A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Tuesday, June 24, 2014
The Sega / Namco Rivalry, part 8...
There was no doubt that Namco and Sega had created the first cult of speed for arcade visitors. Pole Position and OutRun would become elevated to icon status by many long-time gamers. If there were a videogame hall of fame those two would undoubtedly be the first racing games inducted. While pursuing 3D technology for the arcade both Sega and Namco had to convince fans that future titles would all be in that format. It would be a tough going considering the visual quality that many sprite based games brought. Surely the studios could continue to push the boundaries of sprite-based engines for another few years based on a title like F1 Super Lap alone. That would not be the case. Once 1990 hit there seemed to be an internal mandate to get Sega to change its arcade development focus. The consoles could continue to rely on sprite-based ports for a little while longer but even those would have to give way to 3D console technology very shortly.
Labels:
driver's eyes,
namco,
winning run
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I don't even recall seeing this game not even able to blame my bias toward SEGA cause first and formost I would try to look for new/ never seen before games before spending my money in a game room.
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