A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label angel 0. Show all posts
Showing posts with label angel 0. Show all posts
Friday, July 4, 2014
The Ridge Racer Legacy, part 3...
The Angel 0 and Devil 13 had become iconic cars in the Ridge Racer universe. Each version of the series following Ridge Racer Revolution had a new Angel and Devil to battle against and unlock. The designs of each car were culled from the most exotic race cars and sports cars ever produced such as the Ferrari F-40 and McLaren F1. Eventually the team at Namco got to the point where they no longer had to look at real-world cars for each of their designs. In fact, for the Angel and Devil it turned out to be a good thing that they looked unlike anything that has ever existed. The last time that both cars were sytled similarly was for the Xbox 360 exclusive Ridge Racer 6 in 2005. The two cars were still unique but both looked like expensive GT super cars.. The duo got a radical makeover in Ridge Racer 7, a Playstation 3 exclusive in 2006. The respective manufacturers for each car had been solidified as well. High-tech Japanese company Kamata had a concept racing car dubbed the Angelus. Rival German company Soldat had the menacing Crinale. The Crinale had previously been manufactured by Italian company Rivelta before they were bought out by the Germans. It was interesting that there was an actual continuity happening between all of the fictional manufacturers, teams and cars going back to the original Ridge Racer.
Thursday, July 3, 2014
The Ridge Racer Legacy, part 2...
Many arcade manufacturers found that they could get into the console publishing business by adapting existing games. There was little change for many of the titles, in fact some of the teams learned simply to switch the code to allow for unlimited free play / continues on otherwise straight ports. The newly formed Ridge Racer Team at Namco decided that the best game they could debut would be a title that incorporated all of the elements of Ridge Racer 1 and 2 for the Playstation. The 1996 debut of Ridge Racer Revolution was similar to the arcade version in many instances. It featured the music from the games, the same track layouts, car selection and even identical map, gauge and position icons. It even saved fastest times per track and allowed players to enter their initials at the Game Over screen in true arcade fashion. At first it seemed like another direct arcade port. It was the layers of nuance that Namco added to distinguish it from every other Playstation release.
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