A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Friday, June 27, 2014
The Sega / Namco Rivalry, part 11...
Race fans enjoyed the sense of speed that a great game provided. They enjoyed the challenge of controlling a several-hundred horsepower car on a tough and winding course. Whether it was against a computer or human opponent there was a genuine sense of tension each time the green flag dropped. That energy was palpable even to non-race fans. The biggest reason why racing games exploded in popularity in the '90s was due to the introduction of 3D engines in the arcade. Casual fans would watch in awe as cars flew by some breathtaking scenery at over 200mph. Leading the pack was Sega. The company was no stranger to success. It had been at the forefront of arcade technology for decades. In fact Sega was an industry leader before the videogame as we know it had been born. In the early days the studio created electromechanical cabinets that featured moving components and no video screen whatsoever. Once the industry went digital Sega was ready to go. They had the talent, the production facilities and a network of arcades ready to distribute the machines.
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Now if sega would just bring scud race home now that the hardware can handle it no question.
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