A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Wednesday, June 18, 2014
The Sega / Namco Rivalry, part 4...
In a previous blog I had highlighted the 1989 Super Monaco GP arcade cabinet. The game itself was considered a successor to the classic 1979 Sega game Monaco GP. It was revolutionary in terms of graphics, sound and control (it was the one that featured paddle shifters). Unlike the stall that Namco had between Pole Position and Final Lap. Super Monaco GP was a game that pushed the genre forward. It was something that fans, and especially newfound fans of Formula-1 could get behind. When the game was ported to the consoles Sega had signed up the super talented and charismatic driver Ayrton Senna to be the poster child. The console version did not have the amazing graphics of the arcade but it added plenty of real world tracks to keep the player going. Sega was dead serious about dethroning Namco as the makers of the best F1 racing titles. In format and presentation Final Lap and Pole Position were very similar. Granted Final Lap looked much more detailed it still had a very similar aesthetic. On the other hand the graphical leap from Monaco GP to Super Monaco GP was like night and day. Sega broke even more ground with the 1991 racer F1 Exhaust Note.
Labels:
f1 exhaust note,
f1 super lap,
namco,
sega
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I've played a few of the SEGA F1 games but I don't even recall seeing a Final Lap game and giving it a go.
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