Namco had found considerable success when they released the 3D title Ridge Racer in 1993. I will go much more in depth on that title in future entries to this series. Ridge Racer had gotten sequels and console releases over the years and had become very familiar to young fans.The problem that kids had with Ridge Racer were its challenging controls and steep learning curve. They wanted to participate in the game, especially its over-the-top spectacle where news helicopters would fly right over the cars and fans would cheer from the edge of the track. Namco made a simpler version of the game with Choro-Q style versions of the iconic cars and tracks. It also included songs from the original game. Namco designed a smaller cabinet with a smaller steering wheel, no brake or gear shifter and only a gas pedal that the smallest patrons could use. The game was called Pocket Racer and it was released in 1996.
A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Monday, June 16, 2014
The Sega / Namco Rivalry, part 2...
Sega and Namco were unparalleled in the arcade racing field. Sega was the older and larger of the two companies. It had several R&D groups running all of the time testing out new ideas and technology. The first three; AM1, AM2 and AM3 were working on games while AM4 was developing cabinets for the three. The stand up cabinets from Sega were always well done but the sit down deluxe cabinets were in a class all their own. In the previous blog I mentioned that the early sit down racing cabinets enclosed the player to give them more of a simulation experience. Some games had gas, brake and sometimes even a clutch and shifter. Those cabinets featured vinyl graphics that recreated dashboards, complete with a speedometer and tachometer. While these were static images stuck on pressed board to young patrons they were as good as the real thing. With some tape, markers and scissors a child with a vivid imagination could turn a large cardboard box into a rocket ship, submarine or fighter jet. Now think about the reaction that a deluxe cabinet would have given these same kids.
Labels:
arcade cabinet,
daytona usa,
namco,
outrun,
rad mobile,
right racer,
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ashtrays that brings back my love/hate relationship with Tampa Lanes a) they usually have the latest games, b) cause of a loophole in the law for the bowling alley they allow smoking and drinking and i've sat on quite a few ashtrays in their game rooms.
ReplyDeleteI was thinking about it before I read it in your blog about the paddle shifters on super monaco GP and how it came to production cars down the road (i'm thinking of the Ferrari 458 although i'm sure something came out with them before that.)