A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Friday, March 8, 2024
Remembering some rare fighting game news in Arcadia
A couple of weeks ago I talked about bringing my Arcadia magazines out of the garage, and into the house. I’ve been flipping through them, and remembered that many of the games featured within never came to the USA. Not only that, but even Japanese audiences didn’t always get a chance to play some of these games, as they were only in location tests, or never saw a wider release. If you follow this blog you’ll remember that I talked about Psy-Phi that last two Fridays. It was a touch screen arcade game made by Sega.
In addition to being a touch screen game, it was also notable because the mechanic was an evolved version of Psychic Force. Psychic Force was a Taito fighter from 1995. Its sequel Psychic Force 2012 came out in 1998, and was published on multiple consoles including the Sega Dreamcast. Those games featured a cast of psychic powered characters that could float, and battled in the sky using their mental powers. I could imagine that arcade visitors didn’t like the touch mechanic, despite the buzz it generated at the AOU trade show. After 2005 nothing came from it.
It wasn’t the only rare fighting game immortalized in the pages of Arcadia. There was also Ken-Ju. The 3D fighting game had a lot of unique things going for it, including online matchmaking, and character customization when these things weren’t even available in the biggest titles of the time. I was able to do a deep dive on Ken-Ju on the blog. I was thankful that I held onto these issues, and share them here.
Possibly the most important cancelled fighting game that was covered was War of the Grail. It was a fantasy-strategy-fighting game from Capcom. Kinu Nishimura created some fantastic designs for the game, and it would get a limited location test in a few arcades. Sadly the project was scrapped, and very little on the game was released after this issue came out.
It would be the first game directed by Yoshinori Ono, who had moved up from sound production in the studio. When he was appearing in his first San Diego Comic Con in 2008 I brought my issue with me for him to autograph. He was blown away that there were people in the US had been following his career. It wouldn’t be the only time I surprised him with these rare issues. When he did another signing to celebrate the release of Super Street Fighter IV I brought out two more Arcadia issues to autograph. I remember him asking his translator where I was getting these issues, and telling him that I had a subscription to the magazine.
Some of the games featured in Arcadia were unique. Although I was getting the issues mostly for info on fighters, it was nice to see those characters pop up in other games. The Korean title Perfect K.O. for example featured Ken, and Chun-Li from Street Fighter. It was neat seeing how they would fare in 3D combat. It wasn’t the only unique cameo. This was the case for Guilty Gear, when it crossed over with Lost Saga, the free-to-play game developed by I.O. Entertainment in 2009. The game was brawling chaos, like many other games in that vein.
Were there any fighting games you wished you had played, or you wished had been published? I’d like to read about it in the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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