Game fans had gotten a taste for computer generated graphics thanks to the film TRON. Released in 1982 the movie revolved around stolen code from the fictional game titled Space Paranoids. The graphics in Space Paranoids were way ahead of their time but audiences knew that someday the arcades would meet that level of technology. Growing up I had no idea that it would take over a decade to get there. The early polygonal games were not quite at the level that TRON promised, however they showed more than enough potential.
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Thursday, June 19, 2014
The Sega / Namco Rivalry, part 5...
Namco and Sega were locked in perpetual battle for the hearts of gamers. Every title that one company released often had an answer from the rival. Sometimes the answer was better and sometimes it wasn't. Sega never had Namco's Pac-Man level of success with any of their maze games but when it came to racing games they showed that they could catch up to and beat Pole Position. It was not the only genre where the studios would compete. For science fiction shooters Sega raised the bar in 1985 with Space Harrier. It introduced audiences to a world in which they could fly up, down and across the screen and shoot at alien lifeforms and giant robots over a quickly scrolling battlefield. The technology that Sega used was not really all that new, it simply built on sprite scaling engines that they had used in Turbo, Hang-On and OutRun. Those racing games taught developers great concepts and applications that would work in other genres.
Game fans had gotten a taste for computer generated graphics thanks to the film TRON. Released in 1982 the movie revolved around stolen code from the fictional game titled Space Paranoids. The graphics in Space Paranoids were way ahead of their time but audiences knew that someday the arcades would meet that level of technology. Growing up I had no idea that it would take over a decade to get there. The early polygonal games were not quite at the level that TRON promised, however they showed more than enough potential.
Game fans had gotten a taste for computer generated graphics thanks to the film TRON. Released in 1982 the movie revolved around stolen code from the fictional game titled Space Paranoids. The graphics in Space Paranoids were way ahead of their time but audiences knew that someday the arcades would meet that level of technology. Growing up I had no idea that it would take over a decade to get there. The early polygonal games were not quite at the level that TRON promised, however they showed more than enough potential.
Labels:
burning force,
cyber commando,
cyber sled,
namco,
sega,
space harrier,
tron,
virtual on
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I only recall hearing of Burning Force as a Genesis game.
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