I mentioned this game years ago here and was not impressed when 1UP declared it the best game of the 2005 JAMMA show.
I have tremendous respect for Mr. Suzuki but the game did not have groundbreaking gameplay elements. The idea of warriors with awesome psychic powers, or at the very least fighters that could fly are nothing new in gaming. These genres were done before the Dragon Ball Z series went 3D. The two best console standouts in the genre were Bastard! on the Super Famicom and Psychic Force on the Dreamcast.
I was never sold on the concept of a fighting game using touch screen controls. Requiring gamers to move and activate special moves by sliding their hands all over the screen seemed to make the game more complex than it had to be. Yu was trying to make a fighting game more accessible to gamers but I felt his control scheme was far too cumbersome. It would be easy to lose an opponent if they moved behind an arm as it crossed the screen. Plus most fighting games require quick reflexes and reaction times, having to move by clicking the corners of the screen would have slowed down the gameplay tremendously. Who wants to play a sluggish fighter after all?
What do you think of touch based gaming? Does it work on the small screen of the DS or iPad but lose it's practicality on a larger scale? I know my wife would love a MS Surface but what types of games work best on touch-based TV-sized displays? Perhaps a strategy game, StarCraft or the like would make more sense than a fighter. I know a Dawn of War on a table-sized monitor would be mad fun. What do you think? As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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