A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label rave city. Show all posts
Showing posts with label rave city. Show all posts
Wednesday, August 6, 2014
The Ridge Racer Legacy, part 23...
The steady decline of arcade gaming in the US over the late '90s meant that more and more developers began to take their franchises to home consoles. Ridge Racer V, released in 2000 was an extremely rare game that saw success on both the Playstation 2 as well as the arcade. Namco knew that the US would not support the arcade market as they once had through the late '70s and '80s. Console, PC and mobile gaming had completely eclipsed the out-of-home experience.
Wednesday, July 9, 2014
The Ridge Racer Legacy, part 6...
Rage Racer was the first completely original sequel designed from the ground-up for the Playstation. Namco had taken to heart everything that worked in Ridge Racer Revolution but cleaned the slate in order to start from scratch. The 1997 hit was at the time considered one of the best racing games ever created. Creatively it was an entirely new way to interpret the franchise. The over-the-top celebratory nature of the original arcade hit became much more subdued. The entire city had still turned out for the race but it was carried out in a much more serious affair.
Tuesday, July 8, 2014
The Ridge Racer Legacy, part 5...
Sega had set the standard for arcade racers and Namco could never quite topple their legacy. When it came to track design Sega was unparalleled. They had demonstrated that a great track could and should tell a story. The developers at Namco on the other hand wanted to create a city that was perfect for street racing. It had to be somewhat believable but have elements that made it a drivers paradise. The story that Namco would create would be based on a town that celebrated racing in every format. The studio invented Ridge City. It was an interesting location but the story took a while to develop.
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