A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label akira yuki. Show all posts
Showing posts with label akira yuki. Show all posts
Sunday, December 29, 2024
The Return of Virtua Fighter, final part
In the previous blog I talked about how important Virtua Fighter, and the 3D revolution was for the gaming industry. I highlighted the precursors from the ‘80s including Karate Champ, and Yie Ar Kung-Fu that set the stage for the modern fighting game. I also talked about the mortality of the pioneers, and how it was important to pass the torch to new directors, and producers. This would help ensure their survival in the long-run. I was extremely happy with the announcement at the 2024 Game Awards about seeing a new Virtua Fighter. There were however a few problems for Sega. First off if you weren’t a 50-year-old Generation-Xer like me then it wasn’t really a major announcement. Millennials, and Gen-Zers didn’t grow up in the arcades, nor did their kids. To them fighters were always on home consoles, and in 3D. They had always had online matchmaking, frame data, and rollback code. Players today had countless choices on every platform imaginable. How could you make a fighting game rooted in realistic arts more interesting than Street Fighter, Guilty Gear, Tekken, or Mortal Kombat? The answer might lay in making a new Virtua Fighter a modern fast-tempo modern experience. I would argue the opposite.
Saturday, December 28, 2024
The Return of Virtua Fighter, part 2...
The announcement of a new Virtua Fighter at the 2024 Game Awards was a pleasant surprise. The only reveal I was more excited about was a new game from Fumito Ueda, and his team at gen DESIGN. These were the people formerly on Team Ico at Sony Studios Japan. Both ICO, and Shadow of the Colossus were a revelation for me. The game reveals were also a little melancholy for me. A long time had indeed passed between titles. I’m talking about major life changes; new jobs, getting married, raising a kid before I saw another sequel. I began thinking of how much history I had with the games. I began thinking of how much the industry had changed throughout the decades. I especially began to focus on how my love of Sega games went back a few generations.
Labels:
32-x,
3d development,
adaptation,
akira yuki,
arcade,
capcom,
harada,
legacy,
mortal kombat,
namco,
saturn,
sega,
street fighter,
tekken,
virtua fighter,
yu suzuki
Thursday, December 26, 2024
The Return of Virtua Fighter, part 1...
On December 12, 2024 the fighting game community was given an early Christmas present. During the annual game awards Sega revealed that there would be a new Virtua Fighter (VF). Sega would once again return to their roots in honor of the 30th Anniversary of the first 3D fighter. Needless to say this announcement made me, and millions of fans around the world extremely happy. The first details of the project would be revealed during a stream immediately following the awards show.
Mine is the sunlight,
Mine is the morning,
Born of the one light
Eden saw play;
Praise with elation,
Praise every morning,
God’s re-creation
Of the new day.
Labels:
3d development,
akira yuki,
arcade,
cassie cage,
legacy,
like a dragon,
mortal kombat,
namco,
pole position,
sarah bryant,
sega,
sonya blade,
stella,
toshihiro nagoshi,
virtua fighter,
virtua racing,
yakuza,
yu suzuki
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