A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label incognito entertainment. Show all posts
Showing posts with label incognito entertainment. Show all posts
Monday, December 30, 2024
Manifesting a press kit, or how much I love War of the Monsters…
This is the second to last blog of 2024. Thank you all very much for joining me this year. In fact, thank you for inspiring me to have two highly productive years. I cannot guarantee to keep this manic pace into 2025, but I am going to try. If I need to take a break I will let you know. Today I’d like to share a sort of follow-up to my poster series. I have a massive poster that I want to share, but I think the story of how I got it is even better. The poster immediately below is not the one I'm talking about. This double-sided poster is made to look like a classic monster poster on one side, and on the other it looks like the front page of the Global Observer newspaper. This is included with the game itself. How cool is that?!
Wednesday, April 12, 2023
My favorite Games of All-Time #11: War of the Monsters - Originally published on 1UP - June 9, 2006
If you look at God of War as part of the Incog. legacy you can see where the game came from. The idea of one man versus the world was spawned in Warhawk. The dramatic characters, filled with tragedy and violent backgrounds were undoubtedly inspired by Sweet Tooth and the cast of Twisted Metal.
Think about it for a second.
I rank WotM ahead of Urban Reign and Beat Down. ahead of Iron Phoenix, the Bouncer, the craptacular Marvel Nemesis, Naruto, One Piece, Def Jam and every Mortal Kombat adventure game. You name the brawler on any other system and I would rank WotM above it. Lizard Man would not agree with the ranking over the Smash Bros. games. It wouldn't deter me from doing so.
That is because WotM is greater than the sum of its parts. It meets and exceeds my definition of a great game. The graphics are superb, the animation smooth, the fighting engine is balanced, the enemy AI is ruthless, the character design is brilliant, the plot well developed and the story is universally great. WotM is a concept that is executed better than any game before or since.
Each monster is about 100 feet tall. The sense of scale is never lost throughout the game. Each level is populated with details. A secret military base has cyclone fence and guard towers that only come up to your ankle. You can even read the warning sign on the miniature fence. Cities have unique billboards, stores have posters in the windows and office buildings have electronic signs. The nine levels in the game (plus a few bonus levels for other game modes) were designed to help give you a feeling of weight and mass. The trees in a park snap and fall as you walk over them. Tiny pedestrians flee in terror and you can actually step on them and see the blood splatters left in your wake. You can pick up cars or trucks, target opponents and let them fly. You can grab helicopters out of the air, topple skyscrapers... well you get the idea.
Using the environments is a must for victory as well. Every level in the game has a secret or two waiting to be discovered. The hilly Baytown (San Francisco) has lots of places to hide, a monster that does enough damage to the city can actually cause an earthquake to completely change the lay of the level. Atomic Island has a nuclear reactor that can be made to vent and burn opponents to death within a few seconds. The Japanese island of Tsunopolis is susceptible to tidal waves... These hidden level triggers were first introduced in Incog's Twisted Metal.
There were enough details in the game for people like me to obsess over and enough replay value for those that long for a great monster brawler. War of the Monsters is what the recent Rampage should have been. War of the Monsters is what every Godzilla game could have been. But rather than lament the games that could have and should have, we are left with the one game that is. This is the greatest monster brawler ever created, and one of my favorite games of all-time. Believe it!
I’d like to hear your personal top-10, top-20, top fighting games, top sports games, or top games in any genre. Let me know in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Friday, January 27, 2023
Learning how to tell a story from movies, and the studio that sold the Playstation to me
We’ve been going through a bit of personal history in the past couple of blogs. I’m going to keep digging in because these things definitely helped shape what I enjoy in my favorite forms of entertainment, and will tie back into my love of the God of War series. Bear with me please. All through my childhood repeatedly consuming games, comics, and movies made me aware of the types of stories I enjoyed. I learned the techniques that writers used to help shape a story thanks to my English teachers. I copied my favorite artists work hoping that I would pick up how they see the world. I’d rewatch movies on VHS, and later DVD to pick up how sometimes movie studios got things right, and sometimes they missed the point. It was easier to figure out what worked best when creating big budget projects. When movies were at their best it seemed almost easy to make a sequel. There were a lot of amazing sequels that my brothers, and I grew up with. I didn’t always believe in trilogies, and often wished that some stories ended sooner.
Labels:
aliens,
bmx,
david jaffe,
downhill domination,
freestyle,
incognito entertainment,
jet moto,
playstation,
road rash,
sequels,
singletrac,
star wars,
twisted metal,
war of the monsters,
warhawk
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