A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Monday, June 30, 2014
The Sega / Namco Rivalry, part 12...
Namco became aware of the popularity of retro-inspired remakes one the past few years. Despite a strong opening in the early '90s they had failed to topple Sega by the end of the decade. The studio came back in the new century looking to expand their market base in new media. Nothing in the past few years had grown as rapidly as social networking games and mobile titles. Young developers had a chance to create a breakout hit like certain Angry Flappy Birds. A great mobile game could make millionaires out of independent developers overnight. A big studio like Namco, and more recently Nintendo, had a lot to gain by remaking arcade classics for mobile devices. Mobile games tended to work best when players only had a few minutes to spare and games could be enjoyed in short bursts. Many arcade games were perfect in this regard. Pole Position Remix was released in 2008 to iOS devices like the iPhone, iPod Touch and iPad. It had garnered great reviews from editors and players alike. It was an iconic series and audiences had great expectations. Namco did not disappoint. The game was easy to get into and enjoy. Despite being on a smaller mobile device the graphics and sound was far superior to any prior Pole Position and even Final Lap arcade release. Thank goodness for advances in technology! Namco gave audiences more than they expected. The game included all the classic tracks including the renamed Namco track (Fuji), Speedway (oval), Wonder (Suzuka), Seaside (Long Beach) and the new Misaki Point.. There were also all sorts of items that could be unlocked.
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Very interesting both Pole Position Remix and 90's arcade racer.
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