A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Friday, July 11, 2014
The Ridge Racer Legacy, part 8...
For Ridge Racer Type 4 (R4) to succeed as more than just another console racing game it had to engage players on multiple levels. The graphics engine was as good as Namco had ever done for the Playstation and the control was spot-on. It was the heart of the experience that Namco would have to explore. Who was racing and why? It was a question not often asked by developers. Why should players go through the process of winning another virtual trophy? Why should they challenge themselves to try and unlock 320 cars? It turned out that the team managers would be the way to get players more involved. The four team managers were interested in winning the most prestigious prize in auto sports history, the Real Racing Roots '99 Trophy.
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console vs arcade is like comparing anime show to a anime film.
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