A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Tuesday, July 1, 2014
The Sega / Namco Rivalry, final part...
SCUD Race and Daytona USA 2 introduced the art of storytelling to arcade racers. Prior racing games had a mix of design concepts. Whether the course was based on a real location or was entirely a work of fiction there were elements that would come up again and again. Circuit based courses, those that required players to do laps, often had some interesting scenery along the way. Perhaps it was some skyscrapers or a bridge off in the distance that drivers would eventually go through. The various points along the course were sprinkled with unique touches, Perhaps a racer would drive past a gas station, small village or windmill. Namco had done an exceptional job of creating these types of circuits in the Ridge Racer series. The details they put into each course helped ground the racer into the world that the studio was trying to create.
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Good series nice job camparing the two companies racing histories.
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