A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label yu suzuki. Show all posts
Showing posts with label yu suzuki. Show all posts
Sunday, December 29, 2024
The Return of Virtua Fighter, final part
In the previous blog I talked about how important Virtua Fighter, and the 3D revolution was for the gaming industry. I highlighted the precursors from the ‘80s including Karate Champ, and Yie Ar Kung-Fu that set the stage for the modern fighting game. I also talked about the mortality of the pioneers, and how it was important to pass the torch to new directors, and producers. This would help ensure their survival in the long-run. I was extremely happy with the announcement at the 2024 Game Awards about seeing a new Virtua Fighter. There were however a few problems for Sega. First off if you weren’t a 50-year-old Generation-Xer like me then it wasn’t really a major announcement. Millennials, and Gen-Zers didn’t grow up in the arcades, nor did their kids. To them fighters were always on home consoles, and in 3D. They had always had online matchmaking, frame data, and rollback code. Players today had countless choices on every platform imaginable. How could you make a fighting game rooted in realistic arts more interesting than Street Fighter, Guilty Gear, Tekken, or Mortal Kombat? The answer might lay in making a new Virtua Fighter a modern fast-tempo modern experience. I would argue the opposite.
Saturday, December 28, 2024
The Return of Virtua Fighter, part 2...
The announcement of a new Virtua Fighter at the 2024 Game Awards was a pleasant surprise. The only reveal I was more excited about was a new game from Fumito Ueda, and his team at gen DESIGN. These were the people formerly on Team Ico at Sony Studios Japan. Both ICO, and Shadow of the Colossus were a revelation for me. The game reveals were also a little melancholy for me. A long time had indeed passed between titles. I’m talking about major life changes; new jobs, getting married, raising a kid before I saw another sequel. I began thinking of how much history I had with the games. I began thinking of how much the industry had changed throughout the decades. I especially began to focus on how my love of Sega games went back a few generations.
Labels:
32-x,
3d development,
adaptation,
akira yuki,
arcade,
capcom,
harada,
legacy,
mortal kombat,
namco,
saturn,
sega,
street fighter,
tekken,
virtua fighter,
yu suzuki
Thursday, December 26, 2024
The Return of Virtua Fighter, part 1...
On December 12, 2024 the fighting game community was given an early Christmas present. During the annual game awards Sega revealed that there would be a new Virtua Fighter (VF). Sega would once again return to their roots in honor of the 30th Anniversary of the first 3D fighter. Needless to say this announcement made me, and millions of fans around the world extremely happy. The first details of the project would be revealed during a stream immediately following the awards show.
Mine is the sunlight,
Mine is the morning,
Born of the one light
Eden saw play;
Praise with elation,
Praise every morning,
God’s re-creation
Of the new day.
Labels:
3d development,
akira yuki,
arcade,
cassie cage,
legacy,
like a dragon,
mortal kombat,
namco,
pole position,
sarah bryant,
sega,
sonya blade,
stella,
toshihiro nagoshi,
virtua fighter,
virtua racing,
yakuza,
yu suzuki
Friday, March 1, 2024
What about touch-based fighting games? - A 1UP Classic from April 7, 2011
Since fighting games are on the mind right now and the GDC had recently past I was reminded of an arcade fighter that came and went. SegaNerds covered Yu Suzuki talking about a cancelled fighting game project called Psy Phi. The veteran game designer and godfather of 3D fighters was trying to bring entirely new mechanics to the arcade with a touch screen based fighter.
I mentioned this game years ago here and was not impressed when 1UP declared it the best game of the 2005 JAMMA show.
I have tremendous respect for Mr. Suzuki but the game did not have groundbreaking gameplay elements. The idea of warriors with awesome psychic powers, or at the very least fighters that could fly are nothing new in gaming. These genres were done before the Dragon Ball Z series went 3D. The two best console standouts in the genre were Bastard! on the Super Famicom and Psychic Force on the Dreamcast.
I was never sold on the concept of a fighting game using touch screen controls. Requiring gamers to move and activate special moves by sliding their hands all over the screen seemed to make the game more complex than it had to be. Yu was trying to make a fighting game more accessible to gamers but I felt his control scheme was far too cumbersome. It would be easy to lose an opponent if they moved behind an arm as it crossed the screen. Plus most fighting games require quick reflexes and reaction times, having to move by clicking the corners of the screen would have slowed down the gameplay tremendously. Who wants to play a sluggish fighter after all?
What do you think of touch based gaming? Does it work on the small screen of the DS or iPad but lose it's practicality on a larger scale? I know my wife would love a MS Surface but what types of games work best on touch-based TV-sized displays? Perhaps a strategy game, StarCraft or the like would make more sense than a fighter. I know a Dawn of War on a table-sized monitor would be mad fun. What do you think? As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Friday, February 23, 2024
A glimpse at the psychic fighting games
I had originally posted a blog on this topic on my old 1UP page, but sadly couldn’t save the HTML before the site was disabled. I did however have the images, and will try to put together the topic as best as I can remember. If you’re a regular on this blog you know that I like to talk about different types of fighting games, and bring back some little known titles. One of my favorites was based on the manga, and anime BASTARD!! Ankoku no Hakaishin (The Dark God of Destruction). My brothers, and I enjoyed playing import games in the early ‘90s. One of the benefits of living in the southland was being able to visit Little Tokyo where they had import games for a reasonable markup. We were literally watching Dragon Ball Z on VHS a month after they aired in Japan. Plus we were playing DBZ fighting game on the Super Nintendo while kids were waiting for Super Street Fighter II to come to come out on the same console.
Labels:
bastard,
mob psycho,
psy-phi,
psychic force,
sega,
super famicom,
taito,
yu suzuki
Subscribe to:
Posts (Atom)