A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Monday, January 30, 2023
Why I thought the original God of War was close to perfection.
Most of you may be familiar with the string of hits developed by Sony Santa Monica, their biggest contribution to the games industry being the God of War series. The studio did not appear out of thin air. The odds of them striking gold right out the gate was not coincidence. Many of the founders were senior members of SingleTrac, and Inognito Entertainment. They had cut their teeth on the Playstation, and Playstation 2 consoles. They managed to get more out of the systems they developed for than other studios in the US, or Japan. They explored multiple genres, and demonstrated that they could create profitable original ideas. Many of those hits coming from the mind of David Jaffe. He understood the audience better than many other directors. He knew how to delver new experiences that gamers weren't expecting. The team at Santa Monica was put together to create a new type of adventure game. Something that could go toe-to-toe with Tomb Raider, Halo, Resident Evil, and other big hits from their contemporaries. This game would be set in ancient Greece, and feature a different kind of hero. Somebody with a dark, and tragic past that reflected the failings, and triumphs of classic archetypes. Jaffe, and company demonstrated a knowledge for writing serious content through the Twisted Metal series. They also knew how to tell the story through the action of the game itself.
Labels:
ares,
athena,
cronos,
david jaffe,
god of war,
hudsucker proxy,
kratos,
linda hunt,
mythology,
nights into dreams,
perfection,
playstation 2,
sony santa monica,
storytelling,
tc carson,
titans
Friday, January 27, 2023
Learning how to tell a story from movies, and the studio that sold the Playstation to me
We’ve been going through a bit of personal history in the past couple of blogs. I’m going to keep digging in because these things definitely helped shape what I enjoy in my favorite forms of entertainment, and will tie back into my love of the God of War series. Bear with me please. All through my childhood repeatedly consuming games, comics, and movies made me aware of the types of stories I enjoyed. I learned the techniques that writers used to help shape a story thanks to my English teachers. I copied my favorite artists work hoping that I would pick up how they see the world. I’d rewatch movies on VHS, and later DVD to pick up how sometimes movie studios got things right, and sometimes they missed the point. It was easier to figure out what worked best when creating big budget projects. When movies were at their best it seemed almost easy to make a sequel. There were a lot of amazing sequels that my brothers, and I grew up with. I didn’t always believe in trilogies, and often wished that some stories ended sooner.
Labels:
aliens,
bmx,
david jaffe,
downhill domination,
freestyle,
incognito entertainment,
jet moto,
playstation,
road rash,
sequels,
singletrac,
star wars,
twisted metal,
war of the monsters,
warhawk
Wednesday, January 25, 2023
What came before the gods? Pop culture makes me obsessed with mythology...
In the previous blog I talked about a conversation I had with my cousin on whether Elden Ring, or God of War Ragnarok would win the 2022 game of the year. It got me thinking about the GoW series, about what made it stand out to me. Why did the adventures of Kratos resinate so much with me? I suppose it all goes back to the movies, and stories I grew up with. I’m a Gen-Xer, like most we were born in the 1970’s. It was a sweet spot where arcades were transitioning from pinball machines, to video game cabinets. So we were the first generation to enjoy the last of the mechanical games, and the first of the digital games. Also we were the generation that was introduced to home game consoles as well. I was lucky to have parents that took my brothers, and I to many different types of movies. Animated, live action, comedy, horror, action, suspense, and just about everything in between. Of course they’d tell us to close our eyes if there was nudity, but we enjoyed most everything we saw. Then of course we would watch TV after school, and see all sorts of classic films while doing our homework. It would be a few years before we got our first game console. So comic books, cartoons, and classic movies pretty much fed our imagination.
Labels:
appleseed,
athena,
beowulf,
briaeros,
clash of the titans,
deunan,
gods,
mythology,
nike,
olympus,
panzer dragoon,
perseus,
school,
the iliad,
the odyssey,
titans,
uci
Monday, January 23, 2023
What was your favorite game of 2022? Explaining to my cousin why I thought Elden Ring was better than God of War Ragnarok.
We’re going to go on a journey over the next few blog entries. The idea behind it started as a conversation with my cousin. One day over the holiday break my cousin, and I were talking about the game of the year contenders for 2022. The biggest titles competing were God of War Ragnarok, and Elden Ring. My cousin loves a challenge, and was absolutely smitten with Elden Ring. He enjoyed it so much that he went back through the entire FromSoftware catalog to play, or replay the other Souls games as well. He asked which I think would be game of the year. I said while I enjoyed Ragnarok (GoWR), I thought that Elden Ring (ER) was going to take the title. He knew that I was a massive God of War fan, and was getting my niece into the series. He asked why critics were also learning towards ER. I told him that I understood where new players, and long-time fans were coming from with their praise, and criticism of GoWR, compared to ER. I said both games were beautiful, both told an amazing story, both immersed audiences into a unique world, and both helped set the bar higher for the next generation. You didn’t have to play other games in each respective series, but you would get a lot out of both if you had played prior versions as well.
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