A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label daytona usa 2. Show all posts
Showing posts with label daytona usa 2. Show all posts
Tuesday, July 1, 2014
The Sega / Namco Rivalry, final part...
SCUD Race and Daytona USA 2 introduced the art of storytelling to arcade racers. Prior racing games had a mix of design concepts. Whether the course was based on a real location or was entirely a work of fiction there were elements that would come up again and again. Circuit based courses, those that required players to do laps, often had some interesting scenery along the way. Perhaps it was some skyscrapers or a bridge off in the distance that drivers would eventually go through. The various points along the course were sprinkled with unique touches, Perhaps a racer would drive past a gas station, small village or windmill. Namco had done an exceptional job of creating these types of circuits in the Ridge Racer series. The details they put into each course helped ground the racer into the world that the studio was trying to create.
Friday, June 27, 2014
The Sega / Namco Rivalry, part 11...
Race fans enjoyed the sense of speed that a great game provided. They enjoyed the challenge of controlling a several-hundred horsepower car on a tough and winding course. Whether it was against a computer or human opponent there was a genuine sense of tension each time the green flag dropped. That energy was palpable even to non-race fans. The biggest reason why racing games exploded in popularity in the '90s was due to the introduction of 3D engines in the arcade. Casual fans would watch in awe as cars flew by some breathtaking scenery at over 200mph. Leading the pack was Sega. The company was no stranger to success. It had been at the forefront of arcade technology for decades. In fact Sega was an industry leader before the videogame as we know it had been born. In the early days the studio created electromechanical cabinets that featured moving components and no video screen whatsoever. Once the industry went digital Sega was ready to go. They had the talent, the production facilities and a network of arcades ready to distribute the machines.
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