Showing posts with label skateboard. Show all posts
Showing posts with label skateboard. Show all posts

Friday, June 5, 2026

The skeleton skateboard art from my sketchbook

Hello friends, I hope that you are doing well. I am still working on getting out of the artist slump. It’s tough when you want to be creative, but you are also your own worst critic. In the meantime I’d like to share some skeleton skateboard art with you that I did from a few years back. When I was a kid I saw my first Vernon Courtlandt Johnson illustration for Powell Peralta skateboards. My mind was forever warped by it in a good way. Ever since then I’m always at peace when I draw skeletons skateboarding. You can see a bigger collection on my gallery of surf, and skateboard art.














Did you have a favorite skeleton piece that I did? Would you like to see me do more skate art? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Wednesday, September 24, 2025

Standees, skeletons, and skateboards...

In the previous blog I shared the acrylic standees that I made over the spring of 2025. I had fun turning game characters into something tangible in the same scale as my Sonic video game toys. I started thinking about what other characters I would like working with. There were hundreds of games that I wished I had action figures of, but I wanted to start with something super rare. Nothing could have been rarer than one of my favorite games, The Ocean Hunter. The Sega gem was never ported to the home consoles. After almost three decades since its debut I thought it had become forgotten media. Then suddenly Sega announced that a complete version of the game would be included on the recent release of Like a Dragon: Pirate Yakuza.

The Ocean Hunter was set in a different world, not quite steampunk but still filled with very fantastic creatures, and technology. It had two main characters Chris and Torel. The tricky thing for me to figure out was which version I would make a standee of. The ones without a helmet would be seen in the cut scenes. The helmeted versions appeared during the actual stages. There was a version with a larger illuminated helmet in a single stage when they did a deep dive. Just to be safe I drew all three, and I asked my friends which one I should make. They were all split on the designs. So I put them on the back burner.

As long as I was coming up with ideas for standee figures I thought about making one out of an original character instead. The one that I immediately thought of was my skeletal OC for a fictional sequel to the Atari game 720. Of the three designs I did I think I was happiest with the Vert version of my character. I haven’t given him a name yet. To be honest I was surprised with how well the Downhill version turned out. I might end up making standees of all three, each with their own custom base as well. Which of the three figures do you think works best? I probably wouldn’t order any new standees for a while as the current administration is putting tariffs on everything, and causing international shipping to go through the roof. So figures that might have cost me a few dollars might end up costing me hundreds. I would rather spend that kind of money on something else.

As you know I already gave myself an early birthday present. Six months ahead of time I pulled the trigger on a 1/6 scale basketball hoop for my collector figures. Since I was on a skateboard kick I decided to give myself an early Christmas present this year as well. It had been almost 20 years since my previous complete. A 38” Sector 9 skateboard with Rogue downhill trucks, and 65mm Lumithane wheels. I am a big guy, and that skateboard is a longboard to most people, but it feels like a regular skateboard to me. I still wished that I had a wider board. That’s when I found out about ">the Big Boards offered by Everybodyskates. These skateboards are proportionally the same shape of classic ‘80s style skateboards, but about 1/3 bigger. Now I have a 40” skateboard with 215 Indy trucks, and 60mm wheels. To me they feel perfect. I actually traded trucks, and wheels once I got it because I think green glow-in-the-dark wheels go better with a Godzilla-inspired deck. What do you think?

Have you been creating art, or spoiling yourself with unnecessary purchases? Are there any video games, or comic book characters that you would like to see a standee or toy of? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Friday, April 19, 2024

Meeting my heroes, and sneaker dreams do come true!

In the previous Fridays I had mentioned that I was a huge sneaker nerd. Collecting sneaker magazines from Japan, and ordering some overstock from the Eastbay catalog to feel like I was a part of the culture. I also talked about my favorite designs at Oakley, and how they started creating some amazing footwear. It was around this time that I seemed to manifest some amazing things while working at college. For example my friends, and I had managed to get into the E3 trade shows in the late ‘90s, and early ‘00s by creating a fake company. We would wear suits, and walk the halls as if we were exhibitors. We got a lot of access, and met some great industry people.

Around that time the demo for Tony Hawk’s Pro Skater game had come out. I was a big fan of skateboarding. I figured that there was a chance that Tony might be at the E3, so I took some skateboards with me, and scored an autograph. Mind you that he still wasn’t at the peak of his popularity, so you could absolutely surprise him if you recognized him at a non-skate event. This started a trend where I would bring him a present, and birthday card at each E3. He'd be happy to sign some decks if I asked. He, and the team at Neversoft started to recognize me at the shows, and welcomed some short interviews because I started writing as the west coast correspondent to Planet Tony Hawk. Tony was always happy to mug for the camera if I asked.

After the THPS game became a hit I figured that there would be more pro skaters showing up at the following E3. This was almost guaranteed as a sequel had been announced by Activision, and many other studios said that they were making skating games as well. The next year I walked the hall with a stack of decks, and even a poster just in case I ran into the other pros. Sure enough I stumbled across a bunch of them as they were getting ready to put on a demo at the Infogrames booth. Nobody else at the show knew who they were. I recognized Colin McKay, Bob Burnquist, Bucky Lasek, and Rune Glifberg. Sadly I did not recognize Jason Ellis, well actually I thought he was Fred Durst from Limp Bizkit fame. I didn’t know why Fred was there, but I thought he was just a celeb hanging out. I apologized to Jason a couple years later about the accidental disrespect, and he laughed. He said that it was all good, his friends actually called him Fred Durst because they dressed so much alike.

Anyhow Bob Burnquist was one of my skateboard heroes along with Tony. The Brazilian had made a name for himself, first at Anti-Hero, then Flip, and the Firm. Since he could skate regular, and switch (opposite foot forward) with ease he ended up progressing vert skateboarding faster than any other person at the time. He was also one of the pros that was sponsored by Oakley. He had appeared on a massive billboard on the 405 freeway in Carson. Not too far from where I lived. Long before the E3 I got my hands on a huge poster of that same billboard. My gamble of taking it to the expo that day paid off. I went away with a collection of autographed decks, and a personalized poster. Bob asked for my name, and signed it to Noáh instead of Noe. I was too nervous to give him the spelling of my name when I showed him the poster. My brother asked why he wrote it that way later on, and I said “oh he did the Portuguese spelling of Noe, instead of the Spanish spelling.” He bought the answer. I got the poster framed not long after, and it had been sitting in the garage for decades. I finally had cleared enough room to bring it indoors.

It turned out that meeting Tony, Bob, and the other pros was not the only amazing thing that I would manifest in the early 2000’s. Managing to meet the AND1 basketball players, and even getting to design a couple of tour posters was a story for a future Friday. I enjoyed my Nike basketball sneakers, but I longed for anything that was different. I heard that Oakley had gotten into basketball sneakers, and even sponsored a few pro players. Michael Jordan, and Dennis Rodman were often seen sporting their shades. I assumed that their basketball line also stopped as size 14, like their other shoes. Sadly I found out too little too late that they had actually made that line of shoes up to size 18. The problem for me was that the sneakers were not available in retail stores. You could only find them in the dedicated Oakley shops. The nearest one to me was in Irvine, about 30 miles from Long Beach. It wasn’t like I could just check whenever I wanted. Worse yet, they only made them for a season or two before discontinuing the line. I was heartbroken. I had heard that Oakley had a few outlet stores, and perhaps I might be able to track down any remaining stock.

I wrote a heartfelt letter to Oakley headquarters, and told them about how hard it was finding shoes in my size. One of their designers nicknamed “Joker” wrote back, and said he understood how hard it was. He asked for my address. I assumed that he might send a tee shirt, or give me a list of shops to check. Instead a couple weeks later while I was working in the college computer lab when I got a call from the mailroom. They said two massive boxes had come in for me, and asked if I could pick them up. Normally the mailroom had computers delivered directly to us, so I thought this was odd. It turned out that the giant boxes weren’t addressed to my computer lab, they were addressed to me personally. More than that, they had come from Oakley HQ. I got them in my lab, and my boss, and brother were there as I unwrapped them. Seven brand new shoes, and sandals were sent to me, along with a nice note from Joker. I remained humbled by this generosity almost 20 years later.

I wore one pair of sandals every day for years until they fell apart. I promised that I would work even harder to preserve the remaining gifts. I still wear the second set of sandals every day. They are worn, and dirty, but still good. I also only wore one pair of black sneakers. I would only wear them to special occasions like weddings, or four times a year when I performed for my orchestra concerts. I often wore black sneakers instead of dress shoes whenever I played because formal shoes were so uncomfortable to me. Sadly the heels on them were starting to break, so I had to retire them. But rather than throw them away like I did with my old sandals, I glued the soles back on, and kept them in my lineup because they meant so much to me.

I never wore any of the other shoes because they were so rare. Instead I kept them boxed up in the garage for decades. Even to this day I had yet to find a special occasion to wear any of them to. So they remained in boxes. I wouldn’t guess how much they were worth on the market. I'm sure a basketball player might make me an offer but they were priceless to me. I had friends, and coworkers with collections much greater than mine, but even they had never been gifted shoes by a manufacturer. I was blessed in this regard, and remember that blessing every time I looked at my shoe rack.

I wrote a massive thank you note to Joker, and the team at Oakley for their generosity. I felt like one of those Make-a-wish kids with the outpouring of love. I was praying that I didn’t have cancer, and my mom had reached out to them on my behalf. When I originally got the box I felt like it was some sort of prank, or worse, a huge mistake. I expected that they would be sending me the bill for all those sneakers separately. I even started saving my paychecks in case the bill came in, but that never happened. There wasn’t much I could say or do for the team at Oakley. They were sitting on top of the world, there was nothing that I could have gifted them in return. As a budding illustrator I printed a poster for Joker, and sent it along with my thank you letter.

A few months later I managed to get over to Oakley for a factory tour not unlike the one from the Global Cycling Network. I don’t think they offer tours these days. Sadly Joker wasn’t working that day, so I never got a chance to meet him, and thank him in person. The company was everything I could have imagined. It was like getting a tour of Willy Wonka’s Chocolate Factory. We got to see everything except the designers at work. They were locked behind some massive industrial doors. The tour guide said that very few people in the company were allowed to go into that room, even after working there for a few years she had never even been allowed in. We saw the full size NBA court for the employees. We saw some of the machines that created their new frames, and patented technology. Of course we weren’t allowed to take pictures of any of that stuff.

I told my family how amazing the factory was. I did my best to recall everything that I saw. How they had different machines to test the strength, and resiliency of their lenses, and frames during quality control. How they had insanely high tolerances when creating their patented lenses. How their rejects would get shredded, and the plastics could be melted, and reused. For the integrity of the product they wouldn’t accept the microscopic defects on future lenses, but they would sell the shredded plastics of their defects to their competition. I saw equipment that allowed them to bond materials in zero atmosphere. It was tech that none of their competitors had access to. It was part design house, and part science lab. They were working on the coolest products on the planet. Lastly I told my family that it would be a dream job to work there. That wasn’t in the cards for me, but I was glad to have taken that trip. It gave me tremendous perspective on the future, and what could be.

With some changes to my healthcare providers last year my wife, and I were able to see an optometrist for the first time in years. I got her some cute pink Coach frames last fall, and a couple months ago I completed a dream of mine. I was able to purchase some Oakley frames for my prescription glasses. I didn’t think it would take so long to get that off of my checklist, but here we were. Now to see if I could track down a watch so I could complete the look… I never thought that the freak storms of late 2023, and early 2024 would end up doing wonders for my mental health. It would cause me to clean up, and organize the hallway, and hallway closet in the apartment so I could have more room for myself. I fixed cabinets, and helped my kid, and wife organize, but neglected making space for my stuff for years. Now I could bring in the rare Japanese game books, comics, and magazines that I had collected through my time in high school, and college. The little things that I kept that made me happy.

A few weeks into 2024 another major storm rolled through. With that more worries about the leaky garage caused me to clean up more space in the apartment, and dig through the garage once more. This time I would bring in the sneakers that I’d been holding onto for a generation. As well as a few other gems. Doing this helped me reconnect with the things I loved. They brought back a flood of memories, and reminded me that I should do things for myself more frequently. It was not healthy to sacrifice for my family, and friends, but never take time for myself. I would get a chance to appreciate the things that I enjoyed, and recharge my mental, and emotional batteries. 

These changes in my priorities rekindled my imagination. They allowed me to share stories with you, and my family that I hadn’t told before. I’ll be sharing more stories in the near future. I hope that everyone reading this has something they are passionate about. I hope you are making time for your interests, and taking care of yourself. Let me know in the comments section if you were a fan of Oakley, or any other company. Tell me what your favorite products from them were. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Wednesday, April 19, 2023

My favorite Games of All-Time #8: Tony Hawk’s Pro Skater 2 - Originally published on 1UP - June 30, 2006

Tony Hawk's Pro Skater 2 should be a videogame in everyone's collection. It doesn't matter if you are an RPG nut, sports fan, import snob, racing junkie, RTS kook or a FPS virtuoso. THPS 2 crosses genres and appeals to many types of gamers. It is the perfect balance of skateboarding culture and game.

There is never a reason not to own a copy of the definitive title in the series. The first game was groundbreaking, revolutionary, phenomenal and just about any other word you can think of to describe a title that completely rewrote the history books.

Neversoft put themselves on the map in 1999 with the release of the original Tony Hawk's Pro Skater. The game came out under the radar. But when combined with tremendous word of mouth and Tony Hawk landing the first 900 in competition helped turn the game (and the art of skateboarding) into a sensation.

A series usually takes a little time to find it's rhythm. For example Gran Turismo has only gotten better since the original. Some purists will tell you that very few games past the first are ever better. THPS 2 is the exception to the rule. No skate game before or since was better.

Tony Hawk's Pro Skater became successful because it appealed to both skaters and gamers. Gamers with no interest in skateboarding enjoyed the arcade feel of the title. They liked that they could learn the controls quickly and begin building a library of tricks and combos within minutes. Skaters that were casual gamers enjoyed the game because it offered the creativity and details of actual skateboarding. The names, tricks, animations and even skaters themselves pulled from real life.

The sequel gave both gamers and skaters more of what they wanted and then some. The addition of the manual, allowed for trick chains to become longer and scores to go up exponentially. But this alone would not put the game on my top-10 list. The graphics were sharper, the music better, the characters larger, the control tighter, the trick library expanded, the animation more fluid and the details... well the devil was in the details. Detail is what carries this game into my top-10 favorites.

Each skater in THPS 2 had their own look and feel. Their personality shone through their special trick selection. We could see great differences in the way street and vert skaters handled on each area. Even the levels had their own personality. Parts of New York and Philadelphia made famous in skateboard videos turned up as an amalgamation for each level.

Neversoft managed to cater to all audiences in this game. Knowing that there was an actual Leap of Faith in San Diego, Venice Beach skatepark in Southern California or Mariseille skatepark in the south of France did not make the game any better for those that played. Even the inclusion of Skate Street, a real-world skatepark that many of the Neversoft crew frequented did not make the game more memorable.

The levels were important because they changed the psyche of the gamer. They changed the perception of the mainstream audience. The thought that real places like those featured in THPS 2 began to get players hyped on the world around them. Gamers would never look at a bench, a set of stairs and a rail in the same way again. Every block became a potential skate spot. The game made kids want to learn to skateboarding.

Skateboarding enjoyed a renaissance in the late 90's. ESPN says the X Games are partially responsible for that. Well, Tony and his games should also be allowed to take some of the credit.

I don't recall the last time a Madden game made a kid want to learn to play football... but skateboards became a magical vehicle, like a flying carpet, everyone wanted one. More important, everyone wanted to learn to ride, grind and kickflip everything in their path. Casual gamers learned that the world was a playground for pro skaters. The best never had to do anything else but skate and enjoy success. THPS 2 gave both a player editor and a park editor. There was no reason we could not live vicariously in Tony's world as well.

As a rule there will never be two levels as fun in a skate game as Venice Beach and Marseille. Both of these levels inspired by the real-world beauty of skating by the beach. Both of these locations legendary in skateboarding circles. Venice became famous for breeding the most technical and dirty skate rats around. As it was in the heyday of Dogtown as it is today, "locals only." On the other side of the globe many a pro cited Marseille as the greatest skatepark ever designed. With smooth concrete and lines that flowed for days. If anything Marseille was the complete opposite of Venice, whose harsh angles, cracked concrete and rough facade weren't organic at all.

Neversoft took the genre a step further by introducing many hidden elements. The School II featured details from schools actually used in many skate videos. What made the level memorable was the hidden pool accessible only by grinding the "Open Sez Me" rail when the school bell rang. This hidden pool didn't show up in many maps and was unknown by many gamers for months. Try keeping a secret like that today!

By the time THPS 2 hit Tony Hawk was at the top of his game and planned on going out of competitive skateboarding. Tony wanted to release a video with his absolute best stuff and then just walk away from competitions. This part was in the Birdhouse skateboard video "The End" released a half a year before THPS 2. In it Tony skates one of the largest ramps ever constructed for a video part. According to Tony the inspiration for the infamous "Bullring Ramp" was part Hot Wheels track and part Animal Chin. Neversoft didn't just recreate the ramp and the loop for the game, they also created an entire level around it.

The End was one of my favorite videos of all-time and seeing that ramp come back in game form almost brought a tear to my eye. The parks after that level, assuming you managed to get gold in every competition, were even more incredible. The best of which was Skate Heaven.

Skate Heaven features the best portions of parks that are no longer around. These include the plexiglas ramp that Tony Alva and the Z-Boys would skate in the early 70's, the snake run and full pipe from the Pipeline Skatepark, the Combi Pool from Del-Mar where toughest punks in skateboarding like Duane "the Master of Disaster" Peters would compete, the Kona ditches from Hawaii, the rail from San Dieguito elementary school and even Tony Hawk's backyard ramp from before his father passed away. They were all in one place.

All of these details, many legendary in the eyes of a skateboarder, defined the game. For that Neversoft would always have my respect. The legacy of the game would be cemented in the third hidden portion for the game (the second was in Marseille). A certain rail caused the volcano in Skate Heaven to erupt. If a player managed to jump into the volcano during the eruption they would be transported to the core of Skate Heaven. A ramp titled the "Enema Chen" and based on the ramp featured in the cult Powell Peralta skate film "the Search for Animal Chin" waited for them. As in the movie this ramp even featured a secret tunnel that allowed players to skate through to the other side.

Neversoft managed to put both the Bullring Ramp and the Animal Chin ramp in one game... I was completely blown away by their efforts.

Other secrets included "McSqueeb," the way Tony looked like in the late 80's. Complete with bright pink shirt, knee-high socks and the (Flock of Seagulls) flop haircut. "Kid Mode" where all of the skaters could played as their childhood contemporary. The "Chopper Drop," a competition level floating on the ocean served as the other secret level aside from Skate Heaven.

After locating every "Blue Text Transfer" bonus in the game players were rewarded with every teenage boy's skateboarding dream gal, Private Carrera.

With every secret and playable level in THPS 2 Neversoft managed to make a skateboarding game more epic that Sega's Top Skater. If the control was not on par with the level design then the game would have been a bust. When I say Neversoft rewrote the history books I mean it. Without them the experience that was Top Skater would never have been brought home. It would have never been expanded and made better.

Neversoft is one of the most underrated game studios in the world. Many people might think of them as a one trick pony but it couldn't be further from the truth. I say they are as good as Incognito Inc. or Sony Santa Monica. While the latter studios were allowed to develop new IP, Neversoft has been pushing out sequels for one game under the watchful eye (and pressure) of publishing giant Activision. Lest anyone forget that Neversoft also created the original Spider-Man engine for the PS1 and Gun for the modern systems and PSP. They are a studio that is capable of so much more if given the chance.

I doubt that it was easy to make THPS2 and make it so well within a year of the first title. It is tough to improve upon perfection. Neversoft has not made a better skateboarding game since.

All of that praise said before I even mention that Spider-Man was also hidden in THPS 2! Any game great enough to break my top-10 is special. Any game from a US developer that breaks the top-10 is extra special. Tony Hawk's Pro Skater 2 is the greatest skateboarding game ever made. It will never fall from this spot. Believe it.

I’d like to hear your personal top-10, top-20, top fighting games, top sports games, or top games in any genre. Let me know in the comments section please. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
follow the Street Writer on Patreon!

Friday, April 29, 2022

Designing a sequel to 720°, Bonus Entry!

I did have one other idea for the 720° sequel that didn’t fit in with the other blog entries. I was focused on the graphics, controls, and changes to both Skate City, and the competitions that I forgot to mention the soundtrack to the game. I would feature remixes of the classic songs by Earl Vickers, and Hal Cannon. I think that they are both still alive, I’d see if I could get them out of retirements for a few new pieces. Also we have the great cover of the OST by Metronome the City, I’d be sure to incorporate that as well. The game is an homage to the ‘80s skate culture, and classic arcade gaming. I’d try to put together a greatest hits of New Wave, and punk bands that shaped the generation. Groups like Oingo Boingo, Stiff Little Fingers, and The Toy Dolls covered a broad spectrum of US, and British influences. Then there were the faster thrash, and punk songs from Suicidal Tendencies, and Pennywise who helped shape the biggest arcade, and console skate hits. Although Pennywise, and a few other acts were born in the ‘90s, they were still an important part of the scene, and should be included.

In addition to digital format downloads, I would offer a limited edition run on vinyl. The original soundtrack was the very first one to be released on Flexi-Disk. It is highly desired by skate collectors, and arcade fans alike. When Metronome the City released their version they also offered it in a digital, and vinyl format. Putting the 720° sequel soundtrack on a physical record would be a nod to the legacy. Not only that, I would have secret outfits, and skateboards available for those that purchased the soundtrack. Perhaps something inspired by the “Cyco Punk” outfits of Suicidal Tendencies. Which are based in part on Southern California Latino Gang culture. Then there’s the even more iconic outfits worn by DEVO, including the “Energy Dome” helmets worn by the band. I'd certainly enjoy rocking out to the game while my character sported this look.

Do you remember any video game soundtrack ever offering unique in-game items? I’m sure this would be a welcome surprise for fans of the game, and help build enough support to get another game off the ground, if not inspire a team of developers to revisit Skate or Die. What do you think about that? Would you get a limited-edition soundtrack if it offered unique items for the game? Or do you just like listening to rad music? Let me know in the comments section, and I hope I have inspired you to check out skate games from any era. If you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

follow the Street Writer on Patreon!