs I looked at Sonic Superstars, and the things that the developers at Sonic Team, and Arzest did great. I also talked about the technical and design choices that I think really hurt the game. While I played through it I was reminded of all the wonderful things that I enjoyed in the franchise. It very much felt like a continuation of the elements that made Sonic Mania work so well. The art direction, level, and enemy design fit in the classic 2D style, even though the models were in 3D. The introduction of a new character named Trip, plus using individual Chaos Emeralds to change the game play was inspired. When I struggled with some boss encounters it showed that there were cracks on the facade. Trying some encounters over and over lent me to discover what type of gamer I was. In the end I had a favorable opinion of the game that gave me a lot of insight into myself. It allowed me to realize that the Sonic series was one of the rare titles that was globally appealing for a number of reasons. The first thing that drew me to the franchise was the character himself.
Labels:
cartoon,
chao,
comic books,
cozy,
epic,
felix the cat,
floyd gottfredson,
idw,
infinite,
koco,
rubber hose animation,
sage,
sonic frontiers,
sonic team,
sonic the hedgehog,
tangle,
topolino,
wisps
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