A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Tuesday, July 8, 2014
The Ridge Racer Legacy, part 5...
Sega had set the standard for arcade racers and Namco could never quite topple their legacy. When it came to track design Sega was unparalleled. They had demonstrated that a great track could and should tell a story. The developers at Namco on the other hand wanted to create a city that was perfect for street racing. It had to be somewhat believable but have elements that made it a drivers paradise. The story that Namco would create would be based on a town that celebrated racing in every format. The studio invented Ridge City. It was an interesting location but the story took a while to develop.
Labels:
namco,
rave city,
rave racer,
ridge city,
ridge racer
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I guess you can also say the same things about San Francisco Rush. Continuity in the tracks, grounded in reality. Rush 2049 takes some liberties with reality, but the continuity is the same.
ReplyDeleteI can imagine someone saying, "whoa that's different" about a section of changed track for Ridge City.
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