A blog about my interests, mainly the history of fighting games. I also talk about animation, comic books, car culture, and art. Co-host of the Pink Monorail Podcast. Contributor to MiceChat, and Jim Hill Media. Former blogger on the old 1UP community site, and Capcom-Unity as well.
Showing posts with label harada. Show all posts
Showing posts with label harada. Show all posts
Saturday, December 28, 2024
The Return of Virtua Fighter, part 2...
The announcement of a new Virtua Fighter at the 2024 Game Awards was a pleasant surprise. The only reveal I was more excited about was a new game from Fumito Ueda, and his team at gen DESIGN. These were the people formerly on Team Ico at Sony Studios Japan. Both ICO, and Shadow of the Colossus were a revelation for me. The game reveals were also a little melancholy for me. A long time had indeed passed between titles. I’m talking about major life changes; new jobs, getting married, raising a kid before I saw another sequel. I began thinking of how much history I had with the games. I began thinking of how much the industry had changed throughout the decades. I especially began to focus on how my love of Sega games went back a few generations.
Labels:
32-x,
3d development,
adaptation,
akira yuki,
arcade,
capcom,
harada,
legacy,
mortal kombat,
namco,
saturn,
sega,
street fighter,
tekken,
virtua fighter,
yu suzuki
Monday, December 14, 2015
The Tekken 7 reveal, superb fighting game storytelling...
The Tekken 7 trailer released last year was one of the greatest video game trailers of all time. It turned out to be only half of the story that was planned for the game. There were things spoken of in the original trailer that explained a lot about the main characters, Heihachi and his son Kazuya. It also introduced us to Kazumi, the mother of Kazuya. She narrated the trailer and we could see that was leaving a message to someone. Thanks to some well placed edits the audience assumed that the mysterious person in the background was Heihachi Mishima. When he opened the door to the dojo viewers assumed that this was the night that Heihachi had had killed his wife. It was great framing, we could sense the tension as if Kazumi were trapped in some sort of domestic hell.
It turned out that Tekken series producer Katsuhiro Harada had something even greater in mind for the game. The second half of the story arc was unveiled on the heels of the Capcom Cup and EVO fighting game tournaments. Tekken 7: Fated Retribution would be the name of the new expansion. The trailer for the game completely blew away everything that fans of the series thought they knew.
This martial arts assassin had killed his master and brother in canon. If Kazumi could not kill her husband then rest assured that the mysterious figure would. But this reveal was not enough for the producer of the series. At the end of the trailer Kazumi left a very specific instruction. After killing Heihachi he would be tasked with killing her son.
Katsuhiro Harada pretty much dropped the mic on the critics with this reveal. The new trailer was pretty much a knockout punch to everyone that wasn't already on board with the game. He hid in plain sight one of the greatest fighting game villains of all time and tied this character masterfully into the series. It was something that Street Fighter IV and V producer Yoshinori Ono seemed incapable of doing. It demonstrated a certain level of planning and design that required both patience and maturity. These were things that I cannot say Ono possessed. But don't take my word for it, watch the first and then second trailers and tell me what you think. Did the trailers for Street Fighter IV or V give you the same level of anticipation? Do you think that this approach is something that Capcom is lacking? Or will Street Fighter be fine without the heavy-handed drama? Let me know in the comments section. I’d like to hear about it on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
This martial arts assassin had killed his master and brother in canon. If Kazumi could not kill her husband then rest assured that the mysterious figure would. But this reveal was not enough for the producer of the series. At the end of the trailer Kazumi left a very specific instruction. After killing Heihachi he would be tasked with killing her son.
Katsuhiro Harada pretty much dropped the mic on the critics with this reveal. The new trailer was pretty much a knockout punch to everyone that wasn't already on board with the game. He hid in plain sight one of the greatest fighting game villains of all time and tied this character masterfully into the series. It was something that Street Fighter IV and V producer Yoshinori Ono seemed incapable of doing. It demonstrated a certain level of planning and design that required both patience and maturity. These were things that I cannot say Ono possessed. But don't take my word for it, watch the first and then second trailers and tell me what you think. Did the trailers for Street Fighter IV or V give you the same level of anticipation? Do you think that this approach is something that Capcom is lacking? Or will Street Fighter be fine without the heavy-handed drama? Let me know in the comments section. I’d like to hear about it on the comments section. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
Labels:
akuma,
fated retribution,
gouki,
harada,
heihachi mishima,
kazumi,
kazuya mishima,
namco,
ono,
tekken 7
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