A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Thursday, July 10, 2014
The Ridge Racer Legacy, part 7...
The Ridge Racer Team had become very confident with the franchise and wanted to give audiences an entirely new perspective on the series. They began by rewriting the game from the ground up. The hardware they were working with was beginning to show its age and Sony had already shipped development kits for the upcoming Playstation 2. R4 would be the swan song for the original Playstation console. As such the team at Namco wanted to make sure that the game went out on top. To keep players engaged it would not be enough to simply have a great racing game to play through, audiences wanted to be engaged on multiple levels, they wanted more immersion.
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The teams are really eye catching a good call on Namco's part.
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