Showing posts with label space marine. Show all posts
Showing posts with label space marine. Show all posts

Wednesday, November 5, 2025

Art Requests from 2024 finally completed.

At the end of 2024 I asked my friends if they had drawing ideas to get me out of my creative slump. I said they could throw three ideas at me, then I would choose one. After drawing it I would send it to them. I had done that in the past, and after a dry spell thought I should do it again. Sadly it took me about 11 months to get it done. Today we look at the drawings for my friends, and the story that went with one of them.

My friend Andrew asked for a Lunar character, or Fire Emblem character, or Heathcliff. I chose Edelgard even though I’ve never played Fire Emblem. I hope it looks okay.

My friend Tamson works as a park ranger. He asked for a skateboarder, or dragon, or something cool from Mexican folklore. It turns out a lot of creatures from Mexican folklore are monsters that lure children to their death. Such was the case for the Lechoza which looks like an old lady but turns into an owl monster. I hope Tamson doesn’t run into any while patrolling the parks.

My friend Jeremy is also a producer on the indie fighting game Rotten Core. He asked for a creepypasta character , or an obscure SNK character, or Spawn. Touji Sakata is a rare SNK character. Despite looking imposing he’s actually very short, not that I would want to mess with his bone-breaking throws. If you know what game he’s from post it in the comments.

My friend Christy kept it simple and asked for Santa. This was actually the first of the drawing that I had finished last year, but she wouldn’t get it until 2025.

Diana had some really great fantasy ideas. Falcor from Never Ending Story, the Goblin King from Labyrinth, or The Horned King from the Black Cauldron. I was going to draw the Horned King, but I had never drawn Falcor before so I did that instead. Have you seen any of the movies that Diana had requested characters from?

Our good family friend Paul had a bunch of great ideas. Adventure through Inner Space, Walt Disney’s Enchanted Tiki Room, or The Santa Fe Super Chief. I had actually drawn an Adventure through Inner Space illustration for my friend Ray a long time ago, so that was out. The choices were Disneyland attraction or classic train. Since Paul is a Disney super fan I went with a couple of characters from the attraction.

My old boss, and mentor Angel asked for something so specific I had to draw it in color. “Hello Kitty in a pink sprinkle donut!” I didn’t mail this drawing out when it was done, instead I gave it to her over breakfast when we caught up.

Long time friend Erin also had a bunch of great ideas; any Lucha you really love, or a chocobo from FFVII, or the "clever girl" Dino from Jurassic Park. I was super tempted to draw the velociraptor but instead I went with my favorite tag team from the modern era “Los Ice Creams.” They wrestled for Chikara Pro Wrestling and lasted a few years. My favorite old school tag team was the Road Warriors / Legion of Doom.

The missus asked for the stars of her favorite Disney movie the live action So Dear to my Heart. This movie was a very subtle look at race relations in the USA that was very rarely brought up when instead people would point at Song of the South as proof that the Disney studios were filled with racists. If you get a chance please watch this film.

My good friend Jennifer asked for Stitch or Eeyore. I decided to combine both because I thought they should get along well.

Blaine had the hardest idea to draw. He said “The only thing I’ll throw in here is an illustration of a funny moment in your life.” It took me months but I remembered something funny that happened when I was a kid. Like many of you my family went to church on Sunday. My brothers and I were fairly well behaved at church because we knew that our parents wouldn’t tolerate us acting a fool. Two little kids didn’t get the memo and were way out of control. The entire church service they were crawling all over and under the pews. Which wouldn’t have been so bad but they rolled up their missalette (a church program) and used them as megaphones. Every few minutes one kid would yell “PEE PEE” and his brother would call out “POO POO.” This went on for an hour. We did our best to bite our tongues and not laugh out loud. Even our parents were finding it hard to breathe. To this day whenever we pass by my old neighborhood I just point in the direction of the church and say “Pee Pee Poo Poo” to my family and they bust out laughing.

Family friend Wendy is another Disney Fan. Her ideas were the Cheshire Cat and Caterpillar, or Dobby the house elf, or Pee Wee Herman and his dog Speck. I’ve drawn the Caterpillar from Alice in Wonderland previously, and I don’t care for JK Rowling's politics. So the choice was obvious. I’ve never drawn Pee Wee before. I did get a chance to interview him many years ago at a Disney event. He was a genuinely kind soul. I miss him.

Last but not least was my old friend Dan. One of the most insightful people when it comes to movie, and comic book storytelling. I miss hanging out in his old comic book shop. He had a very specific request. “Draw me as a fat space marine preferably an ultramarine por favor.” Ask and ye shall receive. I had fun putting this piece together. So that wraps up my drawing request from 2024. Will I open up requests for 2025? Well that remains to be seen. Did you have a favorite drawing? I’d like to hear about it. Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Thursday, February 4, 2016

Building a gaming legacy, the Games Workshop series, part 5...

Tabletop gaming systems come in many forms. Some require nothing more than some paper, pencils and a few dice. Others are more hobby oriented and require people to assemble and paint models and even create their own terrain. The great thing about the systems is how they cover different genres. If you want a game on race cars it exists. If you want one on wrestling it also exists. There are games on ancient warfare, World War II and science fiction wars. One of the most popular games from the '80s and early '90s was Battletech. The game was released in 1984 by FASA Corporation. It went on to spawn a number of PC games. One of the biggest gambles that the company took was in making dedicated arcade machines for the game where people could get in the "cockpit" of a robot or mech and pilot it against friends or rivals. The tabletop and PC games were huge hits. There were various expansions to the system for more than a decade. It was even republished to celebrate its 25th Anniversary. Battletech was very easy to get into compared to other tabletop systems. The rules were straightforward and the diversity of machine types were perfect for different types of gamers. Those that wanted fast, responsive robots had a group they could choose from. Those that wanted super powered brutes also had those choices. Each required their own strategy to use. The system was flexible and allowed for even teams of players to go to war using their machines.


There was some litigation that almost sunk the entire Battletech franchise before it even got going. The USA had been exposed to anime and Japanese programming in the late '60s and through the '70s through translated shows like Kimba the White Lion, Astro Boy and Giant Robo. By the '80s it was starting to become popular thanks to the success of Robotech, which was an adapted version of Macross. Western-produced shows like the Transformers helped bring giant robots into the spotlight. FASA was ahead of the curve when they released Battletech and later MechWarrior. Yet they were able to be right on that trend because they took some shortcuts. Specifically they stole designs of robots from various Japanese shows such as Dougram and Macross, in their early releases. When word of this got out to the Japanese studios they were hit with a cease-and-desist. They had to recall the games and redesign the robots. The newer robots lacked the stylized Japanese designs but the system was still popular even after the re-release.


Battletech had a rich story to compliment the game. Various houses, like corporations, were fighting for territory. The giant robots were their champions and spearheaded all military encounters. Think about how similar the function of the robots in Battletech was to the Imperial Knights in Warhammer 40,000. Or to be more precise think about how they predated the Titans in 40K. Games Workshop was working hard to break into the USA tabletop gaming scene. The Warhammer Fantasy and science fiction systems were doing fairly well but when FASA released Battletech it really took a chunk of their potential customers away. The studio needed to respond and quickly, yet they did not simply want to make a game that was a Japanese robot knock-off title either. They went to the drawing board, got the input from their senior designers and storytellers and released Adeptus Titanicus in 1988. The game introduced audiences to the world of the Titans, pre and post-heresy in 40K continuity. These robots were very different than those in either US or Japanese science fiction titles. They were massive, often bigger than buildings. They looked like mechanized suits of armor or walking cathedrals.

 

Games Workshop helped introduce a new scale of miniature to go with these giant robots. Most tabletop miniatures, not just for Games Workshop but for other titles as well were around 25-28 millimeters. If a figure were 28 millimeters tall then they represented a human just over six-feet in height. The size became known as "Heroic" scale. Adeptus Titanicus had gigantic robots that were so off the scale that a new form had to be created. It was called Epic scale, or 6mm scale. A Space Marine in a suit of power armor, somebody that was well over seven-feet tall, was just under 6 millimeters in height. Citadel actually created Titans in various sizes, the Warhound, Reaver and Warlord Titans for these games. They then followed up with a number of expansions to supplement the game. Each of these expansions introduced new models of Space Marines, heavy weapons and even Dreadnoughts in the new 6mm scale. The first expansion was actually called Space Marine. It was released in 1989.

 

Fans of Battletech not only had the ability to choose from the various giant robots, they also had the ability to choose from smaller vehicle types and aircraft as well. This helped keep the game new and unique. Games Workshop was keeping an eye on this trend and responding with other expansion as well. Titan Legions, which introduced Titans from various alien races, came out in 1994. The final massive expansion to the system came out in 1997 with the release of Epic 40,000. With these expansions and the various Epic Scale miniatures released the collectors were able to do something that they could not afford to do otherwise. Collectors could actually buy and assemble an entire Space Marine chapter. Hundreds of individual Space Marines in 28 millimeters would cost thousands of dollars. Each transport and tank, from the Rhino and Land Raider, all the way up to the massive Baneblade could end up costing untold thousands as well. These awesome vehicles cost a fraction in 6mm and yet managed to contain an incredible level of detail. Players that had the time and patience to create a regiment would actually be able to do so without going bankrupt. The other great thing about working in this scale was that all of these units, vehicles and Titans could all fit on a table. On a table that was five feet long and three feet wide could maybe fit one or two of the smaller titans in the 28mm scale. Forget about a cast of thousands and a few dozen tanks for support.


Games like Adeptus Titanicus and the Space Marine series helped introduce audiences to the world of Warhammer 40,000. Like Battletech these were self-contained experiences. They could be enjoyed by casual players just as much as veteran hobbyists. These games could be shared with friends or family. They would be easy to set up or tear down, with all the pieces and rules fitting in the box. Fans didn't have to paint the plastic robots once they were assembled and most expansions came with plastic or foam and cardboard buildings and terrain to help turn any desk into a bleak wasteland. Yet like many just getting into the hobby once they got bit by the bug they would want to customize their own units, paint their own robots and begin collecting an army. The people that were young men and women when they started playing the '80s would begin working in the '90s and have some disposable income to begin investing in the games. Games Workshop would follow the trends and offer bigger and better kits to help fill in the armies, whether in the 6mm or 28mm scale. As these gamers finished college and became working professionals post '00s then they had much more that they could spend on their hobbies. For those people Games Workshop began developing 28mm scale titans. They sold for hundreds of dollars yet became the centerpiece of many armies, and especially game stores.


Adeptus Titanicus was not the only self-contained experience from Games Workshop that got audiences into the 40K universe. The studio actually had some great success in both the science fiction and fantasy systems. Each time the company released a new game it expanded the universe they had created and allowed fans to experience these worlds in entirely new ways. One of the more popular offshoots of 40K went on to become a best-selling PC game and get re-released as a collectible card game as well. We will look at this title in the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Wednesday, January 27, 2016

Building a gaming legacy, the Games Workshop series, part 4...

The game Freeblade started off this recent series. The gigantic Imperial Knight robot was the heart of the game. The Knight was a part of the Warhammer 40,000 legacy. It was a unique mix of science fiction storytelling and feudal lineage that created these robots. Before the Emperor of Terra there were nobles that defended humanity from alien threats. They had an army of giant robots that were the equivalent of knights from the legends of King Arthur. They went from battle to battle seeking glory and honor for their kingdom. Just like the knights of old the new giant robots were covered in their particular house colors and were designed to stand out on the battlefield. There were different types of Imperial Knights too, there were Crusaders, Wardens, Paladins and Errants. These all helped distinguish a particular house and gain a reputation throughout the galaxy. When the Emperor of Terra began reuniting all of the human planets in the year 30,000 the Barons and Kings of these various houses joined in the quest and helped the Space Marines conquer and recapture various outposts. The pilots of these machines were nobles, even the one featured in the game Freeblade was royalty and had been raised with the purpose of cementing his family lineage in combat. The Space Marines had their own variation of the single-pilot robot known as the Dreadnought. While it lacked the size and firepower of an Imperial Knight it was still revered by its fellow warriors.


People that don't follow the 40K universe may not be aware that man and machine had been fused together before the Empire and before the Imperial Knights. The engineers and builders of all the great war machines used to conquer space had a base of operations on Mars. This was the home world for the machine cult, the Adeptus Mechanicus. Throughout space there are entire planets dedicated to creating the tanks, robots and space ships used by the Imperium, these are called Forge Worlds. They are highly valued resources in the war against Xenos (aliens) and Chaos. Games Workshop, or rather Citadel has a sister company that builds high-end models for use in Warhammer and Warhammer 40,000. This company is called Forge World. But I digress. The Adeptus Mechanicus believe in the Machine God. All machines have a spirit and the greatest machines, the battleships, star ship and enormous Titans have very temperamental spirits. The Adeptus Mechanicus have litanies, incantations and prayers dedicated to the God of the Machines. When they power up something as massive as a Titan they have a ritual that they go through. The belief in the Machine God has become part of Imperial life, even Space Marines are known to say a prayer to the machine god so that their weapons do not jam in combat.

 

The Emperor of Terra is a very Christ-like figure. He sits upon the Golden Throne and led his Primarchs, which were like his Apostles, thousands of years ago. In canon this relationship can be likened to Catholicism. The hierarchy, organization, symbolism and belief in an omnipotent divine being was done on purpose. Space Marines are very much like friars or war priests, while the female warriors, the Adeptus Sororitas, are like nuns. The champions are canonized in death, even regular people can become martyrs for the Empire if they die valiantly and defy the forces of Chaos and the alien. The Empire is symbolized by a two headed eagle, it looks to both the past and future. This symbol appears on the armor, heraldry and vehicles of the Empire. It even appears on the bullets, or rather explosive bolts in the Space Marine bolt gun. As you can imagine with the rise of the Emperor in the year 30,000 there was a sort of chasm that widened between those that followed rule Terra and those that followed rule from Mars. If the Empire were Catholics then the Adeptus Mechanicus were Freemasons, there was nothing that said they were not allowed to practice the beliefs that they wanted. Both groups needed the other in order to help reunite mankind. The Emperor and his organizers knew that they depended on Mars and the various forge worlds that were needed to build the armor and weapons that would be used in the crusades. They came to an agreement and the rulers on Mars were allowed a high level of anonymity in return for their engineers and technology.

 

The Cult Mechanicus dated its lineage back, before the Emperor, before the Royal Houses, back before Mars was colonized and back to the great engineers of Terra (Earth). Its rituals were closely guarded as were its organizations. It was not unlike the Freemasons claiming their heritage went back to the architects that built ancient Egypt. Their symbols and traditions followed a Great Architect, perhaps it was the ones the Christians called God. The Catholic Church were by extension a slightly newer religion but one that had close ties to the same foundations of Freemasonry. This was paralleled in 40K. The Cult Mechanicus kept the gears turning for the Empire just as the Masons claim that they built all the great temples of the ancient world and secretly kept the Pharaohs in power. The neat thing about the Mechanicus and Empire was how they were presented in the art of 40K. The servants carried enormous tomes, like bibles with them, some of the text was written by hand, some by machine, in several cases the scriptures were written in digital code. They also carried torches and thuribles, incense burners at the end of long chains used in Catholic ceremonies to bless altars and holy relics. It was great science fiction imagery based on gothic ceremony, that wasn't seen anywhere else in books, movies or television.

 

The symbol of the Adeptus Mechanicus was a servo skull, half human and half robotic surrounded by a gear. On the larger war machines you may find more heraldry for the Adeptus Mechanicus than the Empire. The practitioners of the Cult Mechanicus, the ones charged with the most important ceremonies of repair and restoration were known as Tech Priests. These characters were mostly machine and carried with them a symbol of the machine god. Instead of carrying a staff with a cross they instead carried a staff with a gear, or wrench and blade. It was both a symbol of the machine god as well as an actual functional tool. The Adeptus Mechanicus have a strong belief that flesh is corruptible and will eventually fail with age, thus as they get older more and more of their human organs are replaced with mechanical parts. Eventually the senior and most experienced engineers are mostly all machine with a number of technical enhancements to their brains and nervous systems. With all of these cybernetic enhancements the Adeptus Mechanicus can actually communicate directly with the machine. They can change code as easily as speaking a native language directly to a machine. They can even send encrypted wireless messages to each other using their mind, which would seem like some sort of telepathy to novices.


The Mechanicus have gone to war in defense of Terra, Mars and the Forge World for thousands of years. Often times they do so alongside of a Space Marine or Imperial Army. The weapons they use are more esoteric and experimental than those wielded by the human armies. The Mechanicus are not worried about trying untested weaponry in a firefight. Since they are more machine than man the worries of radiation and malfunctions that would kill a normal person are considered acceptable variables. You can easily spot the differences between the followers of the Emperor and those of the Machine God. Space Marines wear power armor in battle whereas the Mechanicus usually wear robes, even in combat. The Space Marine is given biological enhancements with drugs, implants and gene therapy. The Mechanicus is enhanced with machine parts. Both are extremely strong and capable fighters. While the Space Marines are fighting to keep humanity safe, they sometimes do so to honor their own chapter as well. The Empire has zero tolerance for alien and demon alike. The Mechanicus are more concerned with finding and recovering unknown technology. Whether it is demon or alien in origin the Mechanicus have a lot that they can learn from everything. Each new thing brings them one step closer to knowing the Machine God. The Empire would normally destroy or lock away anything recovered from a battle. They would definitely keep these things hidden from the Mechanicus.


Thanks to their arrangement however it is difficult to keep the Empire and Mechanicus apart when alien technology is found. The Mechanicus are on the front lines, they have trained battle-hardened Space Marines into becoming engineers. These Space Marines are able to perform complex repairs on the front line, their power armor enhanced with extra servitor arms and tools. The more complex equipment is usually attended to by Engineseers. The sculptors at Citadel were able to capture the intricate details of the Mechanicus from the art of the game. The senior Techpriests no longer looked human when compared to the other models used by the Empire. It was great visual storytelling and again, an aesthetic that was not really used in any other science fiction world. The Adeptus Mechanicus really came to the forefront of Warhammer 40K in the late '80s thanks to the introduction of the Titans. Their story and influence in 40K canon would grow over the next 30 years. They had a few models released here and there through the '90s and early '00s and never fell out of favor with hobbyists. They were finally granted their own official units, rules and organizational guide for use in 40K these past two years. Yet this chapter in the history of Games Workshop would never have been written had it not been for a rival game studio. We'll look at this on the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Sunday, January 24, 2016

Building a gaming legacy, the Games Workshop series, part 3...

In the previous blog I mentioned that the Imperial Knight was the largest single-pilot robot in the Warhammer 40,000 universe. Well, this was true for the human armies but what about the aliens? The Tau had some large robots (the ones that looked like Japanese mecha) but so too did the Eldar (remember the space elves?). One of their larger robots was called the Wraith Knight. It also had a single pilot that was connected neurologically to the robot and was much taller and more powerful than the Imperial Knight. Because of its size this robot was a different class from the Imperial Knight. It was considered a Titan.


In the 40K universe the titans were the largest robots used in battle. Believe it or not the Imperial Knight was not as big as the smallest Titan. The Imperial Knight was much larger than a Space Marine or a Dreadnought. It was bigger than even the super-heavy tanks used by the Imperial Army. Seeing one walking towards the front line was enough to cause fear of most enemies on the battlefield. Even large Chaos engines of destruction and Ork Squiggoths would find the Imperial Knight formidable. Yet some of the small and mid-size Titans made the Imperial Knight less imposing and even the Space Marines armies seem insignificant. Just look at how massive the foot was for a Reaver Titan compared to a Space Marine. The marine was well over seven-feet tall yet was no taller than a "toe" on the Reaver.

 

In canon the smallest two Titans employed by the Imperium were the Warhound and the Reaver. Like the Imperial Knight they were used where firepower was necessary and where flexibility was crucial. They had to be able to perform functions that no tank unit could in an area that was too tight for aircraft as well. The Titans were not necessarily as slow and cumbersome as people assumed. With the right crew they could navigate narrow streets, target and strafe opponents without stopping and even bring down buildings around them if they could not hold a position. Depending on the situation they could be equipped with an assortment of weapons, from long range artillery and anti-aircraft missiles, to closer range force claws and plasma cannons . A giant robot may seem like an easy target on the battlefield but they were often protected by invisible force fields. A smaller variation of this shield could be generated by the Imperial Knight. The shield would absorb the energy from explosives, lasers and plasma blasts and deflect it around the frame.

 

While they were considered "small" they still required a crew to move, function and remain operational. This was where the differences between the Imperial Knight and the Titans really came into play. An Imperial Knight had a crew waiting for it to return from battle in order to perform the necessary repairs and weapon replacements. The pilot was pretty much on his own in the battlefield. A Titan required a crew to operate both on and off the battlefield. Perhaps there was a pilot or two manning the movement and weaponry, but there were countless other servitors taking care of the mechanics in real time. Think of a servitor as a sort of zombie mechanic. They were servants retrofitted with tools, welding torches and wrenches instead of arms and hands. They were strong, loyal and programmed only to perform their duties. In this case a servitor would keep the Titan running on the battlefield while performing all of the maintenance on the fly. A servitor did the things that the R-type Droids did in the Star Wars universe.

 

An Imperial Knight was instead piloted by a single individual, he was reliant on his crew only after the battle. The Imperial Knight pilot faced the same challenges that a Dreadnought pilot had. Both types of robotic armor depended on outside crews to aide them, repair them and deploy them because they were not physically capable of doing anything themselves. It was a sad existence when you think about it. To the pilots however it was their duty to the Empire. It was an honor to serve as a mechanized warrior, fighting alongside or as a member of the brave Space Marines. There was a precedent for this, for placing yourself in the heart of a machine. It was a tradition that went back to the year 30,000. The Emperor of Terra had a Golden Throne created by the greatest adepts and scientists from Earth and Mars. The Golden Throne was able to harness his psychic energy and create portals to other planets. He could send his Space Marines almost anywhere in space with this fantastic invention.


The Emperor was betrayed by his Warmaster Horus and had to fight against him. The Chaos Gods had granted Horus amazing powers which made him a perfect rival to the Emperor. The Emperor killed Horus but was left near death in the fight. He was placed on the Golden Throne and it was turned into a life support system. Instead of tapping into his psychic power it was tapping into the living energy of thousands of powerful psykers, flown in every day from all over the galaxy. Their life force would be depleted in a few hours but combined they would keep the Emperor in a state of suspended animation, or rather slow decay. The Emperor would become fused with the machine for the next 10,000 years. At least one of the Dreadnoughts in 40K canon, Bjorn the Fell-Handed, was a member of the Space Wolves and was alive during the Great Crusade and the Horus Heresy. Imagine the type of mental fortitude that it takes to become attached to a machine for most of your existence. There is a special model and rules created for Bjorn in case the players of the tabletop system want to use the Dreadnought in a campaign.

 

But I digress... I can talk about how awesome the giant robots were in 40K but you do not really appreciate the scale of the Titans until you see them compared to the single-unit types. A Space Marine is much larger than an Imperial Guard soldier, yet they are not as large as an Ogryn. An Ogryn is not as large as a Space Marine in Centurion Armor, nor are they as large as a Dreadnought. The Dreadnought is huge and powerful but is only a fraction as big as an Imperial Knight. This is where things start to fall into perspective.


At 50-feet-tall the Imperial Knight is dwarfed by the Titans. Remember that the Warhound and Reaver were small and mid-size Titans. The largest Titans, like the Warlord MKIII for example, were very similar to walking battleships. They had a command, carried a crew, support, radar and artillery. With the cases of the biggest, they could even carry and entire regiment of Space Marines into battle.

 

When a Titan goes to war it literally changes the shape of the battlefield. A Titan is a force of nature, like a tornado or hurricane, it is absolutely unstoppable. Entire cities are turned to rubble, forests are burned to the ground and hills are flattened in their wake. Only another Titan or squadron of Titans can offer a suitable challenge. They are absolute symbols of power and can inspire an army to victory and cause the enemy to shrivel in fear.


There are Titans in 40K canon that are so obscenely huge that they are almost impossible to imagine. The Warlord Titans are awe-inspiring but they are not the largest class of Titans. At the far end of the spectrum there is a class known as the Warmonger and Imperator. These Titans are walking skyscrapers. In each leg they carry a unit of Space Marines and on their back is a full headquarters contained within a fortress. They were critical during the Great Crusades, lead by the Emperor of Terra himself. Titans helped establish the dominion of the Emperor, and took entire sectors of the galaxy back from alien invaders. They faded in number but their stories grew into legend. A few die-hard tabletop gaming fans around the world have scratch-built their own titans to the exacting specifications set up by the 40K canon.


Remember that in 40K the forces of Chaos can corrupt and turn machines into hybrids of demon and robots. The same applies to the Titans. There have been legends of chaotic titans which sprout horns, spit blood instead of plasma and have mechanical tails that slash of their own free will. The crews and pilots on the chaos titans are usually "digested " by the Titan if they do not become fused and part of the nervous and sensory systems. Fans have also scratch-built their own Chaos "Emperor" Titans that are every bit as impressive as the Imperator.


The Titan is the ultimate set piece. Whether we are talking about a tabletop game or a video game. It is very hard to ignore the giant robot, the literal elephant in the room. The Titan has been central to a few PC and console games based on Warhammer 40K. One of the best uses of the robot was in the title Warhammer 40,000 Space Marine. The game by Relic Entertainment features a Warlord class Titan known as the Invictus. In the game players got to run in around the Titan as it rested in an Imperial Hangar. Its weapons were needed to destroy a dimensional bridge being used by Chaos. The player actually got to run on its shoulders, shooting down opponents while it moved into firing position. It was one of the great moments in the history of video games. It was something that a tabletop fan like myself never thought that they would see in any video game.


What was fantastic about the 40K universe was how the scale would continue to grow and grow. The most massive of Titans was never big enough, there was always a threat more imposing, more dangerous. War was everywhere and even with these colossal robots the survival of humanity was never guaranteed. In many ways the soul of humanity had already been transferred to the machines. It was done before the first Dreadnought was built, it was even done before the Golden Throne was created. In the next blog we will look at those former humans that are guided by the Machine God. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Tuesday, January 19, 2016

Building a gaming legacy, the Games Workshop series, part 2...

In the previous blog I mentioned that the sculptors working at Games Workshop create some fantastic miniatures for the Warhammer 40,000 system. Specifically these sculptors, sometimes freelancers, work for Citadel, the studio responsible for making the paints, models and tool kits for Games Workshop. Citadel is owned and operated by GW but have the responsibility of all the hobby elements that go into the system. In 40K the sculptors have to create vehicles and machines that reflect the aesthetics of each race. From human to alien, each species has a certain look, a certain style. The designers at GW help put together the back story and origin of each species. The sculptors at Citadel help translate the paintings and illustrations of the artists into three dimensional figures. The work that they do is beyond exceptional, they are awe-inspiring. For example in 40K there are aliens called the Eldar. Think of them like space elves. They are tall, slender and have weapons, armor and vehicles that are sleek. The lines on their war gear are smooth and flowing, inspired in many regards by the beauty of nature. Their weaponry is run on an exotic crystal fusion. By comparison the humans have weapons that we could imagine are forged from iron and steel and are run on diesel fuel. Take a look at the single-pilot walkers that the Eldar and Imperial Guard use in combat. Both machines are prime examples of science fiction storytelling. They have mounted weapons on a robotic frame with two legs but one seems to be half the weight and able to glide across the battlefield while the other stomps around like a clumsy wind-up toy.


These aesthetic choices are by design and help reinforce the species that make up 40K. The Eldar are very proud of themselves and think that all of the other aliens are primitive and crude. The word that they have for humans is Mon-kei. Some of the aliens that they speak of certainly fit the bill. The Orks for example have heavy, cumbersome weapons that double as clubs for the savage greenskins. They manage to cobble together weapons, artillery and spacecraft using whatever crude material they have on hand. In a way they are engineering savants. Their work is not pretty but it gets the job done. On the other side of the cosmos are the Tau. The gray-skinned aliens are very advanced and are trying to bring peace throughout the cosmos, by conquest of course! The technology they exploit is neither fluid like the Eldar or gothic like the humans but instead something completely different. I would compare the design aesthetic applied to the Tau like mecha designs featured in Japanese anime. Not surprising is how well it balances out the technology exploited by the other aliens. These things are especially obvious when you look at the robotic armor that the races can field. Space Marines have Power Armor, Terminator Armor and other forms of armor and battle suits that they can wear. They are not the only ones that benefit from this type of armor.

 

The Tau have a fast and powerful suit called the Crisis Battlesuit. By comparison the Orks have a crude, but equally lethal, robot they can pilot called the Killa Kan. Even though the subject matter of a future that was eternally at war was quite grim the game designers always found a way to put some humor in the system. It's easy to see the differences in alien technology when you compare the weapons side-by-side. When GW was designing the 40K system they learned early on that every alien race needed some sort of counterpart to a particular troop type or weapon. If an alien had a single-person speeder then humans and other species ended up with their own variation on that speeder. If an alien had a tank or transport then humans and other creatures had their own version as well. This sense of balance went from small handheld weapons and armor all the way up to gunships and space craft. The 40K universe always had a great sense of scale. The volumes written and drawn about the universe gave audiences an idea that there were countless other planets and stories waiting to be discovered. When it came to war there were giant robots that made human soldiers seem inconsequential. The artists and sculptors working on the gigantic models never forgot to reflect the technology behind each species. Take a look at the enormous Ork Stompa and Tau Riptide. They were not far removed from their smaller robotic suit counterparts.

 

Robotic suits of armor were the backbone of the Space Marine armies. I mentioned that there were more than one set of power armor that a unit could wear. There was a reason for these different types of armors and as you can imagine the bigger ones were designed for more dangerous encounters. The sculptors at Citadel had been refining the armor designs for almost three decades. These are easily some of the best miniature figures you will ever see. The detail applied to each piece is amazing. When you see them side-by-side you can only imagine that the team spent countless hours not only creating these models, but they had to turn around and create a balance for each of the alien races as well. Of the single-pilot suits of armor the largest is the Imperial Knight. This was the armor featured in the game Freeblade. This suit of armor was at a scale to combat the enormous robots like the Riptide and Stompa.


What made the robots used by humanity, and specifically by the Space Marines, different than those piloted by the aliens was the neural interface. Pilots of the Imperial Knight actually became a part of the machine. Their brains and life support systems were tied into the robot during a process called the "Becoming." The consciousness remained with the robot for centuries if not for thousands of years. Only in death would the service to the Imperium end. At which point the robot would be taken apart, reassembled and a new pilot be selected. The robotic host was a tradition that went back to the early days of 40K. The Space Marines were long-lived and super resilient yet even the greatest Space Marine eventually succumbed to injury. Rather than "retire" those warriors and lose much valued military knowledge and experience the best underwent something similar to the Becoming. Those marines were interred in Dreadnought Armor. Their life support systems were connected to the machine and they would be able to fight on for centuries more.


A collection of servitors, or robotic servants would attend to the Dreadnought when not in battle. A Dreadnought was treated like a holy relic. The servitors cared for the mechanical and organic parts with incantations, litanies and sacred oils. The robots received the same care that a nun would give a leper in the slums of poor countries. In many instances the warrior within would sleep for decades at a time until his services were needed once more. One of the great examples of the importance of a Dreadnought in the universe was explored in the comic book Damnation Crusade. A portion of the story is told from the point of view of Tankred, a member of the Black Templars. It's one of the best examples of the sacrifice that the Space Marines make in order to keep humanity alive against the cruel aliens and twisted demons of Chaos. It was great science fiction storytelling and went over amazingly well in the game system.


Each legion had its own unique Dreadnoughts, they were honored members and brought into battle an assortment of heavy weapons. The weapons they used, the literal arms on each robot, could be replaced depending on the battle. They had robotic hands that could tear open tank armor, flame throwers that could burn down buildings and plasma cannons that could blow holes through the biggest opponent. The idea of man and machine unified was something that made the science fiction in the world dark and foreboding. This technology was not exclusive to the Space Marines but had a variation in the alien races as well. The most interesting combinations of living tissue and robot came in the forms of the Chaos engines of destruction. The forces of chaos could turn man into beast and heroes into demons. Those that were previously pilots and crews on tanks and artillery became fused with the machines. Not thanks to technology but the magic of the warp, that part of the galaxy that exists beyond our concepts of time and space. Bones became forged into the structure of the machines and blood replaced oil in the infernal contraptions. Skin was stretched across the joins like some macabre hide. Just look at how more intense the Chaos Defiler looks when compared to the already enormous Dreadnought.


The more powerful the demon the more powerful the living weapon they would become. Some of the larger machine and creature hybrids dwarfed the mighty Dreadnought. Just take a look at the Soul Grinder. The multi-legged robot was far more than a Defiler and yet not quite a demon prince but instead something in between. The forces of Chaos rewarded their champions with awesome powers. Some became larger and more grotesque monsters, some were given weapons with magical properties. Other machinations of chaos were metal birds that could take on any assault jet. The larger weapons of chaos had a purpose, they were a counterpart for the most powerful artillery in an army. Citadel did a fantastic job bringing these creations to life. The designs created by the studio went on to influence other miniature gaming systems and even video game development as well. Several of these monsters-turned-vehicles began popping up in Games Workshop video games.

 

For years the Dreadnought was considered the most valuable single-pilot robot in canon. The Space Marines and Chaos Space Marines made great use of these machines. Just a handful of the robots could change the course of a battle. Yet as the system grew over the past 30 years the threats became bigger and stronger. Thanks to aliens that became more aggressive and dangerous it was not enough for a Dreadnought to take on the most powerful opponents. Games Workshop began creating more powerful armor for the Space Marines. The Terminator Armor was the best for a long time, then the studio introduced Centurion Armor as well. Gray Knights even had access to a gigantic walking frame so that they could face demon princes in hand-to-hand combat. Yet these bigger and better armor choices were not always enough for the biggest enemies in the 40K universe. This would become the task of an even larger robot. The Imperial Knight, the star of the mobile game Freeblade, would become the most powerful single-pilot robot in the ranks of the Imperial Army. The best part of this robot, aside from its awe-inspiring design, was that it was created so that it could freely move between armies. It did not have to adopt the livery of any particular army. Instead it was a freelance robot that had its own legacy recorded on its own armor. It could have its own insignia and even custom weapon choices to wear in battle. Then it was free to move to another sector of space where it was needed by a different legion.

 

The Imperial Knight was a force to be reckoned with. The forces of Chaos and the different races learned to feel the mechanical giant in battle. Yet when it came to the history of Warhammer 40,000 it turned out that the Imperial Knight was not at the top of the robotic food chain. If you can believe it there were robots even bigger helping keep the torch burning bright for humanity. The next blog will feature these colossal machines. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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