Showing posts with label e3. Show all posts
Showing posts with label e3. Show all posts

Wednesday, September 25, 2024

Why I Shouldn't Blog E3 For 1UP! - A 1UP classic from April 07, 2005

There are a lot of qualified people going for the coveted spot of 1UP E3 blogger, but there are several reasons why I feel I'm the most qualified for the spot. I define myself as a gamer. Hardcore, true-blue, never give up, that all applies to me. From the moment I wake up to the moment I go to sleep all I think about is breaking into the game industry. For the past few years this is all that I obsess about. The only thing that keeps me going after many letters of rejection are those 3 days in May.

You can ask my family and you can ask my friends. I live and breath for only three days of the year. My birthday, Christmas, New Years and Superbowl combined don't mean as much to me as the E3. Sounds crazy? I can only say that after having touched the face-of-God known as the E3. Nothing else compares. But let me take you back a few years, way back to 1999.

Well even before 99 really. Back when my brothers and friends first found out about the E3 we were in high school. The E3 had moved from LA to Atlanta following on the heels of the new ATL Convention Center and the Olympics. My friend Robert and I were trying to convince our parents to let us fly out to Altlanta, stay at his sister's house and forge passes to get into the expo. Our parents thought we had completely lost our minds. Just how much did videogames really mean to us? People talk the talk but my friend and I walk the walk. We had budgeted ourselves for the expo and had even talked to a travel agent about tickets. We would do and try anything to get into the expo even if it meant running away... but our parents kept us on lock-down until we finished high school.

A few years later my friend Robert and I were newly-enrolled college students. The E3 was returning to Los Angeles. Being a lifer since the pinball machine was replaced with Asteroids (I can actually remember a time when pinball machines still took about 60% of the arcades). I knew that we had no excuse to miss out on the E3 happening in our back yard.

We concocted a plan, an impossible dream that you can't get away with today. We were going to get into the E3 with false credentials... We got hold of some applications, went to the local Kinkos and made up some phony business cards.

Since the E3 is supposed to be "industry only" we figured to put on our best suits and look the part. Although we later found out that it's casual, people treat you a lot better when you look like a professional.

This part may come as a shocker but in 1999, the tickets for the E3 (exhibits only) were $50. Moreover you got one guest pass for every ticket purchased. My two brothers bought tickets so they joined Robert and I and we invited four more friends. In 2000 ticket prices went up to $150 and no guest passes were given out to ticket purchases. Prices for E3 tix has steadily increased and security has become more stringent in the past few years.

We set out to the LA Convention Center with our friends, cameras and skateboards in tow. You'll find out about the skateboards later. We parked a few blocks away, walked to the CC, waited in the registration line and picked up our badges. On the way we ran into some publicity seekers.

The next few hours and days were filled with many sights and sounds, and easily could be more than enough to overwhelm even the most jaded gamer or industry veteran. Just typing about the E3 in 1999 makes my heart pound.

The first thing you notice is the deafening sound coming from all of the booths. The sound levels have been cut back but Electronic Arts always seems to ignore that policy. The displays themselves are glorious. I mean, Walt Disney would even take a step back in amazment at the sheer scale of some of the bigger booths. Giant robots, military vehicles, skateboard halfpipes... you simply cannot brace yourself for what you can expect to see.

We split into groups and all went our separate ways. Robert and I were checking out the skateboarding games, Tony Hawk's Pro Skater was being debuted and almost the entire Neversoft staff and Tony Hawk himself was out there promoting the game. Now you know why I brought skateboards.

The sad part was that most of the attendees (even Robert) had no idea who Tony was or what the game was about. So many people passed on the title... Little did they know that a few months later Tony would land his first 900 at the X-Games and the momentum would carry over to the game where it would become an instant hit and bring skateboarding to the mainstream...

Fortunately for me I was a skateboarder, knew them by sight and could approach them at the expo and seek autographs. The first person I saw after Tony was Colin McKay, I was turning a corner when I saw him sitting down behind a ramp and just chilling before a demo. I asked "You're Colin McKay?" And he turned, nodded and looked at me funny.

I was wearing a tux after all and looked like just another businessman at the expo. I looked over his shoulder "And you're Bucky Lasek, and you're Rune Glifburg, and you're Bob Burnquist! Holy shi... can I have some autographs?!?!?!?!"

The skaters were more than happy to oblige as I was the only person in a sea of suits that knew who they were and was down with skateboarding. Many an attendee just stared as I pulled out skateboard after skateboard and poster after poster from my backpack. Not a one knew why I was getting autographs or even who the riders were. (Today you can't go to the expo without seeing one or two skateboards being carried by autograph hounds)

When the demo started the arm candy on many power players would whistle and yell "go higher!" as if the skaters were trick ponies sent to amuse them. I walked away wondering if any of the people would ever remember who they saw that day.
 
We went on to convention hall after convention hall picking up swag and playing games. Sony had impressed us with the scale of their display, they were put between Sega and Nintendo in the North Hall. Promoting Gran Turismo 2 Sony put real race cars on the walls of their booth.

Not to be outdone, Nintendo featured the full-scale Anakin Skywalker racing pod from Star Wars Episode I just above their name. It was so low overhead that you could look inside the pod and touch it... Now that's money!

We walked and walked and walked until we were exhausted. Our legs gave out shortly before the expo had ended and very few of us had the strength to return the following days. Having carried around 30lbs. of skateboards had left me the most drained but also the most determined to return the following two days. My legs cramped so bad that night that I awoke vomiting from the pain. But the following day I put on my suit and went back to war.

The expo meant so much to me that I had to share my experiences with my friends and family that couldn't make it. So I gave up all my swag and carefully documented the experience in pictures and video for them so they wouldn't feel left out. To this day I still give away all of my swag and make videos and now DVD's for my family and friends. I know that I could cover the magic of the expo better than any blogger or journalist only because I have been there and each and every day I think about videogames even more than food or sex!

In 2000 I offered the webmaster of the Tony Hawk's Pro Skater Online FAQ (later renamed PlanetTonyHawk.com) full coverage of the THPS2 title. He accepted and I began writing for the site on that day. Given our dedication to the series we've dropped more exclusives online thanks to the E3 and all of the skateboarders I had first contacted in 99.

I was also the webmaster of the Hydro Thunder Fanpage and had scored an exclusive interview with Team Hydro regarding the arcade sequel.

The industry knew the arcade scene was coming to an end, at least in the US, so Hydro Thunder 2 never came to fruition and the team left Midway to found Swinging Ape Studios and release the critically acclaimed Metal Arms - Glitch in the System.
 
Although Midway seemed to have the budget to finish the lackluster Mortal Kombat 4, Off Road Thunder and Arctic Thunder (which G4TV claims as the most interactive arcade game) they spurned the arcade community by not following through on HT2. I still have the only two screenshots know to exist on the remade HT2 boats straight from Team Hydro.

2000 was also a turning point in the industry. Booths weren't as lavish as the industry entered a slight recession that followed through to the E3 for the next few years. I still have yet to see displays grander and more over the top than in 1999. Ticket prices to the expo had gone up and this time only Robert and myself went. We made the most of it and still look back with fond memories.

In 2001 Robert and I no longer qualified as members of the industry since we were full-time college students. But after having seen so much I would not let myself be denied. A friend at Crave scored me a guest pass and then let onto something that would turn out to be very true these past two years.

Although the E3 is an industry only event, guest passed used to be given out to developers by the box load. Many a kid under-18 managed to get in and more than a few guest passes ended up on eBay. So from 2001 on guest passes would be restricted. My contact at Crave had to sign off for me and I had to vow now to share the pass with anybody. He did this favor for me again in 2002.

In 2003 Crave had cut backs and my friend was laid-off. I was still determined to go to the expo and I asked Neversoft if they could do me a huge favor. Since I had now been covering the expo for PlanetTonyHawk.com for the past few years, plus had submitted volumes of ideas for the series (many of which made their way into the games), if they could score me a guest pass. They obliged and made it into the expo by the skin of my teeth.

The webmaster of PTH Trevor "Slateman" Esposito flew in from New York on his own dime and was given a guest pass from GameSpy. GameSpy offers one pass for each hosted site but does not offer to pick up the tab for flying or rooming during the convention. From that day on Slate and I have covered the expo as a team. I even made tee shirts to celebrate the expo given to Slate, myself, some of the people at Neversoft and Tony Hawk himself.

Where else but at the expo can you get the chance to meet and talk with the president of a small publisher and then share that information with a fan site dedicated to the game rather than some big magazine site? For example I got a chance to talk to the president of Torus games about Carmageddon 3 since Torus had aquired the rights from Stainless. There were many fans around the world wondering what the quality of the game would be like coming from a different publisher. This small news and many others would be overlooked by many magazines going to the convention only to cover the biggest game releases.

Last year was the straw that broke the camels back. Organizers of the Expo had taken so much criticism for allowing non-industry types in that guest passes were only given out by royal decree. Even Neversoft was not given any passes last year.

Having exhausted all of my contacts I called in the favor of all favors. I asked Tony Hawk if he could ask Activision for a guest pass on my behalf. They looked and looked and when they got back to Tony even they were flabbergasted, there is one guest pass among one of the biggest publishers in the world and they passed it on to me. Has the security policy become so bold as to deny anyone that even inquires about guest passes let they be a multi-billion dollar publisher or a small developer?

Since that time Tony has "lost" my e-mail address and Neversoft is under a strict no outside contact policy. I asked well in advance this year to see if there was any possible way I could get into the expo. The prognosis was grim. Neversoft had been denied guest passes again and even Activision was not an option. The word is that guest passes were requested from an Activision-sponsored talent for the family of a boy battling leukemia... that selfless request sparked friction from the industry and E3 organizers. It is still not determined if the boy can go. Can you believe that? It is one thing to do the right thing, but given that the industry is money-driven let's put it another way, "You can't buy that kind of PR for granting the wish of a kid that's had to battle uphill just for the right to live"...argh!!!

So it looks that for the first time in my miracle six-year run I too will be denied the glory. I had requested the time off from work already. I had even ordered new tee's for Slateman, Tony and the guys at Neversoft. I was budgeting myself for MiniDV film and a pair of comfortable shoes for the expo. I was looking forward to producing another video for my brothers and my cousins and my friends, but the closer we get to the E3 the more I realize it may not happen. On the second week of May I may be forced to settle for sitting in front of the TV playing games knowing full-well that not more than 15 minutes away my Christmas/ Birthday/ SuperBowl/ NewYears has been taken from me.

I am reduced to begging for passes from 1UP, whose editors I may have already spurned. I am reduced to competing against far more talented wordsmiths. I am forced to admit that a person that has never been should get the chance to go more than a fat skater that's been so many times.
Damned if I didn't want to give it one more go around.

Or maybe I want to go to the E3 so I can see her again. The super-cute British Activision employee that made a pass at me in 2000, and in my ignorance did not notice so I have been kicking myself every day since.

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Friday, April 19, 2024

Meeting my heroes, and sneaker dreams do come true!

In the previous Fridays I had mentioned that I was a huge sneaker nerd. Collecting sneaker magazines from Japan, and ordering some overstock from the Eastbay catalog to feel like I was a part of the culture. I also talked about my favorite designs at Oakley, and how they started creating some amazing footwear. It was around this time that I seemed to manifest some amazing things while working at college. For example my friends, and I had managed to get into the E3 trade shows in the late ‘90s, and early ‘00s by creating a fake company. We would wear suits, and walk the halls as if we were exhibitors. We got a lot of access, and met some great industry people.

Around that time the demo for Tony Hawk’s Pro Skater game had come out. I was a big fan of skateboarding. I figured that there was a chance that Tony might be at the E3, so I took some skateboards with me, and scored an autograph. Mind you that he still wasn’t at the peak of his popularity, so you could absolutely surprise him if you recognized him at a non-skate event. This started a trend where I would bring him a present, and birthday card at each E3. He'd be happy to sign some decks if I asked. He, and the team at Neversoft started to recognize me at the shows, and welcomed some short interviews because I started writing as the west coast correspondent to Planet Tony Hawk. Tony was always happy to mug for the camera if I asked.

After the THPS game became a hit I figured that there would be more pro skaters showing up at the following E3. This was almost guaranteed as a sequel had been announced by Activision, and many other studios said that they were making skating games as well. The next year I walked the hall with a stack of decks, and even a poster just in case I ran into the other pros. Sure enough I stumbled across a bunch of them as they were getting ready to put on a demo at the Infogrames booth. Nobody else at the show knew who they were. I recognized Colin McKay, Bob Burnquist, Bucky Lasek, and Rune Glifberg. Sadly I did not recognize Jason Ellis, well actually I thought he was Fred Durst from Limp Bizkit fame. I didn’t know why Fred was there, but I thought he was just a celeb hanging out. I apologized to Jason a couple years later about the accidental disrespect, and he laughed. He said that it was all good, his friends actually called him Fred Durst because they dressed so much alike.

Anyhow Bob Burnquist was one of my skateboard heroes along with Tony. The Brazilian had made a name for himself, first at Anti-Hero, then Flip, and the Firm. Since he could skate regular, and switch (opposite foot forward) with ease he ended up progressing vert skateboarding faster than any other person at the time. He was also one of the pros that was sponsored by Oakley. He had appeared on a massive billboard on the 405 freeway in Carson. Not too far from where I lived. Long before the E3 I got my hands on a huge poster of that same billboard. My gamble of taking it to the expo that day paid off. I went away with a collection of autographed decks, and a personalized poster. Bob asked for my name, and signed it to Noáh instead of Noe. I was too nervous to give him the spelling of my name when I showed him the poster. My brother asked why he wrote it that way later on, and I said “oh he did the Portuguese spelling of Noe, instead of the Spanish spelling.” He bought the answer. I got the poster framed not long after, and it had been sitting in the garage for decades. I finally had cleared enough room to bring it indoors.

It turned out that meeting Tony, Bob, and the other pros was not the only amazing thing that I would manifest in the early 2000’s. Managing to meet the AND1 basketball players, and even getting to design a couple of tour posters was a story for a future Friday. I enjoyed my Nike basketball sneakers, but I longed for anything that was different. I heard that Oakley had gotten into basketball sneakers, and even sponsored a few pro players. Michael Jordan, and Dennis Rodman were often seen sporting their shades. I assumed that their basketball line also stopped as size 14, like their other shoes. Sadly I found out too little too late that they had actually made that line of shoes up to size 18. The problem for me was that the sneakers were not available in retail stores. You could only find them in the dedicated Oakley shops. The nearest one to me was in Irvine, about 30 miles from Long Beach. It wasn’t like I could just check whenever I wanted. Worse yet, they only made them for a season or two before discontinuing the line. I was heartbroken. I had heard that Oakley had a few outlet stores, and perhaps I might be able to track down any remaining stock.

I wrote a heartfelt letter to Oakley headquarters, and told them about how hard it was finding shoes in my size. One of their designers nicknamed “Joker” wrote back, and said he understood how hard it was. He asked for my address. I assumed that he might send a tee shirt, or give me a list of shops to check. Instead a couple weeks later while I was working in the college computer lab when I got a call from the mailroom. They said two massive boxes had come in for me, and asked if I could pick them up. Normally the mailroom had computers delivered directly to us, so I thought this was odd. It turned out that the giant boxes weren’t addressed to my computer lab, they were addressed to me personally. More than that, they had come from Oakley HQ. I got them in my lab, and my boss, and brother were there as I unwrapped them. Seven brand new shoes, and sandals were sent to me, along with a nice note from Joker. I remained humbled by this generosity almost 20 years later.

I wore one pair of sandals every day for years until they fell apart. I promised that I would work even harder to preserve the remaining gifts. I still wear the second set of sandals every day. They are worn, and dirty, but still good. I also only wore one pair of black sneakers. I would only wear them to special occasions like weddings, or four times a year when I performed for my orchestra concerts. I often wore black sneakers instead of dress shoes whenever I played because formal shoes were so uncomfortable to me. Sadly the heels on them were starting to break, so I had to retire them. But rather than throw them away like I did with my old sandals, I glued the soles back on, and kept them in my lineup because they meant so much to me.

I never wore any of the other shoes because they were so rare. Instead I kept them boxed up in the garage for decades. Even to this day I had yet to find a special occasion to wear any of them to. So they remained in boxes. I wouldn’t guess how much they were worth on the market. I'm sure a basketball player might make me an offer but they were priceless to me. I had friends, and coworkers with collections much greater than mine, but even they had never been gifted shoes by a manufacturer. I was blessed in this regard, and remember that blessing every time I looked at my shoe rack.

I wrote a massive thank you note to Joker, and the team at Oakley for their generosity. I felt like one of those Make-a-wish kids with the outpouring of love. I was praying that I didn’t have cancer, and my mom had reached out to them on my behalf. When I originally got the box I felt like it was some sort of prank, or worse, a huge mistake. I expected that they would be sending me the bill for all those sneakers separately. I even started saving my paychecks in case the bill came in, but that never happened. There wasn’t much I could say or do for the team at Oakley. They were sitting on top of the world, there was nothing that I could have gifted them in return. As a budding illustrator I printed a poster for Joker, and sent it along with my thank you letter.

A few months later I managed to get over to Oakley for a factory tour not unlike the one from the Global Cycling Network. I don’t think they offer tours these days. Sadly Joker wasn’t working that day, so I never got a chance to meet him, and thank him in person. The company was everything I could have imagined. It was like getting a tour of Willy Wonka’s Chocolate Factory. We got to see everything except the designers at work. They were locked behind some massive industrial doors. The tour guide said that very few people in the company were allowed to go into that room, even after working there for a few years she had never even been allowed in. We saw the full size NBA court for the employees. We saw some of the machines that created their new frames, and patented technology. Of course we weren’t allowed to take pictures of any of that stuff.

I told my family how amazing the factory was. I did my best to recall everything that I saw. How they had different machines to test the strength, and resiliency of their lenses, and frames during quality control. How they had insanely high tolerances when creating their patented lenses. How their rejects would get shredded, and the plastics could be melted, and reused. For the integrity of the product they wouldn’t accept the microscopic defects on future lenses, but they would sell the shredded plastics of their defects to their competition. I saw equipment that allowed them to bond materials in zero atmosphere. It was tech that none of their competitors had access to. It was part design house, and part science lab. They were working on the coolest products on the planet. Lastly I told my family that it would be a dream job to work there. That wasn’t in the cards for me, but I was glad to have taken that trip. It gave me tremendous perspective on the future, and what could be.

With some changes to my healthcare providers last year my wife, and I were able to see an optometrist for the first time in years. I got her some cute pink Coach frames last fall, and a couple months ago I completed a dream of mine. I was able to purchase some Oakley frames for my prescription glasses. I didn’t think it would take so long to get that off of my checklist, but here we were. Now to see if I could track down a watch so I could complete the look… I never thought that the freak storms of late 2023, and early 2024 would end up doing wonders for my mental health. It would cause me to clean up, and organize the hallway, and hallway closet in the apartment so I could have more room for myself. I fixed cabinets, and helped my kid, and wife organize, but neglected making space for my stuff for years. Now I could bring in the rare Japanese game books, comics, and magazines that I had collected through my time in high school, and college. The little things that I kept that made me happy.

A few weeks into 2024 another major storm rolled through. With that more worries about the leaky garage caused me to clean up more space in the apartment, and dig through the garage once more. This time I would bring in the sneakers that I’d been holding onto for a generation. As well as a few other gems. Doing this helped me reconnect with the things I loved. They brought back a flood of memories, and reminded me that I should do things for myself more frequently. It was not healthy to sacrifice for my family, and friends, but never take time for myself. I would get a chance to appreciate the things that I enjoyed, and recharge my mental, and emotional batteries. 

These changes in my priorities rekindled my imagination. They allowed me to share stories with you, and my family that I hadn’t told before. I’ll be sharing more stories in the near future. I hope that everyone reading this has something they are passionate about. I hope you are making time for your interests, and taking care of yourself. Let me know in the comments section if you were a fan of Oakley, or any other company. Tell me what your favorite products from them were. As always if you would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, February 26, 2024

Red Dead Revolver, the arcade game? - A 1UP classic from May 2, 2012

Friends, today we are going to take a look at a game that was and almost was. The title in question was one of my favorites, Red Dead Revolver. It was one of the games highlighted in one of my most popular blogs ever, the Great Western Shootout. It was also one of the titles featured on my Abridged History of the Brawler. I was following this game when Capcom had announced it back in 2002 and had kept tabs on it even when Rockstar San Diego took over duties and published it a few years later. Rockstar’s version was slightly different than the original design but it was great nonetheless. When a sequel was finally announced I held out hope that many of the characters and elements featured in the original might be preserved.

Red Dead Revolver was a rarity among high profile titles. That was because a large volume of material was documented during the development process and shared with media outlets. These included screenshots and video of pre-beta footage. Some of the ideas were interesting and others were laughable. The Japanese certainly had a unique take on the western mythos. Take a look at the oldest trailer from Capcom of Japan, circa 2002.

 

There were distinct visual elements that they were pursuing in the game. It was set to be an over-the-top western adventure. There was tremendous change to the layout, interface and heads-up display (HUD) from year to year. Capcom's next trailer from 2003 showed tremendous progress from year-to-year.

Not long after their E3 showing in 2003 Rockstar took over development of the game and would publish it in the USA while Capcom retained the rights to publish it in Japan. Here was Rockstar's first trailer from around 2004. It was obvious that the tone and feel of the game had changed considerably.

The second trailer that Rockstar released introduced the rest of the cast featured in the game. This was the first time that players got a chance to see characters other than Red Harlow running the main portions of the game.

In 2010 Rockstar would release a spiritual successor to the game. Red Dead Redemption had nothing in common with the original title, including locations or characters. That was until the expansion pack “Legends and Killers” was released. Fans of the original RDR could now play as some of the most iconic characters in multiplayer mode.

There was something that had always been a pet peeve of mine. Capcom had created a large number of assets that were not used in the final game. Perhaps it was for budgetary reasons or deadline issues but many assets were complete during the development of the title just never incorporated. Some of the changes made to the locations were necessary but the missing items could have shaped a better experience.

Before it was Brimstone that Red visited in between levels the town was named Tombstone. Perhaps Rockstar changed the name so that players would not think that this was set in any historical town. Other things, like the interior of the barber shop were complete in the Capcom build of the game. In the final release the barber shop was there but when players tried to access it a sign said it was closed. The items that players could buy to unlock levels or weapon upgrades from the barber shop were instead placed in different shops. Perhaps Rockstar did not want to hire another voice actor to play the role of the barber so they just closed a small part of Brimstone down.

In another early build of the game the interior of the Harlow homestead was a playable level. It was fully decorated and the environment was entirely destructible. Players could shoot down pots and pans, break the glass on windows and even shoot holes through the walls. Moreover since the inside of the house was a confined space the camera might be blocked if the player backed into a wall. Capcom had solved this by outlining Red in a sort of see-through chalk form. This house and several other assets featured in the prototype builds did make it into the game but a shadow of their former selves. In RDR’s multiplayer mode the house sits empty and the figure is never outlined when backed into a wall.

Based on the Capcom version of the game it would have been possible to visit the homestead at least two other times in the game. One of the more cinematic sequences featured a level, not far from Bear Mountain, at night and during a snowstorm. The house in the level was on fire, presumably a family was being attacked by outlaws and Red had to save them. This stage appeared amazing in concept. A version of this asset did make it into the final release as a multiplayer level. However this stage lacked any connection to the game or any dramatic tension. The ground was covered in snow but it never snowed in the actual game. There was a burned out remains of a cabin that players could use for cover but no hint as to what had happened on the mountain. It was a wasted opportunity for Rockstar to add more dramatic staging into the final build.

Many characters in the Capcom build of the game were revised or removed. The wild-haired girl in the Capcom prototype was turned into a saloon girl in the Rockstar version. There was a Native American character that had a winged suit and presumably his special ability was that of flight. Every character in the story mode and in multiplayer had a special attack. Some had special weapons they could activate or extended “Dead Eye” (bullet time) mode but the ability of flight would have been extraordinary. As amazing as the move was it would have fit into canon as there were characters that could teleport, spit fire and poison as well as do other supernatural things.

The final build of Red Dead Revolver earned a cult following because it preserved a large number of over-the-top elements, scenes and characters. The villain Colonel Darren had his arm shot off by the powerful Scorpion Revolver, the arm was replaced by a shoulder mounted cannon. General Diego travelled between Mexico and the US on a private armored train loaded with soldiers and artillery. These characters and scenes were far more fantastic than those in recent western films. Games like Red Dead Redemption and Gun tried to present the west with a realistic, dark and gritty atmosphere while the original RDR was more like the classic “Spaghetti Westerns” of Sergio Leone. In fact the soundtrack for the original RDR was based on music from multiple spaghetti westerns including Django, One Silver Dollar and A sky full of stars for a roof.

Fans of the series were left wondering how the game would have turned out if Capcom had finished the developing it, not to mention how they would have approached a sequel. The main characters, levels and assets used by Rockstar were designed and created by Capcom after all. The early success of the game was owed to Capcom as much as it was to Rockstar. In the early 2000’s Capcom wasn’t afraid to develop new IP. Devil May Cry, Crimson Tears, Shadow of Rome, Maximo and Viewtiful Joe were highly original titles that would have been considered a contemporary to RDR. After almost a decade after the original RDR was released people were still talking about it. Wikipedia and a few random gaming forums had perpetuated some myths about the franchise that should be addressed. In all my time searching for data and assets on the beta build I had never seen where Capcom was allegedly going to put zombies in the game. I was at the E3 back in 2002 and 2003 and saw nothing of the sort in the Capcom footage. Until somebody could show proof of zombies in a western game other than Red Dead Redemption or Darkwatch then this would remain nothing more than an urban legend.

Now something did turn up online recently that would add a whole new chapter to the game that might have been. A few weeks back I was searching eBay for rare gaming items and I came across an arcade marquee. I don’t have many original arcade items, save for an occasional poster or flyer. I never imagined that I would be adding anything new to my collection. That was until somebody put a Red Dead Revolver marquee up for bid.

The characters and logo featured on the marquee were pre-Rockstar. I could tell right away because I had collected assets from the Capcom of Japan site and designer Akiman’s blog before Rockstar took over production. The figure of Red on the left side was from Akiman’s painting of the character while the CGI models pictured on the right were some of his very first 3D renderings also by Capcom. I put in a bid and won the marquee for a song.

The marquee gave me more questions than answers unfortunately. The printing on the marquee was top-notch, it made me believe that the assets came from Capcom themselves. The resolution used for the Akiman painting and original RDR logo was much higher than any asset I’d ever seen from a media outlet. I could see details in the marquee that weren’t as sharp as they were from Capcom’s own site. However nowhere on the marquee was Capcom’s logo listed. The RDR logo did sport a trademark sign but it would be curious that the developer was not credited. I was left wondering who created the marquee and what it was for. To the best of my knowledge Capcom did not intend RDR to be an arcade title. They haven't said anything on the Capcom-Unity site about this find. Perhaps in the earliest planning stages RDR might have been a multiplayer arcade title or a successor to their classic Gunsmoke game? Romstar published Gunsmoke for the US back in 1985, perhaps Rockstar was going to be a spiritual successor? Or perhaps Capcom was considering mocking up an arcade cabinet to show at the E3 in 2002 and then changed their minds and told the manufacturer to destroy it.

The thick acrylic sign was flawless. It was too well made to be a fan project and if it was a fan project from a US person then it should have used the US lettering and character art. If this was from a Japanese person then how did it end up in the US? I asked the seller on eBay what he could tell me about the sign. He said he had picked it up along with a bunch of other marquees from an arcade estate sale. Every other marquee he had was from a published arcade game. This was the only RDR marquee in the bunch. That’s all he knew about it. He could not offer a manufacturer or point of origin which was bad news for me but good news for my collection. The gem of my RDR set was previously a huge standee that I got from eBay as well.

There were other things that I’d like to add to my collection. Like the cool swag that Capcom of Japan gave to pre-orders. A leather keychain with the scorpion logo and a red bandana with a scorpion logo were some of the things they gave out. If any readers have a lead on the items then I’m listening. FYI in canon Red Harlow tied a red bandana around his hand to cover the scorpion logo burned into his palm. He got the scar as a young man after pulling his father’s revolver from a fire and shooting off the arm of Colonel Darren. This was yet another thing that made Red cooler than just about every other western videogame protagonist ever created. One of these days I’d like to unlock all of the assets on the disk and put together a comprehensive version of RDR just for my own amusement. Until that day take care and let me know if there were any videogame mysteries you wish had an answer to or share a special piece from your gaming collection and tell us about it.

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