Wednesday, February 11, 2026

When a rare Oswald the Lucky Rabbit item turned up on bidding sites

If you are a collector of anything; comics, music, toys, cars, clothing, etc. then you probably have a wish list. These might be things you are on the hunt for, things that are super rare, or even super expensive. On that list you might even have a handful of “holy grail” or “white whale” items. These are things that are so rare / expensive that they might never come up in your lifetime. For those that don’t know I am a huge fan of Oswald the Lucky Rabbit. I have a large collection of Oswald items, some going back to the origins of the character.

Oswald was the cartoon star that Walt Disney created before Mickey Mouse. Walt lost the rights to Universal Studios back in 1928, and the Disney company didn’t get the rights back until 2006. One of my favorite eras of the character were just before Disney got him back. Universal made a big push to reintroduce the character as part of the Woody Woodpecker cartoon reboot circa 1998. The Universal Studios Park in Osaka Japan released merchandise featuring a blue-colored version of Oswald. As a fan of the “rubber hose” style of classic cartoons I fell in love with this look. My goal was to acquire as many items that were produced during that era. Arcade developer Taito actually created many of these for the parks, but also as claw machine prizes in the arcade. They came up with some wristwatches for the prize machines.

Interestingly enough when Disney got the rights back most of their first collaborations debuted in Japan as well. The studio partnered with Citizen, and the designers at Hirob to release a watch. It featured Oswald with his arms as the minutes, and hours hands. This was a nod to the original Mickey Mouse watch by Ingersoll. More than 20 years ago I spent every day on the Japanese bidding sites tracking down Oswald items. Much to my surprise I eventually scored both the dark background, and light background versions of the Disney / Hirob watch. Unfortunately the ones from Taito never showed up. So I put them on my grail list, especially the one with “Mickey Mouse” movement.

When the Disney company in the US started releasing Oswald watches I wasn’t really impressed with their offerings. Almost all of the merchandise in the USA, from stickers, to pins, shirts, and hats featured Oswald in one of a handful of poses. Master animator Eric Goldberg made him black, and white, and changed his style from Universal. As cute as the art was, it lost its charm when it was stamped on everything. The variety of art, and products featuring the rabbit at Universal was much more diverse. To make collecting harder some of the first US Oswald items were limited to the parks. Imagine spending over $150 just to get into Disneyland, and then being told that the Oswald pocket watch would run you an additional $500. Like I said I was a huge Oswald fan, but I also wasn’t made of money. I had to pass on a lot of Disney’s official merchandise because it was priced out of my budget. Less expensive wristwatches would eventually show up at the US and Japan Disney parks. I was able to get my hands on a few of these over the years, but not all of them. Some watches I didn’t think were worth it.

In early fall 2025 a grail watch popped up. While checking for items on eBay I noticed a Japanese seller had posted a Taito watch, complete in the box! It wasn’t the Mickey Mouse movement that I wanted, but it was still on my list. After 25 years of searching I never thought that it would turn up, let alone include the box. Unfortunately the seller wanted over $250 USD for it. The item may have been rare, but it did not warrant that price. There were only a handful of people that I could think of that would even be interested in collecting it. I was hopeful that the seller might budge on the price because the item was listed “Or Best Offer.” So I started with what I thought was a generous offer of $125. It was declined right away.

If you don’t know how the bidding works on eBay you only get five “best offers.” If the seller does not accept your offers then you have to pay the “Buy it Now” price if you still want the item. I’m on a strict budget. There was no way that I would spend over $200. I doubted that anyone else would either. As the weeks went on I would offer a little bit more, at the same time the seller would begin dropping the price. From $250, to $245, to $240… The seller stopped at $200, and I budgeted myself for $175 including taxes, and shipping. So there was still a gap in my maximum price, and the seller's minimum. Then one day the seller sent a private message. He said that he noticed I had made multiple offers. He then said he would be willing to extend to me a special offer of $180. I asked my family if I could tap into our holiday budget a little for this and they said of course. They knew how much the rare Oswald items meant to me.

I waited, and waited. Sadly the offer never came, and the seller never responded to my follow-up messages. He eventually put the watch on “sale” where he dropped the price to $193. This was still too rich for my blood. I used my final offer for $180, and that was also declined. I had to step away from this grail item. The seller was simply asking for too much. Fast forward to the end of 2025. I was surfing various Japanese bidding sites looking for Sonic Team, Namco, and Oswald items. I discovered that the eBay seller had listed the same watch on Japanese auction pages, except he was asking for ¥10,000 Japanese Yen which was about $65 USD. This was probably double how much he actually paid for the item to begin with.

I was shocked that it hadn’t been snatched up at that price. With taxes, shipping, and handling from Japan the total would be just over $80. Oswald's luck must have rubbed off on me. Needless to say I bought it right away. I was willing to pay almost three times that price when it was on eBay, but the seller’s greed cost him in the end. As far as collections went 2025 had been extremely kind to me, and to my family. I’d like to know if you ever lucked out when chasing a grail item. Tell me about it in the comments section! If you want to find out more about Oswald then click the links below.


As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, February 9, 2026

Pink Monorail Manufacturing the Magic Ep 24: Disneyland’s First Four Years

Heya friends, I spent the summer of 2025 recharging my creative batteries, and working on side projects. One of which was to continue the podcast series featuring the missus. This podcast is designed for Disney fans, amusement park visitors, and history buffs. You’ll learn the roots of the multi-billion dollar theme park industry from ancient history all the way to today. The missus, and I worked hard putting these episodes together through 2024, until we had a family emergency and had to stop working on it for 7 months. We are back on it through 2026. Click on the picture or link to visit our streaming page hosted on Jim Hill Media. I hope you get a chance to listen, subscribe, and leave a review so we can climb the theme park podcast rankings!

The Pink Monorail Podcast Manufacturing the Magic Ep 24: Disneyland’s First Four Years 

In the 24th installment of this educational series, Shelly & Noe Valladolid discuss how Walt reacted in the late 1950s to the increasing competition his family fun park faced in the themed entertainment space. More to the point, which now-classic attractions were added to Disneyland during this era. Over the course of this episode, listeners will learn about: 
  • What did the Skyway look like when it first opened?
  • Why did the Pack Mule & Stagecoach get a name change?
  • How did the House of the Future come to be?
  • What was the main difference between Disneyland’s Submarine Voyage and the sub ride over at Pacific Ocean Park?
  • What does ALWEG stand for?
Are there any current or former theme parks, or attractions that you love? I’d like to hear about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Friday, February 6, 2026

The passing of a monster truck legend, and restoring a classic monster truck

Hello friends, today I have some melancholy news. As you may know I love cars, I love racing, and I am a super fan of monster trucks. I’ve written about the history of 4x4 culture extensively on this blog. One of my racing heroes died in September 5, 2025 in a traffic accident. Dan Runte was one of the drivers of the Bigfoot monster truck. He had a tremendous list of accomplishments, and could be ranked among the elite class of drivers. In many circles, myself included, he was considered the best monster truck driver of all time. He always seemed kind, and funny in taped interviews. People that met him said it wasn’t an act. He was a genuinely kind, and funny person based on everything I had been reading about him for decades.

Dan Runte started working with the Bigfoot team in 1989 as a crew member. He worked his way up to driver, shop foreman, and eventually Vice President of Operations. The first truck he drove was Bigfoot 2. It had appeared in television shows, and movies more than 40 years ago. It may have been the most iconic of the trucks. Mr. Runte traveled the country, and world putting on shows with the rest of team Bigfoot. The company had developed many different trucks, including the infamous “Snake Bite” monster rival. He raced, and tested just about every monster truck generation developed in their headquarters at Pacific Missouri. The last one he drove was Bigfoot 24 in honor of the 50th anniversary of the truck. Mr. Runte retired from full time competition, yet still drove the trucks for special events until the time of his death. If you want to see what a great personality he had watch this interview covering the history of the Bigfoot monster trucks.

I’m sorry for Mr. Runte, his family, and his friends. I never got a chance to meet the driver, and always wished I had. He was one of the drivers that helped shape motorsports for the better. He set an example that would be impossible to beat. I didn’t want to leave this post on a sad note. Instead I wanted to celebrate the restoration of another classic truck. A decade ago I remember seeing a photo of an old school monster truck rusting in a field. I am happy to announce not long after the photo was taken The Texas Toy was restored to its former glory. The new owner was Rocky Rohde (that’s his real name!) he purchased it from the original owner Larry Cook. Mr. Rohde was the grandson of Curtis Reese whose 4x4 shop sponsored the truck, and helped repair the transmission decades ago.

It was great knowing that the generations that grew up on monster trucks were eager to restore, and preserve the trucks that inspired them. Hat's off to the Rohde family for sharing the truck with the fans. I know if I had the money, and ability I’d be doing the same. I always dream of winning the lottery so I can restore, or build my own old school monster truck as well. Hey a guy can dream can’t he? Did you have any race drivers that you looked up to? Were there any famous vehicles you wished you had seen first hand? Let me know about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Wednesday, February 4, 2026

Pink Monorail Manufacturing the Magic Ep 23: Looking Back at Pacific Ocean Park

Heya friends, I spent the summer of 2025 recharging my creative batteries, and working on side projects. One of which was to continue the podcast series featuring the missus. This podcast is designed for Disney fans, amusement park visitors, and history buffs. You’ll learn the roots of the multi-billion dollar theme park industry from ancient history all the way to today. The missus, and I worked hard putting these episodes together through 2024, until we had a family emergency and had to stop working on it for 7 months. We are back on it through 2026. Click on the picture or link to visit our streaming page hosted on Jim Hill Media. I hope you get a chance to listen, subscribe, and leave a review so we can climb the theme park podcast rankings!

The Pink Monorail Podcast Manufacturing the Magic Ep 23: Looking Back at Pacific Ocean Park In the 23rd installment of this educational series, Shelly & Noe Valladolid head down to the water. To be specific, Santa Monica, California. Where CBS tried to get in the theme park business by radically reimagining a 30-year-old amusement pier. Over the course of this episode, listeners will learn about:

  • What was the original name of the first amusement pier in this location?
  • What nearby amusement park did Abbott Kinney build?
  • What was the first attraction on “The Million Dollar Pier?”
  •  Who narrated POP’s 1958 guidebook, and made an appearance in the Park?
  • What were the only two rides added to POP?
Are there any current or former theme parks, or attractions that you love? I’d like to hear about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, February 2, 2026

Pink Monorail Manufacturing the Magic Ep 22: Disneyland’s Sister Parks – Part Two

Heya friends, I spent the summer of 2025 recharging my creative batteries, and working on side projects. One of which was to continue the podcast series featuring the missus. This podcast is designed for Disney fans, amusement park visitors, and history buffs. You’ll learn the roots of the multi-billion dollar theme park industry from ancient history all the way to today. The missus, and I worked hard putting these episodes together through 2024, until we had a family emergency and had to stop working on it for 7 months. We are back on it through 2026. Click on the picture or link to visit our streaming page hosted on Jim Hill Media. I hope you get a chance to listen, subscribe, and leave a review so we can climb the theme park podcast rankings!

The Pink Monorail Podcast Manufacturing the Magic Ep 22: Disneyland’s sister parks – Part Two 

In the 22nd installment of this educational series, Shelly & Noe Valladolid continue their look at C.V. Wood (the original president of Disneyland). In particular, what happened when Wood decided to enter direct competition with Disney and subsequently established his own theme park design company? Over the course of this episode, listeners will learn about: 
  • Why was Pleasure Island called “The Disneyland of the Northeast?” 
  • What became of that theme park’s mechanical Moby Dick?
  • Which city in Arizona did C.W. Wood help develop?
  • What were the Six Flags Over Texas upon the opening of that theme park? 
  • What are they now? What was the first runaway mine train coaster? 
Are there any current or former theme parks, or attractions that you love? I’d like to hear about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Wednesday, January 28, 2026

The rarest Japanese item in my Wonder Eggs collection...

Hello friends, I hope that you are well. It’s been a few months since my birthday, but I wanted to share something that I got at the end of 2025. As you may remember I was the co-host on the Pink Monorail Podcast. My wife Shelly was a theme park historian, and teacher. On the show we did a deep dive on the parks, technology, and the people that shaped the industry. Her favorite park was E.P.C.O.T. which was Walt Disney’s secret project before he passed away in 1966. It took all of his remaining team members in order to complete it in 1982. Shelly has a collection of rare E.P.C.O.T. items from Walt Disney World over her workspace. She used to have a much larger, and much rarer collection of animation, and theme park items from all around the world. Unfortunately they were stolen by a family member, and sold for drug money. The few things that remained she was very proud of.

By comparison I was a huge fan of Wonder Eggs which was the first video game theme park. I did a multi-part series on it, the links are below. I had a much smaller collection of Wonder Eggs items which I had been slowly acquiring over the past decade. I could literally put everything I collected in a shoebox. One of the things I got for my bday was an old issue of Namco’s magazine NOURS which covered the opening of Tamago Teikoku aka the Egg Empire. This was the sister park built next door to Wonder Eggs.

I can often find Nours magazines from 1998 and later, but issues from 1993-1995 rarely come up on the Japanese auction sites. I got the fifth issue which was from Autumn of 1994. It was filled with photos, and a complete write up of the Egg Empire. It also covered what changes happened with the Wonder Eggs attractions. I was fascinated with how much had changed in the few years since its opening. It was a time capsule of one of the most important eras in theme park history, and sadly not a lot of historians were even aware that it existed.

The most important thing that I was able to score for my birthday was an actual employee badge from Wonder Eggs. It belonged to a person whose name was "Suzuki." Up until that point the only items I had acquired were from visitors. Or could be purchased in the gift shop. Things like plush mascots, tickets, pins, flyers, and even the official park soundtrack on CD. Getting something that was from an employee was astounding. I had never seen one for sale previously, and even when searching through previous auctions none had never come up. I just so happened to be at the right place, at the right time when it appeared.

The name tag wasn’t cheap, however given its rarity it was worth the price to me. It looked great in my collection. There were very few items left on my wish list, but I don’t think I’ll get anything cooler. If you collect anything unique tell me in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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Monday, January 26, 2026

The Future is in Good Hands, the Brian Stupski Interview... A 1UP Classic from Apr 10, 2009

Brian Stupski is an impeccable artist. He is the last interview featured in my car series but far from being the least important. He is the designer behind Problem Child Kustoms (clever name!) a studio that has amassed a solid showing over the years. I first noticed his renderings in Rod and Custom. I didn't remember the name but I remembered the cars. Over time I would see the familiar style in different magazines, like all the great artists, a fingerprint that was unique in the world of auto art. I finally committed the name to memory and tracked down his website and blog. Thanks Google!

Brian has an eye for shapes and designs that perfectly compliment each of the project cars he's asked to render. As with all the great designers he lets enough of the original design cues through while adding subtle layers of changes to the car. Making the ride instantly recognizable but different in a way, more brutal and stylish. Studying his art makes me want to be a better illustrator. Brian is also one of the youngest designers I had the pleasure of speaking with for this series. Like the rest from my generation he still finds the time to play video games even though he's supposed to be focused on his career. He likes his sports, especially hockey and loved his cars. If Brian represents the future of custom design then all I can add is that the future is in good hands.

Noe V. Brian, thank you for the interview. We'll begin with the question I'm asking all my special guests. When did you first get bit by the car bug?

Brian Stupski: I was born into a "car crazy" family, so I suppose that I really never stood a chance of NOT being bit! My father was a mechanic, and my mother really enjoyed cars, to the point of being extremely involved in their car club, and even running the annual show a few times. I was even brought home from the hospital in a muscle car, a '66 Charger.

Noe: What were your favorite cars growing up, any favorites that the parents or family drove?

Brian: A '55 Chevy (my parents were big Tri-Five fans). I had a big thing for Chevelles, '68-'72 and first generation Camaros.

Noe: Did you have any heroes from racing or car culture?

Brian: My hero from racing is Tom (the Mongoose) McEwen. My other heroes would be Ed Roth, Charlie Smith, Thom Taylor, Steve Stanford and Gene Winfield.

Noe: What is your daily driver and what would be your dream ride? Brian:

My daily driver is a Buick Regal GS... My dream ride would be a '69 COPO Chevelle.

 

Noe: The Big 3 US auto makers are not doing very well right now. How do you feel about their situation?

Brian: In some ways, I can't but feel they brought this upon themselves by giving unions too much power. On the flip side, with people buying foreign-made products and the government backing foreign companies I feel they've been given an unfair shake.

Noe: Some argue that the car companies were hopelessly out of touch with the public, the designs of legacy cars bland and uninspired. If you could redesign a model or bring back a classic which would you choose and why?

Brian: I would bring back Oldsmobile. In doing so, I would concentrate on the premise of that make, which originally was technology and performance. Considering today's emphasis on technology and leaps in engineering performance, I think that it would enormously successful in the present.

Noe: How would the closing or the failure of the Big 3 effect future generations of designers and artists?

Brian: Beyond crashing what remains of our economy, it would require American designers to adopt the aesthetics and techniques currently utilized by foreign carmakers. Obviously, it would change the face of American car design which has always been a unique art form.

Noe: We can't focus on the negative only. Is this a chance for the auto makers to unleash new technology, legacy designs and green fuel to regain their status?

Brian: Most definitely, but you have to wonder how committed they would be to this change when it was brought about my force. I sincerely hope this is the turning of a new leaf and that the new designs in technology will create cars that can hopefully inspire future generations of hot rodders and car designers.

Noe: Let's (pardon the pun) switch gears and talk about your design background. How did you discover your talent for art?

Brian: I always drew as a kid. As soon as I could hold a pencil that's all I would do and it was almost always exclusively cars.

 

Noe: How did your family or teachers help encourage your talent?

Brian: My family was always very encouraging by giving me drawing supplies and asking me to draw. My art teachers encouraged me by exposing me to artists and designers with whom I shared a similar style. However, math and science teachers were not so receptive. I often heard that, "You'll never make a living drawing cars".

Noe: I've had the good fortune of interviewing legends and personal favorites Thom Taylor, Tom Daniel and George Trosley for this series. Growing up did you have any inspirations from the world of car design?

Brian: Guys like Tom Daniel, Larry Wood, Dave "Big" Deal, Dave Bell and Steve Austin were huge influences. I more or less knew I wanted to design custom cars the first time I saw a Harry Bradley drawing. Add to this my infatuation with CARtoons Magazine and Mort Drucker's incredible character art in MAD Magazine and my future was inevitable.

Noe: Which school(s) did you go to? How important was a formal education to your art and career?

Brian: I studied fine art at a small private college prior to moving on to Buffalo State college. My education and training in drawing, painting and print making gave me an understanding of classical techniques. I think that formal art training is tremendously important, especially with the availability of digital means. I had attended the Art Institute of Phoenix and studied animation and motion graphics prior to completing my formal education at Collins College, where I learned Adobe Photoshop and Illustrator. While I utilize digital techniques in most of my works, I feel that my fine art training adds an extra dimension to my work.

Noe: How did you get work creating renderings for the car magazines? Did you have a portfolio that you shopped around or did you make friends at conventions?

Brian: I started out creating art for local shop projects, as well as my employers. Eventually, I would send samples of my work to editors of magazines hoping for exposure. My first break came at the hands of Damon Lee, who at the time was the editor of Custom Rodder Magazine. From there, I was fortunate to build a reputation for quality work and built a portfolio based on referrals from prior clients.

Noe: Explain to us the relationship between a designer, builder, fabricator and client.

Brian: First and foremost, there needs to be open and honest communication at all phases of the project. It's very important to have all members of the team get along, both personally and professionally. The key is to be able to read your client's desires and tastes and be able to translate this into a design that not only coveys this vision, but can also be accomplished by your builder and fabricators.

Noe: Your work compliments traditional hot rod designs while also giving a nod to modern racers. We see the familiar big engine blower on some designs but incorporated on a car that's closer to the ground with larger wheels, big brakes and a profile more familiar to a street racer than a 1/4 mile monster. How do you bring the classic and modern worlds together?

Brian: I've always been a fan of artwork that features high contrast or some form of juxtaposed elements. Throughout my fine art training, I was often inspired by the Surrealists and Futurists (Dali, Braque et al,) and try to incorporate combinations of objects or situations that at first glance may seem unnatural but when viewed together make perfect visual sense. It's fun to blur the lines of traditional and modern and in doing so, forget any rules and just create a cool car. I think that if you carefully toe the line, you find ways to stretch the envelope, and can, more or less, drag in a traditional style to a big, modern wheel and so-on. The trick is to balance the two themes, and have respect for each.

 

Noe: Your company has been building a name for a few years. What are the things you look for when redesigning a classic car? What do you hope to accomplish? Is a television show or Hollywood wedding in your future?

Brian: When redesigning a car, especially a popular classic, I try to compliment the original design but still make a unique statement. Every change needs to serve a purpose. The fun is in making changes that may not be immediately recognizable. I especially enjoy it when a design inspires a double-take or when the changes flow well enough that they go unnoticed. I would love to pursue my other dream of writing comedy for film and television...but my wife may frown on me having a Hollywood wedding! I'm a fairly private person, but might really enjoy a stab at hosting a TV show about cars, design, and the lifestyle in general.

Noe: Who were some of your favorite clients or which were your favorite projects?

Brian: When the check clears, I love everyone equally. While I've been fortunate to work with some of the biggest names in the industry (Rad Rides By Troy, Recovery Room, ProRides, Chrome Shop Mafia) it's often the low-buck or personal projects of private clients that can prove both challenging and incredibly rewarding. I just finished an 1952 Buick project that will debut at the 2009 Grand National Roadster Show, which blurred the line between private builder and well-known shop, and was as close to "dream clients" as I've ever been. That will always remain a highlight of my career, as the team of owners, builder and myself as designer meshed throughout the process.

 

Noe: The mind-scrambling A-Tona is my favorite of your designs, which of your cars would you most like to see made into reality?

Brian: Thanks! Either the A-Tona because it's such an over-the-top cartoony hot rod or the Mahi-Mah-Tee, my personal take on the 1960's era show rod. While I'm commonly known for my more subtle designs, both of these vehicles represent my wilder side, and have a definite "in-your-face" nastiness and fun quality... They're really a metaphor for what this whole industry is about.

Noe: If you could pick a designer to work with, past or present, who would it be and why?

Brian: Larry Erickson or Harley Earl. Both are legendary...imagine working with both in one room. Between Harley's iconic designs in the '50's that defined GM to Larry's modern day reinterpretation of design at both GM and Ford. It would be design without bounds... of course, having coffee with legendary French coach builders like Figoni et Falashi wouldn't make for a bad morning, either!

Noe: Being a good artist does not a professional designer make. How important is it to know your history and cars before making a career out of design?

Brian: Tremendously important. If you don't know your history, how do you know where you're going? If you don't understand the logic behind the original design, improving upon it is almost impossible. Like anything, the more information you have the better decision you can make. Anyone can change something for the sake of changing it but someone in-tune with the raw materials before them can create a true work of art. My professional background is in the auto industry, and centered around parts and service... That hands-on training and experience has proven invaluable when designing a project, and affords me insight that someone trained in only drawing cars doesn't have. I can supply part numbers, references, and even estimate build times for components or modifications... It's proven to be a great added value for my clients.

Noe: How important is a solid foundation in art for developing the right techniques?

Brian: Knowing the traditional tools, how to use them and being trained in classical techniques gives you a better opportunity to express your vision. Once you master these, the world is wide open to break the rules and develop your own style. I've found that my education in painting and life drawing have had a profound influence on the way I apply my skills to the digital tools (using them more like traditional paintbrushes and pencils, versus pixels and vector shapes). Understanding the basics gives you a solid foundation to grow on, and really leaves a wide open path to find a unique style.

Noe: What advice would you give budding artists that are thinking about a career in professional design?

Brian: Study Dentistry instead - much more lucrative... Seriously, though, have fun with it, and accept that it won't always be fun, but know when to recognize when opportunities arise that ALLOW for that fun, and make the most of them.

Noe: What about learning the basics?

Brian: Devour all you can. Take life drawing classes, painting, any fine art classes. There's no substitute for formal training and practice... Draw every chance you get... Simply relying on the technology to draw for you is a waste of potential, and to become truly good at anything requires dedication and hard work.

Noe: What about building a portfolio?

Brian: Be as diverse as possible. Include works from all media. The broader your appeal, the more creative work you will attract, and the more influences and inspiration you can bring to the table with every piece you create.

Noe: How about schools?

Brian: Look for a school with a balanced program, of both traditional techniques as well as classes in modern technologies. Seek instructors who have varied interests and backgrounds so that you may incorporate their experiences into your own work, and above all when in school make it your number one priority.

Noe: Last but not least, what about originality?

Brian: Goes without saying, having an original style or technique will give you a distinct advantage. Simply copying someone else's style will subject you to a career filled with statements like, "Oh your work looks just like So and So's". Be prepared to improve your style and push it to evolve as others will very often copy your style.

Noe: I have to tie this interview in with videogames or my friends and readers might have a fit. Do you play videogames? What consoles?

Brian: PS2, Wii and my all-time favorite 3DO (does anyone else still love this thing?). I have a fascination for the more "old school" fighting games like Street Fighter, Way of the Warrior (reason alone to buy an old 3D0!), and sports games like Madden Football, and the NHL-sries from EA Sports... man, I love me some Hockey!

 

Noe: Do you have any favorite games, systems or gaming stories from growing up?

Brian: I love Super Mario Brothers and being a big hockey fan I really enjoy the EA Sports NHL franchise. Growing up we'd play the Atari 2600 almost non-stop, and bike rides to the local arcade strengthened my wrists for countless hours of drawing cars.

Noe: Would you like to design cars for a videogame some day?

Brian: Most definitely. I think the world is ready for a REAL hot rod inspired game, and I think it would be a blast to be a part of a project like that!

Noe: Are there any titles you look forward to playing, or any projects you would like to be involved in?

Brian: I would love to be involved in a "Top Gear" based game. Or more realistically, the Need for Speed series... As far as new games, I'm looking forward to playing Resident Evil 5, Mass Effect 2, Street Fighter IV, and God of War III.

Noe: A few of the artists I've interviewed had hobbies outside of gaming, they built models, R/C cars and racing carts. Are there any hobbies that you've never outgrown?

Brian: Model car building has always been a focus in my life, painting, building custom surf boards and model railroading. As well as playing with my thee boys and two dogs. Also, making obscene gestures at people in traffic is a fun diversion... To some, it's a simple gesture, to me, it can be art. Am I allowed to say that?

Noe: You are one of the youngest artists I am interviewing for this series. Your legacy in the car community is still being built. At the same time you represent the future of the culture. What lessons have you learned from the legends?

Brian: Having really good hair seems to be a common trait amongst the greats. I mean, man... Foose has inhuman hair, and Thom's is hair you immediately picture when you think of hot rod design... Seriously, developing a unique style and consistently presenting the work with a reverence to history is extremely important. Add to this, an ability to promote yourself and have your work sell itself, especially in today's web-centric society is a key to success and offers opportunity that our predecessors did not have... the key is to market your talents properly, and not under-sell... If you price your work too low at the start, you'll only make that hill harder to climb later.

Noe: Where do you see the future of hot rod and custom culture headed?

Brian: With the economy so shaky and people getting back-to-basics I see a return to the more traditional do-it-yourself style of hotrodding with an emphasis on superior quality. The popularity of hot rod-themed television shows, and the accessibility to top named builders will help to inspire this new level of quality.

Noe: What are the short term and long term goals for your studio?

Brian: Short term - to feed my family and keep a roof over our heads while creating top-notch work for our clients. For the future I'd like to expand the studio to encompass lifestyle-related products as well as a full line of hot rod and custom parts and accessories, perhaps one day expanding to many locations via franchise opportunities.

 

Noe: Do you want to give any shout outs or props to your co-workers or sponsors?

Brian: I've been fortunate to become friends with some of my heroes, one of these being Charlie Smith who has become not only a good friend but a mentor. I'm fortunate to have support of clients who not only share my vision but inspire me to push harder. It's incredible to work with skilled builders like Zane Cullen and Tim Strange who can take an idea from paper to reality and absolutely nail the design. I've been very fortunate to make friends who design hot rods for a living, such as my good friend Jimmy Smith. Also, the talented Dwayne Vance who recently bestowed the honor upon me or including me in a book which features many of my heroes... Working with manufacturers like Billet Specialties (hey, Scott!) has opened countless doors, and the always helpful Tim Bernsau and Kevin Lee at Rod and Custom Magazine have been tremendously influential in helping to get my work into the public eye.

Noe: That just about does it for questions, any words of wisdom for the people visiting on 1UP?

Brian: In the modern day, and considering our future economy, networking and partnering with those in your industry is a necessity for survival, now more than ever. Gone are the days of cut-throat competition. If you're fortunate to do something you love for a living show it by creating the highest quality work you're capable of and use your networking and partnering connections to push your work even further. I believe that those who choose to go it alone, or pick fights in the new economy will be left behind, and that partnering with other professionals to compliment your own skill set and work will pay off in huge ways. Above all, have fun with it.

Do you have any artists or designers that you admire? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Friday, January 23, 2026

The Big Game Idea: All entries

I had a lot of fun revisiting my idea for an Incredible Hulk game. I did have a series written for a sequel, and I had even plotted out the third game, but never posted it on 1UP. I doubt that I will share those on this blog. But you never know. For those that missed the entries, or just want to read it beginning to end below is the entire series.

The Big Game Idea Preamble
The Big Game Idea: Final Cinema

If you could make a game based on your favorite comic book then who would you choose, and what type of game would it be? Tell me about it in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!

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Wednesday, January 21, 2026

The Big Game Idea: Final Cinema - A 1UP classic from Nov 06, 2006

Below is a series that I originally ran on 1UP in 2006. In it I proposed an original video game based on the Incredible Hulk. I called it "The Big Game Idea." Over a few weeks I described the graphics, game play, visuals, and plot from beginning to end, including bonus features. I made a few minor edits, but it is more or less exactly the same as it was almost 20 years ago. I hope you enjoy it.

Hello everybody, I hope you had a good weekend. I saw Borat, that movie was nuts... that's all I'm going to say about it. Today we write the final(?) chapter in the big game idea. I plan on dropping a link to Marvel Editor in Chief Joe Quesada and posting this over at Vivendi's site so the people at Radical Ent. can also see what I wrote. It's an uphill battle for a fan of the comics and games to be heard in a sea of comments and feedback but maybe, just maybe they will take some time to read the project through. Here's to hoping!

CINEMA: The Devil Hulk and Ravage are locked in combat. The two titans savagely punch each other. Their strikes causing earthquakes and tremors for miles and and miles. The Fantastic Four and Avengers are watching the images on a giant monitor.

"I am afraid we have only one option that can contain damage at this scale." Says Reed Richards. Tony Stark looks over to Reed and back at Thor, who is shaking his head.

"Franklin is too young." Sue Richards holds Franklin closely.

"You would send a child to fight a monster than not even a god could defeat?" Asks Thor.

"We are running out of options here! One of these creatures will win and I fear the consequences of his victory." Reed says.

"These monsters have caused several magnitude seven earthquakes in the four corners. With aftershocks reaching as far as California and Louisiana" Says Nick Fury on a separate monitor, "We cannot allow this fight to continue."

"Franklin is young, but I believe he is capable." Says Professor Charles Xavier on another monitor. "I agree with Reed."

"I can do it dad." Chimes in Franklin. He pulls away from his mother.

"You can't kid. The Hulk is too much to handle." Ben Grimm goes over and puts his hand on Franklin's shoulders.

"I'm scared of the Hulk... but I'm more scared of what he will do to my family." He puts his hands on Ben's and then vanishes.

"No!" Yells Sue.

"Forgive me." Reed drops his head.

Franklin appears high above the battle and closes his eyes. He holds his hands out and yells "Stop!" A semi-visible shockwave goes towards the monsters and they slow down a little but they will not stop fighting. He concentrates "Dr. Banner, please stop!" We notice that the aircraft flying nearby have frozen in time but the monsters will not stop trading blows. "Dr. Banner where are you? I need you to STOP!"

Suddenly Franklin finds himself inside the mind of Banner.

"I'm sorry Franklin." A young voice can be heard but not seen. From behind a mirror a little kid steps out, a few years younger than Franklin. It is Bruce Banner when he was a child. "Don't you see he won."

"Who won?" Asks Franklin.

"My father." Banner sighs. "I did my best but he took everything I had... everything I had left."

Franklin, who is 12-years-old looks at the child who is no more than six. "Dr. Banner?" he wonders.

"My name is Bruce, you can call me Bruce..." He goes over to Franklin. "Franklin we're a lot like. I mean you don't know it but we are. That's why you can't stop what's happening."

"I don't understand." Says Franklin

"We were both born with unlimited potential." Banner explains. "You have a mother that loves you and you have a father who is a scientist." Visions of Reed and Sue Richards appear and vanish. "I had a mom that loved me and my dad was a scientist." Visions of Brian and Rebecca Banner appear and vanish as well. "You were born special, your parents knew that."

Franklin nods. In the mirrors he can see images of Sue and Reed in the hospital. Johnny Storm is holding the baby Franklin. Ben Grimm is making faces at the delighted child.

"They all wanted to help you because you were special." Banner continues. Reed and Sue visit Professor Xavier when Franklin is just a toddler. "You felt special didn't you?" We see Franklin flying in the air as a young member of the Power Pack, then a little older as a New Mutant.

"I was taught never to fear who I was or be ashamed just because I was different." Says Franklin.

"I wasn't taught that." Says Banner. All of the light colors in Banners mind become dark and muddy. "When I was born my parents noticed that I was learning quickly. Not just recognizing shapes and colors, I was learning numbers and words as a baby." We see Banner lying face up in a crib looking the world around him. "My father worked for the army, he feared that I might be a mutant. The result of his exposure to radiation. That's when he began drinking." A golden door opens up in Banner's memory. We see Brian sitting at a table holding a bottle and looking out at the children. The door closes as Brian stands up. Banner pulls up his shirt. His tiny frame is covered with welts and bruises. "That's when he began hitting me."

"I, I didn't know." Says Franklin.

"I didn't cry, I tried not to show any emotion. No matter how much he hit me." Banner drops his shirt. "I was never taught to feel special. I was never taught to feel anything... anything but anger." The Hulk begins to appear in a mirror but then vanishes before he comes into focus. "I was told that I was a freak, that I was a monster." Banner says. In the various mirrors inside of Banner's mind we see him in school, the teacher is scolding him. He is sitting on a swing at the playground, the kids are laughing at him. At home he is alone.

"We tried to run away." The childhood home of Bruce becomes visible, Franklin and Bruce are standing on the driveway. This was the same home that we saw previously in his mind. We see Rebecca running to a car in the driveway while carrying a suitcase.

"That's when dad killed mom." We see Brian chase after Rebecca, he grabs her by the hair and pulls her to the ground. Her head hits the cement. Bruce kneels down and caresses her face. The police quickly arrive, they approach Brian, whose face changes to the Devil Hulk. When they place him in handcuffs we see the Devil Hulk in shackles. Franklin steps back. The Devil Hulk turns back into Brian again, they all fade away.

"I didn't have any regular friends after that. Even less after the accident." A golden door opens and we see Banner caught in the gamma blast. "The only people that could be friends with a monster were outsiders." They appear in the mirrors and fade away as he says their names. "there was Rick, Jim was a runaway, a hobo named Crackerjack, Michael was a mob boss and Marlo was his showgirl friend..."

The house, the driveway and Rebecca vanish. Banner stands up and looks at Franklin. "Betty was the only one that ever loved me from the beginning. Betty was the only one I loved back."

We see Betty walking, looking lost in the background. "But he came back. My father came back, he told me I was just like him, he showed me that I was a monster and took her too." The Devil Hulk reaches out from a mirror and takes Betty away. "So now I have nothing. I don't even have my anger any more." The Hulk appears trapped in a mirror. "I am waiting here for the end. I am waiting for my father to finish hurting the world... the way he hurt me."

"If he wins he will destroy everything and everybody. There will be nothing left! Not Betty! Not Rick, not Marlo none of your friends... nothing." Franklin pleads. "You have to stop this! I don't want to lose my mom!" He grabs Banner and shakes him "Not the way... not the way you lost yours!" He stops shaking Banner and begins crying. "Please change this Bruce. Please stop him."

"There is nothing left for me, not without Betty." Banner sighs. After a long pause he looks at Franklin "You shouldn't have to pay for the sins of my father... for my sins." Little Bruce begins to grow, he changes into the adult Banner. "We are a lot alike, you and I. You should be given another chance... I should never have become like him... to deny you of a normal, loving life. Close your eyes and concentrate." Banner gets on one knee. "I'll take it back, all of it. I'm sorry Franklin." He gives Franklin a hug.

The battle between Ravage and the Devil Hulk freezes, the Fantastic Four and the Avengers freeze where they are. The world seems to reverse. We see Giant-Man, we see the Maestro. We see Spider-Man and Luke Cage. We see Namor talking with Reed on a monitor. The Juggernaut and Absorbing Man fade in the distance.

Franklin Richards opens his eyes, he is sitting on the sofa holding his mother. His father is seated next to him. Reed Richards is concentrating on a video. Johnny Storm has his head in his hands. Ben Grimm is standing in the doorway with his arms crossed. He is looking away from the monitor. The Fantastic Four are watching something on the S.H.I.E.L.D. security channel. It looks like a missile test.

Everything fades to black.

We hear the roar of a rocket.

"My name is Bruce Banner." We see Banner unconscious, inside of the Orion Missile. It shakes violently as it enters orbit. "This is a nightmare I am not supposed to wake up from." We can clearly see the stars in space. A few moments later it explodes with a bright green flash.

FADE OUT.

THE END.

Bonus Ending 1: After the Credits.

We see General Thunderbolt Ross pacing back and forth in his war room. This was the room filled with computers and monitors that Ravage had visited earlier in the game. This time the room is lit and there are soldiers sitting at the computers. They are watching the Orion missile explosion on the monitors. Ross crosses his arms and frowns.

"General we have a condition." One of the soldiers says. "It is your daughter. Her vitals are failing."

Ross runs out of the war room and heads for the bunker. He enters the chamber and sees a doctor looking over her vital signs. "I don't know what's causing this General. Her vitals are dropping... she might be in her final stages."

"No Betty, don't leave me now. Please fight girl, you are a general's daughter... this is an order." His face is flush and he is out of breath. He places a hand on her glass enclosure and covers his eyes with the other, he shakes with anger, frustration and finally sadness. The doctor stands back.

The room becomes dark and Yagan appears from the shadows. He is invisible to both the doctor and Thunderbolt. In his arms he is cradling a small glowing light. He steps over to the glass chamber and places the light into it. Yagan walks away and vanishes. The lights come back on in the room.

"General, her vitals are improving. I think she is stabilizing." The doctor pours over the information on the computer.

"Oh, thank God." The general almost collapses. He wipes the tears from his eyes and looks down into the glass case. He takes his hand away.

We see a close-up of Betty's face. Her radiation burns and skin lesions begin healing. Her eyelids stir and they begin to open.

THE END.

Bonus Ending 2: After beating the game on Hard Difficulty.

We are in a forest with a grassy field. There are many pine trees around. We see a house in the distance. As we get close to it some aborigines appear from behind the trees. There is a man with a beard in the window, we can't see the details of his face. He turns away and pulls a pot of coffee off of the stove. He pours himself a cup, we zoom in on his hand, he is wearing a wedding ring. A female hand appears and gives him a pair of glasses, she also has a wedding ring. They embrace and look down. She is wearing a robe and looks to be a few months pregnant.

"We should start thinking of a name." She says. "If it's a boy how about David?"

"Why not something more Hollywood?... How about David Orion Banner?" Wonders Bruce as he puts on his glasses.

THE END.

What about bonus stuff? If you beat the game on easy you don't get any extras, no Robot Hulk, no alternate skins and no true Maestro. On normal mode you can unlock all of those extras. Beat the game on normal mode and you are also rewarded with the Bruce Timm model Savage Hulk and the Tim Sale Gray Hulk. Beat the game on Hard and you unlock the Todd McFarlane Gray Hulk and the Hulk in his brown "space uniform" shorts as drawn by Bryan Hitch. This space uniform is the Level 1 costume for the sequel to be announced...

So there you have it peeps. About four months in the preparation and a month and a half in the telling I am finished. I hope you enjoyed the big game idea. Please feel free to tell me if you like the idea or not. I'd also like to hear what your thoughts are on the level progression, cinemas, character design, fighting engine and destructible environments. If you are into comics or not and did I actually sell you on the idea of an epic Marvel game. If this game were made what are the chances that you would buy it?

It might be a long while before I get to the second game in the series, let alone the final game in the trilogy. The progression for the sequel is a straightforward translation of Peace in Our Time / Planet Hulk from the current comic series. I'm actually penning the level progression and cinemas for the third game now but it's still a ways off from being ready for 1UP.

My challenge to those that liked the blogs is to hear what your dream game project would be. If you had the power of a Cliffy B or a David Jaffe what would you be working on? Be it a licensed character or an original idea, I'd sure like to hear what you would create. Why? Because 1UP needs more than the same old blogs, same old reviews and same old gripes. You are the gamer, you are the critic, you are the designer. So lets hear what you got!

Did you enjoy this game write up? Is this a title you would like to play? What could make it better? Tell me in the comments section. As always if you enjoyed this blog, and would like to sponsor me please visit my Patreon page and consider donating each month, even as little as $1 would help make better blogs and even podcasts!
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