A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Thursday, July 3, 2014
The Ridge Racer Legacy, part 2...
Many arcade manufacturers found that they could get into the console publishing business by adapting existing games. There was little change for many of the titles, in fact some of the teams learned simply to switch the code to allow for unlimited free play / continues on otherwise straight ports. The newly formed Ridge Racer Team at Namco decided that the best game they could debut would be a title that incorporated all of the elements of Ridge Racer 1 and 2 for the Playstation. The 1996 debut of Ridge Racer Revolution was similar to the arcade version in many instances. It featured the music from the games, the same track layouts, car selection and even identical map, gauge and position icons. It even saved fastest times per track and allowed players to enter their initials at the Game Over screen in true arcade fashion. At first it seemed like another direct arcade port. It was the layers of nuance that Namco added to distinguish it from every other Playstation release.
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Reading this blog I was thinking the Devil / Angel was a nod to Tekken with devil Kazuya and the Angel counterpart, anyway onto the next blog.
ReplyDelete...such a shame on ripping off Shirows not that SEGA is innocent either having used Ferrari's without a license for years (a decade or 2?)
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