Showing posts with label hokuto. Show all posts
Showing posts with label hokuto. Show all posts

Wednesday, June 6, 2018

30 years of Street Fighter, 30 Days of Characters; #25


Hokuto is one of the most interesting characters in the entire Street Fighter universe. In the span of 30 years she is possibly the most complex fighter ever designed. In canon she has actually played both the good and evil roles. Her true nature is only now being told. When she debuted in 1997 she appeared like a kyudoka, somebody that practiced traditional archery. She didn't have a bow and arrows but instead used her spirit force to shoot energy projectiles at opponents. It was a unique mix of classic aesthetic and modern fighting game character. Hokuto came from a cursed lineage, her older brother was Kairi, a fighter suffering from amnesia. Kairi posed a threat to himself and other people so Hokuto was tasked to bring him in or kill him trying. The latter of the two options came in the form of Bloody Hokuto. Her evil personae was much more dangerous and filled with the same murderous intent of Kairi. Hokuto and Bloody Hokuto shared a few similar moves however Bloody Hokuto had a few more lethal strikes including a dim mak or death strike. 


Hokuto was presented as a sympathetic character. She was a young, noble woman that had the bad fortune of having to track down her brother. Audiences knew that the evil energy coursing through her veins was making her do things she did not want to do. Just as Ryu, the star of the Street Fighter series, was battling the dark Hadou energy as well. The designers at ARIKA were actually keeping an important part of her story a secret for 20 years. Hokuto was indeed related to Kairi however they were step-siblings. Hokuto was an illegitimate child. She was trained as an assassin and had been planted into the clan with her memories erased. When the seal was broken she didn't become "Bloody Hokuto" but instead regressed into her true self. She was an assassin named Shirase.


Shirase debuted in Fighting EX Layer. She was a redesign with a mix of good and evil Hokuto elements. The black and white motif on her hair and costume were strong opposites. They were the literal yin and yang, the good and evil fighting within her. With her true potential unlocked would she be able to strike down her brother? Was she on track to be the first female boss in the Street Fighter universe? That was a strong possibility! Audiences were eager to see how the developers at ARIKA changed her relationship with Kairi and step-sister Nanase. At least I wanted to find out what happened next. I can't say I was as interested for how many of the other characters evolved over the years. What do you think? As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Sunday, August 13, 2017

Speculation on ARIKA's unnamed Street Fighter EX successor, part 2...

The Street Fighter EX series had always had a more spiritual tone compared to the other Street Fighter titles. In fact the same thing could be said about ARIKA's other game Fighting Layer. Many of the characters, good and bad, were inspired by regional mythology. The religious or spiritual practices of different Japanese cultures had an influence on the design behind Kairi, Garuda, Vold Ignitio and several other characters in both games. Kairi was a melancholy character who was tortured by his powers. Unlike Ken and Ryu who were able to harness their chi in energy wave attacks, or fireballs, every time Kairi used his energy attacks it took a toll on his spirit. His style of fighting may have been similar to Ken and Ryu’s but the origins were even older. His body was covered in scars and he was missing an eye. There was something terrible in his past that seemed to haunt him. He was suffering from amnesia and had no idea who he was or where he came from. During the events of the Street Fighter EX series was on a path looking to fight the greatest warriors or die in the process. Kairi's sister Hokuto, was tasked with bringing him back to the Mizugami clan, or killing him if she couldn't.

 

Hokuto looked like a kyudoka, a practitioner of traditional archery. She dressed very conservatively, wearing a costume that would have fit right into feudal Japan. It made sense given that she was responsible for the fate of her brother. Despite her uniform and archery glove she did not actually carry a bow and arrows. Instead she shot bolts of spiritual energy from her hands. Hokuto was also well versed in tessenjutsu, the fighting art of the war fan. People often mistook Hokuto as an akido practitioner considering how many of her moves were counters to traditional attacks. Hokuto had the ability to perform energy wave attacks but they did not harm her as they did her brother. Whether it was because of her training or something else was not explained at first. She was actually harboring a few secrets of her own, these were revealed over the course of the series.

 

Hokuto came from the same cursed blood as Kairi. She actually had a seal placed on her that prevented her from succumbing to the same killer instincts of her brother. There was a variation of the character that could be unlocked in Street Fighter EX Plus Alpha. This evil version was known as Bloody Hokuto. Her uniform was a stark black in this form. She even had a slightly darker skin tone. Darker colored characters usually denoted a hint of evil. This was a tradition observed in many different cultures and story telling techniques. It was one of the reasons why Gouki had skin that appeared dark red like clay. But I digress. A mark of evil was visible on her forehead. Her attacks were more aggressive and she even had the ability to perform the Renbu, or “death touch” attack. Bloody Hokuto even had her own unique stage and ending in the game.

 

If Bloody Hokuto defeated all of the opponents in the EX tournament she was seen standing on top of a temple. The blood moon was in the background. All of the other rivals were dead on the floor. The whole nocturnal scene, twisted background and use of moon and darkness was the same symbolism featured with Kyo and Iori from the King of Fighters series. There was a reason for this. The mythology behind the orochi, an ancient demon that was bound to the moon was also loosely tied into the EX mythos. The Hayate clan had locked away the demon and was responsible for keeping it locked away. A character named Hayate appeared only once in the series, in Street Fighter EX2. He dressed like a samurai and was a sort of fighting priest. His special attacks allowed him to materialize swords out of thin air before dissipating as energy from his hands. It was a refined version of the same attacks Garuda used. Except that Garuda made spikes appear from his flesh, all over his body and even head. It turned out that the demon Garuda had escaped and was following Kairi. Whether Hayate was scheduled to be in the new game was unknown as of this writing.

 

Garuda was a mighty warrior that became possessed. He actually fed off the spirits of people that were defeated in battle. Since Kairi was destroying people left and right all Garuda had to do was follow behind and steal their essence, growing stronger along the way. I had talked about spirits possessing human bodies previously on this blog. In the Street Fighter EX series Kairi was on the path of being consumed by the energy within. A possessed person was known as a yorimashi. Gouki / Akuma for example could be considered a yorimashi. He was consumed by the evil energy or Dark Hadou. He kept this energy under his control as symbolized by the prayer beads he wore around his neck. Garuda was another such yorimashi, the person that he possessed probably died a long time ago. There was probably a reckoning between Kairi and Garuda planned for the climax of this game. How Hokuto would figure into the story was an important piece of the story.

 

After 21 years since the debut of the EX series ARIKA had a confession to make. Hokuto was not the character’s real name. In fact she was an assassin that had been programmed to kill Kairi. Her real name was Shirase. About the only thing in her history that was true was that they were related. However Hokuto was only the half-sister of Kairi. Whether she was under the employment of the Mizugami, Hayate or other family had yet to be revealed. Then there was the question of the youngest member of the family, the little sister known as Nanase. Well she was in fact Kairi’s actual sister and Shirase’s half-sister. When her programming was revealed Shirase did something drastic, she wiped Nanase’s memory of her. How much remains of the family, and relationships between the three will hopefully be revealed in the game. There was no word on whether Nanase would return to the series. It would be interesting to see how the story progresses because of these developments.

 

ARIKA was no stranger to supernatural character designs. When the studio created Fighting Layer they had heroes and villains with supernatural powers or supernatural origins. It was unknown (as of this writing) whether Shirase would have the full library of moves of Hokuto and Bloody Hokuto, or if there was a version of Bloody Shirase yet to be revealed. The characters in this game also had something called Gouji that they could tap into. The name of this game mechanic was based on a fruit called gouji, aka wolf berries in the west. These berries were said to be highly medicinal in value, they inspired the Senzu Beans in the Dragon Ball series. In the ARIKA game players wouldn’t take berries in the middle of a match but instead choose from a stack of five different gouji, little symbols that appeared next to the energy bar. They granted attributes that they could activate in battle. It could make attacks stronger, help buff defenses or maintain a high special meter. When this mechanic was unveiled at the EVO tournament many likened it to the Infinity Gems that players could use in Marvel vs Capcom: Infinite. It created an entirely new way to play and no two matches could even be similar with the number of different combinations players could use.

 

Gouji was the reason that Darun Mister survived his encounter with Garuda. He must have been superhumanly tough to have lived through the ordeal. Then after he recovered he wanted a rematch. The studio had roughly another seven months of development and there was plenty of time to balance the Gouji mechanic as well as expand the library of characters. One of the recently announced returning characters was another fan-favorite. He inspired me to talk a little bit more about what made the EX characters so memorable. We’ll take a look at this character in the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Thursday, August 10, 2017

Speculation on ARIKA's unnamed Street Fighter EX successor, part 1...

Like I said in the previous series, it's a great time to be a fan of fighting games. There are many good titles out right now and many more scheduled for the future. One of which I have a very close watch on is the Untitled fighting game by ARIKA. I've called it Fighting EX Layer in the past and other people are calling it Fighting Layer EX (FLEX for short). It features the new characters from the Street Fighter EX series, and not the ones created by Capcom. ARIKA had been teasing the next Street Fighter EX game for years. They would do this on April Fool's day almost like clockwork. They would get the hopes up of fighting game fans with a screenshot, trailer or even actual gameplay footage. Then a few days later they would pretend like nothing happened. Offering no release dates or other information on the game. This year was no exception. They released a short trailer on April Fool's day and even did a live demo of the game-in-progress. Previous demos were on Nintendo 3DS hardware, this time the demo was on a development kit for the Playstation 4.

 

ARIKA's last original arcade fighter was Fighting Layer in 1998 and their last console fighting game was Street Fighter EX 3 in 2000. They did have a hand in developing other fighting games for consoles and handhelds but none featuring their own IP. Something was different about the most recent April Fool's. The demo was so well done that many speculated that the studio was actually working on a new fighting game. This was proven to be true a few months later when they released a longer trailer during the EVO tournament. This trailer included more returning Street Fighter EX characters and even a hint to the story mode. At the end we learned many things.

 

The game was a Playstation 4 exclusive. There will be a beta / online test by the end of 2017. The studio hoped to have a full release by April Fools Day 2018. The game did not have an official title yet but I certainly hope they considered FLEX. The extended trailer gave audiences the first glimpse of a couple of classic characters. The first one revealed was a personal favorite and one that had a cult-like following in the fighting game community. Skullomania was definitely a character out of left field. The salary-man-turned-circus acrobat-turned-superhero had a unique design. He looked and moved unlike any other character before or since. His assortment of diving and tumbling moves was fresh. The character was so far beyond the definition of a martial arts master that he was very much like what Blanka or Dhalsim were to the Street Fighter II lineup.

 

The other big reveal was Darun Mister. The wrestler in the series was on par with Zangief and I believe he had a better overall design than the Russian. In the EX series Darun was the bodyguard of the globe-trotting Pullum Purna. The Indian Darun and Saudi Pullum were a colorful addition to the lineup. In this latest update Darun had left his job as a bodyguard after the god of Indian wrestling spoke to him in a dream. He flew to Japan to fight the strongest opponent he could. Garuda the demon beat him severely and left him for dead. Darun recovered and now wants revenge. The redesigned Darun, along with the updated designs for the rest of the cast look amazing.

 

More characters were expected to be revealed throughout the summer. The developments in the story were tremendous. There was much more drama this time around and for a few characters there was a lot more at stake. We'll explore these in the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Wednesday, May 3, 2017

Teasing the next Street Fighter EX and Fighting Layer, part 1

On April 1, 2017 ARIKA studios did a live demonstration of a game called Fighting EX Layer. It was a successor to their popular Street Fighter EX and Fighting Layer games. When it came to April Fools jokes ARIKA has consistently gone above and beyond. Previously the studio teased a Street Fighter EX remake on the Game Boy 3DS. They had also shown off the character select screen for a Street Fighter EX 2 remake they were allegedly working on. None of the games they teased has actually been released. The fact that they would make a working game engine just to pull off the prank was commendable. Yet there was something different about teasing this new build. It came at a time where even Capcom was acknowledging the Street Fighter EX legacy characters.


Prior to this April Fools it was understood that ARIKA and Capcom were not on the friendliest terms. ARIKA was founded by a former Capcom staffer, Akira Nishitani. He was one of the lead designers on Street Fighter II and he took a good portion of his team when he left the studio. He developed and proposed the first 3D Street Fighter game, it was labeled EX so that audiences wouldn't confuse it for one of the numbered Capcom titles. It also revolved around the EX tournament rather than the Street Fighter tournament. The original World Warriors (except for Blanka) appeared in EX, as did Sakura who had made her debut in Street Fighter Zero 2 at around the same time. They were paired off against an entirely new cast of characters. It was the last time the majority of the Street Fighter II team would work together. Some legal and licensing issues popped up around 1998 during the release of Fighting Layer. ARIKA wanted to expand their catalog so they developed a new arcade game that would be published by Namco. This new game featured two EX characters, Blair Dame and Allen Snider. By doing this the company wanted to build their library of characters. The assumption was that they could cross over in the future. ARIKA owned the rights to the new characters created for Street Fighter EX. We assume that they also owned the new characters created for Fighting Layer. They were technically allowed to use them in other games. This was a problem for Capcom because Namco was a perennial rival. If ARIKA wanted they could have featured a character or two in the Tekken series. This would have been great for fighting game fans but would have been a thorn in the side of Capcom. I don't know if there was a non-compete agreement between Capcom and ARIKA but many noticed that there was tension between the two companies after Fighting Layer. The speculation was that ARIKA had to take Capcom to court to ensure the EX series would be published per their previous agreements.

 

For almost 20 years neither studio mentioned the other, except when interviewed for the occasional Street Fighter retrospective. When they did that they were always cordial. In recent years ARIKA had began teasing their fans with rumors of a new EX game. They made sure to highlight their own characters and not the Capcom stars. About a year ago during the development of Street Fighter V (SFV) Capcom began releasing official character art. The studio not only released illustrations of the SFV cast, but they also began releasing illustrations of the supporting characters. Then they started releasing art for the Street Fighter IV cast, Street Fighter III and the original SF lineup. The Street Fighter Zero / Alpha characters and Final Fight cast soon followed. These were under the umbrella of the "Street Fighter Universe." The company wanted to canonize their official cast. Then Capcom did something unexpected, they released brand new art for "Other Title" characters. These were the EX and Capcom Fighting All-Star characters. It was as if Hell had frozen over. Capcom had acknowledged that there had been an EX cast and ARIKA was teasing a new EX game. Fans online were hoping that the two companies were working on a reconciliation. Perhaps with new producers, and the fact that fighting games are popular once again, both companies were considering a compromise. Stranger things had happened. I mean who could have ever predicted that the Tekken and Street Fighter characters would cross over in a versus title. Or that Gouki / Akuma would not only be a surprise character in Tekken 7, but that he would be important to the plot of the game.

 

I couldn't say if either Capcom or ARIKA had the resources to pull off a new EX game even if they wanted to. Don't forget that DIMPS did most of the development on Street Fighter IV and V. It would take the combined efforts of both Capcom and ARIKA to create a proper EX reboot. Before any development began the legalities of which characters to feature would be a chore. Audiences wanted Street Fighters and EX masters, but would they welcome any Fighting Layer characters as well? I for one would like to see Exodus hit a chair shot on an opponent at least one more time. Also, the canon of the EX series meant that at least one of the most popular villains would not appear. Kairi was the star of the EX universe. He was a much more tortured soul than Ryu ever was. Kairi had cursed blood and it caused him to lose control of himself. He would not only severely injure opponents in fights but he would often injure himself. He suffered from amnesia and at the end of the first EX tournament he killed Gouki and evolved into an even more powerful version of himself. Plenty of Street Fighter fans could never imagine that anybody but Ryu would be capable of defeating Gouki. Not only that but it made more sense for either Ryu or Ken to avenge the death of their master than a stranger introduced in EX. Yet that was the canon that ARIKA established and that’s why it exists in a different timeline / different continuity than the numbered SF series.

   

ARIKA was much more heavily influenced by the mystical elements of the fighting arts. By comparison the SF series was rooted more in science. The Dictator and his Shadowlaw / Shadaloo organization were unlocking the secrets of the martial arts masters through medical experiments. They used drugs, hypnosis and even cloning to crack the secrets of the ancient masters. There was a rational, scientific explanation for all of the amazing things that the fighters were capable of in that world. The EX universe was much more open to metaphysical origins. There were spirits, monsters and demons inhabiting the EX / Fighting Layer world. Garuda, designed to be the ultimate evil was demon animating some ancient samurai armor. It was assumed that he possessed the body of a human and turned him immortal. He could summon blades from his flesh and impale opponents with them. The powers that Kairi exploited were from a dark dimension and not meant for humans to control. It was possible that these energies came from the same place that Garuda had emerged from. Each time Kairi performed his special moves it took a toll on his body and spirit. By contrast Ryu could control his abilities and did not suffer any ill effects as they were from the natural world. Both characters however did have a light and a dark side. If Ryu used the forbidden techniques taught to him by his master then he opened himself to the Dark Hadou, a corrupting force. If Ryu gave in to the dark energy then he would become “Evil” and end up like Gouki. Kairi ended up having an almost opposite approach to this design. His “good” self, when he had black hair, was tormented by self-harm and nightmares. When he defeated Gouki he evolved into a more powerful version, his hair had turned white in the process, but he did not become “Evil Kairi.” He had gained a sort of peace with his strength. He accepted that he was now the most powerful fighter in the universe, neither a force for good or evil but destined to wander alone.

   

Garuda on the other hand was the constant force for evil. The Dictator Vega / M. Bison existed in the EX universe as well and had evolved somewhat since his introduction in Street Fighter II as well. He was as powerful as he had always been and was expanding his military might all over the globe. The Illuminati, introduced through Gill in Street Fighter III did not exist in this continuity. Instead it was all Shadowlaw and all Dictator running things. His R&D wings had created evolved cyborgs, known as the Cycloids. They could learn the fighting techniques of their opponents and use them in battle. The Dictator was looking to create a synthetic army that could fight as well as the best Street Fighters. His run-ins with the most powerful EX characters, whether it was Kairi or Garuda almost certainly spelled his death as well. When ARIKA teased Fighting EX Layer it was amazing to see how far the graphics had evolved and how visceral the new characters appeared.

   

Garuda had more details in his armor than his original concept art had ever shown. There were cracks in it, but there was also a unique gold trim. Centuries ago perhaps the armor originally belonged to some warlord or even noble. When he performed special attacks we could see that the spikes that came out of his skin were glowing red hot. Not only that but his skin seemed to glow and crackle with fissures of energy. He had a surplus of mystical energy to expel and it showed in every strike and ghost summon he performed. Garuda remained a fearsome character, and now that we could see him in high definition we could tell how he would appear in real life. I had talked about Garuda's design and the influence of both Buddhism and Shinto spirituality in previous blogs. The same level of detail applied to the other characters that ARIKA showed off in their April demo.

 

Hokuto, one of Kairi's younger sisters, appeared in the demo. She wore a hakama, a traditional uniform. She also wore an armored breastplate and archery gloves. Although she did not carry a bow and arrow she could shoot her spiritual energy in the form of an energy bolt. Her style of fighting was based on Kyudo, the a traditional archery techniques reserved for the samurai class but she also knew aikido moves as well. When she fired her energy bolts, the Kiren'Eki, she would go through the motions of shooting an arrow and could even hold her arms back to make the energy strike even stronger. In the series Hokuto was being raised to be the leader of the Mizukami clan. Yet it was revealed to her that she had an older brother. She was tasked with returning him home. She was unaware that the family had cursed blood or that Kairi was the result of an illicit affair. Hotukto had a curse placed on her as well, so that if she ever crossed paths with Kairi she would be forced to kill him. Hokuto would enter a trance and a seal would appear on her forehead. She became Bloody Hokuto at this point and her moves were much more dangerous. Hokuto never crossed paths with her brother in the EX series. In the games she would be joined by Nanase, the youngest sister of the family. She was a warrior in training. Although she didn't enjoy the strict training regiment she did so because she did not want to disappoint her sister. Nanase's costume was that of an Onna bugeisha, a warrior from the noble class. She fought with an expanding staff. It was never revealed if she had some sort of curse as well. Was she planned for Fighting EX Layer? Would she be reunited with her brother? Would she have to choose a side if Hokuto or Kairi ever crossed paths? Or would she abandon her family altogether? We don't know the answers to these questions yet. The ways in which ARIKA designed them was very unique for the genre. They contributed greatly to the mythology of fighting games. We will be exploring how in the next blog. As always if you enjoyed this blog and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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