To give the appearance of multiple characters in the game each bike had four possible colors. The riders in the title never took off their helmets but the designs on the back of their jackets were different. The rider on the blue chopper had an orca on the back of his, the one with the yellow had a cow skull and the one in red had a pin up girl. The one in black had a skull and swords logo as well as flame designs on his pants. The character and his livery were identical to Paul Phoenix and his Wild Hog custom bike which had debuted just a few months earlier. Without naming the character Namco had put one over on Sega.
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Monday, June 23, 2014
The Sega / Namco Rivalry, part 7...
Namco decided to dress up their fighting game character Paul Phoenix in leather motorcycle gear and have him ride around in a big custom bike in the game endings and official game art. These changes were made to make the character appear less generic and less like a clone of Ken from Street Fighter. It was also one of the early jabs that the studio took at Sega. The designers at Namco noticed that if Sega were going to link the Virtua Fighter star Jacky to their racing legacy then they would begin putting Phoenix and the other Tekken fighters in other titles as well. Since Jacky was a poster boy for Sega's auto racing lineage then Namco decided to put Phoenix on a motorcycle. After all bikes were supposed to be much cooler than cars and no motorcycle shouted America louder than a flame painted Harley Davidson. Or at the very least a Harley Davidson knock-off.
Cyber Cycles was a motorcycle racing game that Namco released in 1995. It was out about the same time as Virtual-On and Cyber Commando. Since science fiction design was working very well in the early 3D titles and even contemporary racing titles were given locations and vehicles that were ahead of the curve. There were three classes of motorcycles featured in Cyber Cycles. The easiest to control had the slowest top speed. The fastest in the game was the most difficult to control and of course there was a bike in the middle that was easy to control and had a good top speed. The easy and medium class bikes looked like Japanese or Italian racing motorcycles however the difficult one with the biggest engine looked like a classic American chopper.
To give the appearance of multiple characters in the game each bike had four possible colors. The riders in the title never took off their helmets but the designs on the back of their jackets were different. The rider on the blue chopper had an orca on the back of his, the one with the yellow had a cow skull and the one in red had a pin up girl. The one in black had a skull and swords logo as well as flame designs on his pants. The character and his livery were identical to Paul Phoenix and his Wild Hog custom bike which had debuted just a few months earlier. Without naming the character Namco had put one over on Sega.
To give the appearance of multiple characters in the game each bike had four possible colors. The riders in the title never took off their helmets but the designs on the back of their jackets were different. The rider on the blue chopper had an orca on the back of his, the one with the yellow had a cow skull and the one in red had a pin up girl. The one in black had a skull and swords logo as well as flame designs on his pants. The character and his livery were identical to Paul Phoenix and his Wild Hog custom bike which had debuted just a few months earlier. Without naming the character Namco had put one over on Sega.
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Indifferent I really did not play much of the motorcycle games after Hang-On so I was pretty foggy on the character appearances from both franchises.
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